> Info <

Mimi, a character made in about 4 days.
From a two-stage platformer.
What else do you want?

> IMPORTANT <

M.U.G.E.N and I.K.E.M.E.N Go usable (except WinMUGEN)
PLEASE USE THE MUGEN DEF FOR MUGEN 1.0/1.1 USAGE, OR IT WILL BE UNSTABLE.
Just no vore edits, or anything generally distasteful.
Long-ranged with whatever could come out of my ass.

[U] = Unblockable

> Awesomeness <

She only runs.
She has long range.
She is floaty.
This character only has one button, what did you expect?
Right, she can cancel Devastater into Jump and Slash on hit.
Oh, and Mikoto can be summoned regardless of helpers or not.
Certain attributes of the character get stronger the longer it lasts.
I'm really trying here, do you get what I'm working with?

> C.Normals <

Quick Slash (mash x after connecting a grounded normal.)
Guard Cutter (x, x) [Level .5] [U]

> Specials <

Motion Wave (D, DF, F, x) (Air OK)
Jump and Slash (D, DB, B, x) (Air OK)
Upper Slash (F, DF, F, x)
Devastater (D, D, x)

> Strikers <

Neko (F, B, F, x)
Oni (B, F, B, x) [100 power]
Ninja (B, DB, D, DF, F, x) [200 power]
Inazami no Mikoto (F, DF, D, DB, B, x) [Level 1]

> Supers <

Killer Slash (D, DF, F, D, DF, F, x) [Level .5] [U]
Raven Swarm (D, DB, B, D, DB, B, x) [Level 1]

> Misc <

There was a power outage in my area that lasted for almost 3 days and it
killed a lot of motivation, I made this as a warm-up.

This character is very basic.

Compatible with:

You'd be surprised how many sprites you can squeeze out of something
with only a good 15 frames.

> Changelog <

[30th October 2026]

- Jump and Slash startup reduced (10f -> 7f)
- Jump and Slash new air variant if combo conditions are met.
- Jump and Slash causes air fall.
- Jump and Slash Stand + Air ground hittime increased (8 -> 13)
- Upper Slash startup reduced (10f -> 5f)
- Upper Slash physics slightly altered.
- Normals -> specials conditions tweaked.
- Side-switching throw added.
- Comboing into Killer Slash is now possible (not sure why it wasn't before.)
- Neko helper enemy detection fixed.
- Neko's third attack causes air fall.
- Oni helper fireball startup decreased (15f -> 9f)
- Ninja helper projectile causes fall on air statetype.
- Tildas removed off of Ninja and Mikoto commands to prevent them from accidentally being summoned.
- Lose animation fixed.
- Dengeki Bunko Fighting Climax bar support added.

[5th September 2026]

- Pokita sprite updated (unless you downloaded from a mirror.)
- Aerial punch now causes a knockdown on hit.
- Fist of the North Star bar support added.
- Lose animation graphical glitch on MUGEN fixed.
- More minor animation adjustments.

[18th August 2026]

- Killer Slash is now unblockable.
- Super finish text shows up for more than Raven Swarm.
- Neko summoning animation fixed.
- Pocket Fighter lose animation fixed.
- Several animations adjusted to use more fitting sprites.
- The citizens in Win 2 are modified.

[10th July 2026]

- First outing.

> Credit <

Anonymous Friend - Ripping sprites (pretty much carried this character's existence.)
Opiup - Character
Acorn67 - Doing nothing.
Rdein - Original Sprites
Terraria - Royal Judgement Sprites
RoySquadRocks - Helper angledraw code.
Shimmering Brony - Guard KO system.
u/reddisonthing on r/skyrim - Captain Suwada image.
Bombservice Games - Momodora music.