

ZpIȃ
	̃LɎgpȊqZ߂
	oOX͂炾ƎvB
	
	ɊqĂȂ_@mĂΘAĂƏ܂B



h̎dg

	h͂ꂽ̃Xe[g݂ƃoO𗘗ph琬藧ĂB

	̃Xe[gɕύXłtaginŐH炢̂Xe[gɎĂAU𓖂ĂăXe[gB
	́Aꂽɔv[s[Vbg˂肷ÂŐH炢肪Xe[gɂKv邽߁B

	Xe[ghXe[gɎĂB
	h́AU𓖂Ăqbg|[YɃXe[g̏512ȏsƂŃI[o[t[NA
	̌selfstate(changestate)邱ƂalivetOsBܘ_̗͉͂񕜂ĂB
	̃L̏ꍇ͂Unʂ̉Ńwp[ɓĂčs킹ĂB
	ȂƂÃtO邽߉eo邩܂B


S̕ϓ̎dg

	S̕ϓReversalDefōU󂯂Ap2stateLqĂȂ΂̂܂ܖďÎ𗘗pĂB
	
	ReversalDefōUĥ͈łBđܒ@ɂꂽl̍UȂB
	̃LłReversalDefwp[oAƂĎƖɏdˁA
	gametime%20ɔ肠摜E摜_ɓւĂBoAȂ̂ŋLŜ̓Jo[łȂB
	
	i^[Qbgɂ鎖AReversalDefmugen{̂̃R{JE^[pB
	肪o[TĂR{\ȂȂ̂ŁA\߂ɃR{-1ɎsĂB
	ƃK[h0ɂguard.dist0łB


_[W20̎dg

	_[W20́AGɑ΂ă^[QbgioOƁA𗘗pẴ_[W[Œ肩琬藧ĂB
	
	^[QbgioÓAReversalDefԂtargetێĂƑ肪Movetype = HȊOł
	targetێł鎖łB
	̃Lł́AGɑ΂Ă͍U𓖂ăXe[gAReversalDefwp[ɍU𓖂ĂĕێB
	ReversalDef̌ʂ󂯂Ȃ̂ŁAwp[ɂU𓖂Ăɔ(̍U𓖐gȂ悤)
	ReversalDefɐ؂ւ鎖ŕێĂB
	
	_[W[Œ́Atarget_[W󂯂Aɍ킹ĉ񕜁E邱ƂōČB
	񕜒lgethitvar(damage)-20BŃ_[W20ȏȂ璴ߕ񕜁AȉȂ瑫ȂB
	
	ӓ_ƂāAgethitvar(damage)lifeaddɂωoEh̃_[Wɂ͔ȂB
	܂Aqgethitvar(damage)lifeaddŃ_[W𒲐ĂL̏ꍇA␳͑ΏۊOB
	gethitvar(damage)̑1Fɑ̗͂𑪒肵ă_[WmF@\Bڍׂ͌q̖h͂ɂ
	
	Ȃ݂Ɏ̓̕^[Qbg炸-2Xe[gŎsA͌q̖h␳ȂB
	
	
oEhɃ_[W

	ł͖A܂gȂqƎv̂łɃcĂB
	
	hitdef̃IvVfall.damagetƁAĂ̗ԂŃoEhɂ̐l_[W󂯂B
	RAɂȂȂUE󂯐gEoEhOɒǌƃ_[W͖B
	hitdefɕtĂʂ邽߁ÃLł͓ɎgpĂB
	
	
h͂̕ω
	
	@ƌlIȈӌĂB

	h͂ωXe[gƂDefenceMulsetB
	_͂Ƃyȓ_A_Ƃmovetype =H̎hitꍇ̂ݔA
	܂2hitȍ~Ⓤ_[WɌʂA{IɒʏŌ1hitڂɂ͌ʂB(Dosł͌ʂ炵)
	ɑ΂Ă͍łʓIƎvB
	܂AUSwp[ProjectileC̃LȂ
	
	ɂ̃Lō̗pĂgethitvar(damage)Ń_[WʂmFAlifeaddŃ_[W𑝂₷@B
	̗_ƂāAʏÜiڂ甭\B
	_́AlifeaddoEh_[WɔȂ_AKOłȂUƋR̗1ɂȂ̔ʂoȂ_B
	܂Agethitvar(damage)̓I[o[_[W͏oȂ߁Atɉ񕜂ă_[W炻ƂƎȂȂȂB
	̓_ʏUɑ΂iƂėDGƎvB
	
	gethitvar(damage)ŒʏUAɑ΂DefenceMulsetŎgꍇAXe[gĒǌ\
	iƂĖkl̃wBXgCN낯jȎɏdĂ܂B
	Ƀwp[ŃXe[g肷ƏԂ̊֌WŊmFB
	̂悤ȏ󋵂𐳊mɔcEgł΃XL̖@ɂȂƎvB
	
	ŌɁA1Fɑ̗͂𑪒肵ă_[WmFAlifeaddŌiǉ_[Wj@B
	_gethitvar(damage)DefenceMulset̕ɔׂĊyAʂ_B
	_͌Œ_[Wɂeo_ƁAgethitvarlɑ̗1̎̔ʁB


~XgPގ̓߉o

	ȋ@\ł͖Aoɕ֗Ȃ̂ŃɎcĂB
	
	airt@Cœ߂ɎgpAj[VpӂAߏiAIvVj{B
	߃Aj\palfxŉ摜Â(l}CiX)ɂ鎖œB(ߏ͍ۂقǓɂȂ)
	~Xg͏XɈÂ邱ƂŁAXɏĂosĂB
	
	̗_ƂāAߐp̃XvCgpӂKvグB



