Marrow, the Morlock
Version 1.0b, converted from Marvel vs. Capcom 2 by Zero-Sennin
Style: Zero-Style, Revision 2.SHINING FINGER

Table of Contents

1. Changelog
2. Implemented and Intended Features
3. Controls
	-Basic Moves
	-Command Moves and Throws
	-Special Moves
	-Super Moves 
4. System Notes
5. Bonus Section
6. Credits


1. Changelog

3/XX/2011 (1.0c)
-minor fixes.
-Air Bonerang\Ride and Slash have less landing lag.

1/XX/2011 (1.0b)
-minor fixes

12/17/2011 (1.0a)
-c.MK/c.HP launcher infinites fixed.
-Ricochet Slash is less safe on block.
-Bug with Kamekaze's Dr. Doom fixed.
-Other bugfixes

12/15/2011
-First release.

2. Implemented and Intended Features

Implemented:
All moves from MvC2
Dodge Roll
Super Cancels
Winquotes
Walljump
Dodge/Counter
Emergecy Blowback/Evade


3. Controls

Basic Moves

X, Y, Z, etc, refer to MUGEN button notation.

Light Punch - X
Medium Punch - Y
Heavy Punch - Z
Light Kick - A
Medium Kick - B
Heavy Kick - C


Command Moves & Throws
	Bone Fist (throw) (ground/air) - When close, hold Fwd/Back + Z

System
	Recovery - any two punch/kick buttons, if recovery is possible
	Dodge - while standing, press X+A
		Counter - while dodging, press X or A
	Emergency Evasion - while guarding, press X+A or hold Fwd/Back and press X+A. Costs 1000 power.
	Emergency Blowback - while guarding, press Z+C. Costs 1000 power.
	Forward Roll - while standing, hold Forward and press X+A
	Backwards Roll - while standing, hold Back and press X+A	
	Walljump - when close to a wall, press Up-Fwd/Up-Back

Special Moves
	Bonerang (ground/air) - D, DF, F+P
	Towering Spine - F, D, DF+P
	Ricochet Slash (ground/air) - D, DB, B+K
	Ride and Slash (ground/air) - F, D, B+P

-The Bonerang will travel a short distance before stopping to spin in place. Depending on the version used, the
point and angle at which it stops vary. 
-Marrow can have two Bonerangs on screen provided that one is thrown on the ground and the other is thrown 
in the air.
-Ricochet Slash can only be used in air when close to the rear wall.



Super Moves

Lv. 1 Super Moves require 1 super meter and are performed with one button.
Lv. 2 Super Moves require 2 super meters and are performed with two buttons.

	Stinger Bones - D, DF, Fx2 + P/2P
	Bone Burst (ground/air) - D, DB, Bx2 + P/2P


4. System Notes

Target Combos:
	Magic Series: s.LP->s.LK->s.MP->s.MK->s.HP OR s.HK.
	You may switch from standing to crouching freely as you ascend the chain.
	In air, unless you superjump, you can only combo from light to strong.

Special Cancels:
	Standing/Crouching Basics (except crouching HK) -> Bonerang, Towering Spine, Ricochet Slash, Ride and Slash, any super
	Air Basics -> Bonerang, Bone Burst

Super Cancels:
	Bonerang, Towering Spine -> Stinger Bones
	Bonerang, Ricochet Slash -> Bone Burst


5. Credits
Vans - cornerpush code
PotS - damage dampener
Kong - Sprites
N64Mario - original code template
Seravy - AI base
MUGENGuild's Code Snippet Archive - other stuff
TrinityMUGEN IRC Channel (Jesuszilla, Insanius, et al)- beta testers
You - for playing