Markerman V2 10/6/13
By madoldcrow1105
MvC3 gameplay... kind of

~~~Character bio~~~
Nobody knows what it is, where it came from, or why it sounds like Nova from UMvC3. Some say it's a living whiteboard drawing, others say it's a well-hidden cosmic bioweapon. You might even hear it's Derp's lost brother. The only thing they know for sure: bloodlust is the only thing keeping it alive.

~~~What's new~~~
-Altered the sprints
-Changed hitvelocity on normals
-Crouch Z trips target
-Air launch has unique hitstate (floorcrack explod pending)
-Bendy Sword has L, M, and H
-FX when target hits wall
-Fixed ground bounce on Take Down H
-Some refined hit anims and projectile FX
-Laser hyper no longer has pushback in corner
-X-factor activation has superpause
-Basic throws (mash z for moar hits)
-New special
-Level 3 hyper
-Win, lose, draw poses

~~~What's needed~~~
-Input from users.

~~~Notes~~~
-Renamed this char from "Template" so people don't get ideas.
-Dragon Punch commands, hypers and whatnot are written before others for priority reasons.
-No combo callouts 'cause I can't code those. Well not yet.
-The X-factor lasts longer if activated with less health.

~~~Commands~~~
Special:
-Hidden Hyper-HCF, launch (needs 3000 power)
-Hyper- Sexy Goodtimes: DPF,punch (needs 1000 power)
-Hyper- Hyper: QCF,punch (needs 1000 power)
-Hyper- Lunch Rush: QCB,punch (needs 1000 power)
-Special- Sky Punch: DPB,punch
-Special- Bendy Sword: DPF,punch
-Special- Take Down: QCB,punch (air ok)
-Special- Buster Brown: QCF,punch (air ok)
-Throw 1: F,z (near foe)
-Throw 2: B,z (near foe)
Common:
-Move with the directional keys.
-Light atk.: x
-Medium atk.: y
-Heavy atk.: z
-Exchange: a
-Activate X-factor: Tap b and c simultaneously
-Taunt: s
-Sprint fwd: Double tap fwd
-Sprint bwd: Double tap bwd
-Hi jump: Up after pressing down

~~~Credits~~~
-Daniel9x7 for advice
-FirstLieutenantDing for input
-Jenngra505 for pointers on damage
-Everyone that appeared in the .sff
-My cat