It's me - MARIO MARIO!

Years ago Jango commissioned these sprites from me but never made anything with them. When I found that out, I dug them up (I was afraid I might have lost them, but they were buried deep in an external HD I had from my last PC that died) and made him for Capcom vs The World, and also for public release, my first in quite some time.

CONTROLS

-4-Button Basic Attacks System (LP,HP,LK,HK)
-Z-Button is used for Unique Tactic and for Super Commands
-C-Button is used for throws
-FF - Run
-BB - Back Hop

COMMAND NORMALS

-Close Stomp - F+LK - A short-range stomp to the opponenet's foot

-Monkey Wrench - F+HP - A slow overhead wrench strike

SPECIAL MOVES

-Tool Time - QCB+P - Mario tosses a random tool in an arch at his opponent. Strength of button changes the trajectory.
   -EX Version - Tosses two hammers at different arches, much like the Hammer Bros. from the games

-Fireball Gun - QCF+P - Mario uses one of Dinohattan's fireball guns. Slower than your average fireball special but causes knockdown
  -EX Version - Mario fires two fireballs in quick succession

-Thwomp Stomper - DP+K - Mario uses his Thwomp Stomper boots to launch into the air and down onto his opponent with a mighty stomp.
  -EX Version - Faster, hits downed opponents and its distance can be controlled by holding forward or back like SFV Alex's stomp

-Dino-Flatten - QCF+K - Mario lunges forward with a big belly bump attack and follows it with a Thwomp Stomper-assisted front kick. He wasn't originally planned to have this special but when I was testing in arcade he desperately needed some sort of offensive maneuver that he could use for pressure and combos.
  -EX Version - Has less start-up, travels further and does more damage.

UNIQUE TACTIC

-Ba-Bomb - Z - Mario sets down a little ba-bomb. It wanders around, and when it's close to an opponent, it goes into detonation mode and blows up after a second or two. Can hit downed opponents. Can seem hard to use at first but it's meant to make the opponent nervous.

SUPER MOVES:

-L1 - Big Water Damage - QCF+Z - A pipe bursts from the ground in front of Mario. He attempts to fix it, but his wrench breaks and a huge geyser of water blasts diagonally for big damage.

-L1 - That's a Big Ba-Bomb - QCB+Z - Mario pulls a huge ba-bomb out of nowhere and sets it down at his feet. Unlike the small ba-bombs, this one marches straight forward and explodes if it comes close to or is touched by the opponent.

-L3 - The Super Mario Brothers - DP+Z - Mario rushes forward and hits a belly bump. If it connects, the opponent is dizzied, and Mario and Luigi both attack with a Devo Gun, until they're interrupted by a ba-bomb that has just made its way around to the opponent (based on the climax of the movie)

CREDITS

Jango for commissioning these sprites
Patrick Henry as the voice of Mario
Nintendo for the original character
Bob Hoskins for his portrayal in the maligned but pretty fun Super Mario Bros. movie
MFG for always being supportive and fun
Ryon for his FX pack that I've been using for like 12 years now
Rajaa for his Dhalsim because I snatched some Fire FX from them that look custom
Some code snippets are def from other people but it's been so long I can't remember where they came from, if I forgot you, let me know and I will update this ReadMe