[Statedef 27001]
type = A
Physics = N
sprpriority = 6
Anim = 27000
velset=-10, 0

[State -1]
type = null


;
;܂ǂpRtBO
;

;--------------------------------------------------------------------------
;܂ǂp[gi[tO
trigger1 = var(1):=                   (0) ;i j̐1ɂƂ܂ǂp[gi[ŏo܂

;܂ǂAI
trigger2 = var(2):=                   (0) ;(1)ɂƃ}~蓮쎞œ܂


;--------------------------------------------------------------------------
;܂ǂ̕sx
trigger3 = var(3):=                   (0) ;(0)̏ꍇJ[ɂĐݒ肪ŕς܂
                                          ;(1)
                                          ;(2)⑬
                                          ;(3)

;--------------------------------------------------------------------------
;܂ǂAI̍UݒA(0)̂Ƃ̓J[ɂĎŕς܂

;Upx
trigger4 = var(4):=                   (0) ;(0)ݒȂ
                                          ;(1)قƂǍUȂ
                                          ;(2)܂ɍU
                                          ;(3)U
                                          ;(4)KKU



;܂ł̎
trigger5 = var(5):=                   (0) ;(0)ݒȂ
                                          ;(1)x
                                          ;(2)
                                          ;(3)


;Ƃ̑ҋ@
trigger6 = var(6):=                   (0) ;(0)ݒȂ
                                          ;( )̐Uҋ@
                                          ;60ꂽꍇ60t[͍UȂ

;--------------------------------------------------------------------------
;gp̎


;ђ
trigger7 = var(7):=                   (1) ;(0)ɂƊђʖȂȂ

;A
trigger8 = var(8):=                   (1) ;(0)ɂƘA˖ȂȂ

;gU
trigger9 = var(9):=                   (1) ;(0)ɂƊgUȂȂ


;--------------------------------------------------------------------------
;U^C~O

;}~ҋ@iMoveType=I)
trigger10 = var(10):=                 (1) ;(0)ɂƍUȂȂ

;}~UiMoveType=A)
trigger11 = var(11):=                 (1) ;(0)ɂƍUȂȂ

;}~K[hт炢iMoveType=H)
trigger12 = var(12):=                 (1) ;(0)ɂƍUȂȂ


;==============================================================================
triggerall = time=0
trigger1 = 0
trigger2 = 0
trigger3 = 0
trigger4 = 0
trigger5 = 0
trigger6 = 0
trigger7 = 0
trigger8 = 0
trigger9 = 0
trigger10 = 0
trigger11 = 0
trigger12 = 0

Persistent = 0
IgnoreHitPause = 1



;--------------------------------------------------------------------------
[State ]
type = ParentVarSet
trigger1 = var(1) = 1
trigger1 = RoundState = 0
var(40) = 1

[State ]
type = VarSet
trigger1 = root,var(59) > 0
trigger1 = RoundState = 2
var(2) = 0


[State ]
type = VarAdd
triggerall = var(40) > 0
trigger1 = RoundState = 2
trigger1 = (GameTime %1) = 0
var(40) = -1

[State ]
type = VarSet
triggerall = var(6) > 0
triggerall = RoundState = 2
triggerall = Numhelper(6000)
triggerall = helper(6000),StateNo = 6000
triggerall = helper(6000),var(2) = 1
trigger1 = helper(6000),PrevStateNo = 6500
trigger2 = helper(6000),PrevStateNo = 6501
trigger3 = helper(6000),PrevStateNo = 6502
var(40) = var(6)

[State ]
type = VarSet
triggerall = var(6) = 0
triggerall = RoundState = 2
triggerall = Numhelper(6000)
triggerall = helper(6000),StateNo = 6000
triggerall = helper(6000),var(2) = 1
triggerall = root,PalNo = [1,6]
trigger1 = helper(6000),PrevStateNo = 6500
trigger2 = helper(6000),PrevStateNo = 6501
trigger3 = helper(6000),PrevStateNo = 6502
var(40) = 60

[State ]
type = VarSet
triggerall = var(6) = 0
triggerall = RoundState = 2
triggerall = Numhelper(6000)
triggerall = helper(6000),StateNo = 6000
triggerall = helper(6000),var(2) = 1
triggerall = root,PalNo = [7,10]
trigger1 = helper(6000),PrevStateNo = 6500
trigger2 = helper(6000),PrevStateNo = 6501
trigger3 = helper(6000),PrevStateNo = 6502
var(40) = 30

[State ]
type = VarSet
triggerall = var(6) = 0
triggerall = RoundState = 2
triggerall = Numhelper(6000)
triggerall = helper(6000),StateNo = 6000
triggerall = helper(6000),var(2) = 1
triggerall = root,PalNo = 11
trigger1 = helper(6000),PrevStateNo = 6500
trigger2 = helper(6000),PrevStateNo = 6501
trigger3 = helper(6000),PrevStateNo = 6502
var(40) = 5

[State ]
type = VarSet
triggerall = var(6) = 0
triggerall = RoundState = 2
triggerall = Numhelper(6000)
triggerall = helper(6000),StateNo = 6000
triggerall = helper(6000),var(2) = 1
triggerall = root,PalNo = 12
trigger1 = helper(6000),PrevStateNo = 6500
trigger2 = helper(6000),PrevStateNo = 6501
trigger3 = helper(6000),PrevStateNo = 6502
var(40) = 2



[State ]
type = VarSet
trigger1 = root,MoveType = I
trigger1 = var(10) = 0
var(41) = 1

[State ]
type = VarSet
trigger1 = root,MoveType != I
trigger1 = var(10) = 0
var(41) = 0

[State ]
type = VarSet
trigger1 = root,MoveType = A
trigger1 = var(11) = 0
var(42) = 1

[State ]
type = VarSet
trigger1 = root,MoveType != A
trigger1 = var(11) = 0
var(42) = 0

[State ]
type = VarSet
trigger1 = root,MoveType = H
trigger1 = var(12) = 0
var(43) = 1

[State ]
type = VarSet
trigger1 = root,MoveType != H
trigger1 = var(12) = 0
var(43) = 0

;--------------------------------------------------------------------------
;--------------------------------------------------------------------------
[State ]
type=selfstate
trigger1=!ishelper
value=0

[State ]
type=ScreenBound
trigger1=1
value=0
movecamera=0,0

[State ]
type=Projectile
trigger1=time=0
projID=27001
projanim=27000
velocity=-10, 0
projpriority=4
projsprpriority=2
projstagebound=0
projedgebound=99999
offset=0, 0
postype=back
supermovetime=99999
pausemovetime=99999
projremovetime=-1

[State ]
type=velset
trigger1=!(root,numprojID(27001))
x=0
y=0







