
[Statedef 27000]
type = A
Physics = N
sprpriority = 6
Anim = 27000
velset=10, 0

[State -1]
type = null




;
;RtBO
;


;AIpRtBO
;--------------------------------------------------------------------------
;펞NXCb`
trigger1 = var(1):=                   (0) ;i j̐1ɂƏ펞N

;AIx
trigger2 = var(2):=                  (10) ;AĨx(1`11)

;炢gpXCb`
trigger3 = var(3):=                   (1) ;0ŎgpȂA1Ŏgp

;_EgpXCb`
trigger4 = var(4):=                   (1) ;0ŎgpȂA1Ŏgp

;siO]jgpXCb`
trigger5 = var(5):=                   (1) ;0ŎgpȂA1Ŏgp

;V[hAggp
trigger6 = var(6):=                   (10) ;(0`10)AƎgpオ

;ꌂeBgp
trigger7 = var(7):=                   (2) ;(1)܂gpȂ
                                          ;(2)CtƎgpAbv
                                          ;(3)Ct邩胉CtƎgpAbv
                                          ;(4)ꌂ\Ԃőgp

;e
trigger8 = var(8):=                   (2) ;(0`5)AƏe闦オ
;--------------------------------------------------------------------------
;--------------------------------------------------------------------------
;̑RtBO

;\EWFݒ
trigger9 = var(9):=                   (0);1ɂƃ\EWFȂ

;̓Q[Wݒ
trigger10 = var(10):=                 (0);1ɂƖ̓Q[WMAX

;ꌂKEeBtBi[ݒ
trigger11 = var(11):=                 (1);0ɂƈꌂQ[W܂Ȃ

;펞ꌂgpXCb`
trigger12 = var(12):=                 (0);1ɂƏɈꌂgpɂȂ

;펞XCb`
trigger13 = var(13):=                 (0);1ɂƏɋi11A12P͏펞j

;َq̖oiskjm
trigger14 = var(14):=                 (5);(0`10)ȂƏoAbvA7PJ[ȏ͊m

;܂傭Q[WXW̐ݒ
trigger15 = var(15):=	              (0) ;̓Q[W⋭ACRXW

;܂傭Q[WYW̐ݒ
trigger16 = var(16):=	              (0) ;̓Q[W⋭ACRYW

;\EWFXW̐ݒ
trigger17 = var(17):=	              (0) ;\EWFACRXW

;\EWFYW̐ݒ
trigger18 = var(18):=	              (0) ;\EWFACRYW

;kľo
trigger19 = var(19):=                 (0);0łȂA1ňꌂ̂݁A2ŏ펞
;--------------------------------------------------------------------------

;Mugen1.0pRtBÔP
trigger20 = var(20):=                 (0);Mugen1.0gpDEFt@CMugenVersion1.0ɂꍇ(1)ɂĉ

;Mugen1.0pRtBÔQ
trigger21 = var(21):=                 (0);Mugen1.015:9̃ChʂŎgpꍇ(1)ɂĉ

;--------------------------------------------------------------------------

;11PA12PJ[ĨGtFNgݒ
trigger22 = var(22):=                 (2);0łȂA1Ŏĉ݂ȂA2őS\

;==============================================================================
triggerall = time=0
trigger1 = 0
trigger2 = 0
trigger3 = 0
trigger4 = 0
trigger5 = 0
trigger6 = 0
trigger7 = 0
trigger8 = 0
trigger9 = 0
trigger10 = 0
trigger11 = 0
trigger12 = 0
trigger13 = 0
trigger14 = 0
trigger15 = 0
trigger16 = 0
trigger17 = 0
trigger18 = 0
trigger19 = 0
trigger20 = 0
trigger21 = 0
trigger22 = 0

Persistent = 0
IgnoreHitPause = 1




;--------------------------------------------------------------------------

[State -1]
type = ParentVarSet
trigger1 = var(20) > 0
trigger1 = 1
var(1) = 1

[State -1]
type = ParentVarSet
trigger1 = var(21) = 0
trigger1 = 1
var(2) = 320

[State -1]
type = ParentVarSet
trigger1 = var(21) > 0
trigger1 = 1
var(2) = 400

[State -1]
type = ParentVarSet
trigger1 = var(1) = 0
trigger1 = RoundState = 0
var(58) = var(2)

[State -1]
type = ParentVarSet
trigger1 = var(1) > 0
trigger1 = RoundState = 0
var(59) = var(2)

[State -1]
type = ParentVarSet
trigger1 = var(9) = 1
trigger1 = RoundState = 2
var(51) = 0

[State -1]
type = ParentVarSet
trigger1 = var(10) = 1
trigger1 = RoundState = 2
fvar(20) = 1200


[State -1]
type = ParentVarSet
trigger1 = var(12) = 1
trigger1 = RoundState = 2
fvar(21) = 1000

[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = var(13) = 1
trigger2 = root,PalNo = [11,12]
var(31) = 1

[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = var(13) = 1
trigger2 = root,PalNo = [11,12]
var(34) = 60

[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = var(13) = 1
trigger2 = root,PalNo = [11,12]
var(32) = 1

[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = var(13) = 1
trigger2 = root,PalNo = [11,12]
var(35) = 60

[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = var(13) = 1
trigger2 = root,PalNo = [11,12]
var(33) = 1

[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = var(13) = 1
trigger2 = root,PalNo = [11,12]
var(36) = 60

[State -1]
type = ParentVarSet
trigger1 = root,PalNo = [1,6]
trigger1 = var(11) = 1
Persistent = 0
fvar(22) = 1

[State -1]
type = ParentVarSet
trigger1 = root,PalNo = [7,12]
trigger1 = var(11) = 1
Persistent = 0
fvar(22) = 1.5

[State -1]
type = ParentVarAdd
trigger1 = var(11) = 1
trigger1 = root,var(49) = 1
Persistent = 0
fvar(22) = 1

[State -1]
type = ParentVarSet
trigger1 = RoundState = 0
trigger1 = var(19)=1
Persistent = 0
var(42) = 1

[State -1]
type = ParentVarSet
trigger1 = RoundState = 0
trigger1 = var(19)=2
Persistent = 0
var(42) = 2
;--------------------------------------------------------------------------
;--------------------------------------------------------------------------
J[`FbN
[State ]
type = ParentVarSet
triggerall = RoundState = 0
trigger1 = root,PalNo = 1
trigger2 = root,PalNo = 7
trigger3 = root,PalNo = 12
Persistent = 0
var(48) = 0

[State ]
type = ParentVarSet
triggerall = RoundState = 0
trigger1 = root,PalNo = 2
trigger2 = root,PalNo = 8
var(48) = 2

[State ]
type = ParentVarSet
triggerall = RoundState = 0
trigger1 = root,PalNo = 3
trigger2 = root,PalNo = 9
var(48) = 4

[State ]
type = ParentVarSet
triggerall = RoundState = 0
trigger1 = root,PalNo = 4
trigger2 = root,PalNo = 10
var(48) = 6

[State ]
type = ParentVarSet
triggerall = RoundState = 0
trigger1 = root,PalNo = 5
trigger2 = root,PalNo = 11
var(48) = 8

[State ]
type = ParentVarSet
trigger1 = RoundState = 0
trigger1 = root,PalNo = 6
var(48) = 10
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1]
type = Explod
trigger1 = NumExplod(27500) = 0
trigger1 = TeamSide = 1
anim = 27500
ID = 27500
sprpriority = 6
postype = back
pos = 5-var(15), 238-var(16)
facing = 1
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


[State -1]
type = Explod
trigger1 = NumExplod(27501) = 0
trigger1 = TeamSide = 2
anim = 27501
ID = 27501
sprpriority = 6
;postype = Left
;pos = 226-var(15), 238-var(16)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999
postype = back
pos = 93-var(15), 238-var(16)
facing = -1



HP
[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = root,var(34) <= 0
var(31) = 0
IgnoreHitPause = 1

[State -1]
type = ParentVarAdd
triggerall = RoundState = 2
trigger1 = root,var(31) = 1
trigger1= (GameTime% 60 ) = 0
var(34) = -1

ATK
[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = root,var(35) <= 0
var(32) = 0
IgnoreHitPause = 1

[State -1]
type = ParentVarAdd
triggerall = RoundState = 2
trigger1 = root,var(32) = 1
trigger1= (GameTime% 60 ) = 0
var(35) = -1

DEF
[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = root,var(36) <= 0
var(33) = 0
IgnoreHitPause = 1

[State -1]
type = ParentVarAdd
triggerall = RoundState = 2
trigger1 = root,var(33) = 1
trigger1= (GameTime% 60 ) = 0
var(36) = -1

ȋ̈ꌂ␳
[State -1]
type = ParentVarAdd
trigger1 = root,var(34) = 1
fvar(22) = -0.05
Persistent = 0

[State -1]
type = ParentVarAdd
trigger1 = root,var(34) = 60
fvar(22) = 0.05
Persistent = 0

[State -1]
type = ParentVarAdd
trigger1 = root,var(35) = 1
fvar(22) = -0.1
Persistent = 0

[State -1]
type = ParentVarAdd
trigger1 = root,var(35) = 60
fvar(22) = 0.1
Persistent = 0

[State -1]
type = ParentVarAdd
trigger1 = root,var(36) = 1
fvar(22) = -0.2
Persistent = 0

[State -1]
type = ParentVarAdd
trigger1 = root,var(36) = 60
fvar(22) = 0.2
Persistent = 0

;܂傭Q[W㏸
[State -1]
type = ParentVarAdd
triggerall = RoundState = 2
trigger1 = root,var(31) = 0
trigger1 = root,fvar(20) < 1000
trigger1= (GameTime% 12 ) = 0
trigger1 = root,PalNo = [1,6]
fvar(20) = 2
IgnoreHitPause = 1

[State -1]
type = ParentVarAdd
triggerall = RoundState = 2
trigger1 = root,var(31) = 0
trigger1= (GameTime% 6 ) = 0
trigger1 = root,PalNo = [7,10]
fvar(20) = 2
IgnoreHitPause = 1

[State -1]
type = ParentVarAdd
triggerall = RoundState = 2
trigger1 = root,var(31) = 1
trigger1 = root,fvar(20) < 1000
trigger1= (GameTime% 8 ) = 0
trigger1 = root,PalNo = [1,6]
fvar(20) = 2
IgnoreHitPause = 1

[State -1]
type = ParentVarAdd
triggerall = RoundState = 2
trigger1 = root,var(31) = 1
trigger1= (GameTime% 4 ) = 0
trigger1 = root,PalNo = [7,10]
fvar(20) = 2
IgnoreHitPause = 1

[State -1]
type = ParentVarAdd
triggerall = RoundState = 2
trigger1 = root,var(31) = 1
trigger1= (GameTime% 2 ) = 0
trigger1 = root,PalNo = 11
fvar(20) = 2
IgnoreHitPause = 1

[State -1]
type = ParentVarAdd
triggerall = RoundState = 2
trigger1 = root,var(31) = 1
trigger1= (GameTime% 1 ) = 0
trigger1 = root,PalNo = 12
fvar(20) = 2
IgnoreHitPause = 1

[State -1]
type = ParentVarAdd
triggerall = RoundState = 2
trigger1 = root,var(51) >= 351
fvar(20) = 0
IgnoreHitPause = 1

[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = root,fvar(20) <= 1000
trigger1 = root,PalNo = [1,6]
var(25) = 1
IgnoreHitPause = 1

[State -1]
type = ParentVarSet
triggerall = RoundState = 2
trigger1 = root,fvar(20) <= 1200
trigger1 = root,PalNo = [7,12]
var(25) = 1
IgnoreHitPause = 1


;܂傭Q[WQ[Wőŏl
[State -1]
type = ParentVarSet
trigger1 = root,fvar(20) >= 1200
trigger2 = root,fvar(20) >= 2400
fvar(20) = IfElse(Ceil(100%10)<=1,1200,2400)
IgnoreHitPause = 1

[State -1]
type = ParentVarSet
trigger1 = root,fvar(20) < 0
fvar(20) = 0
IgnoreHitPause = 1



;Q[W폜
[State -1]
type = RemoveExplod
trigger1 = root,var(25) = 1
trigger2 = RoundState <= 1
ID = 23502
IgnoreHitPause = 1



;Q[W`
[State -1]
type = Explod
trigger1 = NumExplod(23502)=0
anim = 23502
ID = 23502
sprpriority = 7
postype = back
facing = 1
pos = 31-var(15),228-var(16)
bindtime = -1
removetime = -1
ownpal = 1
scale = IfElse(Ceil(100%10)<=0.5,root,fvar(20)/2400,root,fvar(20)/4800),0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999



;Q[W`@
[State -1]
type = Explod
trigger1 = NumExplod(27502)=0
anim = 27502
ID = 27502
sprpriority = 8
postype = back
facing = 1
pos = 31-var(15),228-var(16)
bindtime = -1
removetime = -1
ownpal = 1
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


[State -1]
type = ModifyExplod
trigger1 = 1
ID = 27502
scale = IfElse(Ceil(100%10)<=0.5,root,fvar(20)/2400,root,fvar(20)/4800),0.5


;폜(100̈)
[State -1]
type = RemoveExplod
trigger1 = root,var(25)=1
trigger2 = RoundState<=1
ID = 27200
IgnoreHitPause = 1

;`(100̈)
[State -1]
type = Explod
triggerall = NumExplod(27200)=0
trigger1 = Floor(root,fvar(20)/100)>=10
trigger2 = Floor(root,fvar(20)/200)>=20
anim = IfElse(Ceil(100%10)<=1,27110+Floor(root,fvar(20)/1000),27110+Floor(root,fvar(20)/2000))
ID = 27200
sprpriority = 7
postype = back
pos = IfElse(TeamSide=1,3-var(15),320-292-var(15)), 232-var(16)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999



;------------------------------------------------------------------------------
;폜(10̈)
[State -1]
type = RemoveExplod
trigger1 = root,var(25)=1
trigger2 = RoundState<=1
ID = 27210
IgnoreHitPause = 1

;`(10̈)
[State -1]
type = Explod
triggerall = NumExplod(27210)=0
trigger1 = (Floor(root,fvar(20)/10)%10>=10||Floor(root,fvar(20)/10)>=10)
trigger2 = (Floor(root,fvar(20)/20)%10>=20||Floor(root,fvar(20)/20)>=20)
anim = IfElse(Ceil(100%10)<=1,27110+Floor(root,fvar(20)/100)%10,27110+Floor(root,fvar(20)/200)%10)
ID = 27210
sprpriority = 7
postype = back
pos = IfElse(TeamSide=1,9-var(15),320-298-var(15)), 232-var(16)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;------------------------------------------------------------------------------
;폜(1̈)
[State -1]
type = RemoveExplod
trigger1 = root,var(25)=1
trigger2 = RoundState<=1
ID = 27211
IgnoreHitPause = 1

;`(1̈)
[State -1]
type = Explod
trigger1 = NumExplod(27211)=0
anim = IfElse(Ceil(100%100)<=1,27110+Floor(root,fvar(20)/10)%10,27110+Floor(root,fvar(20)/20)%10)
ID = 27211
sprpriority = 7
postype = back
pos = IfElse(TeamSide=1,16-var(15),320-305-var(15)), 232-var(16)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;`()
[State -1]
type = Explod
trigger1 = NumExplod(27130)=0
anim = 27130
ID = 27130
sprpriority = 7
postype = back
pos = IfElse(TeamSide=1,23-var(15),320-312-var(15)), 232-var(16)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;------------------------------------------------------------------------------
;MP
[State -1]
type = RemoveExplod
trigger1 = root,var(31)=0
trigger2 = RoundState<=1
ID = 2002
IgnoreHitPause = 1

;MPACR
[State -1]
type = Explod
triggerall = NumExplod(2002)=0
trigger1 = root,var(31)=1
anim = 2002
ID = 2002
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,100-var(15),320-210-var(15)), 236-var(16)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;------------------------------------------------------------------------------
;ATK
[State -1]
type = RemoveExplod
trigger1 = root,var(32)=0
trigger2 = RoundState<=1
ID = 2003
IgnoreHitPause = 1

;ATKACR
[State -1]
type = Explod
triggerall = NumExplod(2003)=0
trigger1 = root,var(32)=1
anim = 2003
ID = 2003
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,116-var(15),320-194-var(15)), 236-var(16)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;------------------------------------------------------------------------------
;DEF
[State -1]
type = RemoveExplod
trigger1 = root,var(33)=0
trigger2 = RoundState<=1
ID = 2004
IgnoreHitPause = 1

;DEFACR
[State -1]
type = Explod
triggerall = NumExplod(2004)=0
trigger1 = root,var(33)=1
anim = 2004
ID = 2004
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,132-var(15),320-178-var(15)), 236-var(16)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;------------------------------------------------------------------------------
;Magic
[State -1]
type = RemoveExplod
trigger1 = root,var(37)=0
trigger2 = RoundState<=1
ID = 2006
IgnoreHitPause = 1

;MagicACR
[State -1]
type = Explod
triggerall = NumExplod(2006)=0
trigger1 = root,var(37)=1
anim = 2006
ID = 2006
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,35-var(15),320-284-var(15)), 221-var(16)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.065,0.065
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------

;\EWF@P
[State -1]
type = RemoveExplod
trigger1 = root,var(51) != [0,50]
ID = 7000
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7000) = 0
trigger1 = root,var(51) = [0,50]
anim = 7000
id = 7000
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,5-var(17),320-305-var(17)), 55-var(18)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999



;------------------------------------------------------------------------------

;\EWF@Q
[State -1]
type = RemoveExplod
trigger1 = root,var(51) != [51,100]
ID = 7001
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7001) = 0
trigger1 = root,var(51) = [51,100]
anim = 7001
id = 7001
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,5-var(17),320-305-var(17)), 55-var(18)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------

;\EWF@R
[State -1]
type = RemoveExplod
trigger1 = root,var(51) != [101,150]
ID = 7002
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7002) = 0
trigger1 = root,var(51) = [101,150]
anim = 7002
id = 7002
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,5-var(17),320-305-var(17)), 55-var(18)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------

;\EWF@S
[State -1]
type = RemoveExplod
trigger1 = root,var(51) != [151,200]
ID = 7003
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7003)= 0
trigger1 = root,var(51) = [151,200]
anim = 7003
id = 7003
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,5-var(17),320-305-var(17)), 55-var(18)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------

;\EWF@T
[State -1]
type = RemoveExplod
trigger1 = root,var(51) != [201,250]
ID = 7004
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7004)= 0
trigger1 = root,var(51) = [201,250]
anim = 7004
id = 7004
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,5-var(17),320-305-var(17)), 55-var(18)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------

;\EWF@U
[State -1]
type = RemoveExplod
trigger1 = root,var(51) != [251,300]
ID = 7005
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7005)= 0
trigger1 = root,var(51) = [251,300]
anim = 7005
id = 7005
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,5-var(17),320-305-var(17)), 55-var(18)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------

;\EWF@V
[State -1]
type = RemoveExplod
trigger1 = root,var(51) != [301,350]
ID = 7006
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7006) = 0
trigger1 = root,var(51) = [301,350]
anim = 7006
id = 7006
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,5-var(17),320-305-var(17)), 55-var(18)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------

;\EWF@W
[State -1]
type = RemoveExplod
trigger1 = root,var(51) <= 350
ID = 7007
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7007) = 0
trigger1 = root,var(51) >= 351
anim = 7007
id = 7007
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,5-var(17),320-305-var(17)), 55-var(18)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------
[State -1]
type = RemoveExplod
trigger1 = root,var(51) != [201,300]
ID = 7008
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7008)= 0
trigger1 = root,var(51) = [201,300]
anim = 7008
id = 7008
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,18-var(17),320-302-var(17)), 47-var(18)
facing = 1
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
persistent = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------

[State -1]
type = RemoveExplod
trigger1 = root,var(51) <= 300
ID = 7009
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7009) = 0
trigger1 = root,var(51) > 300
anim = 7009
id = 7009
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,18-var(17),320-302-var(17)), 47-var(18)
facing = 1
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
persistent = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------

[State -1]
type = RemoveExplod
trigger1 = root,fvar(21) != 1000
ID = 7016
IgnoreHitPause = 1

[State -1]
type = Explod
triggerall = NumExplod(7016) = 0
trigger1 = root,fvar(21) = 1000
anim = 7016
id = 7016
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,18-var(17),320-302-var(17)), 47-var(18)
facing = 1
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
Persistent = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------

;
[State -1]
type = RemoveExplod
trigger1 = root,fvar(21) != 1000
ID = 7014
IgnoreHitPause = 1

;
[State -1]
type = Explod
triggerall = NumExplod(7014) = 0
trigger1 = root,fvar(21) = 1000
anim = 7014
id = 7014
sprpriority = 9
postype = back
pos = IfElse(TeamSide=1,5-var(17),320-305-var(17)), 55-var(18)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;------------------------------------------------------------------------------

;
[State -1]
type = RemoveExplod
trigger1 = root,fvar(21) != 1000
ID = 7015
IgnoreHitPause = 1

;
[State -1]
type = Explod
triggerall = NumExplod(7015) = 0
trigger1 = root,fvar(21) = 1000
anim = 7015
id = 7015
sprpriority = 11
postype = back
pos = IfElse(TeamSide=1,5-var(17),320-305-var(17)), 55-var(18)
facing = IfElse(root,TeamSide=1,1,-1)
bindtime = -1
removetime = -1
ownpal = 1
scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------

[State -1]
type = Explod
triggerall = Numhelper(2950)
trigger1 = helper(2950),AnimElem = 2
anim = 2960
ID = 2960
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,18-var(17),320-302-var(17)), 47-var(18)
facing = 1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
Persistent = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------

[State ]
type = Explod
triggerall = Numhelper(2950)
trigger1 = root,alive
trigger1 = helper(2950),NumExplod(2952) = 1
anim = 7017
sprpriority = 10
postype = back
pos = IfElse(TeamSide=1,18-var(17),320-302-var(17)), 47-var(18)
facing = 1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
Persistent = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;------------------------------------------------------------------------------
[state -1]
type = playsnd
trigger1 = parent,var(51) = [201,300]
value = 200,0
persistent  = 0

[state -1]
type = playsnd
trigger1 = parent,var(51) > 300
value = 200,1
persistent  = 0

[state -1]
type = playsnd
trigger1 = parent,fvar(21) = 1000
value = 200,2
persistent  = 0

[State -1]
type = ParentVarSet
trigger1 = (var(49) < 1) && lose && RoundState = 4
v = 49
value = 1
persistent = 0

[State -1]
type = ParentVarSet
trigger1 = (var(49) < 1) && win && RoundState = 4
v = 49
value = 0
persistent = 0

[State ]
type = Explod
trigger1 = p2stateno = 4500
anim = 4600
ID = 4600
pos = 0, 0
postype = p2
facing = -1
bindtime = -1
pausemovetime = 999
scale = 0.5, 0.5
sprpriority = 3
ownpal = 1
Persistent = 0

[State ]
type = RemoveExplod
trigger1 = p2stateno = 4501
trigger2 = p2movetype != H
ID = 4600

[State ]
type = Explod
trigger1 = p2stateno = 4501
trigger1 = p2movetype = H
anim = 4601
pos = 0, 0
postype = p2
facing = -1
bindtime = -1
pausemovetime = 999
removetime = 400
scale = root,var(2)/640.0, 0.5
sprpriority = 3
ownpal = 1
Persistent = 0



[State -1]
type = ParentVarSet
trigger1 = root,var(25)
var(25) = 0
IgnoreHitPause = 1


;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
[State ]
type=selfstate
trigger1=!ishelper
value=0

[State ]
type=ScreenBound
trigger1=1
value=0
movecamera=0,0

[State ]
type=Projectile
trigger1=time=0
projID=27000
projanim=27000
velocity=10, 0
projpriority=4
projsprpriority=2
projstagebound=0
projedgebound=99999
offset=0, 0
postype=back
supermovetime=99999
pausemovetime=99999
projremovetime=-1

[State ]
type=velset
trigger1=!(root,numprojID(27000))
x=0
y=0



