M.Bison beta by supermystery 

Beta version 2

Update 29/09/08
================

Knee Press velocitys changed 

Knee Press Nightmare changed (no i didnt want to use the MVC/MSHvsSF one)

Easy AI added (and its default)

Updated Hard AI

Added a bit more animation to shockwave move

Added new move super psycho field

Decreased Psycho Crusher hits (normal attack)

Shortned Tempest Grab animation

Fwd dash overlaps p2 less than before

Got rid of transparent effects in Psycho crusher attacks

Magnetic Bubble shield now disappears when opponent hits it enough (or the time runs out)

Health set to 1000



Setting the AI to hard mode:
----------------------------

Open the magneticbison.def file and change the following:

From

; Files for the player
[Files]
cmd     = magbisonEasy.cmd   ;Easy Mode
;cmd     = magbison.cmd   ;Hard Mode


to

; Files for the player
[Files]
;cmd     = magbisonEasy.cmd   ;Easy Mode
cmd     = magbison.cmd   ;Hard Mode




Features:
====================
AI

Parry is added (only works when shield isnt active)

when xmenvsf/MVC pallete is selected stance changes

A mixture of Magnetos ablities


Special Moves:
============

Psycho Crusher 
Hold B, then F and any punch
*Can Also Be Done While Jumping

Knee Press 
Hold B then F and any kick

Head Press 
Hold D then U and any kick (press punch during the air roll after bison stands on his opponent to dive)

Super Diver 
Hold D then U and any punch (press punch to roll then press again to dive)

Energy Ball 
D, DF, F, and any punch

Aerial Energy Wave 
D, DF, F, and any punch in the air

Bison Warp Towards
B, F, a or B, F, b

Bison Warp Away
F, B, a or F, B, b

Energy Field
B, F, c

Hyper Grav
F, B, c

Fly (Press Start to return to the ground)
a+c 

Aerial Rave Starter:
Crouch Strong Punch (Close)

Throw on ground
Hold F and z (close)

Throw in air
Hold F and z (close in air)

Recovery Roll
D, DB, B, x (while falling)

Counter (Level 1)
D, DB, B, y or a (while blocking, opponent has to be near by for it to work)

Barrier Parry
To perform a parry, you must press forward the moment the attack is about to hit you. 
Press down for low attacks.

Taunt
Start Button

Super Jump
D,D


Hyper Moves:
============

Omega Psycho Crusher 
Hold B then B,F,B,F and then x+y (Level 1)

Knee Press Knightmare
Hold B then B,F,B,F and then a+b  (Level 1)

Upward Omega Psycho Crusher 
D, DB, B, x+y (Level 1)
*Can be done while flying too

Super Barrier (Level 1) Lasts temporarly but will disappear if any omega psycho crushers are used
D, DB, B, a+b (Only can be done once per round)

Tempest Grab (Level 1)
D, DF, F, a+b

Diagonal Super Psycho Crusher (Level 1) in air
D, DF, F, x+y

Super Force Field (Level 1) in air or ground
D, DF, F, a+b+c

Magentic Shockwave (Level 1)
D, DF, F, x+y
*Can be done while flying too

Shun Messed Up Satsu (Level 2)
x,x,F,a,z

Omega Psycho Shot
Hold B then B,F,B,F and y (Level 1)

Double Omega Psycho Crusher 
Hold B then B,F,B,F and then x+y+z (Level 3)

=====================================================================
Notes
=====================================================================

Please give me credit and notify if you use this char again for any of your creations.

It took me ages to make this char properly (and it still may not be finished).

My email address supermystery@hotmail.co.uk

my website http://www.angelfire.com/moon2/ned

forum http://mugenlair.freesmfhosting.com/

If you like this character then give some positive feedback in my forum section. :)

If you dont like it then give no feedback.... :(

Enjoy the character

===================================================================================
Thanks to...
-----------------------------------------------------------------------------------
Limited Moon for some get hit sound coding

Necromancer for recovery roll, AI auto guard coding and equation distance calculation (for the head press)

Vegeta 20XX and akira_onikiri at MFG for their feedback

NMario/N64Mario as i looked at how his bison did the Knee Press/KPN

epsxe emulator

Me for making the character

rouhei for winmugen patch

The makers of fighter factory

The Dreamslayer for some sprites and the bison shockwave Edit

whoever did the ai auto guard code (Kenshin, i think)

Winane + contributers for AI activation method

O Ilusionista for pal fx

elecbyte for making mugen + kfm

snk + capcom

all others who showed positive interest in my characters

sound recorder win2k

(thanks to any others that i may of missed)

===================================================================================
Special thanks
------------------------------------------------------------------------------------
JESUS + GOD for everything!

====================================================================================



