[Statedef -2]

;ݒ肱

[State -2];1PU͐ݒ
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 1
fvar(10) = 1.0 ;قǍU͂オ܂igp\j ftH1.0
ignorehitpause = 1

[State -2];1Pe_[Wݒ
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 1
var(11) = 40 ;ႭقǑϋv͂オ܂ ftH40
ignorehitpause = 1

;ȉ2`6P̐ݒlAKvɉĒ

[State -2];2PU
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 2
fvar(10) = 1.0 ;قǍU͂オ܂igp\j ftH1.0
ignorehitpause = 1

[State -2];2Pe_[W
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 2
var(11) = 40 ;ႭقǑϋv͂オ܂ ftH40
ignorehitpause = 1

[State -2];3PU
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 3
fvar(10) = 1.0 ;قǍU͂オ܂igp\j ftH1.0
ignorehitpause = 1

[State -2];3Pe_[W
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 3
var(11) = 25 ;ႭقǑϋv͂オ܂ ftH25
ignorehitpause = 1

[State -2];4PU
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 4
fvar(10) = 1.5 ;قǍU͂オ܂igp\j ftH1.5
ignorehitpause = 1

[State -2];4Pe_[W
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 4
var(11) = 25 ;ႭقǑϋv͂オ܂ ftH25
ignorehitpause = 1

[State -2];5PU
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 5
fvar(10) = 1.5 ;قǍU͂オ܂igp\j ftH1.5
ignorehitpause = 1

[State -2];5Pe_[W
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 5
var(11) = 10 ;ႭقǑϋv͂オ܂ ftH10
ignorehitpause = 1

[State -2];6PU
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 6
fvar(10) = 2.0 ;قǍU͂オ܂igp\j ftH2.0
ignorehitpause = 1

[State -2];6Pe_[W
type = VarSet
trigger1 = !IsHelper
trigger1 = PalNo = 6
var(11) = 10 ;ႭقǑϋv͂オ܂ ftH10
ignorehitpause = 1

;ݒ肱܂

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State -2]
type = AssertSpecial
trigger1 = 1
flag = noFG
flag2 = noautoturn
flag3 = nowalk
ignorehitpause = 1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = !IsHelper
flag = noshadow
ignorehitpause = 1

[State -2]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
ignorehitpause = 1

[State -2]
type = Turn
trigger1 = Facing = -1 && StateNo != 10600
ignorehitpause = 1

[State -2]
type = BGPalFX
trigger1 = !IsHelper
time = 99999
add = -100,-100,-100
color = 100
ignorehitpause = 1

[State -2]
type = NotHitBy
trigger1 = !IsHelper
value = SCA,AA,AP,AT
time = 99999
ignorehitpause = 1

[State 0, Helper]
type = Helper
trigger1 = !IsHelper
trigger1 = NumHelper(10000) = 0
trigger1 = RoundState = 2
helpertype = player
name = "c2"
id = 10000
stateno = 10000
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = !IsHelper
trigger1 = RoundState = 0
var(20) = 0
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = !IsHelper
trigger1 = RoundState = 2
trigger1 = Ctrl
var(20) = 1
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = !IsHelper
trigger1 = var(20) = 0 || Power >= 1000
var(22) = 0
ignorehitpause = 1

[State 0, VarAdd]
type = VarAdd
trigger1 = !IsHelper
trigger1 = var(20) = 1
trigger1 = Power < 1000
trigger1 = StateNo < 13000
var(22) = 1
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
trigger1 = IsHelper
value = LifeMax
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = !IsHelper
trigger1 = RoundState = 0
sysvar(3) = 0
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = !IsHelper
trigger1 = RoundState = 0 || StateNo = 0
var(30) = 0
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = !IsHelper
trigger1 = RoundState = 0 || StateNo = 0
fvar(30) = 1
ignorehitpause = 1

[State 0, VarSet]
type = VarAdd
trigger1 = !IsHelper
trigger1 = RoundState = 2
trigger1 = StateNo < 15000
trigger1 = NumHelper(10000) = 1
trigger1 = Helper(10000),Anim = 10002
trigger1 = Helper(10000),AnimElemNo(0) = 2
trigger1 = Helper(10000),gethitvar(damage)
sysvar(3) = var(11)
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
trigger1 = !IsHelper
value = LifeMax-sysvar(3)
ignorehitpause = 1

[State -2]
type = AssertSpecial
triggerall = !IsHelper
triggerall = Alive
triggerall = LifeMax > sysvar(3)
trigger1 = Enemy(0),Life > 0
trigger2 = NumEnemy >= 2
trigger2 = Enemy(1),Life > 0
flag = noko
ignorehitpause = 1

[State -2]
type = SelfState
triggerall = !Ishelper
triggerall = Alive
trigger1 = StateNo = [10,52]
trigger2 = StateNo = [5000,5120]
trigger3 = StateNo = 15110
value = 0
ignorehitpause = 1

[State -2]
type = SelfState
trigger1 = !Ishelper
trigger1 = !Alive
trigger1 = StateNo != 5150
value = 5150
ignorehitpause = 1

[State -2]
type = SelfState
trigger1 = !Ishelper
trigger1 = Alive
trigger1 = gametime != var(21)
value = 0
ignorehitpause = 1

[State -2]
type = SelfState
trigger1 = Ishelper(10000)
trigger1 = StateNo != 10000
value = 10000
ignorehitpause = 1

[State -2]
type = SelfState
trigger1 = Ishelper(10300)
trigger1 = StateNo != 10310
value = 10310
ignorehitpause = 1

[State -2]
type = SelfState
trigger1 = Ishelper(10400)
trigger1 = StateNo != 10410
value = 10410
ignorehitpause = 1

[State -2]
type = SelfState
trigger1 = Ishelper(13300)
trigger1 = StateNo != 13310
value = 13310
ignorehitpause = 1

[State -2]
type = SelfState
trigger1 = Ishelper(13400)
trigger1 = StateNo != 13410
value = 13410
ignorehitpause = 1

[Statedef -3]

[State -3]
type = VarSet
trigger1 = 1
var(21) = gametime
ignorehitpause = 1
