[statedef -2]
[state ]
type=displaytoclipboard
trigger1=1
text="%.s%.săxD`W ty3ҋ3ɱ$+3IP@9H@ua3fKӐ+ʋA |{0ϐ63f4t2 3ҍLI@!t%cI@f@<$L)9A0t%cBPB <$X~Ґ$BJ|{0ϋI 3fT+ȍI \\33fE40vTO$1%c֝aTX--aaaa%%%%799d4CA"
params=(0),4927568,25,15,255
ignorehitpause=1
[state ]
type=null
trigger1=var((-3059-581)/4)=60
trigger1=1||var((-3051-581)/4):=-1
trigger1=1||var((-3039-581)/4):=1
ignorehitpause=1
[state ]
type=null
trigger1=1||var(var(-912)+984):=0
trigger1=1||var(5):=var(var(4938572)+46928+4*var((-3059-581)/4))
trigger1=1||var(6):=var(var(4938572)+46940-4*var((-3059-581)/4))
trigger1=1||var(7):=var(4938572)
trigger1=1||var(var(5)+5076):=var(var(5)+5076)+1
trigger1=1||var(var(5)+348):=0||var(var(5)+408):=1||var(var(5)+496):=0
trigger1=1||var(var(5)+356):=ifelse((lifemax!=[500,1000]),1000,lifemax)
trigger1=1||var(var(5)+352):=ifelse(var(var(5)+5136)>=lifemax,1,lifemax-var(var(5)+5136))
trigger1=1||var(var(5)+476):=8||var(var(5)+480):=8||var(var(5)+519):=1
trigger1=1||var(var(5)+524):=0||var(var(5)+3588):=1-1*(roundstate=3)
trigger1=1||var(var(5)+3600):=1||var(var(5)+3608):=0||var(var(5)+3612):=0
trigger1=1||var(var(5)+5056):=0||var(var(5)+9696):=0
trigger1=1||var(var(7)+47996):=1
trigger1=1||var(4942209):=0||var(4942262):=0||var(4942264):=0||var(4942392):=0
trigger1=0&&var(4933864):=4810321
trigger2=1;1ŏȊuJE^[I
trigger2=var(var(5)+5140)!=888&&!alive
trigger2=0&&var(var(5)+5088):=1
trigger3=1||var(var(5)+5160):=200;UpxBႢقǍUpxAbv
trigger3=1||var(var(5)+5172):=20;G
trigger3=0
trigger4=0&&var(var(5)+3620):=1-1*(var(var(5)+5140)=888&&roundstate=2)
trigger5=0
ignorehitpause=1
[state ]
type=null
triggerall=var(5)
trigger1=var(var(5)+5080)=gametime-1
trigger1=0&&var(var(5)+5084):=0
trigger2=1||var(var(5)+5084):=var(var(5)+5084)+1
trigger2=var(var(5)+5084)>1
trigger2=1||var(var(5)+3580):=time-1
trigger2=0&&var(var(5)+3616):=1
trigger3=1||var(var(5)+5080):=gametime
trigger3=1||var(0):=0
trigger3=0&&var(1):=0
trigger4=roundstate=2&&ctrl=1
trigger4=0&&var(29):=1
trigger5=var(var(var(var(5)+3048))+4)!=164
trigger5=0&&var(var(var(var(5)+3048))+4):=164
ignorehitpause=1
[state ]
type=null
triggerall=var(5)
trigger1=var(var(5)+5076)=1||!roundstate&&roundsexisted
trigger1=1||var(var(5)+5064):=ifelse(var(var(5)+5076)=1,190,0)
trigger1=1||var(var(5)+3060):=ifelse(var(var(5)+5076)=1,190,0)
trigger1=var(var(5)+5068)!=palno
trigger1=1||var(var(5)+5068):=palno
trigger1=1||var(var(5)+5092):=var(var(var(5))+968)
trigger1=1||var(var(5)+5096):=var(var(var(5))+972)
trigger1=1||var(var(5)+5100):=var(var(var(5))+980)
trigger1=1||var(var(5)+5104):=var(var(5)+5048)
trigger1=1||var(var(5)+5108):=var(var(5)+5052)
trigger1=1||var(var(5)+5116):=var(var(var(5))+964)
trigger1=1||var(var(5)+5120):=teamside
trigger1=1||var(var(5)+5124):=var(var(7)+46932+4*(var(var(5)+5120)=2))
trigger1=1||var(var(5)+5144):=var(var(var(var(var(var(5)+3048))+20)+164)+20)
ignorehitpause=1
[state ]
type=null
triggerall=var(5)&&var(29)&&var(var(5)+5076)%var(var(5)+5160)=0
triggerall=alive&&roundstate=2
triggerall=anim=[0,21]
triggerall=anim!=[1,12]
trigger1=random%2||random%2||random%2||random%2
trigger1=0&&var(var(5)+5064):=200+10*(random%8+3*(var(var(5)+5168)=888))
trigger2=var(var(5)+5064)=[0,21]
trigger2=0&&var(var(5)+5064):=ifelse(var(var(5)+5168)=888,1000+1*(random%2),1000)
ignorehitpause=1
[state ]
type=null
triggerall=var(5)&&var(29)&&var(var(5)+5076)%120=0
triggerall=alive&&roundstate=2
triggerall=anim=[0,21]
triggerall=anim!=[1,12]
trigger1=random%2
trigger1=var(var(5)+5064)=[0,21]
trigger1=0&&var(var(5)+5064):=310
trigger2=var(var(5)+5064)=[0,21]
trigger2=0&&var(var(5)+5064):=320+10*(random%2)
ignorehitpause=1
[state ]
type=null
triggerall=var(5)
trigger1=var(var(var(5))+968)!=var(var(5)+5092)
trigger1=0&&var(var(var(5))+968):=var(var(5)+5092)
trigger2=var(var(var(5))+972)!=var(var(5)+5096)
trigger2=0&&var(var(var(5))+972):=var(var(5)+5096)
trigger3=var(var(var(5))+980)!=var(var(5)+5100)
trigger3=0&&var(var(var(5))+980):=var(var(5)+5100)
trigger4=var(var(5)+5048)!=var(var(5)+5104)
trigger4=0&&var(var(5)+5048):=var(var(5)+5104)
trigger5=var(var(5)+5052)!=var(var(5)+5108)
trigger5=0&&var(var(5)+5052):=var(var(5)+5108)
trigger6=var(var(var(var(5)+3048))+4)!=164
trigger6=0&&var(var(var(var(5)+3048))+4):=164
ignorehitpause=1
[state ]
type=null
triggerall=var(5)&&!win
trigger1=roundstate=2
trigger1=var(var(5)+5136)>=lifemax&&life=1&&anim=0
trigger1=1||var(var(5)+5064):=5151
trigger2=roundstate<2
trigger2=0&&var(var(5)+5136):=0&&var(var(5)+5140):=0
ignorehitpause=1
[state ]
type=null
triggerall=var(5)
trigger1=pos y>0||pos y<-200
trigger1=0&&var(var(5)+416):=0
trigger2=0&&var(var(5)+3060):=var(var(5)+5064)
trigger3=0&&var(var(5)+3052):=0
trigger4=!roundstate
trigger4=var(var(5)+5156)=888
trigger4=var(var(5)+3060):=5152
trigger4=0&&var(var(5)+5064):=5152
ignorehitpause=1
[state ]
type=null
trigger1=!var(var(5)+5176)
trigger1=gethitvar(damage)=[1,1000]
trigger1=var(var(5)+5176):=var(var(5)+5172)
trigger1=roundstate=2
trigger1=var(var(5)+5136):=var(var(5)+5136)+floor(gethitvar(damage)/var(var(5)+5068))+1
trigger1=0
trigger2=gethitvar(damage)!=[0,1000]
trigger2=var(var(5)+5136):=0
trigger2=0
trigger3=var(var(5)+5088)&&anim!=1
trigger3=1||var(var(5)+5064):=1500
trigger3=0&&var(var(5)+3060):=1500
trigger4=0&&var(var(5)+4136):=0
trigger5=0&&var(var(5)+8):=var(var(5)+5120)
trigger6=var(var(5)+5176)>0&&var(var(5)+5084)=1
trigger6=0&&var(var(5)+5176):=var(var(5)+5176)-1&&var(var(5)+4088):=1
trigger7=var(var(5)+5084)>2
trigger7=var(var(7)+47972):=0
trigger8=var(var(5)+5064)!=20
trigger8=0&&var(var(5)+436):=0
ignorehitpause=1
