;
[Statedef 11048]
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= -5000
ctrl = 0
velset = 0,0
sprpriority = 2

[state var]
type = varset
trigger1 = 1
sysvar(4) = stateno

[state cha]
type = changeanim
trigger1 = anim != 11048
value = 11048

[State , shouji]
type = Helper
trigger1 = !numhelper(530)
trigger1 = palno >= 6
helpertype = player
name = "shouji2"
ID = 530
pos = 0,0
postype = back
stateno = 530
keyctrl = 0
ownpal = 1
scale = 1,1
supermovetime = 9999

[State -2,]
type = ReversalDef
triggerall = !IsHelper
triggerall = RoundState = 2
trigger1 = gametime%20 = [1,5]
trigger1 = gametime%3=0
reversal.attr = SCA,AA,AP,AT
pausetime = 0,0
sparkno   = -1
hitsound = -1
p2stateno = 5110-(random%5=0)*10
p2getp1state = 0
fall.damage = ifelse(random%3=1,256*256*256*128-1,256*256*256*128)
fall = 1
fall.recover = 0
numhits = 0		
ignorehitpause = 1


[State , OTHK]
type = ReversalDef
triggerall = Enemy,name = "OmegaTH"
trigger1 = gametime%20 = [5,15]
trigger1 = gametime%3=0
reversal.attr = SCA, AA, AT, AP
pausetime = 0, 10
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 4656
givepower = 0, 0
ignorehitpause = 1

[State , OTHK]
type = ReversalDef
triggerall = Enemy,name != "OmegaTH"
triggerall = Enemy,name !="Yashiro Nanakase"
trigger1 = gametime%20 = [5,15]
trigger1 = gametime%3=0
reversal.attr = SCA, AA, AT, AP
pausetime = 0, 10
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 4655
givepower = 0, 0
ignorehitpause = 1

[State 1000, SuperPause]
type = SuperPause
trigger1 = Animelem = 1
time = 30
movetime = 30
darken = 0
anim = -1


[State 1020, 1];L[
type = PlaySnd
trigger1 = Animelem = 1
value = S2,4

[State 1020, 1];ア
type = PlaySnd
trigger1 = Animelem = 1
value = S1,16

[State 1020, 1];[A[[[A
type = PlaySnd
trigger1 = Animelem = 1
value = S1,17
freqmul = 1.1

[State 1020, 1];ア[
type = PlaySnd
trigger1 = Animelem = 1
value = S1,18

[State 1020, 1];ア[
type = PlaySnd
trigger1 = Animelem = 1
value = S1,27
freqmul = 1.1

[State ];]
type = PlaySnd
trigger1 = Animelem = 1
value = s14,14

[State 1000, 5];
type = Explod
trigger1 = Animelem = 1
anim = 11097
id = 11097
sprpriority = 14
postype = p1
scale = 1,1
pos = 21,-129
bindtime = 1
supermove = 0
ownpal = 1
ignorehitpause = 1
under = 0
pausemovetime = 2147483647
supermovetime = 2147483647

[State 1000, 5];
type = Explod
trigger1 = Animelem = 1
anim = 11098
id = 11098
sprpriority = 14
postype = p1
scale = 1,1
pos = 21,-129
bindtime = 1
supermove = 0
ownpal = 1
ignorehitpause = 1
under = 0
pausemovetime = 2147483647
supermovetime = 2147483647


[State 1000, 0]
Type = AssertSpecial
Trigger1 = 1
Flag = GlobalNoShadow
SuperMoveTime = -1
PauseMoveTime = -1

[State 1000, 0]
Type = AssertSpecial
Trigger1 = 1
Flag = nobardisplay
Flag2 = noBG
Flag3 = NoFG
SuperMoveTime = -1
PauseMoveTime = -1

[State 240, 4]
type = ChangeState
trigger1 = animtime = 0
value = 11047

[Statedef 11047]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 30
ctrl = 0

[state var]
type = varset
trigger1 = 1
sysvar(4) = stateno

[state cha]
type = changeanim
trigger1 = anim != 11047
value = 11047

[State 1000, 0]
Type = AssertSpecial
Trigger1 = 1
Flag = GlobalNoShadow
SuperMoveTime = -1
PauseMoveTime = -1

[State 1000, 0]
Type = AssertSpecial
Trigger1 = 1
Flag = nobardisplay
Flag2 = noBG
Flag3 = NoFG
SuperMoveTime = -1
PauseMoveTime = -1

[State KONSEN]
type = null;helper
trigger1 = numhelper(11051) <= 3
id = 11051
name = "SHOUJI"
pos = 0,0
postype = P1
stateno = 11051
helpertype = Player
keyctrl = 0
ownpal = 1
persistent = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State KONSEN];
type = null;helper
trigger1 = !numhelper(11052)
id = 11052
name = "TARGET"
pos = 0,1000000000
postype = P1
stateno = 11052
helpertype = Player
keyctrl = 0
ownpal = 1
persistent = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State , shouji]
type = Helper
trigger1 = !numhelper(530)
trigger1 = palno >= 6
helpertype = player
name = "shouji2"
ID = 530
pos = 0,0
postype = back
stateno = 530
keyctrl = 0
ownpal = 1
scale = 1,1
supermovetime = 9999

[State -2,]
type = ReversalDef
triggerall = !IsHelper
triggerall = RoundState = 2
trigger1 = gametime%20 = [1,5]
trigger1 = gametime%3=0
reversal.attr = SCA,AA,AP,AT
pausetime = 0,0
sparkno   = -1
hitsound = -1
p2stateno = 5110-(random%5=0)*10
p2getp1state = 0
fall.damage = ifelse(random%3=1,256*256*256*128-1,256*256*256*128)
fall = 1
fall.recover = 0
numhits = 0		
ignorehitpause = 1

[State , OTHK]
type = ReversalDef
triggerall = Enemy,name = "OmegaTH"
trigger1 = gametime%20 = [5,15]
trigger1 = gametime%3=0
reversal.attr = SCA, AA, AT, AP
pausetime = 0, 10
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 4656
givepower = 0, 0
ignorehitpause = 1

[State , OTHK]
type = ReversalDef
triggerall = Enemy,name ="Yashiro Nanakase"
trigger1 = gametime%20 = [5,15]
trigger1 = gametime%3=0
reversal.attr = SCA, AA, AT, AP
pausetime = 0, 10
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 4657
givepower = 0, 0
ignorehitpause = 1


[State , OTHK]
type = ReversalDef
triggerall = Enemy,name != "OmegaTH"
triggerall = Enemy,name !="Yashiro Nanakase"
trigger1 = gametime%10 = [1,10]
reversal.attr = SCA, AA, AT, AP
pausetime = 0, 10
sparkno = -1
hitsound = -1
damage = 99999999999
numhits = 0
p2stateno = 4655
givepower = 0, 0
ignorehitpause = 1

[State 1, ]
type = Pause
triggerall = palno >= 6
triggerall = gametime%10 = [1,5]
trigger1 = enemynear,movetype = a
trigger1 = enemynear(numenemy>1),movetype = a
time = 2
movetime = 2
ignorehitpause = 1

[State 1, ]
type = Superpause
triggerall = palno >= 6
triggerall = gametime%10 = [1,5]
trigger1 = enemynear,movetype = a
trigger1 = enemynear(numenemy>1),movetype = a
anim = -1
time = 2
movetime = 2
darken = 0
p2defmul = 1
ignorehitpause = 1

[State 2000]
type = Targetstate
triggerall = palno = [1,5]
trigger1 = gametime%20 = [16,19]
trigger1 = gametime%3 = 1
value = 1000043;ת
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 2000]
type = Targetlifeadd
trigger1 = NumTarget > 0
value = -999999999999

[State ]
type = ReversalDef
trigger1 = !ishelper
trigger1 = gametime%40 = [20,30]
trigger1 = gametime%3 = 1
reversal.attr = SCA,NT,ST,HT,AA,AT,AP,SP,SA,ST
priority = 7, hit
pausetime = 3,2
hitsound = -1
p2stateno = 1000044;NULL
fall,damage = 99999999999
ignorehitpause = 1


[State , ]
type = ReversalDef
triggerall = !ishelper
triggerall = palno >=6
trigger1 = gametime%40 = [31,39]
trigger1 = gametime%3 = 2
reversal.attr = SCA, AA, AT ,AP
pausetime = 0, 0
sparkno   = -1
hitsound = -1
numhits = 0
p2stateno = 299993
priority = 7, Hit
givepower = 0, 0
ignorehitpause = 1


[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 11046
sprpriority = 0
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 0
ownpal = 1
removetime = 380
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

;-----------------------------
[State 1000, 5]
type = Explod
trigger1 = time = 30
anim = 11045
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 50
anim = 11050
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 70
anim = 11045
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 90
anim = 11050
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 110
anim = 11045
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 130
anim = 11045
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 150
anim = 11050
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 170
anim = 11045
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 190
anim = 11050
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 210
anim = 11045
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

;-----------------
[State 1000, 5]
type = Explod
trigger1 = time = 30
anim = 11043
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 70
anim = 11049
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 116
anim = 11043
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 150
anim = 11049
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 194
anim = 11043
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 5]
type = Explod
trigger1 = time = 200
anim = 11044
sprpriority = 99999999999999999
postype = back
pos = 0,0
scale = 1.0,1.0
bindtime = -1
supermove = 1
under = 0
ontop = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 200, 1]
type = PlaySnd
trigger1 = time = 200
value = 1,19
channel = 5

[State 200, 1]
type = PlaySnd
trigger1 = time = 246
value = 1,20
channel = 9

[State sw]
type = EnvColor
trigger1 = time = [30,250]
trigger1 = gametime%10 = 1
time = 3
value = 255,255,255
under = 0
ignorehitpause = 1

[State w]
type = EnvColor
trigger1 = time >= 335
time = 3
value = 255,255,255
under = 0
ignorehitpause = 1

[State 1020, 4]
type = EnvShake
trigger1 = time >= 240
trigger1 = gametime%10 = 1
time = 8
ampl = -20
freq = 95
phase = 95

[State 200, 1]
type = PlaySnd
trigger1 = time = [30,250]
trigger1 = gametime%10 = 1
value = 1, 21

[State 200, 1]
type = PlaySnd
trigger1 = time = [30,250]
trigger1 = gametime%10 = 1
value = 1, 1

[State 1020, 4]
type = EnvShake
trigger1 = time = [30,250]
trigger1 = gametime%10 = 1
time = 8
ampl = -12
freq = 95
phase = 95

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1000, 2]
type = Projectile
trigger1 = time >= 30
trigger1 = gametime%20 = [1,10]
trigger1 = gametime%3=0
attr = SCA,AA,AP,AT
projanim = 11052
projhitanim = -1
projid = 4456
projremove = 0
projremovetime = 5
postype = p2
velocity = 0
animtype  = diagup
damage = 9999999999999999999999*ifelse(random%2=1,1,-1)
getpower = 0,0
givepower = 0,0
guardflag =
hitflag = MAFLPD
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 1
ground.hittime  = 1
ground.velocity = 0,0
air.velocity = 0,0
fall.damage = 9999999999999999999999*ifelse(random%2=1,1,-1)
fall = 1
fall.recover = 0
p2getp1state = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 1000, 2]
type = Projectile
trigger1 = time >= 30
trigger1 = gametime%30 = [15,30]
trigger1 = gametime%5=0
attr = SCA,AA,AP,AT
projanim = 11052
projhitanim = -1
projid = 4456
projremove = 0
projremovetime = 5
postype = p2
velocity = 0
animtype  = diagup
damage = 9999999999999999999999*ifelse(random%2=1,1,-1)
getpower = 0,0
givepower = 0,0
guardflag =
hitflag = MAFLPD
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 1
ground.hittime  = 1
ground.velocity = 0,0
air.velocity = 0,0
P2stateno = 5110
fall.damage = 9999999999999999999999*ifelse(random%2=1,1,-1)
fall = 1
fall.recover = 0
p2getp1state = 0
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

;Ū
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(41):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(42):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(43):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(44):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(45):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(46):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(47):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(48):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(49):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(50):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(51):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(52):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(53):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(54):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(55):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(56):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(57):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(58):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,var(59):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,fvar(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1

[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(41):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(42):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(43):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(44):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(45):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(46):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(47):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(48):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(49):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(50):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(51):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(52):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(53):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(54):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(55):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(56):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(57):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(58):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,var(59):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,fvar(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1)
ignorehitpause=1


[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(41):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(42):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(43):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(44):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(45):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(46):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(47):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(48):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(49):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(50):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(51):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(52):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(53):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(54):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(55):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(56):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(57):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(58):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,var(59):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy,cond(1,helper,cond(1,fvar(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1

[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(41):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(42):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(43):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(44):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(45):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(46):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(47):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(48):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(49):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(50):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(51):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(52):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(53):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(54):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(55):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(56):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(57):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(58):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,var(59):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(0):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(1):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(2):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(3):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(4):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(5):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(6):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(7):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(8):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(9):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(10):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(11):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(12):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(13):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(14):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(15):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(16):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(17):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(18):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(19):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(20):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(21):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(22):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(23):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(24):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(25):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(26):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(27):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(28):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(29):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(30):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(31):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(32):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(33):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(34):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(35):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(36):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(37):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(38):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(39):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1
[State ]
type=Null
triggerall = palno >=6
trigger1=enemy(numenemy>=2),cond(1,helper,cond(1,fvar(40):=(Random*Random*Random*Random*Ifelse(Random%2,1,-1)*Ifelse(Random%3,1,0)),1),1)
ignorehitpause=1


[State ]
type = modifyexplod
trigger1 = Time = 335
id = -1
removetime = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[state ]
type = allpalfx
trigger1 = time = 345
time = 20
sinadd = 255,255,255,40
ignorehitpause = 1

[State 200, 7]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

;OTHK
[Statedef 299993]
type = A
movetype = I
physics = N
ctrl = 0

[State , 餬׷ʤ褦]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0, 0
ignorehitpause = 1

[State , Ѻʤ褦]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1

[state ]
type = projectile
trigger1 = !root,numprojID(299993)
attr = A,NP
projid = 299993
projanim = anim
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = prevstateno
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[State 1]
type = SelfState
triggerall = !ishelper
trigger1 = numprojID(299993)
value = 0
ignorehitpause = 1

[state ]
type = Destroyself
trigger1 = root,numprojID(299993)
ignorehitpause = 1