
[Statedef -2]

[State -2,S̈eύXݒ]
type=VarSet
TriggerAll  = 1;1őS̈OFF 0őS̈ON
;ONɂꍇ͢L_P/L_P.def OFF̏ꍇ͢L_P/L_P_L.defƓo^ĂB
Trigger1 = IsHelper(10)||IsHelper(11)||IsHelper(12)||IsHelper(13)||IsHelper(14)||IsHelper(15)
Trigger2 = IsHelper(16)||IsHelper(17)||IsHelper(18)||IsHelper(19)||IsHelper(20)||IsHelper(21)
Trigger3 = IsHelper(22)||IsHelper(23)||IsHelper(24)||IsHelper(25)||IsHelper(26)||IsHelper(27)
Trigger4 = IsHelper(28)||IsHelper(29)||IsHelper(30)||IsHelper(31)||IsHelper(32)||IsHelper(33)
Trigger5 = IsHelper(34)
Sysvar(0) =(Sysvar(0)|65536)
persistent=256
ignorehitpause=1
[State -2,鍐s]
type=VarSet
Trigger1 = !IsHelper
Sysfvar(0) = 14400 ;̐ύX
;^Q擾牽Fŋ鍐s邩ݒo܂B
;1PƂȂ܂̂ŁA2PŎgpۂ͈Ӗ͂܂B
;ftH:14400F
persistent=256
ignorehitpause=1
[State -1,AIXCb`]
type = Null
triggerAll = 1;0Ől\
;0Ől삪o悤ɂȂ܂B
;cAȃ{^喂@ȃL삵ȂƂ͎v܂B
trigger1=TeamSide = 2
trigger1=!IsHelper
trigger1=var(59):=1||1
trigger2=TeamSide = 1
trigger2=IsHelper(1)
trigger2=var(59):=1||1
ignorehitpause = 1



;===================================================================================================================================
;ݒ͂܂łƂȂ܂B
;===================================================================================================================================





























[State -2, fobO]
type = DisplaytoClipBoard
trigger1 = !ishelper
text = "Last-H_ID=:%d,H(1)_Stateno=:%d"
params = var(6),var(5)
ignorehitpause = 1
[state -1];pbgێ
type = Palfx
trigger1 = 1
time = 1
ignorehitpause = 1
[State -2,NoKo];{Iɂ͎gȂNoKo 1
type = Assertspecial
TriggerAll=TeamSide=1
TriggerAll=IsHelper
Trigger1=(Root,Alive=0)
Trigger1=(Enemy(0),Name="KUZU-BOMB")
trigger2=(Enemy(0),Name="Nanaya-Collapse")
trigger2=(Enemy(0),Stateno!=5150)&&!(Root,Win)
trigger3=!(Root,sysvar(1)&1)&&!(Root,sysvar(1)&2)
Trigger3=(Root,Lose)
Trigger3=(Enemy(0),Life!=0)||(Enemy(0),HitPauseTime)
trigger4=(Root,Sysvar(1)&1)
trigger4=(Enemy(0),name = "Faintear=Esperanto")||(Enemy(0),name = "Crueltear=Relinquish")||(Enemy(0),name = "STG-G3")||(Enemy(0),name = "EXELICA")
trigger4=(Enemy(0),Life!=0)
trigger5=!(Root,Anim=1501500)&&!(Root,Anim=1501506)&&!(Root,Anim=1)
flag = NoKo
ignorehitpause = 1
[State -2,NoKo];{Iɂ͎gȂNoKo 2
type = Assertspecial
TriggerAll=TeamSide=1
TriggerAll=!IsHelper
Trigger1=(Alive=0)
Trigger1=(Enemy(0),Name="KUZU-BOMB")
trigger2=(Enemy(0),Name="Nanaya-Collapse")
trigger2=(Enemy(0),Stateno!=5150)&&!(Win)
trigger3=!(sysvar(1)&1)&&!(sysvar(1)&2)
Trigger3=(Lose)
Trigger3=(Enemy(0),Life!=0)||(Enemy(0),HitPauseTime)
trigger4=(Sysvar(1)&1)
trigger4=(Enemy(0),name = "Faintear=Esperanto")||(Enemy(0),name = "Crueltear=Relinquish")||(Enemy(0),name = "STG-G3")||(Enemy(0),name = "EXELICA")
trigger4=(Enemy(0),Life!=0)
trigger5=!(Anim=1501500)&&!(Anim=1501506)&&!(Anim=1)
Trigger6=(Helper(7),Sysfvar(2)<700)||(Enemy(0),HitPauseTime>20)||(Enemy(0),Life!=0)
Trigger6=(Sysvar(1)&1)
Trigger7=RoundState>2
Trigger7=WinKO
flag = NoKo
ignorehitpause = 1
[State -2,x]
type = Assertspecial
TriggerAll=TeamSide=1
TriggerAll=!IsHelper
trigger1=GameTime%4!=0
trigger2=(Enemy(0),Name="True God hanyu")
flag = Timerfreeze
ignorehitpause = 1
[State -1,eID]
type = Null
triggerAll = 1
triggerall=!IsHelper
trigger1=0;NumHelper(13)
trigger1=var(0):=(Helper(13),ID)&&0
trigger2=0;NumHelper(14)
trigger2=var(1):=(Helper(14),ID)&&0
trigger3=0;NumHelper(15)
trigger3=var(2):=(Helper(15),ID)&&0
trigger4=0;NumHelper(16)
trigger4=var(3):=(Helper(16),ID)&&0
trigger5=0;NumHelper(17)
trigger5=var(4):=(Helper(17),ID)&&0
trigger6=NumHelper(1)
trigger6=var(5):=(Helper(1),Stateno)&&0
Trigger7=NumHelper(2147483647)
trigger7=(Helper(2147483647),sysvar(0)&1)
trigger7=var(6):=(Helper(2147483647),ID)&&0
trigger8=NumHelper(8)
trigger8=var(8):=(Helper(8),ID)&&0
trigger9=NumHelper(2)
trigger9=var(10):=(Helper(2),ID)&&0
trigger10=var(11):=Ifelse((NumHelper(1)),(Helper(1),Time),Time)&&0
trigger11=NumHelper(1)
trigger11=var(0):=(Helper(1),ID)&&0
trigger12=var(22):=1&&0
persistent=256
ignorehitPause=1
[State -1,eID]
type = Null
triggerAll = 1
triggerall=IsHelper(1)
trigger1=NumHelper(13)
trigger1=var(0):=(Helper(13),ID)&&0
trigger2=NumHelper(14)
trigger2=var(1):=(Helper(14),ID)&&0
trigger3=NumHelper(15)
trigger3=var(2):=(Helper(15),ID)&&0
trigger4=NumHelper(16)
trigger4=var(3):=(Helper(16),ID)&&0
trigger5=NumHelper(17)
trigger5=var(4):=(Helper(17),ID)&&0
trigger6=NumHelper(18)
trigger6=var(5):=(Helper(18),ID)&&0
trigger7=NumHelper(19)
trigger7=var(6):=(Helper(19),ID)&&0
trigger8=NumHelper(20)
trigger8=var(7):=(Helper(20),ID)&&0
trigger9=NumHelper(21)
trigger9=var(8):=(Helper(21),ID)&&0
trigger10=NumHelper(22)
trigger10=var(9):=(Helper(22),ID)&&0
trigger11=NumHelper(23)
trigger11=var(10):=(Helper(23),ID)&&0
trigger12=NumHelper(24)
trigger12=var(11):=(Helper(24),ID)&&0
trigger13=NumHelper(25)
trigger13=var(12):=(Helper(25),ID)&&0
trigger14=NumHelper(26)
trigger14=var(13):=(Helper(26),ID)&&0
trigger15=NumHelper(27)
trigger15=var(14):=(Helper(27),ID)&&0
trigger16=NumHelper(28)
trigger16=var(15):=(Helper(28),ID)&&0
trigger17=NumHelper(29)
trigger17=var(16):=(Helper(29),ID)&&0
trigger18=NumHelper(30)
trigger18=var(17):=(Helper(30),ID)&&0
trigger19=NumHelper(31)
trigger19=var(18):=(Helper(31),ID)&&0
trigger20=NumHelper(32)
trigger20=var(19):=(Helper(32),ID)&&0
trigger21=NumHelper(33)
trigger21=var(20):=(Helper(33),ID)&&0
trigger22=NumHelper(33)
trigger22=var(42):=(Helper(8),ID)&&0
persistent=256
ignorehitPause=1
[State At?]
type=Null
TriggerAll=!Ishelper
trigger1 = enemy,const(data.defence)=[101,300]
trigger1 = 1 || var(31):=0
trigger2 = 1 || var(30):=-2147483648+21474000*(100-enemy,const(data.defence))+floor(83648*(1-0.01*enemy,const(data.defence)))
trigger2 = enemy,const(data.defence)=28
trigger2 = 1 || var(31):=0
trigger3 = enemy,const(data.defence)=1
trigger3 = 1 || var(31):=558345749
trigger4 = (enemy,const(data.defence)=[2,4])||enemy,const(data.defence)=10||enemy,const(data.defence)=16||enemy,const(data.defence)=18||(enemy,const(data.defence)=[20,21])||enemy,const(data.defence)=32||enemy,const(data.defence)=100
trigger4 = 1 || var(31):=2
trigger5 = enemy,const(data.defence)=5
trigger5 = 1 || var(31):=644245095
trigger6 = enemy,const(data.defence)=6||enemy,const(data.defence)=8||enemy,const(data.defence)=14||enemy,const(data.defence)=51
trigger6 = 1 || var(31):=3
trigger7 = enemy,const(data.defence)=7||enemy,const(data.defence)=9
trigger7 = 1 || var(31):=5
trigger8 = enemy,const(data.defence)=[11,12]
trigger8 = 1 || var(31):=6
trigger9 = enemy,const(data.defence)=13
trigger9 = 1 || var(31):=558345758
trigger10 = 0;enemy,const(data.defence)=15
;trigger10 = 1 || var(31):=-10
trigger11 = enemy,const(data.defence)=17
trigger11 = 1 || var(31):=730144446
trigger12 = enemy,const(data.defence)=19
trigger12 = 1 || var(31):=816043791
trigger13 = enemy,const(data.defence)=22
trigger13 = 1 || var(31):=944892810
trigger14 = enemy,const(data.defence)=23||enemy,const(data.defence)=44
trigger14 = 1 || var(31):=-7
trigger15 = enemy,const(data.defence)=24||enemy,const(data.defence)=76||enemy,const(data.defence)=88
trigger15 = 1 || var(31):=-17
trigger16 = enemy,const(data.defence)=25
trigger16 = 1 || var(31):=1073741824
trigger17 = enemy,const(data.defence)=26||enemy,const(data.defence)=34||enemy,const(data.defence)=66
trigger17 = 1 || var(31):=-12
trigger18 = enemy,const(data.defence)=27||enemy,const(data.defence)=49
trigger18 = 1 || var(31):=-11
trigger19 = enemy,const(data.defence)=29||enemy,const(data.defence)=42
trigger19 = 1 || var(31):=-9
trigger20 = enemy,const(data.defence)=30||enemy,const(data.defence)=84
trigger20 = 1 || var(31):=-16
trigger21 = enemy,const(data.defence)=31
trigger21 = 1 || var(31):=1331439857
trigger22 = enemy,const(data.defence)=33
trigger22 = 1 || var(31):=-8
trigger23 = enemy,const(data.defence)=35
trigger23 = 1 || var(31):=1503238536
trigger24 = enemy,const(data.defence)=36||enemy,const(data.defence)=60
trigger24 = 1 || var(31):=-30
trigger25 = enemy,const(data.defence)=37
trigger25 = 1 || var(31):=16
trigger26 = enemy,const(data.defence)=38
trigger26 = 1 || var(31):=1632087581
trigger27 = enemy,const(data.defence)=39||enemy,const(data.defence)=65
trigger27 = 1 || var(31):=27
trigger28 = enemy,const(data.defence)=40
trigger28 = 1 || var(31):=1717986919
trigger29 = enemy,const(data.defence)=41||enemy,const(data.defence)=63
trigger29 = 1 || var(31):=20
trigger30 = enemy,const(data.defence)=43
trigger30 = 1 || var(31):=-34
trigger31 = enemy,const(data.defence)=45||enemy,const(data.defence)=70
trigger31 = 1 || var(31):=45
trigger32 = enemy,const(data.defence)=46
trigger32 = 1 || var(31):=1975684976
trigger33 = enemy,const(data.defence)=47
trigger33 = 1 || var(31):=-6
trigger34 = enemy,const(data.defence)=48
trigger34 = 1 || var(31):=-40
trigger35 = enemy,const(data.defence)=50||enemy,const(data.defence)=64||enemy,const(data.defence)=80
trigger35 = 1 || var(31):=1
trigger36 = enemy,const(data.defence)=52||enemy,const(data.defence)=87
trigger36 = 1 || var(31):=-31
trigger37 = enemy,const(data.defence)=53||enemy,const(data.defence)=58
trigger37 = 1 || var(31):=-20
trigger38 = enemy,const(data.defence)=54
trigger38 = 1 || var(31):=-18
trigger39 = enemy,const(data.defence)=55
trigger39 = 1 || var(31):=34
trigger40 = enemy,const(data.defence)=56
trigger40 = 1 || var(31):=-13
trigger41 = enemy,const(data.defence)=57
trigger41 = 1 || var(31):=-5
trigger42 = enemy,const(data.defence)=59
trigger42 = 1 || var(31):=40
trigger43 = enemy,const(data.defence)=61
trigger43 = 1 || var(31):=-36
trigger44 = enemy,const(data.defence)=62
trigger44 = 1 || var(31):=8
trigger45 = enemy,const(data.defence)=67||enemy,const(data.defence)=89
trigger45 = 1 || var(31):=-50
trigger46 = enemy,const(data.defence)=68
trigger46 = 1 || var(31):=-27
trigger47 = enemy,const(data.defence)=69
trigger47 = 1 || var(31):=22
trigger48 = enemy,const(data.defence)=71
trigger48 = 1 || var(31):=21
trigger49 = enemy,const(data.defence)=72
trigger49 = 1 || var(31):=-58
trigger50 = enemy,const(data.defence)=73
trigger50 = 1 || var(31):=24
trigger51 = enemy,const(data.defence)=74
trigger51 = 1 || var(31):=35
trigger52 = enemy,const(data.defence)=75
trigger52 = 1 || var(31):=46
trigger53 = enemy,const(data.defence)=77
trigger53 = 1 || var(31):=-15
trigger54 = enemy,const(data.defence)=78
trigger54 = 1 || var(31):=57
trigger55 = enemy,const(data.defence)=79
trigger55 = 1 || var(31):=-24
trigger56 = enemy,const(data.defence)=81
trigger56 = 1 || var(31):=-28
trigger57 = enemy,const(data.defence)=82
trigger57 = 1 || var(31):=43
trigger58 = enemy,const(data.defence)=83
trigger58 = 1 || var(31):=67
trigger59 = enemy,const(data.defence)=85
trigger59 = 1 || var(31):=77
trigger60 = enemy,const(data.defence)=86
trigger60 = 1 || var(31):=-67
trigger61 = enemy,const(data.defence)=90
trigger61 = 1 || var(31):=93
trigger62 = enemy,const(data.defence)=91
trigger62 = 1 || var(31):=96
trigger63 = enemy,const(data.defence)=92
trigger63 = 1 || var(31):=-37
trigger64 = enemy,const(data.defence)=93
trigger64 = 1 || var(31):=88
trigger65 = enemy,const(data.defence)=94
trigger65 = 1 || var(31):=-14
trigger66 = enemy,const(data.defence)=95
trigger66 = 1 || var(31):=73
trigger67 = enemy,const(data.defence)=96
trigger67 = 1 || var(31):=-78
trigger68 = enemy,const(data.defence)=97
trigger68 = 1 || var(31):=-116
trigger69 = enemy,const(data.defence)=98
trigger69 = 1 || var(31):=-19
trigger70 = enemy,const(data.defence)=99
trigger70 = 1 || var(31):=-103
ignorehitpause=1
[State ]
type=lifeset
Trigger1=IsHelper
Trigger1=!(IsHelper(1))
value=Ifelse((Root,Sysvar(0)%4000=[0,1999]),0,1079)
persistent=256
ignorehitPause=1
[State ]
type=screenbound
trigger1=TeamSide = 1
trigger1=!Ishelper(1)
trigger2=TeamSide = 2
trigger2=Ishelper
value=0
movecamera=0,0
ignorehitpause=1
[State -2,RoundState=2 Time]
Type=Varset
Trigger1 = !Ishelper
Trigger1 = RoundState = 2
sysvar(0) = sysvar(0)+1
IgnoreHitPause = 1
[State -2, XeKpϐL]
type = Null
triggerall = IsHelper(8) && PlayerIDExist(ID)
triggerall =(Stateno!=2147483640)&&(Stateno!=5150)
trigger1   = !(var(6)) 
trigger1   = var(6) := Stateno
trigger2   = (var(6)) && !(var(7))
trigger2   = var(7):= Stateno
trigger3   = (var(7)) && !(var(8))
trigger3   = var(8):= Stateno
trigger4   = (var(8)) &&!(var(9))
trigger4   = var(9):= Stateno
trigger5   = (var(9)) &&!(var(10))
trigger5   = var(10):= Stateno
trigger6   = (var(10)) &&!(var(11))
trigger6   = var(11):= Stateno
trigger7   = (var(11)) && !(var(12))
trigger7   = var(12):= Stateno
trigger8   = (var(12)) &&!(var(13))
trigger8   = var(13):= Stateno
trigger9   = (var(13)) &&!(var(14))
trigger9   = var(14):= Stateno
trigger10   = (var(14)) &&!(var(15))
trigger10   = var(15):= Stateno
[State -2,  ϐL]
type = Null
triggerall = IsHelper(8) && PlayerIDExist(ID)
triggerall = Hitpausetime
triggerall =(Stateno!=2147483640)&&(Stateno!=5150)
trigger1   = !(var(1)) 
trigger1   = var(1):= Stateno 
trigger2   = (var(1)) && !(var(2))
trigger2   = var(2):= Stateno
trigger3   = (var(2)) && !(var(3))
trigger3   = var(3):= Stateno
trigger4   = (var(3)) && !(var(4))
trigger4   = var(4):= Stateno
trigger5   = (var(4)) && !(var(5))
trigger5   = var(5):= Stateno
ignorehitpause=1
[State -2, AϐL Z]
type=Null
triggerall=IsHelper(8) && PlayerIDExist(ID)
;[]
trigger1=(var(6)=var(1))||(var(7)=var(1))||(var(8)=var(1))||(var(9)=var(1))||(var(10)=var(1))||(var(11)=var(1))
trigger1=var(1):=0 && 0
trigger2=(var(12)=var(1))||(var(13)=var(1))||(var(14)=var(1))||(var(15)=var(1))
trigger2=var(1):=0 && 0
trigger3=(var(1)=var(2))||(var(6)=var(2))||(var(7)=var(2))||(var(8)=var(2))||(var(9)=var(2))||(var(10)=var(2))
trigger3=var(2):=0 && 0
trigger4=(var(11)=var(2))||(var(12)=var(2))||(var(13)=var(2))||(var(14)=var(2))||(var(15)=var(2))
trigger4=var(2):=0 && 0
trigger5=(var(1)=var(3))||(var(2)=var(3))||(var(6)=var(3))||(var(7)=var(3))||(var(8)=var(3))||(var(9)=var(3))||(var(10)=var(3))
trigger5=var(3):=0 && 0
trigger6=(var(11)=var(3))||(var(12)=var(3))||(var(13)=var(3))||(var(14)=var(3))||(var(15)=var(3))
trigger6=var(3):=0 && 0
trigger7=(var(1)=var(4))||(var(2)=var(4))||(var(3)=var(4))||(var(6)=var(4))||(var(7)=var(4))||(var(8)=var(4))||(var(9)=var(4))||(var(10)=var(4))
trigger7=var(4):=0 && 0
trigger8=(var(11)=var(4))||(var(12)=var(4))||(var(13)=var(4))||(var(14)=var(4))||(var(15)=var(4))
trigger8=var(4):=0 && 0
trigger9=(var(1)=var(5))||(var(2)=var(5))||(var(3)=var(5))||(var(4)=var(5))||(var(6)=var(5))||(var(7)=var(5))||(var(8)=var(5))||(var(9)=var(5))
trigger9=var(5):=0 && 0
trigger10=(var(10)=var(5))||(var(11)=var(5))||(var(12)=var(5))||(var(13)=var(5))||(var(14)=var(5))||(var(15)=var(5))
trigger10=var(5):=0 && 0
;[]
trigger11=(var(6)=var(7))
trigger11=var(7):= 0
trigger12=(var(6)=var(8))||(var(7)=var(8))
trigger12=var(8):= 0
trigger13=(var(6)=var(9))||(var(7)=var(9))||(var(8)=var(9))
trigger13=var(9):= 0
trigger14=(var(6)=var(10))||(var(7)=var(10))||(var(8)=var(10))||(var(9)=var(10))
trigger14=var(10):= 0
trigger15=(var(6)=var(11))||(var(7)=var(11))||(var(8)=var(11))||(var(9)=var(11))||(var(10)=var(11))
trigger15=var(11):= 0
trigger16=(var(6)=var(12))||(var(7)=var(12))||(var(8)=var(12))||(var(9)=var(12))||(var(10)=var(12))||(var(11)=var(12))
trigger16=var(12):= 0
trigger17=(var(6)=var(13))||(var(7)=var(13))||(var(8)=var(13))||(var(9)=var(13))||(var(10)=var(13))||(var(11)=var(13))||(var(12)=var(13))
trigger17=var(13):= 0
trigger18=(var(6)=var(14))||(var(7)=var(14))||(var(8)=var(14))||(var(9)=var(14))||(var(10)=var(14))||(var(11)=var(14))||(var(12)=var(14))||(var(13)=var(14))
trigger18=var(14):= 0
trigger19=(var(6)=var(15))||(var(7)=var(15))||(var(8)=var(15))||(var(9)=var(15))||(var(10)=var(15))||(var(11)=var(15))||(var(12)=var(15))||(var(13)=var(15))||(var(14)=var(15))
trigger19=var(15):= 0
trigger20=(var(6)=5030)
trigger20=var(6):= 0
ignorehitpause=1
[State 鍐pLwp[]
Type = Helper
TriggerAll=IsHelper
TriggerAll = PlayerIDExist(ID)
TriggerAll = RoundState = 2
Trigger1=IsHelper
Trigger1=(Root,Sysvar(1)&1)
HelperType = Player
ID = 1234567890
Name = "L"
StateNo = 5150
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
IgnoreHitPause = 1
[State 鍐pLwp[]
Type = Helper
TriggerAll=IsHelper
Trigger1= PlayerIDExist(ID)
Trigger1= RoundState = 2
Trigger1=(Root,Sysvar(1)&1)
HelperType = Player
ID = 1234567890
Name = "L"
StateNo = 5150
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
IgnoreHitPause = 1
[State 鍐pLwp[]
Type = Helper
TriggerAll=IsHelper
TriggerAll = PlayerIDExist(ID)
TriggerAll = RoundState = 2
Trigger1=IsHelper
Trigger1=(Root,Sysvar(1)&1)
HelperType = Player
ID = 1234567890
Name = "L"
StateNo = 5150
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
IgnoreHitPause = 1
[State 鍐pLwp[]
Type = Helper
TriggerAll=IsHelper
Trigger1= PlayerIDExist(ID)
Trigger1= RoundState = 2
Trigger1=(Root,Sysvar(1)&1)
HelperType = Player
ID = 1234567890
Name = "L"
StateNo = 5150
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
IgnoreHitPause = 1
[State 鍐pLwp[]
Type = Helper
TriggerAll=IsHelper
TriggerAll = PlayerIDExist(ID)
TriggerAll = RoundState = 2
Trigger1=IsHelper
Trigger1=(Root,Sysvar(1)&1)
HelperType = Player
ID = 1234567890
Name = "L"
StateNo = 5150
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
IgnoreHitPause = 1
[State 鍐pLwp[]
Type = Helper
TriggerAll=IsHelper
Trigger1= PlayerIDExist(ID)
Trigger1= RoundState = 2
Trigger1=(Root,Sysvar(1)&1)
HelperType = Player
ID = 1234567890
Name = "L"
StateNo = 5150
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
IgnoreHitPause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(2147483647)
Value = 2147483647
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(2)
Value = 2147483645
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(3)
Value = 2147483644
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(4)
Value = 1003
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(5)
Value = 2147483641
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(6)
Value = 2147483642
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(7)
Value = 2147483643
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(8)
Value = Ifelse(HitPauseTime,2000000005,2147483640)
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(1234567890)
Value = 155
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(123456789)
Value = 2147483639
ctrl  = 0
IgnoreHitPause = 1
[State 1200000, i^[Qbg]
Type = ReversalDef
Trigger1 = IsHelper(10)||IsHelper(11)||IsHelper(12)||IsHelper(13)||IsHelper(14)||IsHelper(15)
Trigger2 = IsHelper(16)||IsHelper(17)||IsHelper(18)||IsHelper(19)||IsHelper(20)||IsHelper(21)
Trigger3 = IsHelper(22)||IsHelper(23)||IsHelper(24)||IsHelper(25)||IsHelper(26)||IsHelper(27)
Trigger4 = IsHelper(28)||IsHelper(29)||IsHelper(30)||IsHelper(31)||IsHelper(32)||IsHelper(33)
Trigger5 = IsHelper(34)
Reversal.Attr = ,NA
IgnoreHitPause = 1
[State 10000000, wp[]
Type = SelfState
TriggerAll = PlayerIDExist(ID)
Trigger1 = IsHelper(10) || IsHelper(11) || IsHelper(12) || IsHelper(13) || IsHelper(14) || IsHelper(15)
Trigger2 = IsHelper(16) || IsHelper(17) || IsHelper(18) || IsHelper(19) || IsHelper(20) || IsHelper(21)
Trigger3 = IsHelper(22) || IsHelper(23) || IsHelper(24) || IsHelper(25) || IsHelper(26) || IsHelper(27)
Trigger4 = IsHelper(28) || IsHelper(29) || IsHelper(30) || IsHelper(31) || IsHelper(32) || IsHelper(33)
Trigger5 = IsHelper(34)
Value = 1000000
Persistent = 256
IgnoreHitPause = 1
[State 10000000, Dammywp[]
Type = SelfState
TriggerAll = PlayerIDExist(ID)
Trigger1 = IsHelper(70) || IsHelper(71) || IsHelper(72) || IsHelper(73) || IsHelper(74) || IsHelper(75)
Trigger2 = IsHelper(76) || IsHelper(77) || IsHelper(78) || IsHelper(79) || IsHelper(80) || IsHelper(81)
Trigger3 = IsHelper(82) || IsHelper(83) || IsHelper(84) || IsHelper(85) || IsHelper(86) || IsHelper(87)
Trigger4 = IsHelper(88) || IsHelper(89) || IsHelper(90) || IsHelper(91) || IsHelper(92) || IsHelper(93)
Trigger5 = IsHelper(69)
Value = 1400000
Persistent = 256
IgnoreHitPause = 1
[State 10000000, ewp[]
Type = SelfState
TriggerAll = PlayerIDExist(ID)
Trigger1 = IsHelper(40) || IsHelper(41) || IsHelper(42) || IsHelper(43) || IsHelper(44) || IsHelper(45)
Trigger2 = IsHelper(46) || IsHelper(47) || IsHelper(48) || IsHelper(49) || IsHelper(50) || IsHelper(51)
Trigger3 = IsHelper(52) || IsHelper(53) || IsHelper(54) || IsHelper(55) || IsHelper(56) || IsHelper(57)
Trigger4 = IsHelper(58) || IsHelper(59) || IsHelper(60) || IsHelper(61) || IsHelper(62) || IsHelper(63)
Value = 1300000
Persistent = 256
IgnoreHitPause = 1
[State -2];یpfXgC
Type = SelfState
;----------------------------------------------
;2p\hp
;wp[DƑ̉\o邩(
;----------------------------------------------
triggerall = IsHelper
triggerall = TeamSide = 2
triggerall =!IsHelper(1)
trigger1=Movetype = H
trigger2=!Time
trigger3=HitPauseTime
Value = 2147483646
ctrl  = 0
Persistent = 256
IgnoreHitPause = 1
[State -1]
type = varset
trigger1 = IsHelper(1)
var(58) = Ifelse((GameTime%4=[0,1]),50,0)
ignorehitpause = 1
[State a]
type = PalFX
trigger1 = IsHelper
time = 2
add = var(58),var(58),var(58)
color = 256
ignorehitpause = 1
[State ]
type = CtrlSet
trigger1=!IsHelper
trigger1=TeamSide=1
value = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999
[State ];G
type=nothitby
trigger1=!Ishelper
trigger2=IsHelper(1)
value=SCA,AA,AP,AT
time=1
ignorehitpause=1
[State -2,ɂȂ {̂b!]
type = assertspecial
trigger1 = !ishelper
trigger1=TeamSide=1
flag  = invisible
flag2 = NoShadow
ignorehitpause = 1
[state ]
type=pause
trigger1=!ishelper
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ];O~
type=superpause
trigger1=!ishelper
anim=-1
darken=0
time=2147483647
movetime=2147483647
unhittable = 0
ignorehitpause=1
[State ]
type=Helper
triggerall=!ishelper
trigger1=!numhelper(1)
trigger1=TeamSide=1
name="{̂"
id=1
postype=p1
stateno=Ifelse(RoundState<2,190,0)
ownpal = 1
Helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerAll=!ishelper
triggerAll=!numhelper(7)
triggerall=!(Enemy(0),Name="True God hanyu")
trigger1=TeamSide=2
trigger2=RoundState>0
ID=7
name="~ߔe"
postype=p1
pos=0, 0
stateno=5150
helpertype=player
keyctrl=0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerAll=!ishelper
triggerAll=!numhelper(6)
triggerall=!(Enemy(0),Name="True God hanyu")
trigger1=TeamSide=2
trigger2=RoundState>0
ID=6
name="~߉肳"
postype=p1
pos=0, 0
stateno=5150
helpertype=player
keyctrl=0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=!ishelper
trigger1=!numhelper(2)
name="e"
id=2
postype=p1
stateno=5150
ownpal = 1
Helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=!ishelper
trigger1=!numhelper(8)
name="؂؂"
id=8
postype=p1
stateno=5150
ownpal = 1
Helpertype=player
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=!ishelper
triggerall=!(Enemy(0),Name="True God hanyu")
trigger1=!numhelper(3)
trigger1=RoundState>0
name="Enemy(0),{̃}[LO"
id=3
postype=p1
stateno=5150
Helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State -2,U  eb!]
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn
ignorehitpause = 1
[State -2,K[h͕tO]
type = assertspecial
trigger1 = 1
flag  = noairguard
flag2 = nostandguard
flag3 = nocrouchguard
ignorehitpause = 1
;------------------------------------------------------------
[State IotProj]
type = Projectile
TriggerAll=!Ishelper

TriggerAll=!(Enemy(0),Name="Boule_Boule")
triggerAll=!(Enemy(0),Name="True God hanyu")
TriggerAll=!(Enemy(0),Name="Joker_Shiki")
TriggerAll=!(Enemy(0),Name="Space Terrible Monster Crowd")
Trigger1 = (Enemy(0),Name="G-Sakuya")
Trigger2 = (var(5)=1005)||(Stateno=1005)||(var(5)=1001)||(Stateno=1001)
Trigger3 = RoundState=3
trigger4 = RoundState = 2
Trigger4 = sysvar(0)>8000
Attr = SCA,AA,AP
Projid = 39393939
Projanim = 1501506
damage = Ifelse(GameTime%2,2147483647,(Var(30)+Var(31))),Ifelse(GameTime%2,2147483647,(Var(30)+Var(31)))
Projpriority = 7
Projremove = 1
Projremovetime = 3
Projmisstime = 1
postype = left
sparkno = -1 
sparkxy = -1, -1
fall.damage = Ifelse(GameTime%2,2147483647,-2147483647)
pausemovetime = 999999999
supermovetime = 999999999
numhits=-999
p2stateno = (Random+1)*(Random+1)*(Random+1)
p2getp1state = 0
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2000000000,2000000000
ignorehitpause = 1
[State _Proj]
type = Projectile
TriggerAll=!Ishelper
TriggerAll=!(Enemy(0),Name="Boule_Boule")
triggerAll=!(Enemy(0),Name="True God hanyu")
TriggerAll=!(Enemy(0),Name="Joker_Shiki")
Trigger1=!(var(5)=1005)&&!(Stateno=1005)&&!(var(5)=1001)&&!(Stateno=1001)
trigger1 = RoundState = 2
Trigger1 = sysvar(0)>8000
trigger2 = RoundState = 2
Trigger2 =(Enemy(0),Name="Space Terrible Monster Crowd")
Attr = SCA,AA,AP
Projid = 139393939
Projanim = 1501506
damage = 1,1
Projpriority = 7
Projremove = 1
Projremovetime = 3
Projmisstime = 1
postype = p2
sparkno = -1 
sparkxy = -1, -1
fall.damage = Ifelse(GameTime%2,2147483647,-2147483647)
pausemovetime = 999999999
supermovetime = 999999999
numhits=-999
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2000000000,2000000000
ignorehitpause = 1
[State VS "Joker_Shiki"]
type = Projectile
TriggerAll=!Ishelper
Trigger1 = (Enemy(0),name="Joker_Shiki")||(Enemy(NumEnemy>1),name="Joker_Shiki")
Attr = SCA,AA
Projid = 39393939
Projanim = 1501506
Projpriority = 7
Projremove = 1
Projremovetime = 3
Projmisstime = 1
Ground.Type=None
postype = left
sparkno = -1 
sparkxy = -1, -1
pausemovetime = 999999999
supermovetime = 999999999
numhits=-999
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2000000000,2000000000
p2getp1state = 0
p2stateno = 6003
ignorehitpause = 1
[State VS Rȁ[]
type = Projectile
TriggerAll=!Ishelper
Trigger1 = (Enemy(0),name="R-kunagi")||(Enemy(NumEnemy>1),name="R-kunagi")
Attr = SCA,AA
Projid = 39393939
Projanim = 1501506
Projpriority = 7
Projremove = 1
Projremovetime = 3
Projmisstime = 1
Ground.Type=None
postype = left
sparkno = -1 
sparkxy = -1, -1
pausemovetime = 999999999
supermovetime = 999999999
numhits=-999
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2000000000,2000000000
p2getp1state = 0
p2stateno = 702
ignorehitpause = 1
[State ,Anim]
type = Projectile
TriggerAll = PlayerIDExist(ID)
TriggerAll=!(Enemy(0),Name="Boule_Boule")
triggerAll=!(Enemy(0),Name="True God hanyu")
TriggerAll=!(Enemy(0),Name="Joker_Shiki")
trigger1 = !Ishelper
trigger1 = GameTime%2
trigger1 = RoundState=2
trigger1 = sysvar(0)<100
Attr = SCA,AA,AT,AP
projid = 156654254
projAnim = 1501503
projpriority = 7
projremove = 1
projremovetime = 2
projmisstime = 1
postype = p2
sparkxy = 999, 999
pausetime = 0, 2
numhits=-999
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2000000000,2000000000
Fall.Damage = 2147483647
pausemovetime = 999999999
supermovetime = 999999999
ignoreHitpause = 1
[State IotProj]
type = Projectile
TriggerAll=!Ishelper
TriggerAll=!(Enemy(0),Name="Boule_Boule")
triggerAll=!(Enemy(0),Name="True God hanyu")
TriggerAll=!(Enemy(0),Name="Space Terrible Monster Crowd")
Trigger1 = (Enemy(0),Name="G-Sakuya")
Trigger2 = (var(5)=1005)||(Stateno=1005)||(var(5)=1001)||(Stateno=1001)
Trigger3 = RoundState=3
trigger4 =RoundState = 1
trigger4 =Sysfvar(3)=[900,1300]
Attr = SCA,AA,AT,AP
Projid = 39393939
Projanim = 1501506
damage = Ifelse(GameTime%2,2147483647,(Var(30)+Var(31))),Ifelse(GameTime%2,2147483647,(Var(30)+Var(31)))
Projpriority = 7
Projremove = 1
Projremovetime = 3
Projmisstime = 1
postype = left
sparkno = -1 
sparkxy = -1, -1
fall.damage = Ifelse(GameTime%2,2147483647,-2147483647)
pausemovetime = 999999999
supermovetime = 999999999
numhits=-999
ignorehitpause = 1
[State ,Anim]
type = Projectile
TriggerAll=!(Enemy(0),Name="Boule_Boule")
triggerAll=!(Enemy(0),Name="True God hanyu")
trigger1 = !Ishelper
Attr = A,SA
projid = 169994
projAnim = 1501515
projpriority = 7
projremove = 1
projremovetime = 1
projmisstime = 2147483647
postype = left
offset = 0,-134139398
sparkxy = 999, 999
pausetime = 0, 2
numhits=-999
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2000000000,2000000000
Fall.Damage = 2147483647
pausemovetime = 999999999
supermovetime = 999999999
ignoreHitpause = 1
[State ???]
type=VarSet
Trigger1=!IsHelper
Trigger1=(Enemy(0),Name="C_Patchouli")
Sysfvar(0) = Ifelse(Random%2,-1,0)
persistent=256
ignorehitpause=1

;-----------------------------------------------------------------------------
[State ]
type=Statetypeset
Triggerall=!Ishelper
triggerall=TeamSide=1
Trigger1=HitPauseTime<3
Trigger2=RoundState=2
Trigger2=GameTime%20=[1,5]
Statetype=S
movetype=H
physics=N
ignorehitpause=1
[State ]
type=Statetypeset
Triggerall=!Ishelper
triggerall=TeamSide=1
Trigger1=HitPauseTime<3
Trigger2=RoundState=2
Trigger2=GameTime%20!=[1,5]
Trigger3=(Enemy(0),Name="KUZU-BOMB")
Statetype=C
movetype=A
physics=N
ignorehitpause=1
[State ]
type=PosFreeze
Trigger1=!Ishelper&&TeamSide=1
Value=1
ignorehitpause=1
[State ]
type=VelSet
Trigger1=!Ishelper&&TeamSide=1
X=Ifelse(Random%4=0,0,Ifelse(Random%3=0,Random%500*Ifelse(Random%2,1,-1),Ifelse(Random%2,Cos(9.9**99),2147483647*Ifelse(Random%2,1,-1))))
Y=Ifelse(Random%4=0,0,Ifelse(Random%3=0,Random%500*Ifelse(Random%2,1,-1),Ifelse(Random%2,Cos(9.9**99),2147483647*Ifelse(Random%2,1,-1))))
ignorehitpause=1
[State ]
type=VelSet
TriggerAll=!Ishelper
triggerAll=TeamSide=1
trigger1=(Enemy(0),Name="G-Mashiro")
x = 30
y = 30
ignorehitpause=1
[State -2,^Q擾΂˂!!]
type = NotHitby
Triggerall=!Ishelper
trigger1=TeamSide=1
value = SCA 
time= 1
ignorehitpause = 1
[State ]
type=PosSet
TriggerAll=!Ishelper
triggerAll=TeamSide=1
Trigger1=HitPauseTime>3
trigger2=(Enemy(0),Name="Will of prison flame")
x = (Enemy(0),Pos X);Ifelse(GameTime%5=0,(Enemy(0),Pos X),Ifelse(Random%3=0,2147483647,Ifelse(Random%3=0,-2147483647,0)))
y = (Enemy(0),Pos Y);Ifelse(GameTime%5=0,(Enemy(0),Pos Y),Ifelse(Random%3=0,2147483647,Ifelse(Random%3=0,-2147483647,0)))
ignorehitpause=1
[State ]
type=PosSet
TriggerAll=!Ishelper
triggerAll=TeamSide=1
TriggerAll=(Alive!=0)||!(sysvar(1)&1)
TriggerAll=!(Enemy(0),Name="Will of prison flame")||(RoundState!=2)
Trigger1=HitPauseTime<3
Trigger2=(Enemy(0),Name="KUZU-BOMB")
trigger3=RoundState<2
trigger3=PlayerID(var(6)),sysvar(3)=0
x = 0
y =-134139398
ignorehitpause=1
[State ]
type=PosSet
TriggerAll=!Ishelper
triggerAll=TeamSide=1
Trigger1=(Enemy(0),Name="GOLGO13")
Trigger2=(Enemy(0),Name="Space Terrible Monster Crowd")
x = Enemy,Pos X - 80
y = 0
ignorehitpause=1
[State ]
type=Changeanim
Trigger1=!Ishelper
trigger1=TeamSide=1
value= 1501500
persistent=256
ignorehitpause=1
[State ]
type=Changeanim
Triggerall=!Ishelper
triggerall=TeamSide=1
Trigger1=RoundState<2
Trigger1=PlayerID(var(6)),sysvar(3)=0
value = 1501502
persistent=256
ignorehitpause=1
[State ]
type=Changeanim
Triggerall=!Ishelper
triggerall=TeamSide=1
Trigger1=(HitPauseTime<3)
Trigger2=RoundState=2
Trigger2=GameTime%5=0
value = 1501506
persistent=256
ignorehitpause=1
[State -2,^Q擾΂˂!!]
type = Hitby
Triggerall=!Ishelper
triggerall=TeamSide=1
Trigger1=RoundState<2
Trigger1=PlayerID(var(6)),sysvar(3)=0
value = A,NA 
time= 1
ignorehitpause = 1
[State -2,^Q擾΂˂!!]
type = Hitby
Triggerall=!Ishelper
triggerall=TeamSide=1
Trigger1=RoundState<2
Trigger1=PlayerID(var(6)),sysvar(3)=0
value = A,NA
time= 1
ignorehitpause = 1
[State ]
type=Hitdef
triggerall=!ishelper
triggerall=TeamSide=1
Triggerall=RoundState=2
TriggerAll=(Alive!=0)||!(sysvar(1)&1)
TriggerAll=!(Enemy(0),Name="W-Reimu")
triggerAll=!(Enemy(0),Name="ZUXN-X5650")
TriggerAll=!(Enemy(0),Name="Joker_Shiki")
Trigger1=Sysvar(0)>8000
Trigger2=(Enemy(0),Name="Will of prison flame")
Trigger3=Sysvar(0)<8000&&GameTime%50=0
damage=(Random%100),(Random%100)
attr      =SCA,AA,AT,AP
sparkno   =-1
hitsound  =-1,-1
priority  =7
numhits   =-999
pausetime =2147483647,2
persistent=256
Fall.Damage = 2147483647
ignorehitpause=1
[State ]
type=Hitdef
triggerall=!ishelper
triggerall=TeamSide=1
TriggerAll=(Alive!=0)||!(sysvar(1)&1)
TriggerAll=!(Enemy(0),Name="Will of prison flame")||(RoundState!=2)
triggerAll=!(Enemy(0),Name="ZUXN-X5650")||(RoundState>2)
Trigger1=HitPauseTime<3
Trigger2=(Enemy(0),Name="KUZU-BOMB")
attr      = ,NA
sparkno   =-1
hitsound  =-1,-1
affectteam=F
priority  =7
numhits   =-999
pausetime =30464,1
Fall.Damage = 2147483647
persistent=256
ignorehitpause=1
[State ]
type=lifeset
Trigger1=!ishelper
value=Ifelse(HitPauseTime,0,(lifemax-GameTime%1000))
persistent=256
ignorehitPause=1
[State ]
type=lifeset
Trigger1=!ishelper
Trigger1=(sysvar(1)&1)
value=0
persistent=256
ignorehitPause=1
[State ]
type=PosSet
TriggerAll=!Ishelper
triggerAll=TeamSide=1
TriggerAll=RoundState=3
TriggerAll=(Alive=0)
TriggerAll=(Sysvar(1)&1)
TriggerAll=!(Lose)
Trigger1=HitPauseTime<3
x = 0
y =-134139398
ignorehitpause=1
[State ]
type=Hitdef
TriggerAll=!Ishelper
triggerAll=TeamSide=1
TriggerAll=RoundState=3
TriggerAll=(Alive=0)
TriggerAll=(Sysvar(1)&1)
TriggerAll=!(Lose)
Trigger1=HitPauseTime<3

attr      = ,NA
sparkno   =-1
hitsound  =-1,-1
affectteam=F
priority  =7
numhits   =-999
pausetime =30464,1
Fall.Damage = 2147483647
persistent=256
ignorehitpause=1
[State ]
type=lifeset
Trigger1=!ishelper
value=Ifelse(HitPauseTime,Ifelse((Sysvar(0)%4000=[0,1999]),0,1079),(lifemax-GameTime%1000))
persistent=256
ignorehitPause=1
[State ]
type=lifeset
TriggerAll=(Enemy(0),Name="Space Terrible Monster Crowd")
Trigger1=!ishelper
value=1;Ifelse(HitPauseTime,0,(lifemax-GameTime%1000))
persistent=256
ignorehitPause=1
[State ]
type=lifeset
TriggerAll=TeamSide=1
Trigger1=!ishelper
Trigger1=(sysvar(1)&1)
Trigger2=(Enemy(0),Name="Will of prison flame")
value=0
persistent=256
ignorehitPause=1
[State ]
type=lifeset
TriggerAll=TeamSide=1
TriggerAll=Ishelper(1)
trigger1=(Enemy(0),Name="Phantom Mizuchi Abyss")
trigger2=(Enemy(0),Name="ERESHKIGAL")
trigger3=(Enemy(0),Name="W-Reimu")
trigger3=(Enemy(0),Palno=12)
trigger4=(Enemy(0),Name="SouSikiSanRetsuSya")
trigger5=(Enemy(0),Name="G-Mashiro")
Trigger6=(Enemy(0),Name="Joker_Shiki")
trigger7=(Enemy(0),Name="True God hanyu")
Trigger8=0;(Enemy(0),Name="lunatic")
Trigger9=(Enemy(0),Name="AhojinGod")
value=0
persistent=256
ignorehitPause=1
[State ]
type=lifeset
TriggerAll=!IsHelper
trigger1=(Enemy(0),Name="G-Mashiro")
value=108
persistent=256
ignorehitPause=1
[State ]
type=lifeset
Trigger1=!(sysvar(1)&1)
Trigger1=RoundState=[3,4]
value=LifeMax
persistent=256
ignorehitPause=1
[State ]
type=lifeset
Trigger1=(sysvar(1)&1)
Trigger1=RoundState=[3,4]
Trigger1=!(Lose)
value=LifeMax
persistent=256
ignorehitPause=1
;================================================================
[State Proj]
type = Projectile
TriggerAll=!Ishelper
trigger1=(Enemy(0),Name="Phantom Mizuchi Abyss")
trigger2=(Enemy(0),Name="ERESHKIGAL")
trigger3=(Enemy(0),Name="ZUXN-X5650")
Attr = SCA,AA,AT,AP
Projid = 39393939
Projanim = 1501506
damage = 1,1
Projpriority = 7
Projremove = 1
Projremovetime = 1
Projmisstime = 1
postype = left
sparkno = -1 
sparkxy = -1, -1
fall.damage = Ifelse(GameTime%2,2147483647,-2147483647)
pausemovetime = 999999999
supermovetime = 999999999
numhits=-999
ignorehitpause = 1
[State -2, Set]
Type = Null
triggerAll=(Enemy(0),Name="W-Reimu")
triggerAll=(Enemy(0),Palno=12)
TriggerAll=!IsHelper
trigger1 = PlayerID(Enemy(0),var(1)),Sysvar(3) = [700,1000]
trigger1 = Fvar(1):=100||0
trigger2 = PlayerID(Enemy(0),var(1)),Sysvar(3) = [402,699]
trigger2 = Fvar(1):=19||0
trigger3 = PlayerID(Enemy(0),var(1)),Sysvar(3) = [100,402]
trigger3 = Fvar(1):=10000||0
trigger4 = PlayerID(Enemy(0),var(1)),Sysvar(3) = [1,99]
trigger4 = Fvar(1):=999||0
IgnoreHitPause = 1
[State -2, Set]
Type = Null
TriggerAll=(Enemy(0),Name="Boule_Boule")
TriggerAll=!IsHelper
trigger1 = Fvar(1):=20||0
IgnoreHitPause = 1
[State -2, Set]
Type = Null

TriggerAll=!IsHelper
trigger1=(Enemy(0),Name="G-Mashiro")
trigger1 = Fvar(1):=9999||0
trigger2 = (Enemy(0),Name="AhojinGod")
trigger1 = Fvar(1):=99||0
IgnoreHitPause = 1
[State Proj]
type = Projectile
TriggerAll=!Ishelper
Trigger1=GameTime%30 = [23,27]
Trigger1=GameTime%2 = 1
Trigger1=(Enemy(0),Name="W-Reimu")
trigger1=(Enemy(0),Palno=12)
trigger2=RoundState=2
trigger2=(Enemy(0),Name="G-Mashiro")
Trigger3=(Enemy(0),Name="Boule_Boule")
trigger3=GameTime%10=0
Trigger4=(Enemy(0),Name="AhojinGod")
Attr = SCA,AA,AT,AP
Projid = 39393939
Projanim = 1501506
damage = Ceil(Fvar(1)),Ceil(Fvar(1))
Projpriority = 7
Projremove = 0
Projremovetime = 1
Projmisstime = 1
postype = left
sparkno = -1 
sparkxy = -1, -1
pausemovetime = 999999999
supermovetime = 999999999
numhits=-999
ignorehitpause = 1
;=============================================================
[State ]
type=PosSet
TriggerAll=!Ishelper
triggerAll=TeamSide=1
trigger1=(Enemy(0),Name="Phantom Mizuchi Abyss")
x = 0
y = 0
ignorehitpause=1
[State ]
type=VelSet
TriggerAll=!Ishelper
triggerAll=TeamSide=1
trigger1=(Enemy(0),Name="Phantom Mizuchi Abyss")
x = 1
y = 1
ignorehitpause=1
[State ]
type=Statetypeset
Triggerall=!Ishelper
triggerall=TeamSide=1
trigger1=(Enemy(0),Name="Phantom Mizuchi Abyss")
trigger2=(Enemy(0),Name="ZUXN-X5650")
Statetype=C
movetype=A
physics=N
persistent=256
ignorehitpause=1
[State ]
type=Hitdef
TriggerAll=!Ishelper
triggerAll=TeamSide=1
trigger1=(Enemy(0),Name="Phantom Mizuchi Abyss")

attr      = ,NA
sparkno   =-1
hitsound  =-1,-1
affectteam=F
priority  =7
numhits   =-999
pausetime =5,0
persistent=256
ignorehitpause=1
[State ]
type=Hitdef
TriggerAll=!Ishelper
triggerAll=TeamSide=1
triggerAll=(Enemy(0),Name="Phantom Mizuchi Abyss")
trigger1=!(PlayerID(Enemy(0),var(22)),NumTarget)
attr      = S,NA
sparkno   =-1
hitsound  =-1,-1
priority  =7
numhits   =-999
pausetime =5,0
persistent=256
ignorehitpause=1
[State ]
type=Lifeset
TriggerAll=!IsHelper
trigger1=(Enemy(0),Name="Phantom Mizuchi Abyss")
value=(LifeMax*0.2-1)-NumProjID(9000121)
persistent=256
ignorehitPause=1
[State ]
type=Turn
TriggerAll=!IsHelper
trigger1=(Enemy(0),Name="Phantom Mizuchi Abyss")
trigger1=(Enemy(0),Facing)=Facing
persistent=256
ignorehitPause=1
[State Proj]
type = Projectile
TriggerAll=!Ishelper
Trigger1=RoundState=2
trigger1=(Enemy(0),Name="Phantom Mizuchi Abyss")
Trigger1=Sysvar(0)%80=0
Attr = SCA,AA,AT,AP
Projid = 9000121
Projanim = -1
Projpriority = 7
Projremove = 0
Projremovetime = -1
Projmisstime = 1
postype = left
sparkno = -1 
sparkxy = -1, -1
pausemovetime = 999999999
supermovetime = 999999999
numhits=-999
ignorehitpause = 1
[State -2]
Type = SelfState
trigger1 = !IsHelper
trigger1=(Enemy(0),Name="Phantom Mizuchi Abyss")
Value = Ifelse(HitPauseTime,Ifelse(GameTime%2,511,70010),512)
IgnoreHitPause = 1
[State ]
type=PosFreeze
TriggerAll=!Ishelper
triggerAll=TeamSide=1
trigger1=(Enemy(0),Name="True God hanyu")
value = 1
ignorehitpause=1
[State ]
type=Statetypeset
Triggerall=!Ishelper
triggerall=TeamSide=1
trigger1=(Enemy(0),Name="True God hanyu")
Statetype=C
movetype=A
physics=N
persistent=256
ignorehitpause=1
[State ]
type=VelSet
TriggerAll=!Ishelper
triggerAll=TeamSide=1
trigger1=(Enemy(0),Name="True God hanyu")
x = 41
y = 59
ignorehitpause=1
[State ]
type=lifeset
TriggerAll=!Ishelper
triggerAll=TeamSide=1
trigger1=(Enemy(0),Name="True God hanyu")
value=100
persistent=256
ignorehitPause=1
[State ]
type=Powerset
TriggerAll=!Ishelper
triggerAll=TeamSide=1
trigger1=(Enemy(0),Name="True God hanyu")
value=0
persistent=256
ignorehitPause=1
[State ]
type=Hitdef
TriggerAll=!Ishelper
triggerAll=TeamSide=1
trigger1=(Enemy(0),Name="True God hanyu")
trigger1=(HitPauseTime)
attr      = S,NA
sparkno   =-1
hitsound  =-1,-1
priority  =7
numhits   =-999
pausetime =5,0
persistent=256
ignorehitpause=1
[State ]
type=Changeanim
Triggerall=!Ishelper
triggerall=TeamSide=1
trigger1=(Enemy(0),Name="True God hanyu")
value = 1
persistent=256
ignorehitpause=1
[State -2]
Type = SelfState
trigger1 = !IsHelper
trigger1=(Enemy(0),Name="True God hanyu")
Value = Ifelse(RoundState=3,155,Ifelse(HitPauseTime,5470010,5470009))
IgnoreHitPause = 1
;============================================================
[State ]
type=PosSet
TriggerAll=!Ishelper
triggerAll=TeamSide=1
trigger1=(Enemy(0),Name="ERESHKIGAL")
x = Enemy(0),Pos X+100*Ifelse(GameTime%2,-1,1)
y = Enemy(0),Pos Y
ignorehitpause=1
;============================================================
;------------------------------------------------------------
;[State -2]
;Type = SelfState
;trigger1 = IsHelper(1)
;trigger1 = 
;Value = 0
;ctrl  = 1
;IgnoreHitPause = 1
[State }[LOoTime];4
type=VarSet
TriggerAll=!IsHelper
Trigger1=NumHelper(3)
Trigger1=(Helper(3),Sysvar(0)=10936)
Trigger1=(RoundState=2)
var(7)=var(7)+1
persistent=256
ignorehitpause=1
[State ԎҎ擾oTime];4
type=VarSet
TriggerAll=!IsHelper
Trigger1=(Enemy(0),NumHelper(29082100))
Trigger1=(RoundState=2)
var(9)=var(9)+1
persistent=256
ignorehitpause=1
[State dpIntrotO];4
type=VarSet
TriggerAll=!IsHelper
Trigger1=(RoundState=1)
Sysfvar(3)=Sysfvar(3)+1
persistent=256
ignorehitpause=1
[State -2,K[h͕tO]
type = assertspecial
TriggerAll=!(Enemy(0),Name="Joker_Shiki")
TriggerAll=!(Enemy(0),Name="lunatic")
TriggerAll=!(Enemy(0),Name="AhojinGod")
trigger1 = !IsHelper
trigger1 = !Win
trigger1 = RoundState=1
trigger1 = Sysfvar(3)<1500&&Enemy(0),NumHelper(29082100)
flag  = Intro
ignorehitpause = 1
;------------------------------------------------------------
[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = RoundState=4
value = 0
ignorehitpause = 1
[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = RoundState=4
fvalue = 0
ignorehitpause = 1
[State -2]
Type = SelfState
trigger1 = IsHelper(1)
trigger1 = Sysvar(4)!=GameTime
Value = 5150
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
triggerall = !IsHelper 
triggerall = TeamSide = 1
trigger1=(Enemy(0),Name="ZUXN-X5650")
Value = 155
ctrl  = 0
IgnoreHitPause = 1
[State -2]
Type = SelfState
triggerall = !IsHelper 
triggerall = TeamSide = 1
trigger1 = Roundstate!=0
Value = Ifelse(HitPauseTime<2,155,70009+(Random%2))
ctrl  = 0
IgnoreHitPause = 1

[Statedef 196];2Rڈȍ~
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
[State ]
Type = ChangeState
Trigger1=Name!="L_P"
Value = Ifelse(IsHelper,29082100,1912872153) 
persistent=256
IgnoreHitPause = 1
[State 4405];
type = AssertSpecial
trigger1 = 1
flag = Intro
ignorehitpause = 1
[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=I
ignorehitpause=1
[State ]
type=Ctrlset
trigger1=1
value=0
ignorehitpause=1
[State 4405]
type = PlaySnd
trigger1 = Time = 1
value = 9,14
volume = 255
channel = -1
ignorehitpause = 1
[State ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=Anim!=193
value=193
ignorehitpause=1
[State ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl = 1
persistent=256
ignorehitpause=1
[Statedef 195];ǂ[[(L֥M)
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
[State ]
Type = ChangeState
Trigger1=Name!="L_P"
Value = Ifelse(IsHelper,29082100,1912872153) 
persistent=256
IgnoreHitPause = 1
[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=I
ignorehitpause=1
[State ]
type=Ctrlset
trigger1=1
value=0
ignorehitpause=1
[State 4405]
type = PlaySnd
trigger1 = Time = 1
value = 9,13
volume = 255
channel = -1
ignorehitpause = 1
[State ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=Anim!=192
value=192
ignorehitpause=1
[Statedef 182];WIN!
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
[State ]
Type = ChangeState
Trigger1=Name!="L_P"
Value = Ifelse(IsHelper,29082100,1912872153) 
persistent=256
IgnoreHitPause = 1
[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=I
ignorehitpause=1
[State ]
type=Ctrlset
trigger1=1
value=0
ignorehitpause=1
[State 4405]
type = PlaySnd
trigger1 = Time = 1
value = 9,18
volume = 255
channel = -1
ignorehitpause = 1
[State ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=Anim!=15009
value=15009
ignorehitpause=1
[Statedef -3]

[State -2]
type=VarSet
Trigger1 = IsHelper(1)
Sysvar(4) = GameTime
persistent=256
ignorehitpause=1