
Helper_CNg:PlayerID(PlayerID(Enemy(!(Enemy(0),Name="L_P")),var(0)),var(0)),ID

[State -1]
Type = HitBy
trigger1 = !(sysvar(1))
Value = S,SP
Time = -1
ignorehitpause = 1
SuperMoveTime = 99990000
PauseMoveTime = 99990000
[State -1]
Type = HitBy
Trigger1 = IsHelper
trigger1 = sysvar(1)
Value = 
Time = -1
ignorehitpause = 1
SuperMoveTime = 99990000
PauseMoveTime = 99990000
[State -1]
Type = HitBy
Trigger1 = IsHelper
trigger1 = sysvar(1)
Value2 = 
Time = -1
ignorehitpause = 1
SuperMoveTime = 99990000
PauseMoveTime = 99990000
[State 3230, KAjL]
type = VarSet
triggerall = ishelper
trigger1 = !sysvar(0)
sysvar(0) = var(0) * (hitpausetime > 1000000)
Persistent = 256
ignorehitpause = 1
[State 3230, KAjL]
type = VarSet
triggerall = ishelper
trigger1 = !sysvar(1)
trigger1 = GetHitvar(Damage)
sysvar(1) = Anim
ignorehitpause = 1
[State 3230, Aj]
type = ChangeAnim 
triggerall = ishelper
triggerall = var(1)<1
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = !selfanimexist(var(0) := var(0)+1)
trigger1 = 0
trigger2 = selfanimexist(var(0))
trigger2 = var(0) != 5300
value = var(0)
ignorehitpause = 1
[State 3230, O]
type = ChangeState
trigger1 = ishelper
trigger1 = selfanimexist(var(0))
trigger1 = var(0) = 5300
value = stateno
persistent = 256
ignorehitpause =1
[State 3230, [vJE^]
type = VarAdd
trigger1 = ishelper
var(3) = 1 
ignorehitpause = 1
[State 3230, JEg]
type = ChangeState
trigger1 = ishelper
trigger1 = !selfanimexist(var(0))
trigger1 = var(3) <= 100
value = stateno
persistent = 256
ignorehitpause = 1
[State 3230, XLbv]
type = ChangeAnim
trigger1 = ishelper
trigger1 = selfanimexist(var(0))
trigger1 = AnimTime
trigger1 = var(1) = AnimElemNo(0)
trigger1 = AnimElemTime(AnimElemNo(0)+1)
value = var(0)
elem = AnimElemNo(0)+1
ignorehitpause = 1
[State 3230, ]
type = VarSet
trigger1 = !sysvar(0)
var(3) = 0
ignorehitpause = 1
[State 3230, Up]
type = StateTypeSet
trigger1 = 1
statetype = C
movetype  = A
ignorehitpause = 1
[State ]
type=PosSet
Trigger1=Ishelper
x = 0
y =-134139398
ignorehitPause=1
[State 3230, U]
type=Hitdef
trigger1 = ishelper
trigger1 = selfanimexist(var(0))
trigger1 = !sysvar(0)
attr = C,NA
pausetime = 2000000,0
numhits = 0
sparkno = -1
ignorehitpause = 1