LINK FOR MUGEN - VERSION 0.95

 













 


~ ABILITIES ~

Link has several basic abilities, which are related to object's possession, or to the power level. These abilities are only based on simple combinations of buttons and directions.

The Taunt The Giga Jump The Double Kick The Multi-Slash The Parry The Roll
The Impalor The KO Getting rupees & items The KFM Throw The Impaling Throw The Air Impaling Throw
    The inventory      
  • Legend :

,,,,,,, : the 8 basic directions.
: Quarter circle forward ("QCF")
: Quarter circle backward ("QCB")
: Half circle forward ("HCF")
: Half circle backward ("HCB")
: Dragon punch movement ("DP")
: Reversed dragon punch movement  ("DPI" or "DPR")
: Hold down, then, up.
: Hold backward, then, forward.
: Hold the following key (direction or button)
: Start button
: Low punch button (X)
: Medium punch button (Y)
: High punch button (Z)
:  One punch button (any)
: Two simultaneous punch buttons (any)
: Three simultaneous punch buttons (any)
: Low kick button (A)
: Medium kick button (B)
: High kick button (C)
: One kick button (any)
: Two simultaneous kick buttons (any)
: Three simultaneous kick buttons (any)
: Keys simultaneousness. Example : means low punch and low kick at the same time (X and A at the same time).

Link stick his tongue out at his opponent, to mock him. You just need to press to do it. Note that it's during the Taunt that you can use the bottles (by pressing A, B, X or Y) or check their contents (by pressing C or Z). See the "Bottles" section for more details.

 

Link performs a great jump. He can jump again normally once in air. The Giga Jump can only be perforned on the ground.

If Link goes out of the screen, a blue cursor at the top of the screen shows his position. If the camera follows Link and if the opponent can't be seen anymore, a red cursor at the bottom of the screen shows his position.

Link performs two quick kicks on the opponent.

Link does several very quick sword slashes.

just before being hit to parry the hits that are normally high guarded (stand guard) ; to parry the hits that are normally low guarded (crouch guard). This move allows not to receive guard damages, and let the enemy defenseless to an immediate counterattack.

When Link is lying down, to make him roll backward or forward before standing up.

Near a lying down opponent. Link skewers his enemy with his sword.

Not really an ability, but we didn't know where to put this elsewhere... You just need to be hit enough in a while to do it... Note that even if you're guarding, you can be KO'd !

If the customization's options allow it, each time you hit your enemy, he releases some rupees or an item. You need to walk on them once they're on the gruond to pick them. According to the number of hits combo realised, the color and the value of the rupees change. See the "Rupees" section to know more about this... As for the items, check the "Items" section for more details.

Of course inspired by the throw of KFM, which had given its name. Link grabs his enemy and throw him over his shoulder.

Link grabs his enemy, skewers his sword in his stomach, and send him away with a Tomoe Nage.

Link skewers his sword in the opponent and falls on the ground with him ; the opponent bounces while Link performs a backward Roll before standing up.

The game pauses, and a menu comes down from the top of the screen to display the objects you actually have. Useful to see what you have when you've chosen to have random objects. To close the menu, press any key (except ). Link's informations are deactivated during this menu (but not the informations of the possibly present other Links).

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