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Link (v 2.2) from the Legend of Zelda series

By KingCharz
Original Sprites by Chaos Dante
Updated Sprites by Chuchoryu
Coding by Ermac Won/EMW
Original Link Char by MICROmor

v 2.2 (5/4/19)
-Fixed the jump landing dust animation
-Added a palette based on Breath of the Wild

v 2.1 (4/28/16)
-Fixed arrow sprites
-Edited speed of arrows of all 3 Hero's Bow specials
-Edited arrow animation when making contact with P2
-Changed P2 anim type of Hero's Bow special from Medium to Light
-Fixed hitflags of Megaton Hammer special and Hylian Finale hyper
-Fixed attack boxes of standing light kick, crouching light kick, and jumping medium punch
-Fixed attack box of end of Triforce Slash hyper
-Edited damage dampening
-Adjusted damage for all standards, supers, and hypers

v 2.0 (4/21/16)
-Adapted spritework by Chuchoryu
-Fixed art of added sprites
-Fixed colors of added sprites
-Drew missing sprites based on new spritework
-Updated wolf Link sprites
-Color separation of sword hilt and shield plate
-Fixed spin attack effects (blue: standard, orange: magic from OOT)
-Updated palletes based on new spritework
-Added sword melting effect
-Adjusted arrow speeds on Hero's Bow
-Adjusted Hylian Finale hyper
-Minor fixes

v 1.6 (3/12/13)
-Fixed damage and command of Hypers
-Added in palletes by JDM

v 1.5 (3/12/13)
-Removed NotGetHits from specials
-Fixed crouching combos
-Fixed sprites

v 1.4 (3/7/13)
-Fixed getting up animation
-Fixed Megaton Hammer hit on grounded enemies
-Added launcher on heavy Megaton Hammer
-Fixed color of ocarina
-Fixed Lie down hit animation
-Added dust animation to ground smash landing
-Added wolf Link intro
-Fixed arrow and boomerang sounds
-Added frozen state sprites
-Fixed infinite priority
-Made hookshot blockable
-Fixed block effects of hookshot and bomb
-Lowered attack default value and adjusted damage of attacks
-Arranged SFF for working palettes on FF.
-Added small portrait by JDM
-Added large portrait by Chaos Dante
-Disabled rapid stab

v 1.3 (2/25/13)
-Fixed Standing LK
-Fixed Ocarina Win Pose
-Fixed Triforce slash sounds
-Fixed Hookshot attack
-Fixed attack combos
-Fixed bomb attack and sound
-Fixed Hero's Bow attack
-Fixed Downward thrust attack and sound
-Fixed Super Jump effects
-Fixed Air velocities
-Fixed Megaton Hammer and Spin Attack speed priority
-Fixed crouching heavy punch launcher
-Fixed ground and air hit times

v 1.2 (2/20/13)
-Fixed run forward animation
-Fixed Link's shouts for consistency
-Fixed Hookshot as grap and attack
-Fixed Jumping sounds and effects
-Shortened taunt slightly
-Fixed Triforce Slash animation
-Added SSBB Triforce Slash sounds
-Fixed Triforce Slash air bug
-Fixed back flip on Hylian Finale Hyper
-Fixed all CLSN boxes
-Added 2 palettes

v 1.1 (2/14/13)
-Fixed damage of Hypers based on their level
-Fixed Aerial Super Spin Hyper superpause sprites
-Fixed Megaton Hammer in close quarters

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-------------------------------------------- MICROmor's readme -------------------------------------------
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totally free for use and edit, please credit the authors and rippers included in this file.
if you finish the character, send it to micromor@gmail.com so I can enjoy it too.

Thanks

MICROmor

thanks to KSzsk, I've used some sprites from his Manjimaru of certain moves hard to rip
(and to speed up the things a little) Thanks for your permission.
Thanks to Ta-Chan (5k0rX) for the boomerang code
thanks to Inverse for the Bow code

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--------------------------------------------- EMW's readme -----------------------------------------------
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Typed on 2/1/08
I downloaded this Link a long while ago (6 months???) anyway, I enjoyed the sprites he had, and he looked
like a potential character. During the time I first began to continue the creation of this character I had
just downloaded LOZ: Ocarina of Time from the Wii's virtual Console in the shop. Playing the game brought 
back many memories! I always loved the game. After playing and completing the game in about a week, I went
back to my dusty computer which hadn't been used much since I got the Wii. I wanted to make another normal
sized character (Unlike the Pesky Plummers, and Paper Mario) and I wanted to make a Nintendo character again. 
So I opened him in FF and saw many nicely edited sprites! I did notice many problems such as alignment, 
sparks, and clsns! I wanted to See this Link finished.

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-------------------------------------------- KingCharz's readme -------------------------------------------
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I had seen Chaos Dante's sprites of Link and I thought they were spectacular, being an avid Zelda fan. I 
followed the char of and on to see any updates. Unfortunarely, Chaos Dante had written saying that he
would stop working on the WIP, but said that all of the material he had posted on the forum was open source.
I'm not really that great at MUGEN, but I thought I would give it a shot. I editted a the sprites he made
and drew up everything else based on the art style he used for this Link. I don't know anything about coding
so I used the template of Link from that made by EMW and MICROmor, since to me it was perfectly done and I 
liked all the moves they employed. And the end product is this char.I hope you enjoy it as much as I did 
making it. Thanks to Chaos Dante, EMW and MICROmor for their char work that I was able to use.

Update*
Thanks to Chuchoryu for revamping Link with some awesome sprites. Really motivated me to get back and try to 
make Link better.

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--------------------------------------------- Movelist ---------------------------------------------------
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Controls:
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Basics:
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Light Punch (LP) = X
Medium Punch (MP) = Y
Heavy Punch (HP) = Z
Low Kick (LK) = A
Medium Kick (MK) = B 
Heavy Kick (HK) = C
Launcher = Crouching HP
Super Jump = D, U
Guard Push = Any 2 P (While guarding)
Recovery Roll = L or R (while on floor)


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Specials:
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Spin Attack = D, DF, F, Any P (Also performed in air)
Boomerang Throw = D, DB, B, Any P
Hero's Bow = D, DF, F, Any K
Hookshot = D, DB, B, Any K
Bomb = LP + LK 
Downward Thrust = D + Any K (while in air)
Megaton Hammer = F, B, F, Any P


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Hypers:
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Level 1:
Magic Spin Attack: D, DF, F, Any Two P (Also performed in air)
Light Arrow:  D, DF, F, Any Two K

Level 2:
Triforce Slash = D, DB, B, Any Two P
Hylian Finale (Hidden Skills) = D, DB, B, Any Two K


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=========================================================================================================
===================================== The BIG Thank You Section =========================================
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KingCharz:
I'd like to thank Chaos Dante for the spritework he began on Link and EMW and MICROmor for the Young Link
char they created that I based this entire char on. Thanks to Chuchoruy for the updated sprites as well. The thanks below basically summarize my 
thanks as well. I couldn't have written it any better. Also, thanks to Project X, for the hyper background
stuff that I used.

Ermac's Note:
If it weren't for the following people, many things in this character wouldn't be the way they are now.
More so, you probably wouldn't have this guy in your roster if it weren't for them either! Many thanks to
you all! If forgot you, please let me know!
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MICROmor: For being the original creator of this Link's sprites. Thanks for making it open-source! I hope you enjoy this version I made!
Nintendo: For creating The Legend of Zelda, one of my favorite video game series!  and for creating Link!
IMT: For creating the MvC EoH template! I based Link on it. (I edited the template alot to fit my tastes.)
Infinity Mugen Team, MFGG, Before 3D ,and Mugen Infantry members: Ideas, Support, all that kind of stuff :D.
Elecbyte: For making our favorite Engine, M.U.G.E.N!
P.o.t.S: Final Fantasy 7 and 8 gfx rips, and Hyper Finish code along with some of the fx used in it.
TDS/The Dreamslayer/Just No Point:For ripping CVS2 sparks, effects, sprites, and sounds, making them open-
source as well!
Vyn: Allowing me to use some codes from his awesome MvC - EoH characters!
Alchemist: MvC2 Effects
Forum Pao De Mugen: Having a wide range of rips from various fighting games, effects, and codes!
REDHOT: For always helping me out when its comes to help coding MVC2 system fuctions. Thanks!
K.O.D: CvS2 style Hitsparks! I used the basic hitspark for Link's Deku Nut hyper.
The guys who made Particle Illusion: Thanks for this awesome program! I made lots of great FX with it!
Cybaster, Gold TSG, KPT25, and G_Lux: Beta Testing, thanks for finding all those bugs!
Substantial: Deku Nut and Hidden Skill hyper ideas.
Mike2: For kindly allowing me to use some of the edits in his Link. Thanks alot!
Reza: MvC2 and CvS2 sound effect rips!
Skunk: For ripping Toon Link's voice from SSBB! (and everyone else's voices too!)
Anyone I forgot: You're awesome! (lol, let me know if forgot you)

You: For downloading him! Please give feedback!


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Open Source
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You can use whatever you want from this character in your own chars, BUT you must give credit to whoever
made what you want to use. To make things easy, I put CODE BY -insert name here- on top of the statedef. 
If you use anything I coded, you must make your character Open-Source as well. :D

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Hosting & Uploading
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Upload, Host, and share this character freely, BUT DO NOT CLAIM YOU MADE IT.
Also please state I made it.

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Disclamer
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Capcom Vs Snk 2, Marvel Vs Capcom 2,Super Smash Bros. Brawl, and The Legend of Zelda are properity of their
repective owners. No part of this char can be used for any commercial purposes.
