LEX LUTHOR (Fron Edition - 2024)

Char made by Enzo, Buyog and friends
(edited and Fron).


Hello again! This is my edition of Lex Luthor made by Enzo, Buyog and friends. a must-have character on every DC mugen roster. It had some issues and incomplete stuff I tried to fix. 

Some changes I made are:

- Improved Comboability (MvC combo dynamics, supercancels,etc)
- Rearranged all movements (balanced damage, velocity and some tweaks)
- Arranged some commands
- Fixed AI issues 
- Added new sounds (James Marsters voice -DCUO-  and some Mark Rolston clips- Injustice-)  and fightfx
- New portraits
- A lot of coding issues fixed
- Fixed special moves from special pallete (pal12 - Orange Lantern)
- New special intros and winning states.
- New Palettes
- Quotes and much more stuff 

Down below of this file you'll find the credits and more original information of this char. Thanks everyone who made this Luthor possible. 
Hope you enjoy this edition and... have fun!!



MOVESET: 

New: 
- Luthor will recharge some power bar points while he taunts.
- He have a  recovery "roll" (foward and back) after he falls.

SPECIALS 

Kryptonite Ray (standing and aerial)  = 

- Blue Kryptonite = D, DF, F + x (special damage in Bizarro)
- Red Kryptonite = D, DF, F + y (stun / DOT)
- Green Kryptonite = D, DF, F + z (special damage against Kryptonians - Superman, Superboy, Supergirl, etc).

Stiletto Blades = D, DF, F + kick
(different attack depending the kick you use)

Electrified Armor = D, F, D, F + punch

Energy Shield = D, DB, B + punch
(it protects Luthor from being hit by most enemies projectiles for a while, even some hyper ones)

Tyrant Drill (standing) = Charge back, fwd + kick
(different range depending the kick you use)

Tyrant Drill (air) =  D, DB, B + kick
(different range depending the kick you use)
 
Flamethower  = D, F, D, F + kick 
(or pressing 2 punches while blocking a standing or crouching attack, like a push block,
working as a combo breaker)



(Orange Lantern Mode - pal 12)

Greedy Embrace  =  D, DB, B + kick
(special throw)



HYPERS

(power >= 1000)

Failsafe Emission =  D, DB, B + 2p
(standing and aerial, also uses energy from Lex's shield)

Kryptonic Blast = D, DF, F +  2p
    

(power >= 2000)

Tyrant Finisher = D, F, D, F + 2k 

Personal Superhero = D, B, D, B + punch and kick of the same intensity (weak, mid or strong) 
(only for Orange Lantern Mode)


(power >= 3000)

Nanite Swarm = D, B, D, B + punch and kick of the same intensity (weak, mid or strong)



--------------------------------------------------------OLD README-------------------------------------------------

DC Comics' Lex Luthor
Version: Blackest Night special edition (v1.5b) (22 Apr 2010)

Sprites by:
  Enzo, Smogon, Kal-Elvis, McCready, Buyog, Magus,
  Tenchimuyo4ever, Kojunho, & Gate (I probably missed some...)
Programming by:
  Buyog
  R@ce45 (for the initial versions of the Kryptonic Blast & Tyrant Finisher)
  and a little code from Magus's Batman 
   (for the Kryptonite effect against Supes)
  (and a few bits and pieces by Darkmoon)
-----------------------------------------------------------------------

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Things that will hack me off related to the use of this character:
- Don't host it on your site unless you ASK me first, and give me
    proper credit. Email isn't hard, and I'll probably say yes,
    so don't be afraid to ask. =P
- If you got this character from somewhere other than ScruffyDragon.com 
    or my site, Buyog.com, it's quite possible that it's been hacked and/or modified
    without my permission, and not all the moves and animations may be very good.
    Best to get it from a trusted source and be confident in its integrity.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


GAMEPLAY:

Lexy's got a 6-button play style:

x - Weak Punch (WP)
y - Medium Punch (MP)
z - Hard Punch (HP)
a - Weak Kick (WK)
b - Medium Kick (MK)
c - Hard Kick (HK)

d,u:  Super Jump (KKK will trigger it too)
f,f:  Dash Forward
b,b:  Dash Back
f+z:  Throw


ORANGE LANTERN mode: select palette #12 (start+hard kick on the start screen) 
to enable this mode. It has the following changes from normal Lex:
  - custom intro
  - custom behavior for Kryptonite Ray ("orange" kryptonite)
  - custom special: Greedy Embrace
  - custom mode for Personal Superhero hyper



NOTE
Luthor was developed almost entirely on WinMUGEN; I have no idea if he'll even work right on any other flavor,
and have no desire to test it yet in any of the MUGEN 1.0 RCs until they stabilize.
If it works for you, great; if not, sorry. :(


SPECIALS
 - Kryptonite Ray / Aerial Kryptonite Ray (QCF + punch)
    Unlike in earlier releases, the Kryptonite Ray now comes in three flavors. 
    All beam types cause slight push-back and damage to all opponents, but each is more effective against a certain opponent or group of opponents:   
    Weak punch : Blue kryptonite (effective against most Bizarros)
    Medium punch : Red kryptonite (effective against everyone, but not as powerful an effect as blue or green)
    Strong punch : Green kryptonite (effective against Superman, Superboy, or even Parasite with a Kryptonian power set)

 - Stiletto Blades (QCF + kick)
    Lex unsheathes large blades from his gauntlets and lets loose with a basic expansion combo.
    Weak kick : 1 slash
    Medium kick : 2 slashes
    Hard kick : 3-4 slashes

 - Electrified Armor (F,D,DF + punch, or mash the punch buttons repeatedly)
    Anti-air move... electricity arcs over his armor to protect him from incoming attackers. 
    In future releases, this may also be effective against some long-distance throwing attacks, like Lobo's chain or Wonder Woman's lasso.
    
 - Tyrant Drill (Charge back, then Fwd + kick)
 - Aerial Tyrant Drill (Hold down + kick when in the air)
    If you know Street Fighter, think of this as kinda-sorta a cross between a Yoga Drill and a Psycho Crusher.
    If you don't, well, picture Lex rapidly spinning his armor and propelling at toward the enemy.
    Like Stiletto Blades, varying kick strengths have different results in the air version:
    Weak kick : nearly vertical
    Medium kick : close to a 45% angle
    Hard kick : basically the same as the ground version, (i.e. nearly horizontal)

 - Flamethower (F,D,DF + kick) -- (can also action via 2 punches while guarding, a la push block)
    Can be used as an anti-air, or as a push-back / keep-away move for combo-happy opponents
    
 - Energy Shield (QCB + punch)
    This activates Lex's onboard defense shield, which makes him able to withstand stronger blows than normally, for a short time.
    The indicator in the bottom corner of the screen shows the shield's current power level, and pulses when active. When depleted,
    the shield energy slowly builds back up again, but you are unable to trigger it again until it has reached 100%.

 - Greedy Embrace (QCB + kick) (Orange Lantern mode only)
    Lex reaches out to take what's his: EVERYTHING.


HYPERS
 - Failsafe Emission (QCB + 2 punches) (works in the air too... makes a nice combo finisher >:))
    Lex jumps up into the air and lets loose an energy shockwave by overloading his defense shield, which hits nearly everything on the screen.
    This is only available when his shield energy is fully charged, which it completely depletes.

 - Kryptonic Blast (QCF + 2 punches)
    Basically an overloaded version of the Kryptonite Ray special
    
 - Nanite Swarm (charge back, fwd, back, fwd + 2 punches)
    Lex cuts a few dozen of his "little friends" loose in a big swarm, which each rush at the opponent to do minor explosive damage. (but there are so many, it can add up to a good fraction of the enemy's health!)

 - Tyrant Finisher (QCF + 2 kicks) (LVL 3)
    Brutal autocombo move involving his gauntlet blades.

 - Personal Superhero (QCB + equal-strength punch & kick)
    Lex calls on an ally for help; currently only available in Orange Lantern 
    mode, giving ring construct-Superman. Eventually planning to include others 
    for normal palettes: Bizarro Mercy Graves, Luthor-Superboy, and Everyman.


COMBO SYSTEM
(timing may still be a bit wonky)

Capcom-style chain combos work for standing, crouching, and air:
1. WP+MP+SP: you can chain the three punches together, weakest to strongest, for a 3 or 4 hit combo.
2. WK+MK+SK: like the punches, you can chain the three kicks together as well.
3. (in air) WP+WK+MP+MK+SP: The basic "zigzag" combo. Chains up to 6 hits.

Launcher: standing hard punch


-----------------------------------------------------------------------
VERSION HISTORY:
--------------------
- 23 Apr 2010: Blackest Night 2nd edition (v1.5c)
  - fixed: strange "missing statedef 11000" issues in 1.5b

- 22 Apr 2010: Blackest Night 2nd edition (v1.5b)
  - fixed: Personal Superhero could be hit and turned into a Lex clone
  - fixed: Greedy Embrace was triggerable from normal palettes

- 22 Apr 2010: Blackest Night edition
  - added new intro, tightened up a lot of other code (some from suggestions via Darkmoon)
  - added standing throw
  - added random quotes to taunt (3 in all now)
  - new hyper: Personal Superhero (currently only for Orange Lantern mode)
  - added special "Orange Lantern" mode to Palette #12
    - custom intro
    - custom behavior for Kryptonite Ray ("orange" kryptonite)
    - custom special: Greedy Embrace
    - custom mode for Personal Superhero hyper
  
- 24 Nov 2008: patch/bugfix release
  - fixed bug that allowed a very narrow window in his intros where you could start attacking before the round starts
  - removed the extra command for Electrified Armor that triggered it with button-mashing punches... it was getting in the way of combos.
  - fixed bug with Tyrant Finisher that would sometimes make him pass right through the other player
  - made Electrified Armor unblockable to be a bit more useful
  - tweaked Tyrant Finisher behavior when missed/blocked
  - fixed Energy Shield... accidentally broke it in the last patch release, oops!
  - added multi-colored options to air Kryptonite Ray (was always green before)
  - beefed up the AI quite a bit

- 16 Nov 2008: patch/bugfix release
  - fixed issue that allowed you to spam multiple colors of Kryptonite Ray
  - fixed bug that kept a couple of the winposes from displaying
  - fixed a bug in the arcade intro's movelist
  
- 15 Nov 2008: "President-elect" Release (99%?)
  - bugfix: added juggle checking to standing hard punch and Tyrant Drill
  - added two R@ACE45-designed hypers: Kryptonic Blast and Tyrant Finisher (thanks, man!)
  - added air version of Kryptonite Ray
  - separated electricity from Lex himself in electric armor sprites
  - tweaked several gethit sprites
  - new special: Air Tyrant Drill
  - new special: Energy Shield
  - new intros: "Speak softly" and injustice league
  - added damage dampener to Nanite Swarm
  - new special: Flamethrower
  - added "special finish" background for win-by-hyper
  - tweaked Stiletto Blade: order of slashes changed, split it into three strength levels
  - added taunt
  - added custom intros versus Dr. Doom & Superman
  - new winposes: "Mercy, I need a drink", and bootjet flyaway
  - added Red and Blue modes to Kryptonite Ray
  - new Kryptonite Ray sprites by McCready -- thanks a ton, man!
  - added arcade intro 
  - created several "novelty" palettes for the higher slots (ironman/warmachine/superman/drdoom, several others courtesy of Doktor Avidan)
  - added "burned" sprite
  - added triple-jump and air dash (in lieu of a true "flight mode"
  
- 27 Sep 2008: Beta 1b
  - fixed bug in Failsafe Emission
  - added air version of Failsafe Emission (& you can can combo into it!)
  - lots of minor bugfixes and combo tweaks throughout
  - added Special: Tyrant Drill
  - added shocked, frozen special anims

- 25 Sep 2008: Beta 1 (private to my beta testers)
  - tweaked Special: Stiletto Blade (motion blurs still need work)
  - added Special: Electrified Armor
  - added Hyper: Failsafe Emission
  - added Hyper: Nanite Swarm
  - added fwd/back dashes
  - added new sound effects, voices, and effect sparks

- 12 Jan 2008: Alpha 2.2
  - Preliminary AI by ThePacifist
  
- 4 Jan 2008: Alpha 2.1
  - Very minor bugfixes related to the Stiletto Blade special.

- 4 Jan 2008: Alpha 2
  - added a launcher (standing hard punch)
  - added basic combo system (may still need work)
  - 1 winpose
  - fixed bug in shield code (and added a new sprite for it)
  - 1 new special: stiletto blade
  - redone sprites to support more palette possibilities

- 10 Apr 2007: Alpha 1 (DCvM team members only, although it got leaked and turned into a crappy Mr Freeze >:()
  - all basic attacks are done.
  - 1 intro
  - 1 special (Kryptonite Ray)

- More to come!

----------------------------------------------------------------------
CREDITS

Luthor wouldn't be this far along without help and encouragement from a LOT of people.
Here are some of the ones that have contributed in major ways to the character's development...
if I've missed you, I'm sorry! Let me know and I'll credit you in the next release.

- Hannibal for the suit winpose (from Superman's lose pose ;))
- ShockDingo for the great voice!
- FlowaGirl for her many code tutorials & tips... you'll notice I use them quite a bit :^)
- The folks on the ScruffyDragon forum for feedback, support, and ideas.
- Tenchimuyoforever for the Electrified Armor sprites
- Kojunho for the Failsafe Emission & Tyrant Drill sprites
- R@CE 45 for the ideas, sprites, and initial code for the Kryptonic Blast and Tyrant Finisher hypers
- ChaosSentry and Kageuchi for move ideas
- Gate for the backward dash, energy shield startup anim, shocked & frozen anims, and a portrait
- Batzarro for a portrait
- HyperComboFinish for assisting with the Cheetah sprite design, and Verz for animating her. :D
- Seth Zankuten for beta testing and assisting with the code
- McCready for the updated Kryptonite Ray & guard effects
- Magus for the updated Kryptonic Blast effects
- Arque for the final hyper portrait (woooow)
- Alexander Prievert for the first few seconds of his excellent OCRemix submission, Blood Money SkySurfer, which I looped for the intro.
- Doktor Avidan for designing several alternate "cosplay"-style palettes (Jax, Red Skull, Apocalypse)
- Kal-Elvis for Superman/Bizarro sprites
- MamboJambo for the open-source Green Lantern sprites (Selfish Grab construct)
- The entire DC vs Marvel / Scruffy Dragon team... a more talented, loyal group of friends than any I've ever had before online.
- and YOU! For playing. =)

LINKAGE
Buyog's email:            buyog2099@yahoo.com
Buyog's webspace:         http://buyog.com/MUGEN
Scruffy Dragon webspace:  http://www.scruffydragon.com
