Goenitz by Don Drago

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Disclaimer:
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Let's put it straight FIRST:

This char was made in Drago Groove.

So, DON'T expect:

- King of Fighters' Series Gameplay;
- SNK VS Capcom Gameplay;
- Real Bout Fatal Fury Series Gameplay;
- Garou: Mark of The Wolves Gameplay;
- Capcom VS SNK Series Gameplay;
- Street Fighter Series Gameplay.
- SNK VS Capcom: Match of The Milllenium (from Neo Geo Pocket) Gameplay.
- any other similar gameplay.


Expect:

- All possible moves of all versions in what this char was featured (except the
  redundant ones);
- More than 1 mode, when possible;
- All possible combos of all versions (maybe even more) - except the cheapest ones.
- All Drago Groove features:
1. Run
2. Counter hit system (see KOF)
3. Guard Cancel Roll (see KOF)
4. Guard Cancel Knockdown Attack (see KOF/SVC)
5. MAX mode (see KOF2002)
6. MAX Cancel System (see KOF2002)
7. Super Cancel (see KOF XI)
8. Dream Cancel - only DM into HSDM (see KOF XI)
9. 6 buttons (see Capcom games)
10. Guard Cancel Dash (see SVC)
11. Power Charging (see KOF/CVS)
12. Winquotes
13. DM's, SDM's HSDM's (see KOF2002)
14. AI
15. Settings.CNS (file that you can edit AI level -up to 8- and winquotes' language)
16. Super Finish Effect
17. Hyper Finish Effect
18. Normal grab with escape and SVC grab with no escape (see KOF for the 1st and SVC
    for the last)
19. Final Impact (see RBFFS: DM for PSX)
20. Settings.cns: the file where you can change AI's level and change winquotes to portuguese
21. Command Buffering, for combo makers

Well... if you disagree with this, I suggest you don't even try to use it. Just
forget this char. ONE game conversion isn't my goal.

Once with this understood, let's procede.

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Movelist:
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See Movelist EN.html

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FAQ:
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About this MUGEN Goenitz version:
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-------About ALL modes ---------

- With 3 punch buttons, we  now have 3 versions of "Wanpyou" moves:
  - Strong punch (Wanpyou Mametsu) is just like before: CLSN only bellow Goenitz'
    belt
  - weak punch (Wanpyou Tokubuse) was improved: Goenitz' feet don't have CLSN,
    therefore making it good against sweep attacks
  - medium punch (Wanpyou Messatsu) is new. Attacks in the middle, has more range,
    but lacks any invincibility.

-------About 98 UM mode ---------

- Yonokaze settings:
  + Can OTG
  + Has ubber priority
  + ALWAYS knockdown the opponent
  - Can't juggle after it, unless it hits as a counter hit

- Wanpyou Tokobuse/Mametsu/Messatsu settings:
  + Can OTG
  + ALWAYS knockdown the opponent
  + Works as Zanretsu Ken

-------About 2002 UM mode ---------

- Yonokaze settings:
  + Can ALWAYS juggle after it
  + Has ubber priority
  - Can't OTG
  - Only knockdown the opponent if he's too near of it - or airborne

- Wanpyou Tokobuse/Mametsu/Messatsu settings:
  - Can't OTG
  - Knockdown only airborne opponents
  - each hit pushes the opponent, dealing less hits

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- With 3 punch buttons, we  now have 3 versions of "Wanpyou" moves:
  - Strong punch (Wanpyou Mametsu) is just like before: CLSN only bellow Goenitz'
    belt
  - weak punch (Wanpyou Tokubuse) was improved: Goenitz' feet don't have CLSN,
    therefore making it good against sweep attacks
  - medium punch (Wanpyou Messatsu) is new. Attacks in the middle, has more range,
    but lacks any invincibility.
  It was decided that, between KOF'98 UM (cheap), SVC (useless) and KOF'96 (good)
  versions, Goenitz will use a  mix between SVC and KOF'96.

- Goenitz' kick grab (Soukatsu Satsu) was turned in a special throw. After all,
  there's no logic in making it a standard damage normal throw since, after squeezing
  the opponent, he does the normal throw.

- Goenitz' slash SDM (Fuujin Ibuki) uses a scaled up version of his Yonokase, instead
  using the original SVC one. This is due to the fact that it's pretty hard to edit
  the sprites for  my standard 800px size for "all screen" projectiles.

- Goenitz' near strong kick from KOF'98 UM is now his far medium kick. It's pointless
  to change the '96 version, since you can only get both hits if the opponent is
  near - therefore, if we make a near strong kick, you'll never get both hits.

-------About MIX mode ---------

- Yonokaze settings:
  + Can OTG
  + Can ALWAYS juggle after it
  - Only knockdown the opponent if he's too near of it - or airborne
  - Has a NORMAL projectile priority

- Wanpyou Tokobuse/Mametsu/Messatsu settings:
  + Can OTG
  + ALWAYS Knockdown the opponent
  - each hit pushes the opponent, dealing less hits

- Goenitz' kick grab (Soukatsu Satsu) was turned in a special throw. After all,
  there's no logic in making it a standard damage normal throw since, after squeezing
  the opponent, he does the normal throw.

-------About Boss mode ---------

- Yonokaze settings:
  + Has ubber priority
  + ALWAYS knockdown the opponent
  + More damaging
  - Can't OTG
  - Can't juggle after it, unless it hits as a counter hit


- Wanpyou Tokobuse/Mametsu/Messatsu settings:
  + improved range
  - Can't OTG
  - Knockdown only airborne opponents
  - each hit pushes the opponent, dealing less hits


About Goenitz:

Goenitz is one of the Four Heavenly Kings of Orochi, with the power to command wind. He
wears a blue long-sleeved suit with black muffler secured by a golden chain, black boots
and brown leather belt. His hair is blond on top, but the rest of his hair and beard are
black. His trademark move is his Yonokaze/Wind of Night (with the move's matching catchphrase
being "Koko desu ka", meaning "Right here?"), wherein a tornado comes up at a chosen distance
from Goenitz, slicing any foe it touches. Goenitz's full heavenly king title is "Fuki Susabu
Kaze no Goenitz." (Goenitz of the Wildly-Blowing Wind), and his theme music is titled Trash
Head, presumably poking fun at his hairstyle. Yoshinori Shima, his voice actor, also dubbed
Eiji Kisaragi, Temjin (Art of Fighting 2) and Clark Steel.

Despite being an evil villain, Goenitz has a very polite personality, which is reflected in
his winning poses (in one of them he bows at the camera, and he repeats it after performing his
Yamidoukoku/Dark Lamentation in SVC Chaos: SNK vs. Capcom) and his elegant, somewhat flowery
speech. His occupation as a pastor may have to do with his respectful attitude. He has mannerisms
that do show this and are seen through his spoken quotes; namely, his introduction, 2nd win pose
and 3rd win pose, wherein he says in Japanese, "Pray to your God quickly!", "Repent while you still
can." and "May God bless you!", respectively. Ironically, in a personality that would make him an
enemy of humanity, but in perfect alignment with his alleged occupation (and, arguably, Orochi's
chthonic concerns), he also shows great hostility towards the infernal Demitri Maximoff and Red
Arremer, precisely because of their association with darkness and Hell. He also implies his priestly
backgrounds in some of his dialogs in SVC Chaos: SNK vs. Capcom and other characters call him a
priest too. Moreover, his outfit also loosely suggest his alleged occupation. Even though influenced
by Orochi, he sports the same "messiah" attitude that aspires to bring about "salvation", expected
from people of religious occupations. His specialty however, with the powers of Orochi, is to dispose
of people; disbelievers in Orochi and Gaea in particular. In addition, he shows total unfamiliarity
with Heaven in his confrontation with Athena in SvC.

A few of Goenitz's techniques share the same names as some of Iori Yagami's, except with "Neo"
placed in front of them. These moves are Neo Deadly Flower (three-part punch combo) and Neo Maiden
Masher (SDM rush assault, which ends with a tornado blast instead of Iori's trademark purple fire).
The similarity may have something to do with both character's involvement in the Orochi Saga. In the
original Japanese, these are prefaced instead by "shin", meaning "true", suggesting that the Yasakani
arts with those names were inspired by, taught by, or copied from the Hakketsushu. Curiously, as of
KOF '98: Ultimate Match, one of these is Shin Koto Tsuki, referencing a move used by both the Kusanagi
and the Yagami, albeit in slightly different ways. Since the Kusanagi never turned to the Orochi, and
the Yasakani only did that around 1337 A.D., it was likely a case of the Kusanagi and Yasakani "stealing"
the move from the Orochi.
(Source: Wikipedia)

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Missing:
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- Things that appear in feedbacks

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Credits:
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Sprites:
- Basic Sprite Rip - Don Drago
- Enhanced Sprite Rip - Don Drago
- PS2 Sprite Rip - Elix
- Sprite edit: Don Drago

Sounds:
- Sound Rip - Don Drago
- Sound Edit - Don Drago
 
Anims: Don Drago
KOF'98 UM moves' timing: Elix

Coding: Don Drago

PCX Files: Don Drago

AI:
- AI activation code - Winane
- AI level code - Don Drago
- AI itself code - Don Drago

KOF Cornerpush Code:
- Root code: YoungMing
- Modifications with "trading hits" code and "flood control": Elix
- Revision and upgrade: Don Drago

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Thanks:
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- SNK/SNK Playmore, for the sprites and SVC Chaos
- Elecbyte, for MUGEN
- Winane, for AI Activation code
- YoungMing, for KOF Cornerpush Code
- Elix, for KOF Cornerpush Code modifications, KOF'98 UM sprite rip, KOF '98 UM anim
  advices, beta tests and feedback
- Liger, for, beta tests and feedback
- http://paodemugen.com.br , for hosting and feedback
- http://mugen-infantry.net , for feedback
- http://virtualtek.mgbr.net , for Fighter Factory.
- http://www.emulatronia.com , for NeoJukebox
- http://cps2shock.retrogames.com , for WinKawaks, used for ripping sprites
- Anyone I've forgotten

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Terms of Use:
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- You can use any part of this char, even without asking. But you can do it only if
  you do the same with some of your own files - otherwise, no parts of this work will
  be authorized for using in your works.
