                              __________________________________
=============================| Lei-Lei by Phantom.of.the.Server |==============================
                                        [03.11.2022]

 - Contact: potsmugen@gmail.com
 - Website: https://network.mugenguild.com/pots/
 - If you downloaded this character from anywhere else, it's probably outdated

 - Customized version of Capcom's Lei-Lei (a.k.a. Hsien-ko) from the Darkstalkers series
 - For Mugen 1.0 and above



=====<FEATURES>=====

 - All the essential stuff
 - All her moves
 - Gameplay mix between Darkstalkers and other Capcom games, namely CvS (unfinished)
 - Darkstalkers chain combo system,  Cancels and Super Cancels
 - Effects edited from various games
 - Sounds from various games, including VS and CvS2
 - Blood effects
 - Various special animations
 - 2 intros and 3 winposes
 - Special intro vs Mature4evr's Servbot
 - 3 big portraits for you to choose from
 - A.I.



=====<MOVELIST>=====

NOTE: Movelist can be accessed ingame by pressing Start twice.

U - up          x - weak punch         a - weak kick
D - down        y - medium punch       b - medium kick
F - forward     z - strong punch       c - strong kick
B - back        p - any punch          k - any kick
s - start       pp - two punches       kk - two kicks

(Air) - Move air also.
(EX) - Move with an EX version. EX moves are performed by pressing two punch/kick buttons.
e.g.: Ankihou - D, DF, F, p
      Ankihou (EX) - D, DF, F, pp


<THROWS>

.Hourei:            F/B + pp/kk
.Houten:            F/B + pp (air)


<UNIQUE ATTACKS>

.Rantetsu:          F + y
.Edoga:             F + z


<SPECIAL MOVES>

.Ankihou (EX):           D, DF, F, p (Can charge)
.Henkyouki (EX):         D, DB, B, p (Air also)
.Senpuubu (EX):          F, D, DF, p (Air also)
.Reitou (EX):            F, D, DF, k
.Houtengeki:             F, DF, D, DB, B, p
.Zampa (EX):             U + p (while opponent is lying down)


<SUPER COMBOS>

.Chuukadan:              B, DB, D, DF, F, pp  (Lv1)
.Spirit Roller:          F, DF, D, DB, B, kk  (Lv1)
.Chireitou:              B, DB, D, DF, F, kk  (Lv2)
.Tenraiha:               a, c, y, y, U        (Lv3)


<SYSTEM>

.Forward Dash:           F, F
.Back Dash:              B, B
.Air Dash:               F, F / B, B (Air)
.Forward Roll:           F + a + x
.Back Roll:              B + a + x
.Power Charge:           b + y (hold)
.Dark Force:             c + z (2 power bars)
.Guard Cancel High:      F + pp (while guarding) (1 power bar)
.Guard Cancel Low:       F + kk (while guarding) (1 power bar)
.Fall Recovery:          p / k (while falling from a hit)
.Retreat:                F/B + p/k (when down)
.High Jump:              D, U
.Taunt:                  s



=====<MOVE DETAILS>=====

 - Zampa is Lei-Lei's pursuit attack, so it can only be done while her opponent is lying down;

 - Sometimes, during Ankihou, Lei-Lei will throw a dizzying object. Charging the move will make it more frequent;

 - Senpuubu can be done twice in a row, while Lei-Lei is still in the air;

 - Henkyouki can reflect projectiles;

 - Inputing the Chuukadan command while a bomb is already out will detonate it;

 - The Chuukadan bomb can be hit around by any player. However, when it explodes it can also
damage any player, Lei-Lei included;

 - Tenraiha must be blocked high



=====<GAMEPLAY NOTES>=====

COMBO SYSTEM
 - Normal attacks can be chained in this order: X, A, Y, B, Z, C
 - Some Normal attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Super moves can be canceled into other Super moves
 - Cancelling a Special or Super move into a Super move resets the juggle points


DAMAGE SCALING
 - The damage your attacks inflict goes down as the total combo damage goes up
 - At 0 combo damage, they deal full damage
 - At 500 combo damage, they deal the minimum 10% damage
 - Normal attacks deal more damage on their own than during a Chain Combo


COUNTER HITS
 - If the opponent is in the middle of attacking, your attacks deal 20% extra damage
 - Normal attacks cause extra hit stun as well, allowing links that are normally not possible
 - You'll know a counter hit happened when a round shockwave effect appears at the point of impact


FORWARD DASH
 - Lei-Lei's dash is special. She will cycle between being visible and invisible
 - While invisible she is also invulnerable


BACK DASH
 - Creates some space between you and the opponent
 - Considered airborne, so it avoids most throws and standing combos


HIGH JUMP
 - Useful for quickly closing distance
 - If the opponent is in the corner, this allows you to cross him up


ROLL
 - Avoids all attacks and fireballs while moving
 - Vulnerable to throws
 - Can be hit by anything at the end of the animation
 - Forward version is a bit faster than the back version


POWER CHARGE
 - Manually charges the power meter
 - Rate of charge is slow at first, but increases the longer you hold it


GUARD CANCEL
 - While guarding, this cancels out of the guarding pose with a counterattack
 - Useful to relieve pressure


DARK FORCE
 - Completely invulnerable while starting
 - Lei-Lei gains hyper armor, so she becomes very hard to deal with
 - Invulnerable to throws
 - Can be ended early by repeating the input
 - Completely vulnerable while ending
 - The farther away she is from Lin-Lin, the longer she will be vulnerable


FALL RECOVERY
 - Allows you to land on your feet after being knocked down


RETREAT
 - Allows you to reposition after being knocked down, thus avoiding the opponent's pressure



=====<OTHER INFO>=====

 - Two of her stages are available at my Stages section.



=====<MOVE NAME TRANSLATIONS>=====

 - Credit goes to Chris McDonald for most of these

Hourei:                               Soul Banisher
Houten:                               Heaven Banisher
Rantetsu:                             Riot Iron
Edoga:                                Breaking Angry Fang

Ankihou:                              Dark Weapon Cannon
Henkyouki:                            Echo Weapon
Senpuubu:                             Whirlwind Dance
Chireitou:                            Earth Spirit Sword
Houtengeki:                           Heaven Banishing Attack
Zampa:                                Slashing Ripper

Chuukadan:                            Chinese Bomb
Tenraiha:                             Heaven Thunder Break
Daibakusou: Rimoukon (Dark Force)     Great Burst Rush: Seperated Wild Soul

 - 'Lei-Lei' is pronounced 'Rei-Rei' in Japanese, where 'rei' means 'ghost' =D
 - The name of her Dark Force is a pun on "remote controller"



=====<VERSION HISTORY>=====

<03.11.2022>
 - Bug fixing

<10.09.2022>
 - Bug fixing

<02.07.2022>
 - Bug fixing

<11.06.2022>
 - Bug fixing
 - Chain combos can be executed even if the first attack is parried
 - Adjusted throw escape behaviour
 - Added "Cheap KO" scream
 - Removed air throw height restrictions
 - Air throw can no longer be performed with kick buttons
 - Air throw no longer has instant startup
 - Changed the way range is handled for normal air throws
 - Removed the override to lying down states. Character still wakes up faster than normal, however
 - Reintroduced some input shortcuts
 - Halted support for Ikemen Go. Please download the Ikemen Go version of the character instead

<14.05.2022>
 - Bug fixing
 - Added attack names to the super finish screen
 - Trading fireballs no longer buils meter
 - Added a ground impact effect to her air throw
 - Lowered Spirit Roller damage
 - Maximum damage scaling level corrected to 500. It is also more sensitive to increasing damage
 - EX Ankihou no longer OTG's

<30.04.2022>
 - Adjusted hurt boxes in air get hit animations
 - Removed dragon punch motion shortcuts for better Ikemen compatibility
 - Retired what was left of the "tick fix" code
 - Improved "variable height" code. Crossups should be a bit more consistent
 - Adjusted input for high jumps. Should no longer happen on accident and also work better in Ikemen
 - Fixed high jump height

<02.04.2022>
 - Bug fixing
 - Can cancel attacks even if they are parried or reversed
 - Buffed crouching hard kick hitbox
 - Adjusted hit envshake effects
 - Added fall recovery effect and sound
 - No longer uses llcustom.st
 - Added a configuration file
 - Adjusted super pause sounds
 - Recalculated juggling acceleration
 - Attacks do more damage after a sweep or OTG, in order to bypass Mugen's defense bonus

<05.03.2022>
 - Bug fixing
 - Stun lasts 2 seconds instead of 3
 - Motion inputs are more forgiving
 - Input buffering extended to specials and supers
 - Changed air reset handling. Should cause less issues now and make meaty attacks more useful
 - Changed normal attack state numbers to Elecbyte's recommendation
 - Made it harder to get Houtengeki (command throw) instead of Henkyouki (gong) accidentally during combos
 - Increased Senpuubu stun damage

<29.01.2022>
 - Bug fixing
 - Can command throw from dashes again, but it has longer startup
 - Henkyouki projectile speed/range increased
 - Henkyouki frame data is more like Hunter and less like Saviour
 - Added frame advantage bonus on normal counter hits
 - Tenraiha must be blocked correctly before the screen freezes
 - Can now choose in which direction to air throw the opponent
 - Fixed several ranged attacks not dealing stun damage
 - Ankihou dizzying objects cause immediate stun if the stun system is disabled (Simul modes)
 - Added high resolution hit sparks
 - Changed ground bounce constants and lie down time
 - Animated her power charge a bit
 - Readded back roll
 - Added metal guard sound where relevant
 - A successful pursuit forces the opponent to stay down and take the hits
 - Crouching hurtbox is slightly taller

<22.01.2022>
 - Many gameplay fixes and adjustments
 - Updated some sounds and visual effects
 - Sprite scale now defaults to 4:3 aspect ratio
 - Can no longer cancel some normal attacks
 - Finally added her Dark Force
 - Can now crossup in the corner with high jumps and some specific special moves
 - Inputs now reverse when the opponent is behind the player like they're supposed to
 - Changed the damage scaling to be affected by the total damage in a combo rather than number of hits
 - Implemented a true juggle point system
 - Implemented a stun system
 - Added movelist display. Press Start twice
 - Remade Zero counters
 - Added victory portrait
 - Spirit Roller now uses kick buttons instead of punch
 - Tweaked Senpuubu hitboxes and made it mashable
 - Can charge Ankihou (weapon toss) like in Pocket Fighter. Charging makes dizzying projectiles come out sooner
 - Gave Zabel's chainsaw back to him
 - Fixed crouching turn anim sprite alignment
 - Special version of Chireitou now spawns a single blade at different distances
 - Bombs can be hit by projectiles. Supers make them detonate
 - Bomb timer varies according to the buttons used to perform the move
 - Air specials automatically turn and face the opponent
 - Lei-Lei can now guard against her own bomb explosions
 - Weak, medium and strong variations of Senpuubu determine how long Lei-Lei stays swinging
 - Changed the jump arc
 - Standing hard punch always uses the far version during chain combos
 - Removed low jump. Between her new jump arc and air dash, it was pointless
 - Fixed posadd on crouching heavy kick
 - Chireitou (all versions) can interact with bombs
 - Can no longer use air chains after air dashing
 - Can now rapid-cancel standing and crouching light punches
 - Added Power Charge, since she was just about the only character of mine without it
 - Henkyouki (gong) has faster recovery in the weaker versions
 - Ankihou weapon randomization is closer to Vampire Saviour
 - ES Ankihou throws a single iron ball that does 3 hits
 - Removed Dodge and made Roll behave more conventionally
 - ES moves now cost half a level. Will be referred to as EX from now on
 - Level 2 Chireitou no longer moves the screen and hits more like Saviour
 - Standing medium kick moves Lei-Lei forward
 - Revised normal attack animation times
 - Retreat / tech roll command and behaviour are now like the source
 - Added some color palettes
 - Tenraiha now makes use of the "squished" special get hit. All my characters that appeared in Pocket Fighter have it
 - Remade the collision boxes
 - And more

<14.01.2010>
 - For Mugen 1.0 now
 - Cancel timing is more strict
 - Opponent can't normally air recover out of combos
 - Can select win poses by holding buttons
 - The different Jireitou patterns are more useful, but they can be air blocked
 - Revised EX Jireitou's mechanics
 - Zero Counters cost two levels of power and are done with a dragon punch motion
 - Jireitou Zero Counter is better

<27.03.09>
 - Some fixes

<14.12.08>
 - Some more general system fixes
 - Opponent can now Tech Hit throws

<v.1.5>
 - Chuukadan can't be blocked midair
 - Fixed some issues introduced in the previous update
 - AI now handles bombs as a human would
 - Now easier to avoid Chuukadan's explosion
 - Tenraiha's spiked balls become harmless if Lei-Lei is hit
 - Tenraiha's shockwave is easier to avoid
 - Aerial dashes can't be performed too close to the ground
 - Can no longer air guard or perform specials during an aerial dash
 - Remade some Clsn based on Vampire Hunter data I had stored away for when remaking her
 - Some moves that can hit downed opponents now cause a lot less damage when doing so
 - Added random kiai on normal attacks
 - Added sound effect to air dash (annoying? ;P)

<v.1.4>
 - A lot of tweaking and bug fixes
 - Zampa (Pursuit) can now be used whenever the opponent is falling after being hit, not just
when he's lying down

<v.1.3>
 - A lot of fixes, tweaking and balance changes. And I do mean a lot
 - Removed Config.st
 - New win pose
 - New Super move

<v.0.75>
 - Made the char exclusive to Linux and Windows Mugen
 - Senpuubu can now be done twice in a row
 - Chuukadan is now more powerful, but blockable
 - Added red version of Chuukadan
 - All of Lei-Lei's attacks can now hit the bomb
 - Lei-Lei's partner can now attack the bomb
 - Finished her Vampire Saviour movelist
 - Replaced/remade a lot of effects
 - New intro
 - Added some special animations: Seppuku, Massive Bee Stings, Electrocuted, Bloated Up and
Midnight Bliss
 - Added a custom cheap KO anim
 - Added MK blood effects
 - Started the A.I.
 - Stuff I forgot



=====<WHAT'S MISSING>=====

 - Bug fixing



=====<SPECIAL THANKS>=====

 - BBH, BlackJack, Loona, Lurker, KarmaCharmeleon, Mature4evr, RagingRowen, JustNoPoint, TTG, WaruiGouki, xp41 and ZolidSone for feedback
 - JustNoPoint, for helping me ripping Lei-Lei's sprites and for his many sprite packs
 - H" and Warusaki3 for their CvS2 effects
 - Hoshi, for his Eternal Fighter Zero rips
 - Winane, for the old A.I. activation code
 - All the good folks in the community, for support and motivation
 - You, for downloading my char ;)



=====<DISCLAIMER>=====

 - Lei-Lei and Darkstalkers are property of Capcom
 - This character is a non-profit fan work. It cannot be sold or used for any commercial purposes
 - No part of this work may be used for personal profit, be it commissions, paywalls and the likes of it
