An AI patch for Yomi by Shimon and LenRyou

A Patch I started making once I realized how fun and absolutely broken Yomi's kit is. I'll list them here
- A Powerful overhead special that you can cancel into aerials
- Safe Normals that have little to no endlag
- REALLY fast run speed
- A Fast 1 Meter Hyper with a LOT of invincibility
- Dodges that have no hurtboxes that can be cancelled into a safe attack that can even be special/hyper cancelled
and many more. Yomi's extremely broken kit made me want to patch it, and honestly. It surprised me seeing the patch in action/

AI Description:
Yomi is an aggressive rushdown character that also happens to be a grappler. She wil constantly attack and mix up moves like sometimes randomly dodging.
Her Air Kick Special is an amazing move to cancel into and use in neutral due to the cancelling.
It's a large part of her gameplan to just throw it out and cancel it to make it have little to no lag.
Her Grabs are all great, here's what their used for:
- QCF y/z grab can be combo'd into even if the opponent is guarding. Yomi has a lot of easy ways to trap opponents into this move which is nice. The Commonn way Yomi confirms into it is counter attack 1 or Crouching Light Punch
- Normal grab is used at close ranges as a quick punish
- Aerial grab is used when the opponent is in the air with Yomi and is too close. The grab's damage is insane
- QCB x/y/z Grab can't be combo'd into but what makes this move great is that it makes her Hyper command grab do WAY more damage
- The Super Grab is amazing, tons of invincibility frames, forces the opponent into the corner, Hit box covers her entire body, Aerial opponent's can't guard it. It's just an amazing move
Yomi will constantly abuse these grabs to put opponents in bad situations/
Last notable thing in her kit is her dodge. Which is simply insane.
They have no hurtboxes so you can't even grab her out of them.
The Dodge has 2 cancelable attacks which both still have no hurtboxes
The first Attack is safe on guard and can be special cancelled. Due to the hitbox range and lack of knockback, it's an easy confirm into QCF y/z
The second attack is also good, a large hitbox that can be used as an anti-air, completely safe on guard and can be cancelled into specials and hypers.
Yomi usually just tends throw dodge out when the opponent is attacking or as a mix-up since it's extremely hard to punish.

Minor Change this patch adds: Fixes the missing sprites during the parry animations

Instructions:
- Insert Shimon's Yomi into the chars folder (Note make sure it's LenRyou's edit, I'll link it below)
Link: https://mugenarchive.com/forums/downloads.php?do=file&id=141346-koyomi-mizuhara-yomi-shimon-lenryou
- Extract the files into Yomi's folder
- In select .def, but Yomi/YomiAI in the slot where you want Dexter
- If you want the patch removed, remove /YomiAI in select.def

Credits:
Shimon - Original character
LenRyou - Editing the character and making her feel more complete
PoyoChan - Walk Code
Inktrebucket - Projectile Detection system
Spiral Buster - Examining their gameplay to get a much better idea of Yomi's kit and her strength's and giving me alot of idea's/inspirations for her combos.
Stupa - Creating the training character which helped me learn about the safety and range of attacks







































BTW LenRyou preach, Osaka is best