
;===========================================================================
; 펞ĎXe[gi|Qj
;===========================================================================
;---------------------------------------------------------------------------
; IvVݒ
;---------------------------------------------------------------------------

[Statedef -2]

[State -2,Option];K[hLZUhݒ
type = Varset
trigger1 = 1
var(53) = 0 ;K[hLZUh̗Lݒł܂D
            ;LɂƃK[h̍dLZčUhs\ɂȂ܂D
            ;0ŖD1ŗLD

[State -2,Option];KOoݒ
type = Varset
trigger1 = 1
var(54) = 1 ;KỎoLݒł܂D
            ;0ŉoD1ŉoLD

[State -2,Option];VXebZ[WWݒ
type = Varset
trigger1 = 1
var(57) = 65 ;VXebZ[WYWݒł܂D
             ;ftHg65D[- Up] [+ Down]

;---------------------------------------------------------------------------
; IvVݒI
;---------------------------------------------------------------------------


















;fobO[hɔ̕\
[State -2, fobO\]
type = DisplayToClipboard
trigger1 = 1
text = "V0-C=%d,V1-J=%d,V12-D=%d,V32-B=%d,V33-A=%d"
params = var(0),var(1),var(12),var(32),var(33)
ignorehitpause = 1

;\ɉ
[State -2, fobO\2]
type = AppendToClipboard
trigger1 = 1
text = " V55-L=%d,V58-R=%d,EBD Front=%d,Back=%d"
params = var(55),var(58),FrontEdgeBodyDist,BackEdgeBodyDist
ignorehitpause = 1

;\ɉ
[State -2, fobO\3]
type = AppendToClipboard
trigger1 = 1
text = "\nDist X=%d,Y=%d, Vel X=%d/10,Y=%d/10 : Power=%d"
params = floor(P2BodyDist X),ceil(P2BodyDist Y),ceil(Vel X*10),floor(Vel Y*10),Power
ignorehitpause = 1


;---------------------------------------------------------------------------
;␳֌W
;---------------------------------------------------------------------------
;΍U
[State -2,΍U]
type = VarSet
triggerall = var(12) = 0
trigger1 = EnemyNear,MoveType = A
trigger1 = MoveType = A
var(12) = 1

[State -2,΍UZbg]
type = VarSet
trigger1 = EnemyNear,ctrl
trigger2 = EnemyNear,MoveType = H
trigger3 = StateNo = [903,923]
var(12) = 0

;qbgJEg
[State -2,qbg]
type = VarAdd
trigger1 = MoveHit = 1
trigger2 = ProjHit = 1
var(13) = 1

[State -2,qbg]
type = VarSet
triggerall = var(13) != 0
trigger1 = enemy,movetype != H
var(13) = 0

[State -2,R{␳1]
type = VarSet
trigger1 = var(13) = 0
fVar(10) = 1

[State -2,R{␳1]
type = VarSet
trigger1 = var(13) = 1
fVar(10) = 0.75

[State -2,R{␳2]
type = VarSet
trigger1 = var(13) = 2
fVar(10) = 0.5

[State -2,R{␳3]
type = VarSet
trigger1 = var(13) >= 3
fVar(10) = 0.25

[State -2,΍U␳]
type = VarSet
trigger1 = var(12) != 0
fVar(11) = 1.25

[State -2,΍U␳Zbg]
type = varset
triggerall = fVar(11) != 1
trigger1 = var(12) = 0
fVar(11) = 1

[State -2,wʃqbg␳]
type = VarSet
TriggerAll = enemynear,movetype != H
Trigger1 = (Facing = enemynear,Facing)
fVar(12) = 1.5

[State -2,wʃqbg␳Zbg]
type = varset
triggerall = fVar(12) != 1
Trigger1 = (Facing != enemynear,Facing)
trigger2 = StateNo = 610
trigger3 =  fVar(10) != 1
fVar(12) = 1

;֘A
[State -2,␳qbg]
type = VarAdd
triggerall = enemynear,StateType = A
trigger1 = MoveHit = 1
trigger2 = ProjHit = 1
var(18) = 1

[State -2,␳qbg]
type = VarSet
triggerall = var(18) != 0
trigger1 = enemynear,movetype != H
var(18) = 0

[State -2,␳]
type = varset
trigger1 = Var(18) >= 4
fVar(20) = 0.50*(var(18))

[State -2,␳Zbg]
type = varset
triggerall = enemynear,movetype != H
trigger1 = var(18) = 0
fVar(20) = 0

[State -2,g͎s]
type = VarSet
triggerall = !var(59)
triggerall = var(19) = 0
triggerall = stateno = [5020,5100]
triggerall = Pos Y < -1
trigger1 = command = "x" || command = "y" || command = "z"
trigger2 = command = "a" || command = "b" || command = "c"
var(19) = 1
ignorehitpause = 1

[State -2,gZbg]
type = VarSet
trigger1 = var(19) != 0
trigger1 = Movetype != H
var(19) = 0
ignorehitpause = 1

[State -2,]
type = Varadd
trigger1 = Command = "holdback"
trigger1 = Time
var(42) = 1
ignorehitpause = 1

[State -2,]
type = Varadd
trigger1 = Command = "holddown"
trigger1 = Time
var(43) = 1
ignorehitpause = 1

[State -2,]
type = varset
trigger1 = Command != "holdback"
trigger1 = var(42) >= 1
var(42) = 0
ignorehitpause = 1

[State -2,]
type = varset
trigger1 = Command != "holddown"
trigger1 = var(43) >= 1
var(43) = 0
ignorehitpause = 1

[State -2,]
type = VarSet
trigger1 = var(42) >= 30
var(44) = 30

[State -2,]
type = Varset
trigger1 = var(43) >= 30
var(45) = 30

[State -2,]
type = varadd
trigger1 = Command != "holdback"
trigger1 = var(42) >= 0
trigger1 = var(44) >= 1
trigger1 = Time
var(44) = -1

[State -2,]
type = varadd
trigger1 = Command != "holddown"
trigger1 = var(43) >= 0
trigger1 = var(45) >= 1
trigger1 = Time
var(45) = -1

[State -2,]
type = varset
trigger1 = StateType != A
var(5) = 0

;---------------------------------------------------------------------------
; KO֘A
;---------------------------------------------------------------------------
[State 8600, wp[o]
type = Helper
triggerall = var(54) = 1
triggerall = teammode = single || teammode = turns
triggerall = NumHelper(8600) = 0
triggerall = var(41) = 0
trigger1 = WinKO && Matchover
helpertype = Normal
name = "K.O."
stateno = 8600
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 73640
pausemovetime = 73640
ignorehitpause = 1
ID = 8600

[State 8600, wp[o]
type = Helper
triggerall = var(54) = 1
triggerall = teammode = single || teammode = turns
triggerall = NumHelper(8600) = 0
triggerall = var(41) = 1
trigger1 = WinKO && Matchover
helpertype = Normal
name = "Super K.O."
stateno = 8650
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 73640
pausemovetime = 73640
ignorehitpause = 1
ID = 8600

[State -2, 炷]
type = PlaySnd
triggerall = WinKO && var(0) = 0;
trigger1 = numhelper(8600) = 0
value = s4,0
IgnoreHitPause = 1
persistent = 0
volume = 255

[State -2,VarSet]
type = VarSet
trigger1 = WinKO
var(0) = 1
ignorehitpause = 1

[State -2, 炷]
type = PlaySnd
triggerall = teammode = single || teammode = turns
trigger1 = !Alive
trigger1 = stateno = 5150
trigger1 = Anim = 5140 && AnimElemTime(1) = 1
value = s7,2
IgnoreHitPause = 1
persistent = 0
volume = 255

[State -2, 炷]
type = PlaySnd
triggerall = teammode = single || teammode = turns
trigger1 = !Alive
trigger1 = matchover && var(0) = 0
value = s7,3
IgnoreHitPause = 1
persistent = 0
volume = 255

[State -2, 炷]
type = PlaySnd
triggerall = teammode = simul
trigger1 = !Alive && var(0) = 0;sk
value = s7,2+random%3
IgnoreHitPause = 1
persistent = 0
volume = 255

[State -2,VarSet]
type = VarSet
triggerall = teammode = single || teammode = turns
trigger1 = matchover;Lose
var(0) = 2
ignorehitpause = 1

[State -2,VarSet]
type = VarSet
triggerall = teammode = simul
trigger1 = !Alive
var(0) = 3
ignorehitpause = 1
;-----------------------------------
;[State -2, Nbv{[h]
;type = DisplayToClipboard
;trigger1 = 1
;text = "Cancel=%d, Throw=%d, Button=%d, Body-Distance X=%d,Y=%d \n"
;params = var(1),var(2),var(3),floor(P2BodyDist X),floor(P2BodyDist Y)

;[State -2, Nbv{[hiǉpj]
;type = AppendToClipboard
;trigger1 = 1
;text = "Position X=%d,Y=%d, Velocity X=%f,Y=%f, Hit=%d \n"
;params = floor(Pos X),floor(Pos Y),(Vel X),(Vel Y),(MoveHit)

;[State -2, Nbv{[hiǉpj]
;type = AppendToClipboard
;trigger1 = 1
;text = "Var(1)=%d,Var(43)=%d, Var(45)=%d,Var(4)=%d,Var(3)=%d \n"
;params = Var(1),Var(43),Var(45),Var(4),Var(3)

;[State -2, Nbv{[hiǉpj]
;type = AppendToClipboard
;trigger1 = 1
;text = "Var(6)=%d,Var(7)=%d, Var(8)=%d,Var(9)=%d,Var(19)=%d \n"
;params = Var(6),Var(7),Var(8),Var(9),Var(19)

;===========================================================================
; 펞ĎXe[gi|Rj
;===========================================================================
[Statedef -3]

[State -3, 炷]
type = PlaySnd
triggerall = Time = 1
triggerall = Roundstate = 2
triggerall = Alive
trigger1 = stateno = 5000 || stateno = 5010 || stateno = 5020 || stateno = 5070
value = 10, 1+random%4
channel = 1

[State -3, ~߂]
type = StopSnd
trigger1 = !Alive
Channel = 1

[State -3, 炷]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 40  ;WvXe[g
trigger2 = stateno = 52  ;nXe[g
trigger3 = stateno = 5120;Nオ
value = 0, 2

[State -3, 炷]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 5210  ;󒆎g
trigger2 = stateno = 5201  ;n㐡Oł̋󒆎g
trigger3 = stateno = 521   ;앗̒ng
value = 5, 1

[State -3, 炷]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 5210  ;󒆎g
value = 6, 0

[State -3, 炷];΍Uqbg
type = PlaySnd
triggerall = numexplod(7130) = 0
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = Var(4) != 1
trigger1 = fVar(11) = 1.25
trigger1 = movehit = 1
value = 1,6
persistent = 0
ignorehitpause = 1

[State -3, GtFNg];wʍUqbg
type = Playsnd
triggerall = numexplod(7140) = 0
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = Var(4) != 1
trigger1 = fVar(12) = 1.5
trigger1 = movehit = 1
value = 1,6
persistent = 0
ignorehitpause = 1

[State -3, GtFNg]
type = Explod
triggerall = Time = 1
trigger1 = stateno = 5210  ;󒆎g
trigger2 = stateno = 5201  ;n㐡Oł̋󒆎g
trigger3 = stateno = 815  ;
anim = 10000
facing = 1
postype = p1
pos = ifelse(stateno=815,30,0),-60
sprpriority = 3
ownpal = 1
scale = .5,.5
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = 1
persistent = 0
ignorehitpause = 1

;---------------------------------------------------------------------------
; VXebZ[W
;---------------------------------------------------------------------------


[State -3, GtFNg];Uh
type = Explod
triggerall = Time = 1
triggerall = teamside = 1
trigger1 = stateno = [903,904]
trigger2 = stateno = [913,914]
trigger3 = stateno = [923,924]
anim = ifelse(facing=1,7100,7101)
facing = 1
postype = back
pos = ifelse(facing=1,15,305),var(57);65
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7100

[State -3, GtFNg];Uh
type = Explod
triggerall = Time = 1
triggerall = teamside = 2
trigger1 = stateno = [903,904]
trigger2 = stateno = [913,914]
trigger3 = stateno = [923,924]
anim = ifelse(facing=-1,7102,7103)
facing = -1
postype = back
pos = ifelse(facing=-1,15,305),var(57);65
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7100

[State -3, GtFNg];g
type = Explod
triggerall = Time = 1
triggerall = teamside = 1
trigger1 = stateno = 5210  ;󒆎g
trigger2 = stateno = 5201  ;n㐡Oł̋󒆎g
trigger3 = stateno = 521   ;앗̒ng
anim = ifelse(facing=1,7110,7111)
facing = 1
postype = back
pos = ifelse(facing=1,15,305),var(57);65
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7110

[State -3, GtFNg];g
type = Explod
triggerall = Time = 1
triggerall = teamside = 2
trigger1 = stateno = 5210  ;󒆎g
trigger2 = stateno = 5201  ;n㐡Oł̋󒆎g
trigger3 = stateno = 521   ;앗̒ng
anim = ifelse(facing=-1,7112,7113)
facing = -1
postype = back
pos = ifelse(facing=-1,15,305),var(57);65
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7110

[State -3, GtFNg];
type = Explod
triggerall = Time = 1
triggerall = teamside = 1
trigger1 = stateno = 815
anim = ifelse(facing=1,7120,7121)
facing = 1
postype = back
pos = ifelse(facing=1,305,15),var(57);65
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7120

[State -3, GtFNg];
type = Explod
triggerall = Time = 1
triggerall = teamside = 2
trigger1 = stateno = 815
anim = ifelse(facing=-1,7122,7123)
facing = -1
postype = back
pos = ifelse(facing=-1,305,15),var(57);65
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7120

[State -3, GtFNg];΍U
type = Explod
triggerall = teamside = 1
triggerall = numexplod(7130) = 0
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = Var(4) != 1
trigger1 = fVar(11) = 1.25
trigger1 = movehit = 1
anim = ifelse(facing=1,7130,7131)
facing = 1
postype = back
pos = ifelse(facing=1,15,305),var(57);65
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7130

[State -3, GtFNg];΍U
type = Explod
triggerall = teamside = 2
triggerall = numexplod(7130) = 0
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = Var(4) != 1
trigger1 = fVar(11) = 1.25
trigger1 = movehit = 1
anim = ifelse(facing=-1,7132,7133)
facing = -1
postype = back
pos = ifelse(facing=-1,15,305),var(57);65
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7130

[State -3, GtFNg];wʍU
type = Explod
triggerall = teamside = 1
triggerall = numexplod(7140) = 0
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = Var(4) != 1
trigger1 = fVar(12) = 1.5
trigger1 = movehit = 1
anim = ifelse(facing=1,7140,7141)
facing = 1
postype = back
pos = ifelse(facing=1,15,305),var(57) + 12 * numexplod(7130);65
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7140

[State -3, GtFNg];wʍU
type = Explod
triggerall = teamside = 2
triggerall = numexplod(7140) = 0
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = Var(4) != 1
trigger1 = fVar(12) = 1.5
trigger1 = movehit = 1
anim = ifelse(facing=-1,7142,7143)
facing = -1
postype = back
pos = ifelse(facing=-1,15,305),var(57) + 12 * numexplod(7130);65
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7140

[State -3,];Z
type = Varset
triggerall = RoundState = 2
trigger1 = Movetype = H
var(4) = 0

[State -3,];Z
type = Varset
triggerall = RoundState = 2
trigger1 = Stateno != [2000,3120]
var(41) = 0

[State -3,];Z
type = Varset
triggerall = RoundState = 2
trigger1 = Stateno = [2000,3120]
var(41) = 1

[State -3,];ꔻ
type = Varset
triggerall = numenemy
trigger1 = enemy,name = "BLITZTANK" && enemy,authorname = "HM";AJcLdL
trigger2 = enemy,name = "Dragon Claw" || enemy,name = "temtan" || enemy,name = "Zinc" || enemy,name = "blockhead";IWi
trigger3 = enemy,name = "justice" || enemy,authorname = "ukege" || enemy,name = "robo-ky";Guilty Gear
trigger4 = enemy,name = "Honda Tadakatsu" || enemy,name = "Mei Fang" || enemy,name = "Ming-Vase" || enemy,name = "CATHERINE-MVC";퍑BASARA_X,AJin[g
trigger5 = enemy,name = "Mech-HISUI" || enemy,name = "RajaaMechHisui" || enemy,name = "Megamari" || enemy,name = "metal_patchouli" || enemy,name = "Shanghai Doll" ||enemy,name = "Medicine Melancholy" || enemy,name = "ShangHoi_san";Melty_Blood,Project
trigger6 = enemy,name = "Iron-Man" || enemy,name = "IronMan_ZEROGOU" || enemy,name = "Marvel vs. Capcom's IronMan" || enemy,name = "Marvel vs. Capcom's WarMachine";MARVEL VS CAPCOMn
trigger7 = enemy,name = "Tron Bonne SxP" || enemy,name = "servbot" || enemy,name = "Colossus" || enemy,name = "DrDoom" || enemy,name = "Sentinel" || enemy,name = "Baby Commando";MARVEL VS CAPCOMn
trigger8 = enemy,name = "Megaman" || enemy,name = "Tronbonne" || enemy,name = "Roll" || enemy,name = "Apocalypse" || enemy,name = "Onslaught" || enemy,name = "CyberAkuma";MARVEL VS CAPCOMn
trigger9 = enemy,name = "Ravange" || enemy,name = "Gi Gi" || enemy,name = "Blade";EH[U[h
trigger10 = enemy,name = "RockMan" || enemy,name = "MegaManEXE" || enemy,name = "Rock Volnutt" || enemy,authorname = " ChAoTiC";bN}(AW)
trigger11 = enemy,authorname = "Cyberbots";TCo[{bc
trigger12 = enemy,name = "MAXIMA_PRO" || enemy,name = "Mongori" || enemy,name = "Cyber-Woo" || enemy,name = "ochamaro" || enemy,name = "Fio";SNK
trigger13 = enemy,name = "Robo Rock" || enemy,name = "Robo Rock Type-2"  || enemy,name = "ROBO-K'" || enemy,name = "robo-kula" ;{AW
trigger14 = enemy,name = "phobos" || enemy,name = "tesse" || enemy,name = "Politank Z" || enemy,name = "taros" || enemy,name = "mokujin" || enemy,name = "monolith" || enemy,name = "KOSMOS" || enemy,name = "ARX-7" || enemy,name = "Chrome Dome";̑
trigger15 = enemy,authorname = "Yamabe Yui" || enemy,name = "Sukapon" || enemy,name = "Houou" || enemy,name = "Bocoboco" || enemy,name = "d4_skapon";WCJt@Cg
trigger16 = enemy,name = "dachon" || enemy,name = "garakku" || enemy,name = "ghoston" || enemy,name = "gigant" || enemy,name = "legend" || enemy,name = "Ra" || enemy,name = "shenron";WCJt@Cg
trigger17 = enemy,name = "skapokan" || enemy,name = "skater" || enemy,name = "wy" || enemy,name = "zbr" || enemy,name = "Neo";WCJt@Cg
trigger18 = enemy,name = "Jaguar v2.0" || enemy,name = "Shadow" || enemy,name = "Thorn"  || enemy,name = "Pyros" || enemy,name = "Electra";One Most Fall 2097
trigger19 = enemy,name = "Katana" || enemy,name = "Shreddar" || enemy,name = "Frail" || enemy,name = "Gargoyle" || enemy,name = "Chronos" || enemy,name = "Nova + AI";One Most Fall 2097
trigger20 = enemy,name = "rocky" || enemy,name = "golems" || enemy,name = "Killer Majinga";hSNGXg
trigger21 = enemy,name = "Metabee" || enemy,authorname = "Rokusho" || enemy,authorname = "Brass" || enemy,authorname = "PepperCat";_bg
trigger22 = enemy,authorname = "Drowin3" || enemy,name = "suigintou";[[Cf(RvQ[dl܂)
trigger23 = enemy,name = "HATSUNE MIKU" || enemy,name = "Miku" || enemy,name = "KAITO"
trigger24 = enemy,name = "NineBall=Seraph" || enemy,name = "VAVA" || enemy,name = "phantasma" || enemy,name = "MAXMILIAN";ΏlL
trigger25 = enemy,name = "Char's Zugock" || enemy,name = "WING GUNDAM ZERO" || enemy,name = "QUEEN THE SPADE" || enemy,name = "BLACK JOKER" || enemy,name = "CLUB ACE" || enemy,name = "JACK in DIA";K_nc܂悭킩w
var(40) = 1
ignorehitpause = 1
