Knuckles based on the Sonic 2/3k version, for Winmugen (may also work in DOS)
By supermystery

Update: 29/05/09
----------------
-Knuckles has better palfx for when he is super knuckles 
-lowered the damage for the rock punch

Update: 07/05/09
-----------------
Main Update:
-ring display counters are now set out correctly so you and your partner can see how many rings they have
-rings are now colour coded which is better for when your fighting against the same character or even if a stage has rings in it

update on knuckles:
-AI Update
-knuckles height limit: knuckles cannot climb the wall if he is too high also if he reaches a high enough point in the stage knuckles will jump off again

Version 1
================

Orginal Sounds 

Custom AI

Ring Counter and Rings System (can collect up to 100 rings)

Item Boxes

------------------------------------

Simulation mode
------------------------------------

About this mode:

Rules:

Rings are the only things that can protect you if you get hit with no rings you will
Instantly lose the round.

Note: I only recommend this mode for the robotink bosses or something similar
as sonic probably wouldnt stand a chance against normal fighters. Having said that your welcome to try if you wish.

How to activate:

Look for the following in the sonic2.cmd.txt

;----------------------------------------------------------
;Simulation mode ON/OFF
;-----------------------------------------------------------

[State -1, Simulation mode ON/OFF]
type = VarSet
trigger1 = 1
v = 32
;value = 1 ; Uncomment this if you want simulation mode to be on 
value = 0
ignorehitpause = 1

;----------------------------------------------------------
;End of configuration
;-----------------------------------------------------------

Change to:

[State -1, Simulation mode ON/OFF]
type = VarSet
trigger1 = 1
v = 32
value = 1 ; Uncomment this if you want simulation mode to be on 
value = 0
ignorehitpause = 1

;--------------------------

Known Bugs/Issues:
==================
This is not an 100% accurate conversion

Sometimes the AI is glitchy

The Super Sonic/Invincibilty music is known to cut off sometimes


================================================================
Special Moves
================================================================

Look up

press the up button

Random Item Box (only 1 is allowed on the screen)

x

Super Item Box (only 1 is allowed on the screen) lvl 1 power and above

a+b

Spin Attack (Height varys depending how you press it)

a/b/c

Spin Dash Attack 

hold down + a/b/c  (Keep Pressing buttons for more power)

Glide/Super Glide:

You can use this to fly for a bit if you time your jumps correctly

Jump + a/b/c 

Climb: 

jump + a/b/c (near wall)

================================================================
Super Moves (whist super mode is active)
================================================================
About super mode

Triple Punch 

z

Bomb (only can be used once and stops super mode) uses lvl 1

y

Rock Smasher (level 2) (only can be used once and stops super mode)

y+z


=====================================================================
Notes
=====================================================================
*What do the items do?

Shield Box: Protects you from 1 attack 

Running Shoes: Slightly increases Speed

Invicibility: Temporarly Makes You Invunerable

10 Ring Box: Adds 10 rings

Rings: Collect these to add 1 life, enough rings can also unlock super knuckles.

Face: Gain 100 life

* You can create more palletes using fighter factory of a similar program


A little idea for those who cant stand super sonics invincibility:

Open the soniccommon.cns file

And look for [StateDef 44305]

Add the following state controller:

Code:

[State 44305, PVS]
type = ParentVarAdd
trigger1 = parent,var(27) = 1 ;Im Super Sonic
trigger1 = time = 0
var(21) = -5 ;Its set at super sonic to lose 5 rings each time he gets hit but you can adjust this to -10 or more if you wish.....


Or if you want to obliterate super sonics invincibility ability comment out the following:

[State 44305, PVS]
type = ParentVarSet
*trigger1 = parent,var(27) = 0 ;Not SS
trigger1 = parent,var(26) = 0 ;Not Invincible
trigger1 = parent,var(23) != 1 ;Sheild
trigger1 = 1
var(20) = GetHitVar(damage)


=====================================================================
T and C
=====================================================================

* If you download this character you must agree to:
  NOT HOST THIS CHARACTER OR ANY OTHER OF MY CHARACTERS, ON ANY OTHER SITES WITHOUT MY PERMISSION!

This character is your gift only, do not give it out to anyone else

Please give me credit and notify if you use this character again for any of your creations.

My email address supermystery@hotmail.co.uk

my website www.angelfire.com/moon2/ned 

Forum:
http://mugenlair.freesmfhosting.com/index.php

====================================================================
Special thanks
--------------------------------------------------------------------
JESUS + GOD!

===========================================================
General Thanks to:
===========================================================
Makers of Fighter Factory

Fox Omega, Rathe Ethransu for some Sonic the Hedgehog sprites and fx

Ninja Naruto/KOD for his Groove bar tutorial (it helped with the ring counter positioning)

Grim for some of the super sonic sprites

Sega

Winane + contributers for AI activation method and Armor Code

elecbyte for making mugen + kfm

all others who showed positive interest in my characters

me for making mugen characters 

and you for downloading him, (if its not from a warehouse)

(thanks to any others that i may of missed)

The End


