;IvV
[Statedef 9999]

;-------------------------------------------------------------[p[Q[W֌W]
[State 9999, o[jOQ[Wݒ]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
var(8)   = 0	;ύX
				;"0"͒ʏ
				;"1"100%
				;"2"͂120%

;---------------------------------------------------------------------[o֌W]
[State 9999, ɒmq]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
var(14)  = 1	;ύX
				;"0"͉Ȃ
				;"1"͈ɒmq̉
				;"2"͎Rȋ̉

[State 9999, ]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
var(16)  = 1	;ύX
				;"0"͐Ȃ
				;"1"͐
				
[State 9999, {CX`FW]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
v = 20
value = 0		;ύX
				;"0"͓̂q
				;"1"͕cRq

;-------------------------------------------------------------------[Z\֌W]
[State 9999, WvLZ]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
v = 17
value = 1		;ύX
				;"0"͕s
				;"1"͋󒆋U΂ߑOWvŖWvLZłĂ܂܂(Special,LimitOver̎dl)
				
				
[State 9999, 僊[O\tg{[8̔˃[h]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
v = 36
value = 2		;ύX
				;"0"́uˈ؂Ȃv
				;"1"́ułԂ\v
				;"2"́uoEhݒu\v
				
;-----------------------------------------------------------------------[AI֌W]
[State -3,AIx]
type = varset
triggerall = !ishelper
Trigger1 = 1
v = 18
value = 5;AĨxݒ肪o܂(1:Easy 2:normal 3:MVS 4:HARD 5:CRAZY(default) 6:KOMBAT)

[State -3,K[Lx]
type = varset
triggerall = var(59)
Trigger1 = 1
v = 58
value = 3;(1`5ł܂)

[State -3,AI펞N]
type = varset
triggerall = !ishelper
Trigger1 = 1
v = 19
value = 0;1ȏAI펞N

;---------------[܂]








































;--------------------------------------[(HBύXȂŉ)]
[State 9999, KEZ[hu܁vuނv(僊[O\tg{[8)]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
v = 33
value = 0		;ύX
				;"0"́u܁v
				;"1"́uނv
				
[State 9999, KEZ[hu܁vuނv(Qbc[XgCJ[)]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
v = 34
value = 0		;ύX
				;"0"́u܁v
				;"1"́uނv
				
[State 9999, KEZ[hu܁vuނv(^EʓVtŖ@)]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
v = 35
value = 0		;ύX
				;"0"́u܁v
				;"1"́uނv
;-------------------------------------[(H܂)]

[State 9999, Xe[gύX]
type     = ChangeState
trigger1 = RoundNo = 1
value    = 190

[State 9999, Xe[gύX]
type     = ChangeState
trigger1 = 1
value    = 0