;

[Statedef 444]
type    = S
movetype= I
physics = N
velset = 0,0
anim = 9741

[State AI Level (winmugen users only, those using the 1.0 version can ignore this)]
type = ParentVarSet
trigger1 = 1
fvar(34) = 8 ; from 1 to 8
ignorehitpause = 1

[State Background opacticy]
type = ParentVarSet
trigger1 = 1
fvar(33) = 0.9;9
ignorehitpause = 1

; DO NOT ABSOLUTELY MODIFY ANYTHING BELOW ;

[State 0, DestroySelf]
type = DestroySelf
trigger1 = roundstate = 2
ignorehitpause = 1

