King, the Gorgeous Muay Thai Lady
Version 2.01
Created by Zero-Sennin (http://zerosennin.trinitymugen.net)

Table of Contents

1. Changelog
2. Implemented and Intended Features
3. Controls
	-Basic Moves
	-Command Moves and Throws
	-Special Moves
	-Super Moves 
4. System Notes
5. Bonus Section
6. Credits



1. Changelog

Version 2.01
	Rolls fixed.
	Missing slide explod for Sliding Kick fixed.
	Surprise Rose behavior adjusted so that King continues to move forward on diving kick hit.

Version 2.0
	New move: Mirage Dance.
	Meter gain adjusted.
	Juggles redone.
	Vels on all versions of Tornado Kick adjusted.
	Reversal system added.
	Force Shield added.
	Hitbox tweaks.
	Other bugfixes.

Version 1.7
	AI overhaul
	Other fixes.
	
Version 1.6
	Surprise Rose juggling fixed.
	Trap Shot SC fixed.
	Noveau Surprise Rose juggling fixed.
	Roll/Emergency Evade readded.
	
Version 1.5b
-Surprise Rose kick bug fixed.
-Hitbox changes.
-Other changes.

Version 1.5a
-Jumping bug fixed.
-Counterhit system fully implemented.
-Supers move "faster".
-Other bugfixes.

Version 1.5
-Hitvels changed.
-Fixes to dashes, superjump, hitboxes, commands.
-Cancel windows tightened.
-Less moves cancel into Sliding Kick.
-Vans' common1.cns fix added.

Version 1.4
-EX Moves, Dodge/Roll, Parry, Power Charge removed.
-Juggle system revised.
-Numerous tweaks.

Version 1.3
-Aerial basics juggle.
-Code refinement.
-Illusion Dance (both lvls) travel farther and have more active frames.
-Slide Kick does not knock down when comboed into, and can be canceled in this case.

Version 1.2e
-Aerial basics are overheads.

Version 1.2d
-AI tweaked.
-Hitboxes tweaked.
-Emergency Evasion (Guard Cancel Roll) and Emergency Blowback added.
-c.LK --> s.LK and c.LP --> s.LP added.
-Throws give power to the enemy.

Version 1.2c
-Damage dampener adjusted.
-Hitboxes adjusted.
-Jump to crouch glitch fixed.
-Venom & Double Venom Strike adjusted to hit in the corner. The projectiles also last a bit longer to compensate for the longer distance.

Version 1.2b
-Damage dampener adjusted.
-s.LP --> c.LP bug fixed.

Version 1.2a
-Damage dampener adjusted.
-You may now juggle properly with EX moves after EX Mirage Kick.
-EX Tornado Kick + EX Mirage Kick spam removed.
-Illusion Dance Lv. 1 command bug fixed.

Version 1.2
-Movement speeds tweaked.
-Vans' cornerpush added.
-Custom juggle system.
-Air normals have unique hittimes based on strength, so jump-in comboing is easier.
-Jump-ins are generally easier.
-Close s.LK self-cancels on whiff, as does c.LK.
-New combos: s.LP-->c.LP and s.LK-->c.LK.
-EX Surprise Rose altered (see movelist), EX Surprise Rose bug fixed.
-Illusion Dance startup invulnerability increased.
-Supercancels can be done with Lv. 1 or Lv. 2 supers.

Version 1.1b
-Major parry bug fixed.
-Bug with Hero's Mai fixed.
-Some other touchups that were done at some point between 1.1 and 1.1b.

Bugs that may be present or that are still being corrected:
-EX Suprise Rose may unintentionally go into the kicks when there's no target. (Much less frequent but I still can't determine a specific cause yet, outside of
specific instances that have not been duplicated.)


Version 1.1
-Standing and Crouching LK now cancel into themselves on contact only.
-Stationary High Jump added.
-Forward Dodge Roll is available while running.
-Damage dampener and some individual damage values adjusted.
-Parry errors on Surprise Rose fixed.
-Silent Flash anti-air bug fixed.
-Illusion Dance, Noveau Surprise Rose should correctly connect against enemies with skinny hitboxes.
-Parrying bug w/KoopaKoot's Vanessa fixed.
-Juggle points on special, EX, and super moves adjusted. More combos may drop as a result.
-Due to bug listed below, EX Suprise Rose will NOT make contact at all if used after EX Mirage Kick. (This is not a bug, this I did deliberately.)

Bugs that may be present or that are still being corrected:
-EX Suprise Rose may unintentionally go into the kicks when there's no target. (Much less frequent but I still can't determine a specific cause yet, outside of
specific instances that have not been duplicated.)


4/13/11
Version 1.0
-Mirage Kick may be blocked standing.
-Trap Shot custom state bug fixed.
-Surprise Rose, Noveau Surprise Rose crossup bug fixed.
-Super FX bug fixed.

Bugs that may be present or that are still being corrected:
-EX Suprise Rose may unintentionally go into the kicks when there's no target.

4/2/11
Pre-Release 2.
-Sliding Kick changed from KoF '98 version to CvS version.
-Trap Shot now a full custom state.
-Fixes to Tornado Kick velocity.
-Changes to velocities and hitpause times.
-AI adjusted.
-Mirage Kick, Phantom Strike commands fixed.
-Air attacks do not auto-face the opponent.
-Control given back immediately in non-special landing states.
-Running High Jump added.
-Numerous other minutiae that aren't worth trying to remember.

Week of 3/21/11
Pre-Release 1.

3/XX/2011
Character started.

King has unique or specific intros against the following characters:
	-herself and Warusaki3's CVS King
	-Kamekaze's Sagat
	-Jmorphman's Joe
	-CrazyKoopa's Ryo
	-EvilHomer's F-ZeRyo X

King has unique winquotes for a perfect victory and winquotes for beating the following characters: 
	-herself and Warusaki3's CVS King
	-Kamekaze's Sagat
	-Jmorphman's Joe
	-CrazyKoopa's Ryo


3. Controls

Basic Moves

	X, Y, Z, etc, refer to MUGEN button notation.
	[SC] denotes super-cancelable moves
	
	Light Punch - X (LP)
	Medium Punch - Y (MP)
	Heavy Punch - Z (HP)
	Light Kick - A (LK)
	Medium Kick - B (MK)
	Heavy Kick - C (HK)


Command Moves & Throws

	Sliding Kick - DF + HK 
	Hook Buster (throw) - Any two punches
	Hold Rush (throw) - Any two kicks

System

	Recovery - any two punch/kick buttons, if recovery is possible. 
		If near the ground, hold Forward to roll forward as you recover.
	Run - press Forward twice. King runs forward as long as the Forward direction is held. Can cancel freely into normals, specials or supers.	
	Evasive Roll - LP + LK. Can be done while guarding for 1/2 a meter. Not invulnerable to throws.
	Force Shield - MP + MK. A parrying technique; if the opponent hits you while you're Force Shielding, it forces them into a hit state.
		Doesn't work against throws or projectiles. Uses 1/2 a meter.
	Guard Cancel Attack - press HP+HK while guarding. Uses 1/2 a meter.

Special Moves
	D, DF, F, K - Venom Strike 
	D, DF, F, D, DF, F, K - Double Venom Strike 
	F, D, DF, K - Surprise Rose 
	B, D, DB, K - Trap Shot [SC on first hit]
	D, DB, B, P - Mirage Kick [SC]
	F, D, B, K - Tornado Kick
	B, D, F, P when close to the enemy - Mirage Dance

Super Moves 
	Lv. 1 supers require 1000 or more power (1 stock).
	Lv. 2s require 2000 or more power (2 stocks).
	Lv. 3/MAX requires 3000 power (3 stocks).

Lv. 1
	D, DF, F, D, B, K - Illusion Dance 
	D, DB, B, D, DB, B, K - Silent Flash 
	
Lv. 2

	D, DF, F, D, B, 2K - Illusion Dance 
	D, DB, B, D, DB, B, 2K - Silent Flash
	D, DB, B, D, F, 2K - Phantom Strike

MAX

	D, DF, F, D, DF, F, 2K - Noveau Surprise Rose

3. System Notes

Links
	s.LP -> s.LK/c.LK
	s.MP -> s.MP/s.HP

Command Cancels
	s.LP, s.LK, cl.s.MK/cl.s.HK, cr.LP/LK/MK -> Sliding Kick

Special Cancels 
	Sliding Kick (when Command Canceled) -> Any special (except Mirage Dance) or super
	s.LP, s.LK, cl.s.MK/cl.s.HK, cr.LP/LK/MK -> Any special (except Mirage Dance) or super

4. Bonus Section

Intro information

Intro 1: 
	King takes off a very stylish hat and kicks it away.

Intro 2 (against Sagat, Joe, Ryo, and King): 
	King stands with her eyes closed and says, "Aite ni naru wa." ("I'll be your opponent.")


Winpose information

Winpose 1 (at random): 
	King adjusts her collar and asks, "Konna mon nan no kai?" ("Is that all you've got?")


Winpose 2 (with a perfect victory, or at random): 
	King tosses a handkerchief and sniffs, saying, "Nasakenai." ("Pathetic.")
	

Palette Index

Here are all the palettes I recieved for King.

You will need Fighter Factory 3 to change the palettes around.

In order to change them out, use the numbers listed here to find the palette in palette group 1 and swap any of the numbers between 1 and 12 with the number 
of the palette of your choice.

1-6: CvS defaults with slight tweaks.
7: Hazama (Chosis)
8: Kain R. Heinlein (MalaDingDong)
9: Foxy (KoF) (Goodaldo)
10: Blue Jeans (PK)
11: KoF 13 Default (Chosis)
12: Full Navy (Kirishima)

13: Final Fantasy Tactics (2OS)
14: Hazama (Anthem)
15: Crimson Viper (Chosis)
16: Miles Edgeworth (Chosis)
17: Mango Sentinel (Chosis)
18: Smooth Criminal (Chosis)
19: Valkenhayn (Chosis)
20: Irish (Cyan Paul)
21: Richter Belmont(Cyan Paul)
22: 3rd Strike (Drex)
23: Alpha (Drex)
24: Dream (Drex)
25: Gray (Drex)
26: Hazama Color 12 (Drex)
27: KoF 13 Alternate (Drex)
28: KoF 2000 (Drex)
29: Lupin III (Drex)
30: Mr.Big/Robert Garcia (Drex)
31: Oswald (Drex)
32: Xbox 360 (Drex)
33: Symbiote (Drex)
34: Terry (Drex)
35: Terry KoF 13 (Drex)
36: Young Geese Howard (Drex)
37: Khaki/Blue (Goodaldo)
38: Elesa (Goodaldo)
39: Yellow Vest (Kirishima)
40: Vice (Lurker Supreme)
41: Frank West (MalaDingDong)
42: Holy Order Sol (MalaDingDong)
43: Slayer (MalaDingDong)
44: Smooth Criminal 2 (MalaDingDong)
45: Black Style (NiO)
46: Brown 'n Black (PK)
47: The Joker (PK)


5. Credits
Seravy + Cybaster - AI
PotS - FX and some fixes
Vans - cornerpush code.
Drex - color separation.
Warusaki3 - animation data and move references, in lieu of actual CvS2 data that I couldn't access. 
MalaDingDong, Cyan Paul, Goodaldo, PsychoKrusher, Chosis - palettes.
Rajaa, 20S, Drex, NiO - portraits
MightyKombat - alt SND
GameFAQs - the names of King's throws, quote translations

Beta-testers:
Rajaa
Shwa
Cybaster

If you want to make an edit out of this character or use code from it, just give credit and we're cool. 
If you want to use one of the effects that I got from someone else, I advise that you ask them first.