;==================< INITIALIZE >========================================

;Initialize Start Round
[Statedef 5900]
type = S

;==========================================================================

[state 5900, Reset Variables]
type = varrangeset
trigger1 = !roundsexisted && matchno = 1
value = 0
[state 5900, Reset Variables]
type = varrangeset
trigger1 = !roundsexisted && matchno = 1
fvalue = 0

;___________________________________________________________________________

;CUSTOM COMBO / MAX MODE SELECT
[State 5900, Custom Combo / Max Mode Select]
type = VarSet
trigger1 = 1
var(54) = 0
ignoreHitPause = 1
;0 = custom combo
;1 = max mode



;Power Pole Stance SND
[State 5900, Power Pole Stance SND Select]
type = VarAdd
trigger1 = (var(1)&8192) = 0
var(1) = 8192*0
ignoreHitPause = 1
;0 = Normal
;1 = When Out Of Options


[State 5900, Set Palletes]
type = Null
;Example, to change Palno 1 to 0000-RobsonMSH-Template, you'd simply change
;palno = 1, 1, to palno = 1, 0
;Change palette for button "a"
trigger1 = 	var(58) := cond(palno = 1 , 1 , var(58))
;Change palette for button "b"
trigger2 = 	var(58) := cond(palno = 2 , 5 , var(58))
;Change palette for button "c"
trigger3 = 	var(58) := cond(palno = 3 , 6, var(58))
;Change palette for button "x"
trigger4 = 	var(58) := cond(palno = 4 , 7, var(58))
;Change palette for button "y"
trigger5 = 	var(58) := cond(palno = 5 , 8, var(58))
;Change palette for button "z"
trigger6 = 	var(58) := cond(palno = 6 , 9 , var(58))
;Change palette for button "start" + "a"
trigger7 = 	var(58) := cond(palno = 7 , 2 , var(58))
;Change palette for button "start" + "b"
trigger8 = 	var(58) := cond(palno = 8 , 3 , var(58))
;Change palette for button "start" + "c"
trigger9 = 	var(58) := cond(palno = 9 , 4 , var(58))
;Change palette for button "start" + "x"
trigger10 = 	var(58) := cond(palno = 10, 10, var(58))
;Change palette for button "start" + "y"
trigger11 = 	var(58) := cond(palno = 11, 11, var(58))
;Change palette for button "start" + "z"
trigger12 = 	var(58) := cond(palno = 12, 12, var(58))

;__________________________________________________________________________
;DONT TOUCH BELOW THIS LINE
;__________________________________________________________________________


;Palette Code
[State 5900, Apply Pal]
type = RemapPal
trigger1 = 1
source = 1,1
dest = 1,var(58)


[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, Intro Decider]
type = ChangeState
trigger1 = RoundNo = 1
value = 190

[State 5900, End]
type = ChangeState
trigger1 = 1
value = 0