
NAMEF̂  -2011/08/21 (Sun) 15:29 
̏ꍇg̏Lq͊SVKłĂ܂
󒆎gfall.recoverLhittimeyfall.recovertime؂ꂽꍇB
ngfall.recoverL̒nʐڐGO_EXe[gJnɁB 
ftHKFM̒ng͏I߂ĂقƂǎɃXe[gRɂȂĂ̂
̖WɂȂȂxŘMm܂ 

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persistent = 0̏ꍇÃgK[ł1񂵂XeRs܂B
dvBȗ1B

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ignorehitpause = 1Ƃ邷ƁAqbg~Ԃ𖳎ăXeRs܂B
ȗ0B

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random%x
x̕ɂ͐
random%10̒I΂
random%20,1̒I΂
random%30,1,2̒I΂

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fall = 1 ;gȂ
fall.recover = 0 ;gȂ

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[state 1000, X[[V]
type = Pause
trigger1 = Time < 60
trigger1 = time > 1
trigger1 = GameTime % 3 = 0
time = 1
;time1傫60̏ꍇgametime3Ŋė]肪0ɂȂꍇ

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1Pł邱Ƃ𔻒f
triggerX = ID < Partner,ID ;IDp[gi[IDႢP1

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Air
,V tƕ\摜̏㉺]
,H tƕ\摜̍E]܂B
𕹗p邱ƂA\łB
̍ۂ́A,HV ,VH ǂ̏łOKȂ悤łB
,,A ߏ̋LqłB
i,,A1 ƏʂႤ悤łBڍׂ͕sBj
,,A PhotoShoṕw`惂[hx́wXN[xƓ摜̏d˕
ł悤łB
⑫łA,V Ȃǂƕp邱Ƃo܂B,V,A ĊȋLqɂȂ܂B

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>Ɣэݍ\
э݃Xe[gɔэ݃Xe[gւ̃`FXeǂł񂾂ƎvB
nʏՓ˂EnemyNear(var(30)),vel Y > 0.5𖞂ȂȂď߂ă`FXe[v甲Đ̓ɂȂB
Trigger4 = StateNo != (э݃Xe[g)
ǉΗǂ񂶂ȂH