;^PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
;풓Ďwp[
[Statedef 9009]
type = S
physics = N
ctrl = 0
anim = 9009


;------------------------------------------------------------------------------------
;ȉRtBOłB                                                          b


;\\\\\\\\\\\\\\\[  irQ[^[ݒ  ]\\\\\\\\\\\\\\\
[State 9009, Navigator Change]
type = VarSet
trigger1 = 0
var(1) = 0		;CgɓoꂷirQ[^[ύX܂B
	;0 = _   :Random
	;1 = R݁@ :Fuuka Yamagishi
	;2 = ˏ@ :Mitsuru Kirijo
	;3 =        :None
	;Default = 0
	;11P,12PJ[I̓irƂȂ܂B

;\\\\\\\\\\\\\\\[  y\iߐݒ  ]\\\\\\\\\\\\\\\
[State 9009, Persona Transparent rate]
type = VarSet
trigger1 = 1
var(5) = 0		;y\i̓ߗݒ肵܂B( 0 - 256 )
				;l傫ƓɂȂĂ܂B
				;( 0 - 64  : recommendation )
				;Default = 0

;\\\\\\\\\\\\\[  JWnXYWݒ  ]\\\\\\\\\\\\\
[State 9009, Kaja PosX]
type = VarSet
trigger1 = 1
var(6) = 5	;Uh̃ACR̕\W (E) ݒ肵܂B
				;lقǉEɁAȂقǍɕ\܂
				;Default = 5

[State 9009, Kaja PosY]
type = VarSet
trigger1 = 1
var(7) = 220	;Uh̃ACR̕\W (㉺) ݒ肵܂B
				;lقǉɁAȂقǏɕ\܂
				;Default = 220

;\\\\\\\\\\\\[  vXACRXYWݒ  ]\\\\\\\\\\\
[State 9009, 1More PosX]
type = VarSet
trigger1 = 1
var(8) = 5	;vXACR̕\W (E) ݒ肵܂B
				;lقǉEɁAȂقǍɕ\܂
				;Default = 5


[State 9009, 1More PosY]
type = VarSet
trigger1 = 1
var(9) = 194	;vXACR̕\W (㉺) ݒ肵܂B
				;lقǉɁAȂقǏɕ\܂
				;Default = 194


;܂łRtBOłB                                                      b
;------------------------------------------------------------------------------------
















; Q[W(%)
[State 9009, Power]
type = null
trigger1 = root,power = [0,1000)
trigger1 = var(4) := 100
trigger2 = root,power = [1000,2000)
trigger2 = var(4) := 90
trigger3 = root,power = [2000,3000)
trigger3 = var(4) := 80
trigger4 = root,power = [3000,5000)
trigger4 = var(4) := 70
trigger5 = root,power = [5000,10000)
trigger5 = var(4) := 110


;\\\\\\\\\\\\\[    ]\\\\\\\\\\\\\
[State 9009, 7star_check]
type = VarSet
triggerall = Var(10) = 0
triggerall = numenemy > 0
triggerall = RoundState >= 2

trigger1  = Enemy(0),Name = "REI"				&& Enemy(0),Authorname = "ahuron"
trigger1  = Enemy(0),Var(4)  = 7
trigger2  = numenemy >= 2
trigger2  = Enemy(1),Name = "REI"				&& Enemy(1),Authorname = "ahuron"
trigger2  = Enemy(1),Var(4)  = 7

trigger3  = Enemy(0),Name = "SHIN"				&& Enemy(0),Authorname = "ahuron"
trigger3  = Enemy(0),Var(4)  = 7
trigger4  = numenemy >= 2
trigger4  = Enemy(1),Name = "SHIN"				&& Enemy(1),Authorname = "ahuron"
trigger4  = Enemy(1),Var(4)  = 7

trigger5  = Enemy(0),Name = "THOUTHER"			&& Enemy(0),Authorname = "ahuron"
trigger5  = Enemy(0),Var(4)  = 7
trigger6  = numenemy >= 2
trigger6  = Enemy(1),Name = "THOUTHER"			&& Enemy(1),Authorname = "ahuron"
trigger6  = Enemy(1),Var(4)  = 7

trigger7  = Enemy(0),Name = "JAGI"				&& Enemy(0),Authorname = "Ahuron"
trigger7  = Enemy(0),Var(4)  = 7
trigger8  = numenemy >= 2
trigger8  = Enemy(1),Name = "JAGI"				&& Enemy(1),Authorname = "Ahuron"
trigger8  = Enemy(1),Var(4)  = 7

trigger9  = Enemy(0),Name = "Heart&Heart"		&& Enemy(0),Authorname = "Ahuron"
trigger9  = Enemy(0),var(28)>= 7
trigger10 = numenemy >= 2
trigger10 = Enemy(1),Name = "Heart&Heart"		&& Enemy(1),Authorname = "Ahuron"
trigger10 = Enemy(1),var(28)>= 7

trigger11 = Enemy(0),Name = "RAOH ATL"			&& Enemy(0),Authorname = "Ataru"
trigger11 = Enemy(0),Var(8) <= 0
trigger12 = numenemy >= 2
trigger12 = Enemy(1),Name = "RAOH ATL"			&& Enemy(1),Authorname = "Ataru"
trigger12 = Enemy(1),Var(8) <= 0

trigger13 = numenemy  = 1
trigger13 = Enemy(0),Name = "Shin Aino"			&& Enemy(0),Authorname = "Ataru"
trigger13 = Enemy(0),var(4)  = 7
trigger14 = numenemy >= 2
trigger14 = Enemy(1),Name = "Shin Aino"			&& Enemy(1),Authorname = "Ataru"
trigger14 = Enemy(1),var(4)  = 7

trigger15 = Enemy(0),Name = "KENSHIRO"			&& Enemy(0),Authorname = "Drowin hokuto"
trigger15 = Enemy(0),Var(24) = 7
trigger16 = numenemy >= 2
trigger16 = Enemy(1),Name = "KENSHIRO"			&& Enemy(1),Authorname = "Drowin hokuto"
trigger16 = Enemy(1),Var(24) = 7

trigger17 = Enemy(0),Name = "RAOH"				&& Enemy(0),Authorname = "Drowin hokuto"
trigger17 = Enemy(0),Var(24) = 7
trigger18 = numenemy >= 2
trigger18 = Enemy(1),Name = "RAOH"				&& Enemy(1),Authorname = "Drowin hokuto"
trigger18 = Enemy(1),Var(24) = 7

trigger19 = Enemy(0),Name = "TOKI"				&& Enemy(0),Authorname = "Drowin hokuto"
trigger19 = Enemy(0),Var(24) = 7
trigger20 = numenemy >= 2
trigger20 = Enemy(1),Name = "TOKI"				&& Enemy(1),Authorname = "Drowin hokuto"
trigger20 = Enemy(1),Var(24) = 7

trigger21 = Enemy(0),Name = "JAGI"				&& Enemy(0),Authorname = "Drowin hokuto"
trigger21 = Enemy(0),Var(24) = 7
trigger22 = numenemy >= 2
trigger22 = Enemy(1),Name = "JAGI"				&& Enemy(1),Authorname = "Drowin hokuto"
trigger22 = Enemy(1),Var(24) = 7

trigger23 = Enemy(0),Name = "JUDA-(NERICYA)"	&& Enemy(0),Authorname = "NERICYA"
trigger23 = Enemy(0),Var(20) = 0
trigger24 = numenemy >= 2
trigger24 = Enemy(1),Name = "JUDA-(NERICYA)"	&& Enemy(1),Authorname = "NERICYA"
trigger24 = Enemy(1),Var(20) = 0

trigger25 = Enemy(0),Name = "TOKI-(NERICYA)"	&& Enemy(0),Authorname = "NERICYA"
trigger25 = Enemy(0),Var(20) = 0
trigger26 = numenemy >= 2
trigger26 = Enemy(1),Name = "TOKI-(NERICYA)"	&& Enemy(1),Authorname = "NERICYA"
trigger26 = Enemy(1),Var(20) = 0

trigger27 = Enemy(0),Name = "Mr.HEART"			&& Enemy(0),Authorname = "rei"
trigger27 = Enemy(0),Var(27) = 0
trigger28 = numenemy >= 2
trigger28 = Enemy(1),Name = "Mr.HEART"			&& Enemy(1),Authorname = "rei"
trigger28 = Enemy(1),Var(27) = 0

trigger29 = Enemy(0),Name = "RAOH"				&& Enemy(0),Authorname = "Shikkoku"
trigger29 = Enemy(0),Var(7)  = 7
trigger30 = numenemy >= 2
trigger30 = Enemy(1),Name = "RAOH"				&& Enemy(1),Authorname = "Shikkoku"
trigger30 = Enemy(1),Var(7)  = 7

trigger31 = Enemy(0),Name = "Jagi"				&& Enemy(0),Authorname = "Ts"
trigger31 = Enemy(0),var(7)  = 7
trigger32 = numenemy >= 2
trigger32 = Enemy(1),Name = "Jagi"				&& Enemy(1),Authorname = "Ts"
trigger32 = Enemy(1),var(7)  = 7

trigger33 = Enemy(0),Name = "MAMIYA"			&& Enemy(0),Authorname = "YU-TOHARU"
trigger33 = Enemy(0),var(51)>= 7
trigger34 = numenemy >= 2
trigger34 = Enemy(1),Name = "MAMIYA"			&& Enemy(1),Authorname = "YU-TOHARU"
trigger34 = Enemy(1),var(51)>= 7

var(10) = 1
ignorehitpause = 1
pausemovetime = 999999
supermovetime = 999999

;-------------------- Explod ---------------------
;JbgC
[State 9009, Close UP_7s]
type = Explod
trigger1 = Var(10) = 1
anim	= 9010
ID		= 9010
postype = left
pos		= ifelse(root,facing = 1, 0, 320),45
facing	= ifelse(root,facing = 1, 1, -1)
ownpal	= 1
bindtime= -1
scale	= 0.5,0.5
sprpriority = -20
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;---------------------- Snd ----------------------
;_{CX
[State 9009, snd_7s voice]
type = PlaySnd
trigger1 = Var(10) = 1
trigger1 = RoundState = 2	;og
value = s9009,0
channel = 0
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

;{CX~
[State 9009, snd_7s stop]
type = StopSnd
trigger1 = Var(10) = 1
trigger1 = RoundState > 2	;A͏[V
channel = 0
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[State 9009, VarAdd_7s]
type = VarAdd
trigger1 = Var(10) = 1
var(10) = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999


