;RtBO
;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = U

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0
first = 1
last = 12

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0
first = 15
last = 58

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0
first = 0
last = 8

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0
first = 10
last = 39

[State 5900, 3] ;Change palette
type = RemapPal
TriggerAll = RoundState = 0
TriggerAll = NumHelper(24000) = 0
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
source = 1,1
dest = 1,palno
;---------------------------------------------------------------------------
;牺̍̕D݂Őݒł܂
;uValue = Var(?)v̌()̒̐Ă
;---------------------------------------------------------------------------
;JOs̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = RoundState = 0
V = 58
Value = Var(58)-(0)       ;0s(ftHg)A1ss

;GtFNg\̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)%10 = 0
V = 0
Value = Var(0)+(0)        ;0ʏ(ftHg)A1Ȉ(qbgGtFNg
@@@@@@@@@@@    ;̊ȈՉAꕔGtFNg𖳕\)

;VXebZ[WƏbZ[W\̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/10%10 = 0
V = 0
Value = Var(0)+(0)*10     ;0\(ftHg)A1\Ȃ

;Q[W\̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/100%10 = 0
V = 0
Value = Var(0)+(0)*100    ;0\(ftHg)A1\Ȃ

;Q[WYW̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/100000%10 = 0
V = 0
Value = Var(0)+(0)*100000 ;0ftHgA
@@@@@@@@@@@@  ;{A|(0)

;K[hQ[W̗Lݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/10000%10 = 0
V = 0
Value = Var(0)+(0)*10000  ;0K[huCNŃQ[W\(ftHg)A
@@@@@@@@@@@@  ;1K[huCNŃQ[W\Ȃ

;X^ČŒ
[State 5900, 0]
Type = VarSet
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
V = 57
Value = Var(57)+(0)       ;0ftHgŃX^C̓_A
@@@@@@@@@@@@  ;1C(NZg)A2H(n[t)A3F(t)A
@@@@@@@@@@@@  ;4E(CNvX)
@@@@@@@@@@@@  ;1ڂVXeA2ڂʏsA3ڂKEZ
@@@@@@@@@@@@  ;A111Ɠ͂ꍇSVXeNZg

;_[W\̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/1000%10 = 0
V = 0
Value = Var(0)+(0)*1000   ;0\(ftHg)A1\Ȃ

;LocalCoord̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = FVar(37) = 0
FV = 37
Value = FVar(37)-(0)      ;0320(ftHg)A1400(15:9̃Chp)
;---------------------------------------------------------------------------
;܂
;---------------------------------------------------------------------------
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/100%10 = 0
Trigger1 = NumPartner > 0
Trigger1 = Partner,ID < ID
V = 0
Value = Var(0)+100

[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/10000%10 = 0
Trigger1 = TeamMode = Simul || Enemy,NumPartner > 0
V = 0
Value = Var(0)+10000

[State -1]
Type = VarSet
Trigger1 = FVar(37) <= 0
FV = 37
Value = IfElse(Ceil(FVar(37)=-1),1.25,1.00)

[State 5900, 0]
Type = VarSet
TriggerAll = Var(57)%10 = 0 || Var(57)/10%10 = 0 || Var(57)/100%10 = 0
TriggerAll = RoundState = 0
TriggerAll = NumHelper(24000) = 0
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
V = 57
Value = 0

[State 5900, 0]
Type = VarSet
TriggerAll = Var(57) = 0
TriggerAll = RoundState = 0
TriggerAll = NumHelper(24000) = 0
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
V = 57
Value = (Random%4)+1

[State 5900, 0]
Type = VarAdd
TriggerAll = Var(57) = [1,5]
TriggerAll = RoundState = 0
TriggerAll = NumHelper(24000) = 0
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
V = 57
Value = IfElse((Var(57)=[1,4]),110*Var(57),110)

[State 5900, 0]
Type = PowerSet
Trigger1 = RoundNo = 1
Trigger1 = Time = 0
Value = Ceil(1000*IfElse(Var(57)%10=2,1.334,IfElse(Var(57)%10=3,1.115,1.0000)))

[State 5900, 3] ;Intro
type = ChangeState
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
value = 190

[State 5900, 3] ;Intro
type = ChangeState
Trigger1 = RoundNo > 1
value = 0
