                         __________________________________________
========================|Kazuya Mishima by Reddbrink & RagingRowen |===========================
                                

 - Customized version of Namco's Kazuya, for MUGEN 1.0/1.1

=====<Features>=====

 - All the essential stuff
 - Details and moves taken from his various video game appearances
 - Gameplay mixed from several games, including CvS2, SFxT and T7
 - Special intros versus Jin Kazama and Heihachi.
 - AI.

=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (EX Only)  - Move is exclusively an EX.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.



<COMMAND MOVES/COMBO STRINGS>

.Acute Pain                     F/B, 2p            (Near Opponent)
.Double Face Kick               F/B, 2k            (Near Opponent)
.Soul Thrust			F, y
.Glorius Demon God Fist         F, z
.Left Splits Kick		F, a
.Right Splits Kick              F, b
.Flash Punch Combo              x, x, y
.Left Right Combo               x, y
.Demon Slayer                   x, y, y
.Twin Fang Stature Smash	x, y, b
.Twin Fang Double Kick		x, y, b, a
.Agony Spear			a, x, b
.Rampaging Demon		B, y, b, x
.Demon's Wrath                  B, a, x, b, x
.Reign of Terror                B, a, x, b, a
.Oni Stomp                      D, 2k               (While Opponent is downed)

<SPECIAL>

.Demon God Fist (EX)		D, DF, F, p
.Mist Step/Crouch Dash		F, D, DF
   .Dragon Uppercut	                       x
	.Middle Kick					k
	.Sweeping Low					D, k
   .Wind God Fist (EX)                         y/z
   .Electric Wind God Fist                     y/z         (Just Frame Input)
   .Hell Lancer                                a
   .Spinning Demon (EX)                        b/c, b/c
   .Spinning Demon Hook (EX)                   b/c, x
.Rising Sun (EX)                D, DB, B, k
   .Roundhouse (Only for c or EX)		k
   .Extra Sweep (Only for EX)			D, k
.Slaughter Hook            	D, DB, B, x
.Slaughter High Kick      	D, DB, B, y
.Devastator               	D, DB, B, z
.Twin Pistons (EX only)		D, DB, B, 2p
	
<SUPERS>

.Devil Strike (MAX)		D, DF, F, D, DF, F, p
.Lightning Uppercut (MAX)	D, DF, F, D, DF, F, k
	.Lightning Screw Uppercut		Hold down k during MAX version

<Lv2 SUPER>

.10-Hit Combo			D, DB, B, D, DB, B, 2k

<Lv3 SUPER>

.Devil Beam			D, DB, B, D, DB, B, 2p			


<SYSTEM>

.Run:                  			F, F hold
.Forward Dash				F, F
.Backward Dash:                 	B, B
.Low Jump:                      	tap U
.High Jump:                     	tap D, U
.Long Low Jump:                 	tap D, tap U            
.Sidestep:                      	a + x
   .Sidestep Attack:            	p / k
.Forward Roll:                  	F + a + x
.Backward Roll:                 	B + a + x
.Parry High:                    	tap F
.Parry Low:                     	tap D
.Air Parry:                     	tap F           	(Air)
.Power Charge:                  	hold b + y
.Zero Counter:                  	B, DB, D, p / k 	(during standing or crouching guard)
.Max Mode:                  		c + z           	
.Fall Recovery:                 	2p / a + x      	(while falling and allowed)

=====<Move Details>=====

 - Demon Slayer and Rampaging Demon don't combo on the 3rd hit, but they come out fast enough that P2 can't jump them but still block them.
 - EX Demon God Fist stuns P2, but the follow-ups from it are limited.
 - Oni Stomp and EX Spinning Demon hit OTG.
 - Autoguard is applied to before the first hit of his D, DB, B, p moves.
 - Slaughter Hook ground bounces opponents.
 - Wind God Fist allows up to 3 Juggle Points while Electric allows up to 4.
 - Electric Wind God Fist, in contrast to the normal Wind God Fist, includes invincibility, more power gain and better damage and recovery. EX Wind God Fist has similar properties but with more forward range, for easier non-corner juggles.
 - Lightning Screw Uppercut is unblockable.
 - Devil Beam's startup has Super Armor.
   
=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage

MAX MODE:
 - Your attack and defense is increased while in MAX Mode
 - EX moves can be performed at no power cost, though take away from time sustained in MAX mode
 - All Lv1 supers can be performed at no power cost, though immediately uses up all time in MAX mode
 - All Lv2 and higher supers will cost 1 power bar, along with using up all time in MAX mode
 - Even without a power bar, as long as you have time left in MAX mode, you can perform Lv1 supers/EX moves
 - You can not Power Charge/gain power while in MAX mode
 - You can not perform a Zero Counter while in MAX Mode

=====<Version History>=====

- You can now buffer the Mist Step at the very end of Demon God Fist, making the execution more forgiving.
- CvS2's "play anim through hitpause" added.

<v2.0>
- Many CLSN changes and adjustments (Mainly thanks to extravagant for references and suggestions).
- lieDown.time reduced to 30.
- New Lose/Draw Animation.
- Left Splits Kick recovery decreased with more guard.hittime.
- Right Splits Kick recovery decreased.
- Soul Thrust and Glorious DGF damage increased (84 > 94).
- Disabled facep2 for Special Followups.
- EWGF now has -10 Guard Pushback.
- EX Wind God Fist dash speed increased.
- Dragon Uppercut: 
  1. Forward speed increased.
  2. Damaged increased (94 > 102).
  3. Middle Kick damage decreased (51 > 41).
  4. Can now be used in Juggles, excluding the Middle Kick follow-up.
  5. Can now be Super-Cancelled from.
- Zero Counter Wind God Fist improved.
- Rising Sun Super-Cancels extended to the 2nd Sweep of HK.
- D,DB,B,p moves have better juggling.
- 10-Hit Combo added.

<v1.6.1>
- Fixed Sidestep punch.
- Wind God Fists have more Guard Pushback (-5 > -8).

<RagingRowen's v1.6>
- Added new voice samples for Demon God Fist and Dragon Uppercut.
- More CLSN adjustments, mainly for Guard anims.
- Demon Slayer's 3rd Hit now connects properly like in traditional Tekken but does less damage.
- Twin Fang Double Kick has more startup and is now a Mid.
- Demon's Wrath/Reign of Terror's first attack startup decreased.
- Smoother idle sprite transition for Double Face Kick.
- Demon God Fist damage increased.
- Changed commands for Middle Kick and Sweeping Low.
- Dragon Uppercut > Sweeping Low redone to behave like the Middle Kick.
- Twin Pistons recovery decreased allowing for easier juggles.
- Dragon Uppercut, Hell Lancer and Lightning Upper now have Jump FX.
- Lightning Uppercut uses a stronger Electric sound. Lightning Screw Uppercut combines it with the original.

<RagingRowen's v1.5.5>
- AI updated to make better use of Mist Step.
- Hitsparks fixed.
- Unblockable Normal Lightning Uppercut fixed.

<RagingRowen's v1.5>
- Constants seperated. Win Quotes fixed.
- AI Updated.
- New Intro added.
- Rising Sun range tweaked.
- Added voice to the Devil section of Devil Beam.

<RagingRowen's v1.4.1>
- Changed some Palettes.
- Super Armor fixed.

<RagingRowen's v1.4>
- Some more AI improvements.
- Added Full Power Charge Voice.
- Added Block Damage to Specials and Supers that lacked it.
- Left/Right Splits Kick and Slaughter Hook (2nd Hit) are now overheads.
- Demon God Fist's forward movement starts earlier.
- Slaughter High Kick has less recovery frames.
- Level 1 Lighting Uppercut has more startup frames.
- Super Armor added to Devil Beam startup.
- Devil Beam's Beam position tweaked so it starts at Kazuya's eyes.

<RagingRowen's v1.3>
- Glorious Demon God Fist always knocks down. The Soul Thrust followup has also been disabled.
- Agony Spear startup frames decreased.
- Time required for EWGF increased slightly.
- Time P2 is in the EX Demon God Fist stun state increased.

<RagingRowen's v1.2>
- Slightly improved AI.
- Less startup frames for Standing HP.
- Moves like Spinning Demon and Rising Sun's sweeps have guardflag = LA instead of MA.
- Rising Sun attack frames increased with the hitbox lowered.
- EX Rising Sun has invincibility until after the attack frames.
- Added Ground Impact Dust and Sound to Slaughter Hook.
- Kazuya moves forward slightly before all D,DB,B,p moves' second hits (Twin Pistons' has been made slightly faster now).
- Added missing hit envshakes.

<RagingRowen's v1.1.1>
- Fixed Devil Beam Guard State.

<RagingRowen's v1.1>
- Added/Fixed Zero Counters.

<RagingRowen's v1.0>
- Added Devil Beam Level 3.
- Added Demon's Wrath + Reign of Terror.
- Turns Intro added/fixed.
- Some last damage adjustments and changes.
- Hell Lancer launches higher.
- Left Splits Kick moves forward on start-up.
- Flash Punch Combo LP timing less strict.
- Flash Punch Combo (Last Hit) has more forward range.
- Added Super Finish text and confirmation.

<RagingRowen's Beta #3>
- More Win Quotes.
- Added Second Win-Pose.
- More damage adjustments.
- Target Combo timings changed.
- Special Followups give less power.
- Dragon Uppercut fall accel stronger.
- Electric Wind God Fist and EX Wind God Fist feature invincibility.
- Spinning Demon Hook now Super-Cancellable.
- Added MAX Lightning Uppercut and Lightning Screw Uppercut.
- Added Dark FX to Demon God Fist and Devil Strike.

<RagingRowen's Beta #2>
- Some CLSN and Frame changes.
- Added Negative Edge (~) to Special commands that lacked variations with it.
- Added Twin Fang Double Kick and Rampaging Demon.
- Dragon Uppercut movement tweaked.
- Added Voice for his D, DB, B, p moves.
- Demon God Fist Sprites changed. 
  (From chuchoryu's newer Kazuya, imported form ZaBujCaMILAN's version) 
- EWGF/EX WGF given larger hitbox.
- Spinning Demons move faster.
- EX Spinning Demon now OTGs.
- Slaughter Hook no longer OTGs.
- Slaughter Hook Ground Bounce now a state, and allows for juggles. 
  (Based on DW's Rock's EX Rage Run Dunk).
- Fall Recover disabled for the first hit of D, DB, B, p moves.
- Added Autoguard to D, DB, B, p moves.
- New D, DB, B, p EX (Twin Pistons).
- MAX Devil Strike damage increased.
- New Level 1 Super.
- More stuff I don't feel like mentioning.

<RagingRowen's Beta #1>
- New Big and Small Ports.
- Added more voice samples.
- Added Color Seperation and some minor sprite edits.
- Very Slight AI.
- Added a functioning Level 1/2 Super.
- Shock Particles on P2 added to suited moves.
- EX Moves costs for MAX Mode changed to match DW's latest updates (1/3 of the Gauge).
- Various damage adjustments.
- Combo String adjustments, with an inch of Tekken 7 for good measure.
- Standing HP changed, replacing Spinning Backfist.
- EX Spinning Demon souped up, moves faster and does a tad more damage.
- Devastator has Lightning FX on the second punch.
- Several changes to (Electric) Wind God Fist, including special Damage Scaling for Juggles.
- (EX) Slaughter Hook tweaked.

<DD.MM.YY>
 - INFO GOES HERE
 
=====<Known Issues>=====
 - Electric Wind God Fist input prioritized over EX Wind God Fist input.
 - Special Shock Hitsounds play after the Normal Hitsound. Most noticeable during KOs.

=====<What's Missing>=====
 - More Sprites for moves like his Target Combos.
 - Cleaned up and Updated Sprites, maybe adding the Flame patterns to his Bottoms.
 - Super Armor on Demon God Fist.

=====<Special Thanks>=====
 - ReddBrink for starting Kazuya and releasing his unfinished version.
 - P.o.t.S. for code, effects, hitsparks, formatting style
 - DivineWolf for the KFM template.
 - chuchoryu (and CvS the Abstract (Can't wait for your finished sprites)) for the Sprites.
 - Hades for the Small Portrait.
 - Realra, CozySquirtle and Project.13 for providing Palettes.
 - Mr. Karate TKA and Infinite for FX.
 - Chazzanova and Froz for FX from their Ash.
 - Joshua Desagon for the Tekken Laser sound recording.
 - miner600 for Tekken 7 sound rips.
 - Jmorphman, DivineWolf, DeathScythe, Byakko, Victorys and a few others for references and code.
 - R@CE AKIR@, KarmaCharmeleon, Nedflandeurse, YugaCurry, Bejeeta, evomugen00, CozySquirtle, Project.13, DauntlessMonk7, Ziltoid, BurningSoul/Mark85/Mete, drewski90, XANDERAC, ZolidSone26, AuMiO VXC/Aumio Khan, Diek Stiekem (Good luck on your Ogre) and more for support and feedback.

=====<Disclaimer>=====

 - Kazuya Mishima and Tekken are property of Bandai Namco.
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes