;RtBO
[Statedef 9999]

	[State 9999, o[jOQ[Wݒ]
		type     = VarSet
		trigger1 = 1
		var(8)   = 0	;ύX
						;"0"͒ʏ
						;"1"100%JnAʏ̃Q[WMAXȂ炱
						;"2"͂120%ALimitOverDriveg
						;
						;LŁAQ[WMAXݒ"1"𐄏Ăʂ
						;ݒ"2"͊{IɃg[jO̐ݒł
						;i120%̃R{Kׂ̐ݒj
						;oX𑹂Ȃꂪ̂Ŏgp͎ȐӔCł肢܂

	[State 9999, o[jOQ[Wl]
		type     = VarSet
		trigger1 = Var(8) = 0
		trigger1 = RoundNo = 1
		var(17)  = 0	;ύX
						;0`120ݒł܂
						;ʏݒŃQ[WMAXX^[g

	[State 9999, ]
		type     = VarSet
		trigger1 = 1
		var(14)  = 1	;ύX
						;"0"͎Ȃ
						;"1"͈ɒmq̎
						;"2"̓v̎

	[State 9999, ]
		type     = VarSet
		trigger1 = 1
		var(16)  = 1	;ύX
						;"0"͐Ȃ
						;"1"͐

	[State 9999, @񐔖]
		type     = VarSet
		trigger1 = 1
		var(45)  = 0	;ύX
						;"0"͐
						;"1"͐

	[State 9999, ėpEA[}[120%JԂE񐔖]
		type     = VarSet
		trigger1 = 1
		var(26)  = 0	;ύX
						;"0"͐
						;"1"͐

	[State 9999, K[hLZ_bV]
		type     = VarSet
		trigger1 = 1
		var(25)  = 1	;ύX
						;"0"͐
						;"1"̓qbgXgbvIɓ͎tJn
						;"2"͐

	[State 9999, ʃTCYɑ΂Q[Wʒu]
		type     = VarSet
		trigger1 = 1
		var(1)   = 0	;ύX
						;"0"4:3
						;"1"16:9

	[State 9999, KOON/OFF]
		type     = VarSet
		trigger1 = 1
		var(27)  = 0	;ύX
						;"0"͍KOs
						;"1"͍KO

	[State 9999, oX^[amI[u]
		type     = VarSet
		trigger1 = 1
		var(24)  = 0	;ύX
						;"0"OFFAOFFOFF
						;"1"ONAONON

[State 9999, 򒹗pCg]
	type       = ChangeState
	triggerall = RoundNo = 1
	trigger1   = (enemy(0),authorname = "azu") && (enemy(0),name = "ASUKA HONDA")
	value      = 191
	
[State 9999, 򒹗pCg2]
	type       = ChangeState
	triggerall = RoundNo = 1
	triggerall = NumEnemy = 2
	trigger1   = (enemy(1),authorname = "azu") && (enemy(1),name = "ASUKA HONDA")
	value      = 191

[State 9999, AeBbg҂KCpCg]
	type       = ChangeState
	trigger1   = (enemy(0),authorname = "kmym") && (enemy(0),name = "MTGUILE")
	value      = 192

[State 9999, Vo[TCpCg]
	type       = ChangeState
	triggerall = PrevStateNo != 100191
	triggerall = TeamMode = Single || TeamMode = Turns
	triggerall = RoundNo = 1
	trigger1   = NumEnemy
	trigger1   = enemy(0),authorname = "iwakick"
	trigger1   = enemy(0),name = "SilverSamurai"
	value      = 100191

[State 9999, ʏCg]
	type       = ChangeState
	triggerall = RoundNo = 1
	trigger1   = !(enemy(0),authorname = "azu") && !(enemy(0),name = "ASUKA HONDA")
	trigger1   = !(enemy(0),authorname = "iwakick") &&!(enemy(0),name = "SilverSamurai")
	trigger1   = !(enemy(0),authorname = "kmym") && !(enemy(0),name = "MTGUILE")
	value      = 190


[State 9999, ʏCg2]
	type       = ChangeState
	triggerall = NumEnemy = 2
	triggerall = RoundNo = 1
	trigger1   = !(enemy(1),authorname = "azu") && !(enemy(1),name = "ASUKA HONDA")
	trigger1   = !(enemy(1),authorname = "iwakick") &&!(enemy(1),name = "SilverSamurai")
	trigger1   = !(enemy(1),authorname = "kmym") && !(enemy(1),name = "MTGUILE")
	value      = 190

[State 9999, ʏCg]
	type       = ChangeState
	trigger1   = RoundNo = 1
	value      = 190

[State 9999, Xe[gύX]
	type     = ChangeState
	trigger1 = 1
	value    = 0