[Statedef -3]	;̍s͐΂ɏȂŉ
;---------------------------------------------------------------------------
;       ݒύX
;---------------------------------------------------------------------------
;	̃t@Cł́c
;ECgm
;E}LV}}CeBXAnCp[eL̕\ʒu(ĉ)
;EtH[
;EMAXϐg̏Q[W
;Ep[Abvz
;
;	c̐ݒ肪s܂B
;---------------------------------------------------------------------------

[state -3, varݒpNull]
type = Null
Ignorehitpause=1
Trigger1=!ishelper&&roundstate<2	;[Cgmݒ]
Trigger1=1||var(55):=	50	;0`100Őݒ肵ĂB(ftHF50j
                    		;Pɓ͂lSijɂȂ܂B
                    		;0ɂƊmLv1,100ɂƊmLv2ڕϐgɂȂ܂B

;--------------------		-[}LV}}CeBXAnCp[eL̕\ʒu(ĉ)]
Trigger1=1||var(31):=	189	;ȂقǏɁBftH189

;--------------------		-[tH[]
Trigger1=1||var(32):=	0	;0Ńm[}B1Ń}LV}B2ȏŃeL

;--------------------		-[MAXϐg̏Q[W]
Trigger1=1||var(33):=	1	;02Q[WB13Q[WB21Eh3Q[W,2Ehڈȍ~2Q[W
                    		;32RoundNo(2RoundsExisted,`[퓙ōo)

Trigger1=1||var(34):=	1       ;p[AbvԎzXCb`(0ŃItA1ŃI)

Trigger1=1||var(35):=	0       ;eLzȂ悤ɂXCb`(0ŃItA1ŃIBzXCb`IłȂƖӖ)


;--------------炢ݒ
[State 50, 1]
type = VarSet
trigger1 = !IsHelper&&roundstate<2
trigger1 = roundsexisted = 0
var(39) = 1		   ;0 c炢gp\
                           ;1 cftHg,炢gps\

;--------------lݒ
[State -3,]
type = VarSet
Trigger1 = !IsHelper

var(8) = 3		   ;0 cl
                           ;1 clL(h͂̂)
                           ;2 clL(U͂̂)
                           ;3 cftHg,lL(U,h͗)


;----------------------------------------------------------------------AIXCb`
;AI펞Nɂɂ́u;trigger11  = 1 ;펞Npv̐擪 ; Ă
[State -3, Flag set]
Type = VarSet
var(59) = 1;AItO
TriggerAll = !Var(59) ;tOĂȂB
TriggerAll = RoundState = [1,2]
Trigger1   = Command = "AI1" || Command = "AI2" || Command = "AI3" || Command = "AI4" || Command = "AI5"
Trigger2   = Command = "AI6" || Command = "AI7" || Command = "AI8" || Command = "AI9" || Command = "AI10"
Trigger3   = Command = "AI11" || Command = "AI12" || Command = "AI13" || Command = "AI14" || Command = "AI15"
Trigger4   = Command = "AI16" || Command = "AI17" || Command = "AI18" || Command = "AI19" || Command = "AI20"
Trigger5   = Command = "AI21" || Command = "AI22" || Command = "AI23" || Command = "AI24" || Command = "AI25"
Trigger6   = Command = "AI26" || Command = "AI27" || Command = "AI28" || Command = "AI29" || Command = "AI30"
Trigger7   = Command = "AI31" || Command = "AI32" || Command = "AI33" || Command = "AI34" || Command = "AI35"
Trigger8   = Command = "AI36" || Command = "AI37" || Command = "AI38" || Command = "AI39" || Command = "AI40"
Trigger9   = Command = "AI41" || Command = "AI42" || Command = "AI43" || Command = "AI44" || Command = "AI45"
Trigger10  = Command = "AI46" || Command = "AI47" || Command = "AI48" || Command = "AI49" || Command = "AI50"
;trigger11  = 1 ;펞Np
IgnoreHitPause = 1

;---------------------------------------------------------------------------
;       牺͘MȂł
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[State -3, dv_GameTimeL]
type	= varset
trigger1=!IsHelper
var(4)	= GameTime
ignorehitpause = 1

[State -3, ^bOp]
Type = VarSet
trigger1 = RoundState = 2
var(12) = 0 + (NumEnemy > 1 && EnemyNear(0),life <= 0)
IgnoreHitPause = 1


[State 6500]
type = ReMoveExplod
trigger1 = StateNo = [3100,3112]
trigger2 = StateNo = [13000,13001]
ID = 30000

[State 6500]
type = ReMoveExplod
trigger1 = StateNo = [3100,3112]
trigger2 = StateNo = [13000,13001]
ID = 30001

[State 6500]
type = ReMoveExplod
trigger1 = StateNo = [3100,3112]
trigger2 = StateNo = [13000,13001]
ID = 30005

[State 6500]
type = ReMoveExplod
trigger1 = Var(30) > 0
trigger2 = StateNo = [3100,3112]
trigger3 = StateNo = [13000,13001]
ID = 30006

[State 6500]
type = ReMoveExplod
trigger1 = Var(30) > 1
trigger2 = StateNo = [3100,3112]
trigger3 = StateNo = [13000,13001]
ID = 30007

[State 6500]
type = ReMoveExplod
trigger1 = StateNo = [3100,3112]
trigger2 = StateNo = [13000,13001]
ID = 30008

[State 6500]
type = ReMoveExplod
trigger1 = StateNo = [3100,3112]
trigger2 = StateNo = [13000,13001]
trigger3 = var(39)!=0
ID = 30009
