[Statedef -3]	;̍s͐΂ɏȂŉ
;---------------------------------------------------------------------------
;       ݒύX
;---------------------------------------------------------------------------
;	̃t@Cł́c
;ECgm
;E}LV}}CeBXAnCp[eL̕\ʒu(ĉ)
;EtH[
;EMAXϐg̏Q[W
;Ep[Abvz
;
;	c̐ݒ肪s܂B
;---------------------------------------------------------------------------

[state -3, varݒpNull]
type = Null
Ignorehitpause=1
Trigger1=!ishelper&&roundstate<2	;[Cgmݒ]
Trigger1=1||var(55):=	50	;0`100Őݒ肵ĂB(ftHF50j
                    		;Pɓ͂lSijɂȂ܂B
                    		;0ɂƊmLv1,100ɂƊmLv2ڕϐgɂȂ܂B

;--------------------		-[}LV}}CeBXAnCp[eL̕\ʒu(ĉ)]
Trigger1=1||var(31):=	189	;ȂقǏɁBftH189

;--------------------		-[tH[]
Trigger1=1||var(32):=	0	;0Ńm[}B1Ń}LV}B2ȏŃeL

;--------------------		-[MAXϐg̏Q[W]
Trigger1=1||var(33):=	1	;02Q[WB13Q[WB21Eh3Q[W,2Ehڈȍ~2Q[W
                    		;32RoundNo(2RoundsExisted,`[퓙ōo)

Trigger1=1||var(34):=	1       ;p[AbvԎzXCb`(0ŃItA1ŃI)

Trigger1=1||var(35):=	0       ;eLzȂ悤ɂXCb`(0ŃItA1ŃIBzXCb`IłȂƖӖ)


;--------------炢ݒ
[State 50, 1]
type = VarSet
trigger1 = !IsHelper&&roundstate<2
trigger1 = roundsexisted = 0
var(39) = 1		   ;0 c炢gp\
                           ;1 cftHg,炢gps\

;--------------lݒ
[State -3,]
type = VarSet
Trigger1 = !IsHelper

var(8) = 3		   ;0 cl
                           ;1 clL(h͂̂)
                           ;2 clL(U͂̂)
                           ;3 cftHg,lL(U,h͗)


;----------------------------------------------------------------------AIXCb`
[State -3, AI ON]
type = VarSet
triggerall = var(59) != 1
triggerall = RoundState = [1,2]
triggerall=!IsHelper&&name="ʃC_[GO[Ch";듮h~
trigger1 = ailevel
var(59) = 1

;---------------------------------------------------------------------------
;       牺͘MȂł
;---------------------------------------------------------------------------
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;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[State -3, dv_GameTimeL]
type	= varset
trigger1=!IsHelper
var(4)	= GameTime
ignorehitpause = 1

[State -3, ^bOp]
Type = VarSet
trigger1 = RoundState = 2
var(12) = 0 + (NumEnemy > 1 && EnemyNear(0),life <= 0)
IgnoreHitPause = 1


[State 6500]
type = ReMoveExplod
trigger1 = StateNo = [3100,3112]
trigger2 = StateNo = [13000,13001]
ID = 30000

[State 6500]
type = ReMoveExplod
trigger1 = StateNo = [3100,3112]
trigger2 = StateNo = [13000,13001]
ID = 30001

[State 6500]
type = ReMoveExplod
trigger1 = StateNo = [3100,3112]
trigger2 = StateNo = [13000,13001]
ID = 30005

[State 6500]
type = ReMoveExplod
trigger1 = Var(30) > 0
trigger2 = StateNo = [3100,3112]
trigger3 = StateNo = [13000,13001]
ID = 30006

[State 6500]
type = ReMoveExplod
trigger1 = Var(30) > 1
trigger2 = StateNo = [3100,3112]
trigger3 = StateNo = [13000,13001]
ID = 30007

[State 6500]
type = ReMoveExplod
trigger1 = StateNo = [3100,3112]
trigger2 = StateNo = [13000,13001]
ID = 30008

[State 6500]
type = ReMoveExplod
trigger1 = StateNo = [3100,3112]
trigger2 = StateNo = [13000,13001]
trigger3 = var(39)!=0
ID = 30009
