

;---------------------------------------------------------------------------
;ɐݒ荀ڂ܂
;---------------------------------------------------------------------------
[Statedef 21999]
type = S
movetype= I
physics = N
ctrl = 0

[State 11999, {̂痧ɖ߂]
type = SelfState
trigger1 = !IsHelper
value = 0
ctrl = 1
ignorehitpause = 1

[State 11999, ChangeAnim2]
type = ChangeAnim2
trigger1 = IsHelper
trigger1 = anim != 12000
value = 12000
;---------------------------------------------------------------------------
;eݒ
;---------------------------------------------------------------------------


[State 11999, C_[p[񕜑x]
type = Varset
trigger1 = IsHelper
var(10) = 5
;@@@@̐ςAݒ5
;C_[p[̉񕜑xύXo܂
;lႢقǑ񕜂܂
;5̏ꍇ͑180t[i3bjňiK܂܂
;̐lɂƏ펞l`wԂɂȂ܂


;---------------------------------------------------------------------------
;ݒI
;---------------------------------------------------------------------------
[State 11999, t@CYANZ\ʒuEX]
type = Varset
trigger1 = IsHelper
var(27) = root,var(27)


[State 11999, t@CYANZ\ʒuEY]
type = Varset
trigger1 = IsHelper
var(28) = root,var(28)


[State 11999, ɐi]
type = ChangeState
trigger1 = IsHelper
value = 22000
ctrl = 0

;---------------------------------------------------------------------------
;gpϐ
;---------------------------------------------------------------------------
;var(27)  = C_[p[Q[W\ʒuEX
;var(28)  = C_[p[Q[W\ʒuEY
;---------------------------------------------------------------------------
;wp[pXe[g
[Statedef 22000]
type = S
movetype= I
physics = N
ctrl = 0
;---------------------------------------------------------------------------
;{
;---------------------------------------------------------------------------


[State 12000, {̂痧ɖ߂]
type = SelfState
trigger1 = !IsHelper
value = 0
ctrl = 1
ignorehitpause = 1

[State 12000, ChangeAnim2]
type = ChangeAnim2
trigger1 = IsHelper
trigger1 = anim != 12000
value = 12000


[State 12000, G]
type = notHitBy
Trigger1 = IsHelper
value2 = SCA
time = 999
ignorehitpause = 1


[State 12000, Assert]
type = AssertSpecial
Trigger1 = IsHelper
flag = noshadow
flag2 = invisible
ignorehitpause = 1


[State 12000, ʒuŒ]
type = BindToParent
trigger1 = IsHelper
time = 2
facing = 1
pos = 0, 0
;---------------------------------------------------------------------------
;ANZ@JEg
;---------------------------------------------------------------------------
[State 12000, JEg29 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 174
trigger1 = numexplod(23029) = 0
anim = 23029
ID = 23029
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg29 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 174
trigger1 = numexplod(23029) = 0
anim = 33029
ID = 23029
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg29 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 174
trigger1 = numexplod(23029) = 0
anim = 23029
ID = 23029
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg29 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 174
trigger1 = numexplod(23029) = 0
anim = 33029
ID = 23029
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 168
ID = 23029

[State 12000, JEg28 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 168
trigger1 = numexplod(23028) = 0
anim = 23028
ID = 23028
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg28 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 168
trigger1 = numexplod(23028) = 0
anim = 33028
ID = 23028
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg28 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 168
trigger1 = numexplod(23028) = 0
anim = 23028
ID = 23028
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg28 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 168
trigger1 = numexplod(23028) = 0
anim = 33028
ID = 23028
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 162
ID = 23028

[State 12000, JEg27 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 162
trigger1 = numexplod(23027) = 0
anim = 23027
ID = 23027
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg27 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 162
trigger1 = numexplod(23027) = 0
anim = 33027
ID = 23027
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg27 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 162
trigger1 = numexplod(23027) = 0
anim = 23027
ID = 23027
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg27 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 162
trigger1 = numexplod(23027) = 0
anim = 33027
ID = 23027
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 156
ID = 23027

[State 12000, JEg26 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 156
trigger1 = numexplod(23026) = 0
anim = 23026
ID = 23026
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg26 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 156
trigger1 = numexplod(23026) = 0
anim = 33026
ID = 23026
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg26 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 156
trigger1 = numexplod(23026) = 0
anim = 23026
ID = 23026
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg26 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 156
trigger1 = numexplod(23026) = 0
anim = 33026
ID = 23026
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 150
ID = 23026

[State 12000, JEg25 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 150
trigger1 = numexplod(23025) = 0
anim = 23025
ID = 23025
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg25 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 150
trigger1 = numexplod(23025) = 0
anim = 33025
ID = 23025
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg25 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 150
trigger1 = numexplod(23025) = 0
anim = 23025
ID = 23025
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg25 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 150
trigger1 = numexplod(23025) = 0
anim = 33025
ID = 23025
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 144
ID = 23025

[State 12000, JEg24 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 144
trigger1 = numexplod(23024) = 0
anim = 23024
ID = 23024
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg24 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 144
trigger1 = numexplod(23024) = 0
anim = 33024
ID = 23024
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg24 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 144
trigger1 = numexplod(23024) = 0
anim = 23024
ID = 23024
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg24 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 144
trigger1 = numexplod(23024) = 0
anim = 33024
ID = 23024
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 138
ID = 23024

[State 12000, JEg23 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 138
trigger1 = numexplod(23023) = 0
anim = 23023
ID = 23023
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg23 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 138
trigger1 = numexplod(23023) = 0
anim = 33023
ID = 23023
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg23 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 138
trigger1 = numexplod(23023) = 0
anim = 23023
ID = 23023
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg23 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 138
trigger1 = numexplod(23023) = 0
anim = 33023
ID = 23023
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 132
ID = 23023

[State 12000, JEg22 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 132
trigger1 = numexplod(23022) = 0
anim = 23022
ID = 23022
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg22 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 132
trigger1 = numexplod(23022) = 0
anim = 33022
ID = 23022
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg22 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 132
trigger1 = numexplod(23022) = 0
anim = 23022
ID = 23022
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg22 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 132
trigger1 = numexplod(23022) = 0
anim = 33022
ID = 23022
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 126
ID = 23022

[State 12000, JEg21 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 126
trigger1 = numexplod(23021) = 0
anim = 23021
ID = 23021
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg21 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 126
trigger1 = numexplod(23021) = 0
anim = 33021
ID = 23021
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg21 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 126
trigger1 = numexplod(23021) = 0
anim = 23021
ID = 23021
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg21 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 126
trigger1 = numexplod(23021) = 0
anim = 33021
ID = 23021
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 120
ID = 23021

[State 12000, JEg20 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 120
trigger1 = numexplod(23020) = 0
anim = 23020
ID = 23020
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg20 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 120
trigger1 = numexplod(23020) = 0
anim = 33020
ID = 23020
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg20 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 120
trigger1 = numexplod(23020) = 0
anim = 23020
ID = 23020
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg20 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 120
trigger1 = numexplod(23020) = 0
anim = 33020
ID = 23020
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 114
ID = 23020

[State 12000, JEg19 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 114
trigger1 = numexplod(23019) = 0
anim = 23019
ID = 23019
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg19 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 114
trigger1 = numexplod(23019) = 0
anim = 33019
ID = 23019
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg19 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 114
trigger1 = numexplod(23019) = 0
anim = 23019
ID = 23019
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg19 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 114
trigger1 = numexplod(23019) = 0
anim = 33019
ID = 23019
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 108
ID = 23019

[State 12000, JEg18 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 108
trigger1 = numexplod(23018) = 0
anim = 23018
ID = 23018
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg18 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 108
trigger1 = numexplod(23018) = 0
anim = 33018
ID = 23018
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg18 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 108
trigger1 = numexplod(23018) = 0
anim = 23018
ID = 23018
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg18 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 108
trigger1 = numexplod(23018) = 0
anim = 33018
ID = 23018
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 102
ID = 23018

[State 12000, JEg17 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 102
trigger1 = numexplod(23017) = 0
anim = 23017
ID = 23017
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg17 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 102
trigger1 = numexplod(23017) = 0
anim = 33017
ID = 23017
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg17 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 102
trigger1 = numexplod(23017) = 0
anim = 23017
ID = 23017
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg17 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 102
trigger1 = numexplod(23017) = 0
anim = 33017
ID = 23017
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 96
ID = 23017

[State 12000, JEg16 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 96
trigger1 = numexplod(23016) = 0
anim = 23016
ID = 23016
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg16 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 96
trigger1 = numexplod(23016) = 0
anim = 33016
ID = 23016
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg16 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 96
trigger1 = numexplod(23016) = 0
anim = 23016
ID = 23016
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg16 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 96
trigger1 = numexplod(23016) = 0
anim = 33016
ID = 23016
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 90
ID = 23016

[State 12000, JEg15 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 90
trigger1 = numexplod(23015) = 0
anim = 23015
ID = 23015
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg15 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 90
trigger1 = numexplod(23015) = 0
anim = 33015
ID = 23015
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg15 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 90
trigger1 = numexplod(23015) = 0
anim = 23015
ID = 23015
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg15 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 90
trigger1 = numexplod(23015) = 0
anim = 33015
ID = 23015
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 84
ID = 23015

[State 12000, JEg14 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 84
trigger1 = numexplod(23014) = 0
anim = 23014
ID = 23014
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg14 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 84
trigger1 = numexplod(23014) = 0
anim = 33014
ID = 23014
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg14 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 84
trigger1 = numexplod(23014) = 0
anim = 23014
ID = 23014
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg14 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 84
trigger1 = numexplod(23014) = 0
anim = 33014
ID = 23014
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 78
ID = 23014

[State 12000, JEg13 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 78
trigger1 = numexplod(23013) = 0
anim = 23013
ID = 23013
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg13 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 78
trigger1 = numexplod(23013) = 0
anim = 33013
ID = 23013
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg13 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 78
trigger1 = numexplod(23013) = 0
anim = 23013
ID = 23013
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg13 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 78
trigger1 = numexplod(23013) = 0
anim = 33013
ID = 23013
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 72
ID = 23013

[State 12000, JEg12 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 72
trigger1 = numexplod(23012) = 0
anim = 23012
ID = 23012
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg12 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 72
trigger1 = numexplod(23012) = 0
anim = 33012
ID = 23012
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg12 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 72
trigger1 = numexplod(23012) = 0
anim = 23012
ID = 23012
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg12 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 72
trigger1 = numexplod(23012) = 0
anim = 33012
ID = 23012
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 66
ID = 23012

[State 12000, JEg11 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 66
trigger1 = numexplod(23011) = 0
anim = 23011
ID = 23011
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg11 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 66
trigger1 = numexplod(23011) = 0
anim = 33011
ID = 23011
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg11 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 66
trigger1 = numexplod(23011) = 0
anim = 23011
ID = 23011
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg11 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 66
trigger1 = numexplod(23011) = 0
anim = 33011
ID = 23011
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 60
ID = 23011

[State 12000, JEg10 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 60
trigger1 = numexplod(23010) = 0
anim = 23010
ID = 23010
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg10 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 60
trigger1 = numexplod(23010) = 0
anim = 33010
ID = 23010
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg10 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 60
trigger1 = numexplod(23010) = 0
anim = 23010
ID = 23010
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg10 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 60
trigger1 = numexplod(23010) = 0
anim = 33010
ID = 23010
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 54
ID = 23010

[State 12000, JEg9 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 54
trigger1 = numexplod(23009) = 0
anim = 23009
ID = 23009
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg9 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 54
trigger1 = numexplod(23009) = 0
anim = 33009
ID = 23009
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg9 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 54
trigger1 = numexplod(23009) = 0
anim = 23009
ID = 23009
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg9 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 54
trigger1 = numexplod(23009) = 0
anim = 33009
ID = 23009
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 48
ID = 23009

[State 12000, JEg8 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 48
trigger1 = numexplod(23008) = 0
anim = 23008
ID = 23008
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg8 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 48
trigger1 = numexplod(23008) = 0
anim = 33008
ID = 23008
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg8 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 48
trigger1 = numexplod(23008) = 0
anim = 23008
ID = 23008
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg8 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 48
trigger1 = numexplod(23008) = 0
anim = 33008
ID = 23008
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 42
ID = 23008

[State 12000, JEg7 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 42
trigger1 = numexplod(23007) = 0
anim = 23007
ID = 23007
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg7 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 42
trigger1 = numexplod(23007) = 0
anim = 33007
ID = 23007
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg7 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 42
trigger1 = numexplod(23007) = 0
anim = 23007
ID = 23007
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg7 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 42
trigger1 = numexplod(23007) = 0
anim = 33007
ID = 23007
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 36
ID = 23007

[State 12000, JEg6 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 36
trigger1 = numexplod(23006) = 0
anim = 23006
ID = 23006
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg6 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 36
trigger1 = numexplod(23006) = 0
anim = 33006
ID = 23006
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg6 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 36
trigger1 = numexplod(23006) = 0
anim = 23006
ID = 23006
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg6 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 36
trigger1 = numexplod(23006) = 0
anim = 33006
ID = 23006
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 30
ID = 23006

[State 12000, JEg5 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 30
trigger1 = numexplod(23005) = 0
anim = 23005
ID = 23005
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg5 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 30
trigger1 = numexplod(23005) = 0
anim = 33005
ID = 23005
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg5 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 30
trigger1 = numexplod(23005) = 0
anim = 23005
ID = 23005
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg5 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 30
trigger1 = numexplod(23005) = 0
anim = 33005
ID = 23005
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 24
ID = 23005

[State 12000, JEg4 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 24
trigger1 = numexplod(23004) = 0
anim = 23004
ID = 23004
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg4 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 24
trigger1 = numexplod(23004) = 0
anim = 33004
ID = 23004
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg4 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 24
trigger1 = numexplod(23004) = 0
anim = 23004
ID = 23004
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg4 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 24
trigger1 = numexplod(23004) = 0
anim = 33004
ID = 23004
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 18
ID = 23004

[State 12000, JEg3 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 18
trigger1 = numexplod(23003) = 0
anim = 23003
ID = 23003
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg3 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 18
trigger1 = numexplod(23003) = 0
anim = 33003
ID = 23003
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg3 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 18
trigger1 = numexplod(23003) = 0
anim = 23003
ID = 23003
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg3 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 18
trigger1 = numexplod(23003) = 0
anim = 33003
ID = 23003
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 12
ID = 23003

[State 12000, JEg2 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 12
trigger1 = numexplod(23002) = 0
anim = 23002
ID = 23002
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg2 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 12
trigger1 = numexplod(23002) = 0
anim = 33002
ID = 23002
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg2 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 12
trigger1 = numexplod(23002) = 0
anim = 23002
ID = 23002
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg2 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 12
trigger1 = numexplod(23002) = 0
anim = 33002
ID = 23002
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 6
ID = 23002

[State 12000, JEg1 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 6
trigger1 = numexplod(23001) = 0
anim = 23001
ID = 23001
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg1 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 6
trigger1 = numexplod(23001) = 0
anim = 33001
ID = 23001
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg1 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 6
trigger1 = numexplod(23001) = 0
anim = 23001
ID = 23001
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg1 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 6
trigger1 = numexplod(23001) = 0
anim = 33001
ID = 23001
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 0
ID = 23001

[State 12000, JEg0 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 0
Trigger1 = root,var(58) = 7
trigger1 = root,stateno != 11200
trigger1 = numexplod(23000) = 0
anim = 23000
ID = 23000
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg0 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 0
Trigger1 = root,var(58) = 7
trigger1 = root,stateno != 11200
trigger1 = numexplod(23000) = 0
anim = 23000
ID = 23000
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg0 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 0
Trigger1 = root,var(58) = 7
trigger1 = root,stateno != 11200
trigger1 = numexplod(23000) = 0
anim = 23000
ID = 23000
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg0 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 0
Trigger1 = root,var(58) = 7
trigger1 = root,stateno != 11200
trigger1 = numexplod(23000) = 0
anim = 23000
ID = 23000
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(58) != 7
ID = 23000

[State 12000, JEgI 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 0
trigger1 = root,stateno = 11220
trigger1 = numexplod(33000) = 0
anim = 33000
ID = 33000
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEgI 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 0
trigger1 = root,stateno = 11220
trigger1 = numexplod(33000) = 0
anim = 33000
ID = 33000
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEgI 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 0
trigger1 = root,stateno = 11220
trigger1 = numexplod(33000) = 0
anim = 33000
ID = 33000
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEgI 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 0
trigger1 = root,stateno = 11220
trigger1 = numexplod(33000) = 0
anim = 33000
ID = 33000
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, ANZ 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
trigger1 = root,stateno = 11200
trigger1 = numexplod(23192) = 0
anim = 23192
ID = 23192
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, ANZ 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
trigger1 = root,stateno = 11200
trigger1 = numexplod(23192) = 0
anim = 23192
ID = 23192
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, ANZ 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
trigger1 = root,stateno = 11200
trigger1 = numexplod(23192) = 0
anim = 23192
ID = 23192
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, ANZ 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
trigger1 = root,stateno = 11200
trigger1 = numexplod(23192) = 0
anim = 23192
ID = 23192
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
trigger1 = root,stateno != 11200
ID = 23192

[State 12000, ANZ 1P]
type = Explod
triggerall = RoundState = 2
triggerall = IsHelper
triggerall = root,var(2) = 1
triggerall = root,stateno != 11200
trigger1 = root,stateno = 11220
triggerall = numexplod(23193) = 0
Trigger2 = var(9) = 1
trigger2 = root,var(10) = 0
trigger2 = root,movetype = H
anim = 23193
ID = 23193
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, ANZ 2P]
type = Explod
triggerall = RoundState = 2
triggerall = IsHelper
triggerall = root,var(2) = 2
triggerall = root,stateno != 11200
trigger1 = root,stateno = 11220
triggerall = numexplod(23193) = 0
Trigger2 = var(9) = 1
trigger2 = root,var(10) = 0
trigger2 = root,movetype = H
anim = 23193
ID = 23193
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, ANZ 3P]
type = Explod
triggerall = RoundState = 2
triggerall = IsHelper
triggerall = root,var(2) = 3
triggerall = root,stateno != 11200
trigger1 = root,stateno = 11220
triggerall = numexplod(23193) = 0
Trigger2 = var(9) = 1
trigger2 = root,var(10) = 0
trigger2 = root,movetype = H
anim = 23193
ID = 23193
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, ANZ 4P]
type = Explod
triggerall = RoundState = 2
triggerall = IsHelper
triggerall = root,var(2) = 4
triggerall = root,stateno != 11200
trigger1 = root,stateno = 11220
triggerall = numexplod(23193) = 0
Trigger2 = var(9) = 1
trigger2 = root,var(10) = 0
trigger2 = root,movetype = H
anim = 23193
ID = 23193
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
trigger1 = numexplod(23192) > 0
ID = 23193

[State 12000, ANZ 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 0
Trigger1 = root,var(58) != 7
trigger1 = root,stateno != [11200,11220]
trigger1 = numexplod(23191) = 0
trigger1 = numexplod(23193) = 0
anim = 23191
ID = 23191
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, ANZ 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 0
Trigger1 = root,var(58) != 7
trigger1 = root,stateno != [11200,11220]
trigger1 = numexplod(23191) = 0
trigger1 = numexplod(23193) = 0
anim = 23191
ID = 23191
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, ANZ 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 0
Trigger1 = root,var(58) != 7
trigger1 = root,stateno != [11200,11220]
trigger1 = numexplod(23191) = 0
trigger1 = numexplod(23193) = 0
anim = 23191
ID = 23191
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, ANZ 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 0
Trigger1 = root,var(58) != 7
trigger1 = root,stateno != [11200,11220]
trigger1 = numexplod(23191) = 0
trigger1 = numexplod(23193) = 0
anim = 23191
ID = 23191
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
trigger1 = root,stateno = [11200,11220]
;trigger2 = numexplod(23192) > 0
;trigger3 = numexplod(23193) > 0
ID = 23191

[State 1000, -1]
type = VarSet
trigger1 = root,movetype != H
Trigger1 = root,var(9) = 1
Trigger1 = numexplod(23190) = 0
var(9) = 1

[State 1000, -1]
type = VarSet
Trigger1 = numexplod(23193) = 1
var(9) = 0

;---------------------------------------------------------------------------
;fobN
;---------------------------------------------------------------------------


[State 12000, fobN]
Type = DisplayToClipBoard
Trigger1 = 1
Text = "var(1) = %d var(5) = %d var(10) = %d"
Params = var(1), var(5), var(10)
IgnoreHitPause = 1


;---------------------------------------------------------------------------
;
;---------------------------------------------------------------------------


[State 12000, Q[W]
type = removeexplod
triggerall = IsHelper
trigger1 = RoundState > 3

[State 12000, wp[]
type = destroyself
triggerall = IsHelper
trigger1 = RoundState > 3
