

;---------------------------------------------------------------------------
;ɐݒ荀ڂ܂
;---------------------------------------------------------------------------
[Statedef 11999]
type = S
movetype= I
physics = N
ctrl = 0

[State 11999, {̂痧ɖ߂]
type = SelfState
trigger1 = !IsHelper
value = 0
ctrl = 1
ignorehitpause = 1

[State 11999, ChangeAnim2]
type = ChangeAnim2
trigger1 = IsHelper
trigger1 = anim != 12000
value = 12000
;---------------------------------------------------------------------------
;eݒ
;---------------------------------------------------------------------------


[State 11999, C_[p[񕜑x]
type = Varset
trigger1 = IsHelper
var(10) = 5
;@@@@̐ςAݒ5
;C_[p[̉񕜑xύXo܂
;lႢقǑ񕜂܂
;5̏ꍇ͑180t[i3bjňiK܂܂
;̐lɂƏ펞l`wԂɂȂ܂


[State 11999, C_[p[Q[W\ʒuEX]
type = Varset
trigger1 = IsHelper
var(25) = 0
;@@@@̐ςAݒ0
;C_[p[Q[W̉̕\ʒuύXo܂
;̐lőOɁA̐lŌɈړ܂


[State 11999, C_[p[Q[W\ʒuEY]
type = Varset
trigger1 = IsHelper
var(26) = 0
;@@@@̐ςAݒ0
;C_[p[Q[W̏c̕\ʒuύXo܂
;̐lŉɁA̐lŏɈړ܂


[State 11999, t@CYANZ\ʒuEX]
type = parentvarset
trigger1 = IsHelper
var(27) = 0
;@@@@̐ςAݒ0
;t@CYANZ̉̕\ʒuύXo܂
;̐lőOɁA̐lŌɈړ܂

[State 11999, t@CYANZ\ʒuEY]
type = parentvarset
trigger1 = IsHelper
var(28) = 0
;@@@@̐ςAݒ0
;t@CYANZ̏c̕\ʒuύXo܂
;̐lŉɁA̐lŏɈړ܂


[State 11999, t@CYANZgp]
type = parentvarset
trigger1 = IsHelper
var(57) = 6
;@@@@̐ςAݒ6
;t@CYANZ̃X^[g̏ς܂
;6 = ŏgp\
;5 = 1񃉃C_[p[Ŏgp\
;4 = 2񃉃C_[p[Ŏgp\
;3 = 3񃉃C_[p[Ŏgp\
;2 = 4񃉃C_[p[Ŏgp\
;1 = 5񃉃C_[p[Ŏgp\
;0 = gps
;7 = gpsAANZ[uOƓ悤Ɏgp\

[State 11999, ꌂKEGtFNg]
type = parentvarset
trigger1 = IsHelper
var(24) = 1
;@@@@̐ς
;1ɂƁAWINMUGENA0ɂƐVMUGENŁAꌂKEGtFNg̓ߏ𐳂܂B(Ԃ)
;---------------------------------------------------------------------------
;ݒI
;---------------------------------------------------------------------------

[State 11999, t@CYANZ\ʒuEX]
type = Varset
trigger1 = IsHelper
var(27) = root,var(27)


[State 11999, t@CYANZ\ʒuEY]
type = Varset
trigger1 = IsHelper
var(28) = root,var(28)

[State 11999, C_[p[񕜑x]
type = Varset
triggerall = IsHelper
trigger1 = var(10) < 0
var(10) = -1

[State 11999, ɐi]
type = ChangeState
trigger1 = IsHelper
value = 12000
ctrl = 0

;---------------------------------------------------------------------------
;gpϐ
;---------------------------------------------------------------------------
;var(1)   = C_[p[pԌoߔf
;var(5)   = C_[p[񕜒~

;var(10)  = C_[p[񕜑x

;var(25)  = C_[p[Q[W\ʒuEX
;var(26)  = C_[p[Q[W\ʒuEY
;---------------------------------------------------------------------------
;wp[pXe[g
[Statedef 12000]
type = S
movetype= I
physics = N
ctrl = 0
;---------------------------------------------------------------------------
;{
;---------------------------------------------------------------------------


[State 12000, {̂痧ɖ߂]
type = SelfState
trigger1 = !IsHelper
value = 0
ctrl = 1
ignorehitpause = 1

[State 12000, ChangeAnim2]
type = ChangeAnim2
trigger1 = IsHelper
trigger1 = anim != 12000
value = 12000


[State 12000, G]
type = notHitBy
Trigger1 = IsHelper
value2 = SCA
time = 999
ignorehitpause = 1


[State 12000, Assert]
type = AssertSpecial
Trigger1 = IsHelper
flag = noshadow
flag2 = invisible
ignorehitpause = 1


[State 12000, ʒuŒ]
type = BindToParent
trigger1 = IsHelper
time = 2
facing = 1
pos = 0, 0


;---------------------------------------------------------------------------
;C_[p[֌W
;---------------------------------------------------------------------------


[State 12000, C_[p[񕜒~Zbg]
type = Varset
triggerall = IsHelper
triggerall = RoundState = 2
trigger1 = var(5) > 0
var(5) = 0


[State 12000, C_[p[񕜒~]
type = Varset
triggerall = IsHelper
triggerall = RoundState = 2
trigger1 = root,stateno = 1400
trigger1 = root,var(28) <= 0
trigger2 = root,stateno = 110
trigger2 = root,var(28) <= 0
trigger3 = root,var(9) != 0
var(5) = 1


[State 12000, C_[p[ԃZbg]
type = Varset
triggerall = IsHelper
triggerall = RoundState = 2
triggerall = var(10) >= 0
trigger1 = var(1) >= var(10)
trigger2 = var(5) > 0
var(1) = -1


[State 12000, C_[p[]
type = Varadd
triggerall = IsHelper
triggerall = RoundState = 2
triggerall = var(10) >= 0
trigger1 = var(5) = 0
trigger2 = var(1) = 0
var(1) = 1


[State 12000, C_[p[]
type = ParentVarSet
triggerall = IsHelper
triggerall = RoundState = 2
trigger1 = var(10) < 0
var(1) = 120


;---------------------------------------------------------------------------
;C_[p[Q[W\
;---------------------------------------------------------------------------


[State 12000, Q[WnPo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
trigger1 = numexplod(12300) = 0
anim = 12003
ID = 12300
pos = 40+var(25),41+var(26)
postype = left
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999



[State 12000, Q[WnQo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
trigger1 = numexplod(12300) = 0
anim = 12013
ID = 12300
pos = -40-var(25),41+var(26)
postype = right
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999



[State 12000, Q[WnRo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
trigger1 = numexplod(12300) = 0
anim = 12023
ID = 12300
pos = 50+var(25),55+var(26)
postype = left
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999



[State 12000, Q[WnSo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
trigger1 = numexplod(12300) = 0
anim = 12033
ID = 12300
pos = -50-var(25),55+var(26)
postype = right
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999



[State 12000, Q[WPo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
trigger1 = numexplod(12100) = 0
anim = 12002
ID = 12100
pos = 110+var(25),39+var(26)
postype = left
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 12000, Q[WQo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
trigger1 = numexplod(12100) = 0
anim = 12012
ID = 12100
pos = -109-var(25),39+var(26)
postype = right
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 12000, Q[WRo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
trigger1 = numexplod(12100) = 0
anim = 12012
ID = 12100
pos = 51+var(25),53+var(26)
postype = left
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 12000, Q[WSo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
trigger1 = numexplod(12100) = 0
anim = 12002
ID = 12100
pos = -50-var(25),53+var(26)
postype = right
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999


[State 12000, Q[Ŵт]
type = ModifyExplod
triggerall = RoundState = [2,3]
trigger1 = numexplod(12100) > 0
trigger1 = root,var(1) >= 0
trigger1 = root,var(1) <= 120
id = 12100
scale = ((root,var(1))*0.5),0.5
ignorehitpause = 1


[State 12000, Q[ŴтŒ]
type = ModifyExplod
triggerall = RoundState = [2,3]
trigger1 = numexplod(12100) > 0
trigger1 = root,var(1) > 120
id = 12100
scale = ((120)*0.5),0.5
ignorehitpause = 1


[State 12000, Q[WgPo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
trigger1 = numexplod(12000) = 0
anim = 12001
ID = 12000
pos = 40+var(25),41+var(26)
postype = left
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999


[State 12000, Q[WgQo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
trigger1 = numexplod(12000) = 0
anim = 12011
ID = 12000
pos = -40-var(25),41+var(26)
postype = right
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999


[State 12000, Q[WgRo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
trigger1 = numexplod(12000) = 0
anim = 12021
ID = 12000
pos = 50+var(25),55+var(26)
postype = left
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999


[State 12000, Q[WgSo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
trigger1 = numexplod(12000) = 0
anim = 12031
ID = 12000
pos = -50-var(25),55+var(26)
postype = right
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999

;---------------------------------------------------------------------------
;ANZ@JEg
;---------------------------------------------------------------------------
[State 12000, Q[WgPo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
trigger1 = numexplod(23190) = 0
anim = 23190
ID = 23190
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
;SprPriority = 54

[State 12000, Q[WgQo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
trigger1 = numexplod(23190) = 0
anim = 23190
ID = 23190
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
;SprPriority = 54
Facing = -1

[State 12000, Q[WgRo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
trigger1 = numexplod(23190) = 0
anim = 23190
ID = 23190
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
;SprPriority = 54

[State 12000, Q[WgSo]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
trigger1 = numexplod(23190) = 0
anim = 23190
ID = 23190
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
;SprPriority = 54
Facing = -1

[State 12000, JEg1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(58) = 1
trigger1 = numexplod(23109) = 0
anim = 23109
ID = 23109
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(58) = 1
trigger1 = numexplod(23109) = 0
anim = 23109
ID = 23109
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(58) = 1
trigger1 = numexplod(23109) = 0
anim = 23109
ID = 23109
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(58) = 1
trigger1 = numexplod(23109) = 0
anim = 23109
ID = 23109
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(58) != 1
ID = 23109

[State 12000, JEg1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(58) = 2
trigger1 = numexplod(23110) = 0
anim = 23110
ID = 23110
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(58) = 2
trigger1 = numexplod(23110) = 0
anim = 23110
ID = 23110
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(58) = 2
trigger1 = numexplod(23110) = 0
anim = 23110
ID = 23110
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(58) = 2
trigger1 = numexplod(23110) = 0
anim = 23110
ID = 23110
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(58) != 2
ID = 23110

[State 12000, JEg1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(58) = 3
trigger1 = numexplod(23111) = 0
anim = 23111
ID = 23111
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(58) = 3
trigger1 = numexplod(23111) = 0
anim = 23111
ID = 23111
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(58) = 3
trigger1 = numexplod(23111) = 0
anim = 23111
ID = 23111
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(58) = 3
trigger1 = numexplod(23111) = 0
anim = 23111
ID = 23111
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(58) != 3
ID = 23111

[State 12000, JEg1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(58) = 4
trigger1 = numexplod(23112) = 0
anim = 23112
ID = 23112
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(58) = 4
trigger1 = numexplod(23112) = 0
anim = 23112
ID = 23112
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(58) = 4
trigger1 = numexplod(23112) = 0
anim = 23112
ID = 23112
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(58) = 4
trigger1 = numexplod(23112) = 0
anim = 23112
ID = 23112
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(58) != 4
ID = 23112

[State 12000, JEg1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(58) = 5
trigger1 = numexplod(23113) = 0
anim = 23113
ID = 23113
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(58) = 5
trigger1 = numexplod(23113) = 0
anim = 23113
ID = 23113
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(58) = 5
trigger1 = numexplod(23113) = 0
anim = 23113
ID = 23113
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(58) = 5
trigger1 = numexplod(23113) = 0
anim = 23113
ID = 23113
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(58) != 5
ID = 23113

[State 12000, JEgҋ@1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(58) = 6
trigger1 = numexplod(23101) = 0
anim = 23101
ID = 23101
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEgҋ@2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(58) = 6
trigger1 = numexplod(33101) = 0
anim = 33101
ID = 33101
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEgҋ@3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(58) = 6
trigger1 = numexplod(23101) = 0
anim = 23101
ID = 23101
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55



[State 12000, JEgҋ@4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(58) = 6
trigger1 = numexplod(33101) = 0
anim = 33101
ID = 33101
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1


[State 12000, JEgX^[g1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 625
trigger1 = numexplod(23100) = 0
anim = 23100
ID = 23100
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEgX^[g2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 625
trigger1 = numexplod(23100) = 0
anim = 23100
ID = 23100
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEgX^[g3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 625
trigger1 = numexplod(23100) = 0
anim = 23100
ID = 23100
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEgX^[g4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 625
trigger1 = numexplod(23100) = 0
anim = 23100
ID = 23100
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg99 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 594
trigger1 = numexplod(23099) = 0
anim = 23099
ID = 23099
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg99 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 594
trigger1 = numexplod(23099) = 0
anim = 33099
ID = 23099
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg99 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 594
trigger1 = numexplod(23099) = 0
anim = 23099
ID = 23099
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg99 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 594
trigger1 = numexplod(23099) = 0
anim = 33099
ID = 23099
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 588
ID = 23099

[State 12000, JEg98 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 588
trigger1 = numexplod(23098) = 0
anim = 23098
ID = 23098
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg98 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 588
trigger1 = numexplod(23098) = 0
anim = 33098
ID = 23098
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg98 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 588
trigger1 = numexplod(23098) = 0
anim = 23098
ID = 23098
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg98 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 588
trigger1 = numexplod(23098) = 0
anim = 33098
ID = 23098
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 582
ID = 23098

[State 12000, JEg97 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 582
trigger1 = numexplod(23097) = 0
anim = 23097
ID = 23097
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg97 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 582
trigger1 = numexplod(23097) = 0
anim = 33097
ID = 23097
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg97 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 582
trigger1 = numexplod(23097) = 0
anim = 23097
ID = 23097
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg97 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 582
trigger1 = numexplod(23097) = 0
anim = 33097
ID = 23097
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 576
ID = 23097

[State 12000, JEg96 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 576
trigger1 = numexplod(23096) = 0
anim = 23096
ID = 23096
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg96 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 576
trigger1 = numexplod(23096) = 0
anim = 33096
ID = 23096
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg96 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 576
trigger1 = numexplod(23096) = 0
anim = 23096
ID = 23096
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg96 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 576
trigger1 = numexplod(23096) = 0
anim = 33096
ID = 23096
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 570
ID = 23096

[State 12000, JEg95 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 570
trigger1 = numexplod(23095) = 0
anim = 23095
ID = 23095
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg95 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 570
trigger1 = numexplod(23095) = 0
anim = 33095
ID = 23095
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg95 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 570
trigger1 = numexplod(23095) = 0
anim = 23095
ID = 23095
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg95 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 570
trigger1 = numexplod(23095) = 0
anim = 33095
ID = 23095
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 564
ID = 23095

[State 12000, JEg94 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 564
trigger1 = numexplod(23094) = 0
anim = 23094
ID = 23094
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg94 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 564
trigger1 = numexplod(23094) = 0
anim = 33094
ID = 23094
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg94 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 564
trigger1 = numexplod(23094) = 0
anim = 23094
ID = 23094
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg94 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 564
trigger1 = numexplod(23094) = 0
anim = 33094
ID = 23094
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 558
ID = 23094

[State 12000, JEg93 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 558
trigger1 = numexplod(23093) = 0
anim = 23093
ID = 23093
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg93 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 558
trigger1 = numexplod(23093) = 0
anim = 33093
ID = 23093
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg93 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 558
trigger1 = numexplod(23093) = 0
anim = 23093
ID = 23093
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg93 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 558
trigger1 = numexplod(23093) = 0
anim = 33093
ID = 23093
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 552
ID = 23093

[State 12000, JEg92 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 552
trigger1 = numexplod(23092) = 0
anim = 23092
ID = 23092
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg92 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 552
trigger1 = numexplod(23092) = 0
anim = 33092
ID = 23092
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg92 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 552
trigger1 = numexplod(23092) = 0
anim = 23092
ID = 23092
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg92 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 552
trigger1 = numexplod(23092) = 0
anim = 33092
ID = 23092
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 546
ID = 23092

[State 12000, JEg91 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 546
trigger1 = numexplod(23091) = 0
anim = 23091
ID = 23091
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg91 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 546
trigger1 = numexplod(23091) = 0
anim = 33091
ID = 23091
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg91 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 546
trigger1 = numexplod(23091) = 0
anim = 23091
ID = 23091
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg91 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 546
trigger1 = numexplod(23091) = 0
anim = 33091
ID = 23091
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 540
ID = 23091

[State 12000, JEg90 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 540
trigger1 = numexplod(23090) = 0
anim = 23090
ID = 23090
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg90 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 540
trigger1 = numexplod(23090) = 0
anim = 33090
ID = 23090
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg90 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 540
trigger1 = numexplod(23090) = 0
anim = 23090
ID = 23090
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg90 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 540
trigger1 = numexplod(23090) = 0
anim = 33090
ID = 23090
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 534
ID = 23090

[State 12000, JEg89 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 534
trigger1 = numexplod(23089) = 0
anim = 23089
ID = 23089
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg89 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 534
trigger1 = numexplod(23089) = 0
anim = 33089
ID = 23089
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg89 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 534
trigger1 = numexplod(23089) = 0
anim = 23089
ID = 23089
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg89 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 534
trigger1 = numexplod(23089) = 0
anim = 33089
ID = 23089
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 528
ID = 23089

[State 12000, JEg88 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 528
trigger1 = numexplod(23088) = 0
anim = 23088
ID = 23088
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg88 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 528
trigger1 = numexplod(23088) = 0
anim = 33088
ID = 23088
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg88 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 528
trigger1 = numexplod(23088) = 0
anim = 23088
ID = 23088
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg88 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 528
trigger1 = numexplod(23088) = 0
anim = 33088
ID = 23088
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 522
ID = 23088

[State 12000, JEg87 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 522
trigger1 = numexplod(23087) = 0
anim = 23087
ID = 23087
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg87 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 522
trigger1 = numexplod(23087) = 0
anim = 33087
ID = 23087
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg87 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 522
trigger1 = numexplod(23087) = 0
anim = 23087
ID = 23087
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg87 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 522
trigger1 = numexplod(23087) = 0
anim = 33087
ID = 23087
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 516
ID = 23087

[State 12000, JEg86 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 516
trigger1 = numexplod(23086) = 0
anim = 23086
ID = 23086
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg86 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 516
trigger1 = numexplod(23086) = 0
anim = 33086
ID = 23086
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg86 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 516
trigger1 = numexplod(23086) = 0
anim = 23086
ID = 23086
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg86 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 516
trigger1 = numexplod(23086) = 0
anim = 33086
ID = 23086
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 510
ID = 23086

[State 12000, JEg85 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 510
trigger1 = numexplod(23085) = 0
anim = 23085
ID = 23085
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg85 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 510
trigger1 = numexplod(23085) = 0
anim = 33085
ID = 23085
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg85 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 510
trigger1 = numexplod(23085) = 0
anim = 23085
ID = 23085
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg85 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 510
trigger1 = numexplod(23085) = 0
anim = 33085
ID = 23085
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 504
ID = 23085

[State 12000, JEg84 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 504
trigger1 = numexplod(23084) = 0
anim = 23084
ID = 23084
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg84 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 504
trigger1 = numexplod(23084) = 0
anim = 33084
ID = 23084
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg84 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 504
trigger1 = numexplod(23084) = 0
anim = 23084
ID = 23084
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg84 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 504
trigger1 = numexplod(23084) = 0
anim = 33084
ID = 23084
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 498
ID = 23084

[State 12000, JEg83 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 498
trigger1 = numexplod(23083) = 0
anim = 23083
ID = 23083
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg83 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 498
trigger1 = numexplod(23083) = 0
anim = 33083
ID = 23083
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg83 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 498
trigger1 = numexplod(23083) = 0
anim = 23083
ID = 23083
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg83 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 498
trigger1 = numexplod(23083) = 0
anim = 33083
ID = 23083
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 492
ID = 23083

[State 12000, JEg82 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 492
trigger1 = numexplod(23082) = 0
anim = 23082
ID = 23082
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg82 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 492
trigger1 = numexplod(23082) = 0
anim = 33082
ID = 23082
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg82 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 492
trigger1 = numexplod(23082) = 0
anim = 23082
ID = 23082
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg82 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 492
trigger1 = numexplod(23082) = 0
anim = 33082
ID = 23082
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 486
ID = 23082

[State 12000, JEg81 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 486
trigger1 = numexplod(23081) = 0
anim = 23081
ID = 23081
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg81 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 486
trigger1 = numexplod(23081) = 0
anim = 33081
ID = 23081
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg81 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 486
trigger1 = numexplod(23081) = 0
anim = 23081
ID = 23081
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg81 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 486
trigger1 = numexplod(23081) = 0
anim = 33081
ID = 23081
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 480
ID = 23081

[State 12000, JEg80 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 480
trigger1 = numexplod(23080) = 0
anim = 23080
ID = 23080
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg80 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 480
trigger1 = numexplod(23080) = 0
anim = 33080
ID = 23080
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg80 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 480
trigger1 = numexplod(23080) = 0
anim = 23080
ID = 23080
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg80 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 480
trigger1 = numexplod(23080) = 0
anim = 33080
ID = 23080
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 474
ID = 23080

[State 12000, JEg79 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 474
trigger1 = numexplod(23079) = 0
anim = 23079
ID = 23079
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg79 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 474
trigger1 = numexplod(23079) = 0
anim = 33079
ID = 23079
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg79 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 474
trigger1 = numexplod(23079) = 0
anim = 23079
ID = 23079
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg79 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 474
trigger1 = numexplod(23079) = 0
anim = 33079
ID = 23079
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 468
ID = 23079

[State 12000, JEg78 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 468
trigger1 = numexplod(23078) = 0
anim = 23078
ID = 23078
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg78 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 468
trigger1 = numexplod(23078) = 0
anim = 33078
ID = 23078
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg78 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 468
trigger1 = numexplod(23078) = 0
anim = 23078
ID = 23078
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg78 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 468
trigger1 = numexplod(23078) = 0
anim = 33078
ID = 23078
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 462
ID = 23078

[State 12000, JEg77 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 462
trigger1 = numexplod(23077) = 0
anim = 23077
ID = 23077
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg77 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 462
trigger1 = numexplod(23077) = 0
anim = 33077
ID = 23077
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg77 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 462
trigger1 = numexplod(23077) = 0
anim = 23077
ID = 23077
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg77 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 462
trigger1 = numexplod(23077) = 0
anim = 33077
ID = 23077
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 456
ID = 23077

[State 12000, JEg76 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 456
trigger1 = numexplod(23076) = 0
anim = 23076
ID = 23076
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg76 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 456
trigger1 = numexplod(23076) = 0
anim = 33076
ID = 23076
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg76 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 456
trigger1 = numexplod(23076) = 0
anim = 23076
ID = 23076
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg76 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 456
trigger1 = numexplod(23076) = 0
anim = 33076
ID = 23076
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 450
ID = 23076

[State 12000, JEg75 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 450
trigger1 = numexplod(23075) = 0
anim = 23075
ID = 23075
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg75 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 450
trigger1 = numexplod(23075) = 0
anim = 33075
ID = 23075
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg75 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 450
trigger1 = numexplod(23075) = 0
anim = 23075
ID = 23075
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg75 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 450
trigger1 = numexplod(23075) = 0
anim = 33075
ID = 23075
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 444
ID = 23075

[State 12000, JEg74 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 444
trigger1 = numexplod(23074) = 0
anim = 23074
ID = 23074
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg74 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 444
trigger1 = numexplod(23074) = 0
anim = 33074
ID = 23074
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg74 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 444
trigger1 = numexplod(23074) = 0
anim = 23074
ID = 23074
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg74 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 444
trigger1 = numexplod(23074) = 0
anim = 33074
ID = 23074
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 438
ID = 23074

[State 12000, JEg73 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 438
trigger1 = numexplod(23073) = 0
anim = 23073
ID = 23073
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg73 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 438
trigger1 = numexplod(23073) = 0
anim = 33073
ID = 23073
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg73 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 438
trigger1 = numexplod(23073) = 0
anim = 23073
ID = 23073
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg73 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 438
trigger1 = numexplod(23073) = 0
anim = 33073
ID = 23073
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 432
ID = 23073

[State 12000, JEg72 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 432
trigger1 = numexplod(23072) = 0
anim = 23072
ID = 23072
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg72 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 432
trigger1 = numexplod(23072) = 0
anim = 33072
ID = 23072
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg72 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 432
trigger1 = numexplod(23072) = 0
anim = 23072
ID = 23072
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg72 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 432
trigger1 = numexplod(23072) = 0
anim = 33072
ID = 23072
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 426
ID = 23072

[State 12000, JEg71 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 426
trigger1 = numexplod(23071) = 0
anim = 23071
ID = 23071
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg71 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 426
trigger1 = numexplod(23071) = 0
anim = 33071
ID = 23071
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg71 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 426
trigger1 = numexplod(23071) = 0
anim = 23071
ID = 23071
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg71 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 426
trigger1 = numexplod(23071) = 0
anim = 33071
ID = 23071
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 420
ID = 23071

[State 12000, JEg70 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 420
trigger1 = numexplod(23070) = 0
anim = 23070
ID = 23070
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg70 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 420
trigger1 = numexplod(23070) = 0
anim = 33070
ID = 23070
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg70 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 420
trigger1 = numexplod(23070) = 0
anim = 23070
ID = 23070
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg70 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 420
trigger1 = numexplod(23070) = 0
anim = 33070
ID = 23070
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 414
ID = 23070

[State 12000, JEg69 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 414
trigger1 = numexplod(23069) = 0
anim = 23069
ID = 23069
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg69 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 414
trigger1 = numexplod(23069) = 0
anim = 33069
ID = 23069
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg69 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 414
trigger1 = numexplod(23069) = 0
anim = 23069
ID = 23069
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg69 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 414
trigger1 = numexplod(23069) = 0
anim = 33069
ID = 23069
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 408
ID = 23069

[State 12000, JEg68 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 408
trigger1 = numexplod(23068) = 0
anim = 23068
ID = 23068
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg68 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 408
trigger1 = numexplod(23068) = 0
anim = 33068
ID = 23068
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg68 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 408
trigger1 = numexplod(23068) = 0
anim = 23068
ID = 23068
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg68 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 408
trigger1 = numexplod(23068) = 0
anim = 33068
ID = 23068
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 402
ID = 23068

[State 12000, JEg67 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 402
trigger1 = numexplod(23067) = 0
anim = 23067
ID = 23067
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg67 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 402
trigger1 = numexplod(23067) = 0
anim = 33067
ID = 23067
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg67 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 402
trigger1 = numexplod(23067) = 0
anim = 23067
ID = 23067
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg67 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 402
trigger1 = numexplod(23067) = 0
anim = 33067
ID = 23067
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 396
ID = 23067

[State 12000, JEg66 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 396
trigger1 = numexplod(23066) = 0
anim = 23066
ID = 23066
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg66 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 396
trigger1 = numexplod(23066) = 0
anim = 33066
ID = 23066
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg66 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 396
trigger1 = numexplod(23066) = 0
anim = 23066
ID = 23066
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg66 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 396
trigger1 = numexplod(23066) = 0
anim = 33066
ID = 23066
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 390
ID = 23066

[State 12000, JEg65 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 390
trigger1 = numexplod(23065) = 0
anim = 23065
ID = 23065
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg65 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 390
trigger1 = numexplod(23065) = 0
anim = 33065
ID = 23065
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg65 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 390
trigger1 = numexplod(23065) = 0
anim = 23065
ID = 23065
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg65 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 390
trigger1 = numexplod(23065) = 0
anim = 33065
ID = 23065
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 384
ID = 23065

[State 12000, JEg64 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 384
trigger1 = numexplod(23064) = 0
anim = 23064
ID = 23064
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg64 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 384
trigger1 = numexplod(23064) = 0
anim = 33064
ID = 23064
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg64 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 384
trigger1 = numexplod(23064) = 0
anim = 23064
ID = 23064
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg64 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 384
trigger1 = numexplod(23064) = 0
anim = 33064
ID = 23064
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 378
ID = 23064

[State 12000, JEg63 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 378
trigger1 = numexplod(23063) = 0
anim = 23063
ID = 23063
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg63 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 378
trigger1 = numexplod(23063) = 0
anim = 33063
ID = 23063
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg63 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 378
trigger1 = numexplod(23063) = 0
anim = 23063
ID = 23063
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg63 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 378
trigger1 = numexplod(23063) = 0
anim = 33063
ID = 23063
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 372
ID = 23063

[State 12000, JEg62 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 372
trigger1 = numexplod(23062) = 0
anim = 23062
ID = 23062
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg62 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 372
trigger1 = numexplod(23062) = 0
anim = 33062
ID = 23062
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg62 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 372
trigger1 = numexplod(23062) = 0
anim = 23062
ID = 23062
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg62 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 372
trigger1 = numexplod(23062) = 0
anim = 33062
ID = 23062
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 366
ID = 23062

[State 12000, JEg61 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 366
trigger1 = numexplod(23061) = 0
anim = 23061
ID = 23061
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg61 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 366
trigger1 = numexplod(23061) = 0
anim = 33061
ID = 23061
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg61 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 366
trigger1 = numexplod(23061) = 0
anim = 23061
ID = 23061
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg61 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 366
trigger1 = numexplod(23061) = 0
anim = 33061
ID = 23061
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 360
ID = 23061

[State 12000, JEg60 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 360
trigger1 = numexplod(23060) = 0
anim = 23060
ID = 23060
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg60 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 360
trigger1 = numexplod(23060) = 0
anim = 33060
ID = 23060
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg60 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 360
trigger1 = numexplod(23060) = 0
anim = 23060
ID = 23060
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg60 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 360
trigger1 = numexplod(23060) = 0
anim = 33060
ID = 23060
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 354
ID = 23060

[State 12000, JEg59 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 354
trigger1 = numexplod(23059) = 0
anim = 23059
ID = 23059
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg59 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 354
trigger1 = numexplod(23059) = 0
anim = 33059
ID = 23059
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg59 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 354
trigger1 = numexplod(23059) = 0
anim = 23059
ID = 23059
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg59 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 354
trigger1 = numexplod(23059) = 0
anim = 33059
ID = 23059
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 348
ID = 23059

[State 12000, JEg58 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 348
trigger1 = numexplod(23058) = 0
anim = 23058
ID = 23058
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg58 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 348
trigger1 = numexplod(23058) = 0
anim = 33058
ID = 23058
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg58 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 348
trigger1 = numexplod(23058) = 0
anim = 23058
ID = 23058
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg58 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 348
trigger1 = numexplod(23058) = 0
anim = 33058
ID = 23058
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 342
ID = 23058

[State 12000, JEg57 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 342
trigger1 = numexplod(23057) = 0
anim = 23057
ID = 23057
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg57 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 342
trigger1 = numexplod(23057) = 0
anim = 33057
ID = 23057
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg57 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 342
trigger1 = numexplod(23057) = 0
anim = 23057
ID = 23057
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg57 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 342
trigger1 = numexplod(23057) = 0
anim = 33057
ID = 23057
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 336
ID = 23057

[State 12000, JEg56 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 336
trigger1 = numexplod(23056) = 0
anim = 23056
ID = 23056
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg56 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 336
trigger1 = numexplod(23056) = 0
anim = 33056
ID = 23056
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg56 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 336
trigger1 = numexplod(23056) = 0
anim = 23056
ID = 23056
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg56 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 336
trigger1 = numexplod(23056) = 0
anim = 33056
ID = 23056
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 330
ID = 23056

[State 12000, JEg55 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 330
trigger1 = numexplod(23055) = 0
anim = 23055
ID = 23055
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg55 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 330
trigger1 = numexplod(23055) = 0
anim = 33055
ID = 23055
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg55 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 330
trigger1 = numexplod(23055) = 0
anim = 23055
ID = 23055
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg55 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 330
trigger1 = numexplod(23055) = 0
anim = 33055
ID = 23055
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 324
ID = 23055

[State 12000, JEg54 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 324
trigger1 = numexplod(23054) = 0
anim = 23054
ID = 23054
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg54 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 324
trigger1 = numexplod(23054) = 0
anim = 33054
ID = 23054
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg54 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 324
trigger1 = numexplod(23054) = 0
anim = 23054
ID = 23054
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg54 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 324
trigger1 = numexplod(23054) = 0
anim = 33054
ID = 23054
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 318
ID = 23054

[State 12000, JEg53 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 318
trigger1 = numexplod(23053) = 0
anim = 23053
ID = 23053
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg53 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 318
trigger1 = numexplod(23053) = 0
anim = 33053
ID = 23053
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg53 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 318
trigger1 = numexplod(23053) = 0
anim = 23053
ID = 23053
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg53 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 318
trigger1 = numexplod(23053) = 0
anim = 33053
ID = 23053
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 312
ID = 23053

[State 12000, JEg52 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 312
trigger1 = numexplod(23052) = 0
anim = 23052
ID = 23052
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg52 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 312
trigger1 = numexplod(23052) = 0
anim = 33052
ID = 23052
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg52 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 312
trigger1 = numexplod(23052) = 0
anim = 23052
ID = 23052
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg52 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 312
trigger1 = numexplod(23052) = 0
anim = 33052
ID = 23052
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 306
ID = 23052

[State 12000, JEg51 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 306
trigger1 = numexplod(23051) = 0
anim = 23051
ID = 23051
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg51 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 306
trigger1 = numexplod(23051) = 0
anim = 33051
ID = 23051
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg51 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 306
trigger1 = numexplod(23051) = 0
anim = 23051
ID = 23051
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg51 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 306
trigger1 = numexplod(23051) = 0
anim = 33051
ID = 23051
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 300
ID = 23051

[State 12000, JEg50 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 300
trigger1 = numexplod(23050) = 0
anim = 23050
ID = 23050
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg50 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 300
trigger1 = numexplod(23050) = 0
anim = 33050
ID = 23050
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg50 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 300
trigger1 = numexplod(23050) = 0
anim = 23050
ID = 23050
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg50 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 300
trigger1 = numexplod(23050) = 0
anim = 33050
ID = 23050
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 294
ID = 23050

[State 12000, JEg49 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 294
trigger1 = numexplod(23049) = 0
anim = 23049
ID = 23049
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg49 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 294
trigger1 = numexplod(23049) = 0
anim = 33049
ID = 23049
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg49 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 294
trigger1 = numexplod(23049) = 0
anim = 23049
ID = 23049
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg49 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 294
trigger1 = numexplod(23049) = 0
anim = 33049
ID = 23049
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 288
ID = 23049

[State 12000, JEg48 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 288
trigger1 = numexplod(23048) = 0
anim = 23048
ID = 23048
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg48 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 288
trigger1 = numexplod(23048) = 0
anim = 33048
ID = 23048
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg48 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 288
trigger1 = numexplod(23048) = 0
anim = 23048
ID = 23048
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg48 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 288
trigger1 = numexplod(23048) = 0
anim = 33048
ID = 23048
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 282
ID = 23048

[State 12000, JEg47 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 282
trigger1 = numexplod(23047) = 0
anim = 23047
ID = 23047
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg47 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 282
trigger1 = numexplod(23047) = 0
anim = 33047
ID = 23047
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg47 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 282
trigger1 = numexplod(23047) = 0
anim = 23047
ID = 23047
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg47 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 282
trigger1 = numexplod(23047) = 0
anim = 33047
ID = 23047
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 276
ID = 23047

[State 12000, JEg46 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 276
trigger1 = numexplod(23046) = 0
anim = 23046
ID = 23046
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg46 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 276
trigger1 = numexplod(23046) = 0
anim = 33046
ID = 23046
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg46 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 276
trigger1 = numexplod(23046) = 0
anim = 23046
ID = 23046
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg46 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 276
trigger1 = numexplod(23046) = 0
anim = 33046
ID = 23046
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 270
ID = 23046

[State 12000, JEg45 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 270
trigger1 = numexplod(23045) = 0
anim = 23045
ID = 23045
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg45 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 270
trigger1 = numexplod(23045) = 0
anim = 33045
ID = 23045
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg45 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 270
trigger1 = numexplod(23045) = 0
anim = 23045
ID = 23045
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg45 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 270
trigger1 = numexplod(23045) = 0
anim = 33045
ID = 23045
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 264
ID = 23045

[State 12000, JEg44 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 264
trigger1 = numexplod(23044) = 0
anim = 23044
ID = 23044
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg44 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 264
trigger1 = numexplod(23044) = 0
anim = 33044
ID = 23044
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg44 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 264
trigger1 = numexplod(23044) = 0
anim = 23044
ID = 23044
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg44 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 264
trigger1 = numexplod(23044) = 0
anim = 33044
ID = 23044
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 258
ID = 23044

[State 12000, JEg43 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 258
trigger1 = numexplod(23043) = 0
anim = 23043
ID = 23043
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg43 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 258
trigger1 = numexplod(23043) = 0
anim = 33043
ID = 23043
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg43 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 258
trigger1 = numexplod(23043) = 0
anim = 23043
ID = 23043
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg43 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 258
trigger1 = numexplod(23043) = 0
anim = 33043
ID = 23043
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 252
ID = 23043

[State 12000, JEg42 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 252
trigger1 = numexplod(23042) = 0
anim = 23042
ID = 23042
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg42 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 252
trigger1 = numexplod(23042) = 0
anim = 33042
ID = 23042
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg42 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 252
trigger1 = numexplod(23042) = 0
anim = 23042
ID = 23042
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg42 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 252
trigger1 = numexplod(23042) = 0
anim = 33042
ID = 23042
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 246
ID = 23042

[State 12000, JEg41 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 246
trigger1 = numexplod(23041) = 0
anim = 23041
ID = 23041
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg41 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 246
trigger1 = numexplod(23041) = 0
anim = 33041
ID = 23041
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg41 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 246
trigger1 = numexplod(23041) = 0
anim = 23041
ID = 23041
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg41 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 246
trigger1 = numexplod(23041) = 0
anim = 33041
ID = 23041
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 240
ID = 23041

[State 12000, JEg40 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 240
trigger1 = numexplod(23040) = 0
anim = 23040
ID = 23040
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg40 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 240
trigger1 = numexplod(23040) = 0
anim = 33040
ID = 23040
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg40 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 240
trigger1 = numexplod(23040) = 0
anim = 23040
ID = 23040
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg40 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 240
trigger1 = numexplod(23040) = 0
anim = 33040
ID = 23040
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 234
ID = 23040

[State 12000, JEg39 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 234
trigger1 = numexplod(23039) = 0
anim = 23039
ID = 23039
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg39 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 234
trigger1 = numexplod(23039) = 0
anim = 33039
ID = 23039
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg39 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 234
trigger1 = numexplod(23039) = 0
anim = 23039
ID = 23039
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg39 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 234
trigger1 = numexplod(23039) = 0
anim = 33039
ID = 23039
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 228
ID = 23039

[State 12000, JEg38 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 228
trigger1 = numexplod(23038) = 0
anim = 23038
ID = 23038
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg38 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 228
trigger1 = numexplod(23038) = 0
anim = 33038
ID = 23038
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg38 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 228
trigger1 = numexplod(23038) = 0
anim = 23038
ID = 23038
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg38 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 228
trigger1 = numexplod(23038) = 0
anim = 33038
ID = 23038
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 222
ID = 23038

[State 12000, JEg37 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 222
trigger1 = numexplod(23037) = 0
anim = 23037
ID = 23037
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg37 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 222
trigger1 = numexplod(23037) = 0
anim = 33037
ID = 23037
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg37 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 222
trigger1 = numexplod(23037) = 0
anim = 23037
ID = 23037
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg37 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 222
trigger1 = numexplod(23037) = 0
anim = 33037
ID = 23037
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 216
ID = 23037

[State 12000, JEg36 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 216
trigger1 = numexplod(23036) = 0
anim = 23036
ID = 23036
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg36 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 216
trigger1 = numexplod(23036) = 0
anim = 33036
ID = 23036
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg36 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 216
trigger1 = numexplod(23036) = 0
anim = 23036
ID = 23036
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg36 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 216
trigger1 = numexplod(23036) = 0
anim = 33036
ID = 23036
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 210
ID = 23036

[State 12000, JEg35 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 210
trigger1 = numexplod(23035) = 0
anim = 23035
ID = 23035
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg35 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 210
trigger1 = numexplod(23035) = 0
anim = 33035
ID = 23035
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg35 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 210
trigger1 = numexplod(23035) = 0
anim = 23035
ID = 23035
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg35 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 210
trigger1 = numexplod(23035) = 0
anim = 33035
ID = 23035
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 204
ID = 23035

[State 12000, JEg34 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 204
trigger1 = numexplod(23034) = 0
anim = 23034
ID = 23034
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg34 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 204
trigger1 = numexplod(23034) = 0
anim = 33034
ID = 23034
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg34 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 204
trigger1 = numexplod(23034) = 0
anim = 23034
ID = 23034
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg34 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 204
trigger1 = numexplod(23034) = 0
anim = 33034
ID = 23034
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 198
ID = 23034

[State 12000, JEg33 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 198
trigger1 = numexplod(23033) = 0
anim = 23033
ID = 23033
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg33 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 198
trigger1 = numexplod(23033) = 0
anim = 33033
ID = 23033
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg33 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 198
trigger1 = numexplod(23033) = 0
anim = 23033
ID = 23033
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg33 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 198
trigger1 = numexplod(23033) = 0
anim = 33033
ID = 23033
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 192
ID = 23033

[State 12000, JEg32 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 192
trigger1 = numexplod(23032) = 0
anim = 23032
ID = 23032
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg32 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 192
trigger1 = numexplod(23032) = 0
anim = 33032
ID = 23032
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg32 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 192
trigger1 = numexplod(23032) = 0
anim = 23032
ID = 23032
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg32 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 192
trigger1 = numexplod(23032) = 0
anim = 33032
ID = 23032
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 186
ID = 23032

[State 12000, JEg31 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 186
trigger1 = numexplod(23031) = 0
anim = 23031
ID = 23031
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg31 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 186
trigger1 = numexplod(23031) = 0
anim = 33031
ID = 23031
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg31 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 186
trigger1 = numexplod(23031) = 0
anim = 23031
ID = 23031
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg31 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 186
trigger1 = numexplod(23031) = 0
anim = 33031
ID = 23031
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 180
ID = 23031

[State 12000, JEg30 1P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 1
Trigger1 = root,var(10) = 180
trigger1 = numexplod(23030) = 0
anim = 23030
ID = 23030
pos = 5+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg30 2P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 2
Trigger1 = root,var(10) = 180
trigger1 = numexplod(23030) = 0
anim = 33030
ID = 23030
pos = -5-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 12000, JEg30 3P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 3
Trigger1 = root,var(10) = 180
trigger1 = numexplod(23030) = 0
anim = 23030
ID = 23030
pos = 80+var(27),241+var(28)
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55

[State 12000, JEg30 4P]
type = Explod
triggerall = RoundState = 2
Trigger1 = IsHelper
Trigger1 = root,var(2) = 4
Trigger1 = root,var(10) = 180
trigger1 = numexplod(23030) = 0
anim = 33030
ID = 23030
pos = -80-var(27),241+var(28)
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
scale = 0.5,0.5
pausemovetime = 99999999999999
supermovetime = 99999999999999
SprPriority = 55
Facing = -1

[State 1000, -1]
type = removeexplod
Trigger1 = root,var(10) <= 174
ID = 23030


;---------------------------------------------------------------------------
;fobN
;---------------------------------------------------------------------------


[State 12000, fobN]
Type = DisplayToClipBoard
Trigger1 = 1
Text = "var(1) = %d var(5) = %d var(10) = %d"
Params = var(1), var(5), var(10)
IgnoreHitPause = 1


;---------------------------------------------------------------------------
;
;---------------------------------------------------------------------------


[State 12000, Q[W]
type = removeexplod
triggerall = IsHelper
trigger1 = RoundState > 3

[State 12000, wp[]
type = destroyself
triggerall = IsHelper
trigger1 = RoundState > 3
