K-Blood by Dashke Hernandez, edited from K' by Chazzanova & Dampir

=====<Features>=====

 - All the essential stuff
 - Details and moves taken from his various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3 and SFIII
 - Various palettes to choose from
 - Color Separation
 - Midnight Bliss special animation


=====<Movelist>=====

 U - up         x - light punch         a - light kick
 D - down       y - medium punch        b - medium kick
 F - forward    z - heavy punch         c - heavy kick
 B - back       p - any punch           k - any kick
 s - start      2p- two punches         2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

.One Inch					    F + y
.Knee Assault				    DF + b
.Spot Pile			        	F/B + 2p		(near opponent)
.Spike Ride			        	F/B + 2k		(near opponent)

<SPECIAL>

.Ein Trigger (EX):				D, DF, F, p
    .Second Shoot				F + a or b
    .Second Shell				F + c
    .Black Out				    B + k
.Crow Bites (EX):				F, B, F, p
    .Secondary Bites				F + k			(only after heavy Crow Bites)
.Minutes Spike (EX):			D, DB, B, k		(Air also)
    .Secondary Bites				D, DB, B, k		(only after ground version)
.Air Trigger (EX):				D, DF, F, k		(Air)
.Black Out:				        D, DF, F, k


<SUPER>

.Heat Drive (MAX):				D, DF, F, D, DF, F, p	(hold to delay)
.Chain Drive (MAX):			    D, DF, F, DF, D, DB, F, k
.Bloody Crow (MAX):             D, DB, B, D, DB, B, p
.Blood Shot (MAX):              D, DF, F, D, DF, F, p   (Air)


<Lv2 SUPER>

.Crimson Star Road:			    x, x, F, a, z
.MAX Chain Drive:               D, DF, F, D, DF, F, a+b / b+c / a+c


<Lv3 SUPER>

.Hyper Chain Drive:				D, DF, F, D, DF, F, pk
.CODE BLOOD                     D, DB, B, D, DB, B, pk

<SYSTEM>

.Forward Dash:                  F, F
   .Run:                        hold
.Backward Dash:                 B, B
.Low Jump:                      tap U
.High Jump:                     tap D, U
.Long Low Jump:                 tap D, tap U         
.Sidestep:                      a + x
   .Sidestep Attack:            p / k
.Forward Roll:                  F + a + x
.Backward Roll:                 B + a + x
.Parry High:                    tap F
.Parry Low:                     tap D
.Air Parry:                     tap F           (Air)
.Power Charge:                  hold b + y
.Zero Counter:                  B, DB, D, p / k 	(during standing or crouching guard)
.Custom Combo:                  c + z           (Air also)
.Fall Recovery:                 2p / a + x      (while falling and allowed)




=====<Move Details>=====

 - On counter hit One Inch Punch wall bounces P2, except when command canceled, along with reseting the juggle points.
 - Knee Assault is an overhead (except when canceled into).
 - EX Minutes Spike has autoguard.
 - Secondary Bites has Low hit detection.
 - EX Black Out is completely invincible.
 - Heat Drive and MAX Heat Drive are unguardables if they're fully charged.


=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into MAX Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage

CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start



=====<Version History>=====

<17/10/26>
 - First release



=====<Special Thanks>=====

 - dampir, of course, for his amazing sprite set.
 - P.o.t.S. for code, effects, hitsparks, formatting style.
 - K.O.D., Jmorphman, Koopakoot, DivineWolf, Vans, Froz, for a lot of base code and tools to define the character.
 - .Hades. for the small port portrait.
 - Hungry Wolf for the big portrait.
 - The Fisher King, Calhoun Tubbs87, ~Hale "R@CE" Caesar~, Flowrellik, sabockee, WooshaQ, Gritsmaster, Knuckles8864, Gogngos, Memo for palettes.
 - DivineWolf, Jmorphman, Olafredland, senorfro, Vans, and many people from MugenGuild for feedback.
 - Mugen Bro, Saikou Shiva and Zuxury Feedback

=====<Disclaimer>=====

 - The K' character is property of SNK Playmore
 - King of Fighters XIII is property of SNK Playmore
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes
