; _____________________________________
;| K' by Chazzanova & Dampir           |
; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;==============================================================================================
;===========================================<CONFIG>===========================================
;==============================================================================================

;---------------------------------------------------------------
;INITIALIZE
[Statedef 5900]
type = S
;__________________________________________________________________________
;==========================================================================
;__________________________________________________________________________
[state 5900, Reset Variables]
type = varrangeset
trigger1 = !RoundsExisted && MatchNo = 1
value = 0
[state 5900, Reset Variables]
type = varrangeset
trigger1 = !RoundsExisted && MatchNo = 1
fvalue = 0
;__________________________________________________________________________
;==========================================================================
;__________________________________________________________________________


;==========================================================================
;Customizable Configuartion - START
;==========================================================================
; PALETTE SELECTOR
;[State 5900, Palette Selector]
;type = VarSet
;trigger1 = 1
;v = ???
;value = 1
;___________________________________________________________________________
;Change the value number to 0 if you do not want Palette Selector on Intro
;Change the value number to 1 if you do want Palette Selector on Intro
;Default value is 1.
;==========================================================================
; CHAIN / AIR COMBOS
[State 5900, Chain/Air Combos]
type = VarSet
trigger1 = 1
v = 53
value = 2
;___________________________________________________________________________
;Change the value number to 0 for default CvS-Styled gameplay.
;Change the value number to 1 for Chain combos.
;Change the value number to 2 for Chain AND Air combos.
;Default value is 0.
;===========================================================================
;MULTI-COLORED HIT SPARKS
;[State 5900, Multi-Colored Hit Sparks];
;type = VarSet;
;trigger1 = 1
;v = ???
;value = 1
;___________________________________________________________________________
;0 = Disable
;1 = Enable
;Default value is 1.
;===========================================================================
;Customizable Configuartion - END
;===========================================================================


;__________________________________________________________________________
;==========================================================================
;__________________________________________________________________________
;[State 5900, Pal Selector ON]
;type = Helper
;triggerall = var(56) &&!NumHelper(256) &&!AILevel && NumEnemy 
;trigger1 = RoundNo = 1 && MatchNo = 1 && !(TeamMode = Simul) && !(Enemy, TeamMode = Simul)
;trigger2 =!var(55) 
;trigger3 = (TeamMode = Turns)
;trigger3 =!RoundsExisted && (Enemy,RoundsExisted)
;ID = 256
;stateno = 256
;facing = facing
;ownpal = 1
;size.xScale = 0.5
;size.yScale = 0.5

;[state 5900, No Palette selector]
;type = remappal
;trigger1 = !var(56)
;trigger2 = AILevel && !var(55)
;source = 1, 1
;dest = 1, palno
;ignorehitpause = 1

[State 5900, Intro VS]
type = changestate
trigger1 = numenemy
trigger1 = roundno = 1 || (!(enemy, roundsexisted) && !(teammode = simul) && !(enemy, teammode = simul))
trigger1 = enemy, name = "whoever" || enemy, name = "cvswhoever"
value = 196

[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, Intro Decider]
type = ChangeState
trigger1 = RoundNo = 1
value = 190

[State 5900, End]
type = ChangeState
trigger1 = 1
value = 0