Juni
Version 1.03
Style: Zero-Style, Revision 3.14159...

Table of Contents

1. Changelog
2. Controls
	-Basic Moves
	-Command Moves and Throws
	-Special Moves
	-Super Moves 
3. Credits


1. Changelog

1.02 -> 1.03
	Cannon Spike invul increased, command changed
	LK Cannon Spike bounces back on hit
	Earth Direct added
	st.HP changed
	Counters allow juggle
	Lv. 1 Mach Blackout sets juggle level to 2, allowing for a special move/air normal to juggle

1.00 -> 1.02
	Normals can be used while running (1.01)
	Cannon Spike vels fixed (1.01)
	Landing state for Spiral Arrow counter isn't stupid anymore (1.02)
	Minor bug fixes

2. Controls

	Basic Moves

		X, Y, Z, etc, refer to MUGEN button notation.

		Light Punch - X (LP)
		Medium Punch - Y (MP)
		Heavy Punch - Z (HP)
		Light Kick - A (LK)
		Medium Kick - B (MK)
		Heavy Kick - C (HK)

	Throws
		Hooligan Suplex - Any two punches
		Frankensteiner - Any two kicks (air OK)

	System

		Moves marked with [SC] can be super canceled.

			Recovery - any two punch/kick buttons, if recovery is possible. 
				If near the ground, hold Forward to roll forward as you recover.
			Run - Double tap Fwd and hold it to keep running. Juni can jump out of the run or attack.
			Roll - Press LP + LK. Holding Back will make you roll in that direction.
			Emergency Evade - press LP + LK while guarding. Uses 1000 power.
			Emergency Blowback - press HP + HK while guarding. Uses 1000 power.


		Special Moves

			Sniping Arrow - QCF + K
			Cannon Spike - DP + K [SC]
			Quick Spin Knuckle - HCB + P [SC]
			Sniper Hold - QCB + P/K 
				Mach Slide Forward - Fwd + LP if you parry a move
				Mach Slide Backward - Fwd + MP if you parry a move
				Slide Knuckle - Fwd + HP if you parry a move [SC]
				Spiral Arrow - Fwd + LK if you parry a move [SC*]
				Cannon Strike - Fwd + MK if you parry a move
				Mach Suplex - Fwd + HK if you parry a move
			Aerial Sniper Hold - in air, QCB + P
			Earth Direct - 360 + P
			
			* First hit only
			
		-P versions of Sniper Hold will only block high and mid attacks, while K versions will only block mid and low attacks.
		-Followups from Sniper Hold do not trigger counterhit bounuses.
			
		Super Moves

			Lv. 1 (1000 power/1 super meter)
				Sniper Bash - 2QCF + P
				Mach Blackout - during Sniper Hold, QCF + P

			Lv. 2 (2000 power/2 super meters)
				Sniper Bash - 2QCF + 2P
				Mach Blackout - during Sniper Hold, QCF + 2P
				
			Lv. 3/MAX (3000 power/3 super meters)
				Mach Drill Break - 2QCF + HP + HK

			
3. Credits

N64Mario: The original character template
Seravy: Original AI code
Reza - provided sounds
JNP - sprites
You: for playing