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Jerry (from Paper Mario: The Thousand-Year Door)
created by YochiThMaster333
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Because Bob-ombs are really adorable walking bomb creatures, I decided to make more Paper Mario Bob-ombs into playable
MUGEN characters. After making Jerry palette for my Bombette, I then thought "why not make Jerry from TTYD" and I went
for it. He is meant to have different moveset than Bombette (who served as base for making Jerry) even though he's
just a NPC in source game. I also voiced him, though I had to increase the pitch for my voice.
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Update history:
v1.2 (released March 22, 2026):
- Slight palette rearrangement
- Adjusted poweradd to non-super moves
- Hitting Bombette with physical attack during Bomb super would cause her to explode earlier
- Added HardAI file
v1.1 (released March 16, 2026):
- Fixed an issue where vs. Luigi quote would show up against Mario instead of Luigi
- Added new move: Strawberry Kick, based on Dankykyaku
- Change Waffle Kingdom Kombo's command input from 236236K to 2141236K
- Added Goldbob palette (as an option)
v1.0 (released February 27, 2026):
**FIRST RELEASE**
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Gameplay:
His comboability is based on that of MvC, though 5x and 5a act the same. He is also unable to crouch, so all ground
normals are (almost) same regardless of held directional key, with the sole exception being 2c, which is different than
5c. Also note that "crouching" normals have specific "crouching normal" attribute to complete scene 3 in N64Mario's
Castle Calamity without using its scene select function.

I tried to make his moveset different than my Bombette's. Notably, instead of Bombette's Body Slam and Backflip Kick,
Jerry uses Cherry Charge and Upward Charge respectively. He also has Waffle Attack, a Rekka Type move, though using 236K
instead of 236P. He retains his Bomb super from Bombette (because he's Bob-omb, after all), but his other super is
different, being similar to super moves used by Ryo and Robert in Art of Fighting and The King of Fighters series.
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Move keys:
This readme uses Numpad Notation:
https://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games#Numpad
For example, 236 becomes D, DB, B (quarter circle backward), 623 becomes F, D, DF (uppercut forward), and so on.
For attack keys, P means "Punch" (x, y, z), K means "Kick" (a, b, c), PP means "Press 2 Punch buttons simultaneously",
etc.

Buttons encased in square brackets (like this: [ ]) should be held down.
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Moves:

Throw - 5PP/4PP (backwards throw) 6PP (forwards throw)

Cherry Charge - 236P
^ Velocity and distance vary with button pressed
^ Can be performed in air

Upward Charge - 623P
^ Distance varies with button pressed

Waffle Attack - 236K
^ Can be used up to three times

Strawberry Kick - 214K
^ Number of attacks varies with button pressed
^ Can be performed in air

Guard Cancel (1 power stock) - PP (during blockstun)

Bomb (1 power stock) - 236236P

Waffle Kingdom Kombo (1 power stock) - 2141236K
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Notes:
- Both my Bombette and Jerry share the same palettes, but they are arranged differently
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What need to do:
- More moves, maybe?
- Maybe make more Luigi's partners or something
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FAQ:
(For other questions, please visit here: https://sites.google.com/site/yochismugensite/faq)
Q: Can I make PotS- or OHMSBY-style edit out of this creation?
A: No. These styles are imitated by many, and I feel like PotS- and OHMSBY-styles are about to get overused (or they are
   overused) in the same way as MvC templates. And don't expect me to see the PotS-style or OHMSBY-style templates.

Q: But what about vore edits?
A: I'm not allowing any vore edits either. I now have negative opinion about vore, and I HIGHLY recommend to steer clear
   of making vore edits in MUGEN. If you make vore edit of my stuff, you will be contacted to cease and desist the vore
   edit you're working/worked on and stop distributing it either.

Q: Will you make WinMUGEN version of him? (for people who hate MUGEN 1.0 (and above) and prefer WinMUGEN just because
   the cheapies they make work only in WinMUGEN)
A: No, and never. Because WinMUGEN has less features as it is more glitchier, this will unlikely to happen. If you really
   hate MUGEN 1.0 and later and if you really want to use this character, I'm sorry, but you'll HAVE TO use MUGEN 1.0
   regardless, because if you hate MUGEN 1.0, I hate WinMUGEN just because you all make cheapies, which is not even nice
   to non-cheapie communities. Which is why all my new stuff is MUGEN 1.0+ only.
                                  (for more information about cheapies, go here: https://mugen.fandom.com/wiki/Cheapie)
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Contact:
Email: bigyochiman@gmail.com
MFG: http://mugenguild.com/forum/profile/yochithmaster333-85837
MFFA: http://mugenfreeforall.com/index.php?/profile/7183-yochiisc00lest333/
Youtube: https://www.youtube.com/channel/UCk6oHhP2OcpOWUGUMOo6poQ
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Credits:
Elecbyte - for making MUGEN
Nintendo - for making and publishing the entire Mario franchise
Intelligent Systems - for making Paper Mario: The Thousand-Year Door and Jerry
Kong (oh god) - for ripping hit sparks from Street Fighter III and Rage of the Dragons (despite his coding efforts (or
lack thereof), he still does good sprite ripping)
O Illusionista - for ripping Captain Commando explosion sprites
Gumhoy - for making parts of AI template (parts for state overrides and the activation triggers)
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