[Statedef 2280 - Sleep]
type = C
movetype = H
physics = C
ctrl = 0
velset = 0,0

[state 0]
type = powerset
trigger1= 1
value = 0

[State 0, hitby]
type = hitby
trigger1 = 1
value = SCA,AA,AP,AT

[State 0, pos]
type = posset
trigger1 = !time
y = 0

[State 0, end]
type = changestate
trigger1 = IsHelper
value = 2281

[State 0, anim]
type = changeanim
trigger1 = !time
value = 5110

[State 0, state]
type = statetypeset
trigger1 = time = 1
movetype = I

[State 0, end]
type = selfstate
trigger1 = time > 320
trigger2 = roundstate != 2 && time > 60
value = 5120

[Statedef 9999 - Dart'd Limiter]
type = A
movetype = H
physics = N
ctrl = 0
velset = 0,0
sprpriority = 2
anim = 1251199

[State 0, nhb]
type = nothitby
trigger1 = 1
value = SCA

[State 0, screen]
type = screenbound
trigger1 = 1
value = 0

[State 0, push]
type = playerpush
trigger1 = 1
value = 0

[State 0, anim2]
type = destroyself
trigger1 = numenemy = 1
trigger1 = enemynear,movetype != H
trigger2 = numenemy = 2
trigger2 = enemy(0),movetype != H
trigger2 = enemy(1),movetype != H
 
[Statedef 810 - Throw P2]
type = A
movetype = H
physics = N
ctrl = 0
velset = 0,0
sprpriority = 2

[State 0, nhb]
type = nothitby
trigger1 = 1
value = SCA

[State 0, screen]
type = screenbound
trigger1 = 1
value = 0

[State 0, push]
type = playerpush
trigger1 = 1
value = 0

[State 0, anim2]
type = changeanim2
trigger1 = !time
value = 810
 
[Statedef 811]
type = A
movetype = H
physics = N
ctrl = 0
velset = -0.6,-4.8

[State 0, vel]
type = veladd
trigger1 = 1
y = .2

[State 0, nhb]
type = nothitby
trigger1 = 1
value = SCA

[State 0, pos]
type = posset
trigger1 = !time
y = 0

[State 0, anim]
type = changeanim
trigger1 = !time
value = 5030

[State 0, anim]
type = changeanim
trigger1 = anim = 5030
trigger1 = !animtime;vel y > 0
value = 5050

[State 5040, 5] ;Recover near ground
type = SelfState
triggerall = time >= 25
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
trigger1 = Command = "recovery"
value = 5200 ;HITFALL_RECOVER

[State 5040, 6]; Recover in mid air
type = SelfState
triggerall = time >= 25
triggerall = Vel Y > -1
trigger1 = alive
trigger1 = Command = "recovery"
value = 5210 ;HITFALL_AIRRECOVER

[State 0, self]
type = SelfState
trigger1 = pos y >= 0
trigger1 = vel y > 0
value = 5100

[Statedef 830]
type = A
movetype = I
physics = N
velset = -3,-6

[State 0, pos]
type = posset
trigger1 = !time
y = 0

[State 0, anim]
type = changeanim
trigger1 = !time
value = 5210

[State 0, nhb]
type = nothitby
trigger1 = 1
value = SCA

[State 0, vel]
type = veladd
trigger1 = 1
y = .45

[State 0, end]
type = selfstate
trigger1 = vel y > 0
trigger1 = pos y >= 0
value = 52
ctrl = 1

;===========================================================================
; config
;===========================================================================

[Statedef 7525]
ctrl = 0
anim = 20000

;===========================================================================
;[on̎A̗L]
;===========================================================================
;g̎dlύXifvar(6) = lύXĂj
[state 0, var]
type = parentvarset
trigger1 = 1
fvar(6) = 0

;0̏ꍇgs\(肪RiQ[(܂)dl̏ꍇ)
;1̏ꍇg\

;===========================================================================
;[X^hQ[Wʒu]
;===========================================================================
;蓮:ivar(4) = lύXĂj
[state 0, var]
type = parentvarset
trigger1 = 1
var(4) = 0
;===========================================================================
;蓮:civar(5) = lύXĂj
[state 0, var]
type = parentvarset
trigger1 = 1
var(5) = 0
;---------------------------------------------------------------------------
;:cip[gi[̃X^hQ[WƏdȂꍇœ܂j
;KvȂꍇ 2iڂ"trigger1 = "̐lύXĂ 1:ON/0:OFF
[state 0, var]
type = parentvarset
trigger1 = root,var(54)
trigger1 = 1
var(5) = 18

;===========================================================================
[State 0, end]
type = DestroySelf
trigger1 = 1
;---------------------------------------------------------------------------
[state 0, var];WW
type = parentvarset
trigger1 = p2name = "dio" || p2name = "final dio" || p2name = "vanillaice" || p2name = "Jotaro Kujo" || p2name = "blackpolnareff" || p2name = "shadow dio" || p2name = "Shadow dio"
trigger2 = p2name = "Polnareff" || p2name = "kakyoin" || p2name = "avdul" || p2name = "Jotaro"
trigger3 = p2name = "joseph" || p2name = "Hol horse" || p2name = "Hol horse & Boingo" || p2name = "death13"
trigger4 = p2name = "Giorno" || p2name = "Fugo" || p2name = "mista" || p2name = "trish una"
trigger5 = p2name = "hirose koiti" || p2name = "killa yoshikage" || p2name = "zeppeli" || p2name = "Ghiaccio" || p2name = "prosciutto_aniki"
trigger6 = p2name = "Requiem Giorno" || p2name = "leone abbacchio" || p2name = "jonathan"
trigger7 = p2name = "Petshop" || p2name = "maraiah" || p2name = "iggy"
trigger8 = p2name = "DIO BRANDO" || p2name = "alessi" || p2name = "Bruno" || p2name = "yoshikage"
trigger9 = p2name = "chaka" || p2name = "devo" || p2name ="Joseph Joestar" || p2name = "kakyoin2" 
trigger10 = p2name = "Rubber Soul" || p2name = "khan" || p2name = "Midler" || p2name = "MIDLER"
trigger11 = p2name = "Caesar Anthonio Zeppeli" || p2name = "josuke" || p2name = "Emporio" || p2name = "ENIGMA"
trigger12 = p2name = "blackmore" || p2name = "American idiot" || p2name = "Young Joseph"
trigger13 = p4name = "enya" || p4name = "cameo" || p4name = "diavolo" || p2name = "1st DIO" || p2name = "Steely Dan"
fvar(6) = 1
[state 0, var];WW2
type = parentvarset
trigger1 = p4name = "dio" || p4name = "final dio" || p4name = "vanillaice" || p4name = "Jotaro Kujo" || p4name = "blackpolnareff" || p4name = "shadow dio" || p4name = "Shadow dio"
trigger2 = p4name = "Polnareff" || p4name = "kakyoin" || p4name = "avdul" || p4name = "Jotaro"
trigger3 = p4name = "joseph" || p4name = "Hol horse" || p4name = "Hol horse & Boingo" || p4name = "death13"
trigger4 = p4name = "Giorno" || p4name = "Fugo" || p4name = "mista" || p4name = "trish una"
trigger5 = p4name = "hirose koiti" || p4name = "killa yoshikage" || p4name = "zeppeli" || p4name = "Ghiaccio" || p2name = "prosciutto_aniki"
trigger6 = p4name = "Requiem Giorno" || p4name = "leone abbacchio" || p4name = "jonathan"
trigger7 = p4name = "Petshop" || p4name = "maraiah" || p4name = "iggy"
trigger8 = p4name = "DIO BRANDO" || p4name = "alessi" || p4name = "Bruno" || p2name = "yoshikage"
trigger9 = p4name = "chaka" || p4name = "devo" || p4name ="Joseph Joestar" || p4name = "kakyoin2" 
trigger10 = p4name = "Rubber Soul" || p4name = "khan" || p4name = "Midler" || p4name = "MIDLER"
trigger11 = p4name = "Caesar Anthonio Zeppeli" || p4name = "josuke" || p4name = "Emporio" || p2name = "ENIGMA"
trigger12 = p4name = "blackmore" || p4name = "American idiot" || p4name = "Young Joseph"
trigger13 = p4name = "enya" || p4name = "cameo" || p4name = "diavolo" || p2name = "1st DIO" || p2name = "Steely Dan"
fvar(6) = 1

;===========================================================================
[State 0, end]
type = DestroySelf
trigger1 = 1
;---------------------------------------------------------------------------
;===========================================================================

;===========================================================================
[Statedef 9105]
ctrl = 0
anim = 20000

;[\ON/OFF]
;===========================================================================
;uWINv\ON/OFFivar(0) = lύXĂ@1ONA0OFFłj
[state 0, var]
type = parentvarset
trigger1 = 1
var(0) = 1
;---------------------------------------------------------------------------
;uTo Be Continued...v\ON/OFFivar(1) = lύXĂ@1ONA0OFFłj
[state 0, var]
type = parentvarset
trigger1 = 1
var(1) = 1
;===========================================================================
;ݒ͂܂łł

;===========================================================================
[State 0, end]
type = DestroySelf
trigger1 = 1
;---------------------------------------------------------------------------
;===========================================================================
