; Jailbot by altoiddealer
;---------------------------------------------------------------------------
;CONFIGURATION
;---------------------------------------------------------------------------

;xxxx((__))xxxxxxxx/ [  ____  ] \xxxxxxxx((__))xxxx
;ROUND START
[Statedef 5900]		;DO NOT EDIT
type = S			;DO NOT EDIT
[State 5900, Reset Int Vars]	;DO NOT EDIT
type = VarRangeSet 		;DO NOT EDIT
trigger1 = roundsexisted = 0	;DO NOT EDIT
value = 0			;DO NOT EDIT
[State 5900, Reset Fvars]	;DO NOT EDIT
type = VarRangeSet		;DO NOT EDIT
trigger1 = roundsexisted = 0	;DO NOT EDIT
fvalue = 0		;DO NOT EDIT


;===========================================================================
[State 5900, Dynamic Face]
type = VarSet
trigger1 = 1
;---------------------------------------------------------------------------
; 0 = DISABLE ALL dynamic faces & low health glitching
; 1 = ENABLE ALL dynamic faces & low health glitching (**DEFAULT**)
; 2 = ENABLE dynamic faces / DISABLE low health glitching
;---------------------------------------------------------------------------
; INSTRUCTIONS: CHANGE THE VALUE BELOW (VALID OPTIONS: 0-2)
;---------------------------------------------------------------------------
var(5) = 1 ;<- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <-


;===========================================================================
[State 5900, Palette Selection Behavior]
type = VarSet
trigger1 = 1
;---------------------------------------------------------------------------
; 0 = Human Players = DEFAULT / AI Players = DEFAULT
; 1 = Human Players = DEFAULT / AI Players = RANDOM
; 2 = Human Players = CHOOSE / AI Players = DEFAULT
; 3 = Human Players = CHOOSE / AI Players = RANDOM (**DEFAULT**)
; 4 = Human Players = RANDOM / AI Players = DEFAULT
; 5 = Human Players = RANDOM / AI Players = RANDOM
;---------------------------------------------------------------------------
; INSTRUCTIONS: CHANGE THE VALUE BELOW (VALID OPTIONS: 0-5)
;---------------------------------------------------------------------------
var(10) = 3 ;<- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <-


;===========================================================================
[State 5900, Censor Blood]
type = Null
trigger1 = 1
;---------------------------------------------------------------------------
; INSTRUCTIONS: REMOVE THE SEMI-COLON BELOW TO DISABLE BLOOD
;---------------------------------------------------------------------------
;trigger1 = var(2) := 11 ;<- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <-


;===========================================================================
[State 5900, Pong Setting for Arcade Hyper]
type = VarSet
trigger1 = 1
;---------------------------------------------------------------------------
; 0 = AUTOMATIC PONG SEQUENCE
;     ENEMY ALWAYS LOSES. ALWAYS SAME DAMAGE.
;
; 1 = CONTROLLABLE PONG GAME (**DEFAULT**)
;     VARIABLE DAMAGE. ENEMY TAKES MINOR DAMAGE FOR EVERY VOLLEY.
;     ENEMY CAN AVOID BIG DAMAGE BY WINNING THE GAME.
;---------------------------------------------------------------------------
; INSTRUCTIONS: CHANGE THE VALUE BELOW (VALID OPTIONS: 0-1)
;---------------------------------------------------------------------------
var(13) = 1 ;<- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <- <-


[State 5900, Log Default Pal]	;DO NOT EDIT
type = VarSet		;DO NOT EDIT
trigger1 = roundsexisted = 0	;DO NOT EDIT
var(57) = PalNo		;DO NOT EDIT
[State 5900, Apply Pal]	;DO NOT EDIT
type = RemapPal		;DO NOT EDIT
trigger1 = var(57)		;DO NOT EDIT
source = 1,1		;DO NOT EDIT
dest = 1,var(57)		;DO NOT EDIT
[State 5900, Set Effects Pal]	;DO NOT EDIT
type = RemapPal		;DO NOT EDIT
trigger1 = var(57)		;DO NOT EDIT
source = 3303,1		;DO NOT EDIT
dest = 3303,var(57)		;DO NOT EDIT
[State 5900, Glitch Reset]	;DO NOT EDIT
type = varset		;DO NOT EDIT
trigger1 = 1		;DO NOT EDIT
var(9) = 0		;DO NOT EDIT
[State 5900, Choose Win pose]	;DO NOT EDIT
type = Null		;DO NOT EDIT
triggerall = var(59) != [6,7] ;Don't randomize during Jailbarber sequence
trigger1 = TeamMode = Simul ;If team game
trigger1 = var(59) := Cond(random%2 = 1,1,3) ;Exclude ice cream
trigger2 = TeamMode != Simul ;Not team game
trigger2 = var(59) := random%3 +1 ;Arcade/Jailbarber Win poses are NOT in this range and are set on special conditions

[State 5900, Change to Intro]	;DO NOT EDIT
type = ChangeState		;DO NOT EDIT
trigger1 = roundno = 1	;DO NOT EDIT
value = 190		;DO NOT EDIT
[State 5900, Change to Stand]	;DO NOT EDIT
type = ChangeState		;DO NOT EDIT
trigger1 = var(59) != 7	;DO NOT EDIT
value = 0			;DO NOT EDIT
[State 5900, Sweep Up Mess]	;DO NOT EDIT
type = ChangeState		;DO NOT EDIT
trigger1 = var(59) = 7	;DO NOT EDIT
trigger1 = var(59) := random%3 +1 ;Randomize next pose
value = 1837
