;-----------------------------------------------------------------------------;
;                                  Options                                    ;
;-----------------------------------------------------------------------------;
[Statedef 5901]
type = S

;------------;
; AI Options ;
;------------;
; Determine AI through M.U.G.E.N.'s AI level?
[State 5900, Brutal AI?]
type = VarSet
trigger1 = 1
v = 48
value = 1 ;0 = M.U.G.E.N.'s AI level (brutal AI above 5), 1 = Below settings

;------------------------------------------------------------------------------
; Brutal AI?
[State 5900, Brutal AI?]
type = VarSet
trigger1 = var(48)
v = 49
value = 1 ;0 = Lenient AI; 1 = Brutal AI

;------------------;
; Clothes rip K.O. ;
;------------------;
; Senran Kagura must have really gotten in my head 
; doesn't it...
[State 5900, Clothes rip K.O. switch]
type = VarSet
trigger1 = 1
v = 25
value = 0
;0 = Disabled
;1 = Enabled
;2 = Enabled + bonuses

[State 0, Helper]
type = Helper
trigger1 = !numhelper(1)
trigger1 = !roundsexisted
name = "Ari"
ID = 1
stateno = 1
pos = -150,-190
postype = p1
facing = 1
ownpal = 0

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
first = 0
last = 4
value = 0

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
first = 10
last = 12
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0

;------------------;
; Palette selector ;
;------------------;
[State -3, Palette selector]
type = varset
trigger1 = 1
v = 16
value = 1
; If value = 1 Palette Selector is ON
; If value = 0 Palette Selector is OFF
 
[State 5900, Pal Selector]
type = Helper
triggerall = !numhelper(12345)
trigger1 = !roundsexisted
id = 12345
stateno = 12345
facing = facing
ownpal = 1
pos = 0,-12
postype = p1

;------------------------------;
; DO NOT MODIFY ANYTHING BELOW ;
;------------------------------;

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
trigger2 = teammode = turns
value = 190

[State 5900, 5] ;All other rounds
type = ChangeState
trigger1 = 1
value = 0
