[Data]
life = 1000;Ѫ
attack = 20;
defence = 100;
fall.defence_up = 50
liedown.time = 60
airjuggle = 15000
guard.sparkno = 40
KO.echo = 0
power = 5000;
IntPersistIndex = 20
FloatPersistIndex = 1


[Size]
xscale = 1
yscale = 1
ground.back = 11
ground.front = 11
air.back = 11
air.front = 11
height = 125
attack.dist = 320
proj.attack.dist = 320
proj.doscale = 0
head.pos = 0, -118
mid.pos = -4, -86
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd     = 2.5
walk.back    = -2
run.fwd      = 8
run.back     = -5.8,-4
jump.neu     = 0,-7.5
jump.back    = -3.6
jump.fwd     = 3.7
runjump.back = -2.55,-8.1
runjump.fwd = 4,-8.1
airjump.neu = 0,-8.1
airjump.back = -2.55
airjump.fwd = 2.5

[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .57
stand.friction = .85
crouch.friction = .82
