;---------------------------------------------------------------------------

[Statedef -2]

;---------------------------------------------------------------------------
;[Option]

[State 0];p\"0"It"1"I
type = VarSet
trigger1 = 1
fv = 1
value = 0

;Striker
;Gundam_BGM
[State -2]
type = VarSet
trigger1 = PalNo != 7
trigger1 = 1
v = 43
value = 1 ;[OFF]"0"[ON]"1"

;Irene(?)_Striker
[State -2]
type = VarSet
trigger1 = PalNo != 7
trigger1 = 1
v = 41
value = 0 ;[OFF]"0"[ON]"1"

;Gundam_Striker
[State -2]
type = VarSet
trigger1 = PalNo != 7
trigger1 = 1
v = 42
value = 0 ;[OFF]"0"[ON]"1"

;TOD2_Striker
[State -2]
type = VarSet
trigger1 = PalNo != 7
trigger1 = 1
v = 40
value = 0 ;[OFF]"0"[ON]"1"

;Special_Striker
[State -2]
type = VarSet
trigger1 = PalNo != 7
trigger1 = 1
v = 44
value = 0 ;[OFF]"0"[ON]"1"

;Bandet_Striker
[State -2]
type = VarSet
trigger1 = PalNo != 7
trigger1 = 1
v = 49
value = 0 ;[OFF]"0"[ON]"1"
;-------------------------------------------------------------
;Effect
;MagicEffect1
[State -2]
type = VarSet
trigger1 = 1
v = 36
value = 1 ;[OFF]"0"[ON]"1"

;MagicEffect2
[State -2]
type = VarSet
trigger1 = 1
v = 37
value = 1 ;[OFF]"0"[ON]"1"

;BarrierEffect
[State -2]
type = VarSet
trigger1 = 1
v = 38
value = 1 ;[OFF]"0"[ON]"1"

;BC_Effect
[State -2]
type = VarSet
trigger1 = 1
v = 39
value = 1 ;[OFF]"0"[ON]"1"

;Cut-inChange
[State -2]
type = VarSet
triggerall = !IsHelper
trigger1 = 1
v = 27
value = 1 ;[Normal]"0"[special]"1"

[State 0];SpecialStrikerRandom
type = VarRandom
trigger1 = 1
v = 35
range = 0,12 ;[Barbatos]"0"[Magna]"1"

;Rock_Effect
[State -2]
type = VarSet
trigger1 = 1
v = 45
value = 1 ;[OFF]"0"[ON]"1"
;-------------------------------------------------------------
;[Statedef -2]
;PalNo=7
;Gundam_BGM
[State -2]
type = VarSet
trigger1 = PalNo = 7
v = 43
value = 1 ;[OFF]"0"[ON]"1"

;Irene(?)_Striker
[State -2]
type = VarSet
trigger1 = PalNo = 7
v = 41
value = 1 ;[OFF]"0"[ON]"1"

;Gundam_Striker
[State -2]
type = VarSet
trigger1 = PalNo = 7
v = 42
value = 1 ;[OFF]"0"[ON]"1"

;TOD2_Striker
[State -2]
type = VarSet
trigger1 = PalNo = 7
v = 40
value = 1 ;[OFF]"0"[ON]"1"

;Special_Striker
[State -2]
type = VarSet
trigger1 = PalNo = 7
v = 44
value = 1 ;[OFF]"0"[ON]"1"

;Bandet_Striker
[State -2]
type = VarSet
trigger1 = PalNo = 7
v = 49
value = 1 ;[OFF]"0"[ON]"1"
;---------------------------------------------------------------------------
;XgCJ[

[State 3175];Z
type = Explod
trigger1 = !ISHelper
trigger1 = time%10=0
trigger1 = NumExplod(1311) <3
trigger1 = Root,NumExplod(1311) <3
trigger1 = enemy,Anim = 5300
trigger1 = enemy,Stateno = 1310
trigger1 = enemy,Movetype = H
trigger1 = enemy,Facing = -1
anim = 1311
ID = 1311
pos = 15,-60
postype = p2
removetime = -2
scale = 1.0,1.0
sprpriority = 2
ownpal = 1
vel = 1,-1
facing = 1

[State 3175];Z
type = Explod
trigger1 = !ISHelper
trigger1 = time%10=0
trigger1 = NumExplod(1311) <3
trigger1 = Root,NumExplod(1311) <3
trigger1 = enemy,Anim = 5300
trigger1 = enemy,Stateno = 1310
trigger1 = enemy,Movetype = H
trigger1 = enemy,Facing = 1
anim = 1311
ID = 1311
pos = 15,-60
postype = p2
removetime = -2
scale = 1.0,1.0
sprpriority = 2
ownpal = 1
vel = 1,-1
facing =-1

[State -2];z
type = RemoveExplod
trigger1 = NumExplod(1311)>3
trigger2 = enemy,Anim != 5300
trigger2 = enemy,Stateno != 1310
trigger2 = enemy,Movetype != H
ID = 1311

[State -1]
type = DisplayToClipboard
trigger1 = 1
text = "var(47) = %d  vel x = %f"
params = var(47),vel x

[State 3009, Xe[gύX];VCjOtBK[
type = ChangeState
triggerall = IsHelper(1530)
triggerall = root,var(28) = 0
triggerall = root,var(20) = 0
triggerall = Root,Alive = 1
triggerall = RoundState = 2
triggerall = power >=3000
triggerall = Helper(1530),Movetype != H
triggerall = Root,Stateno = 1600 && root,AnimElem = 6
trigger1 = root,Var(59) = 0
trigger2 = root,Var(59) > 0
value = 1542

[State 0];X[p[[h
type = PalFX
trigger1 = IsHelper(1530)
trigger1 = root,Var(20) >0
time = 1
add = 100,100,0
color = 0

[State -2];VCjOWFbg
type = RemoveExplod
trigger1 = Helper(1530),Stateno != 1531
trigger1 = Helper(1530),Stateno != 1532
ID = 1542

[State -2];VCjOtBK[WFbg
type = RemoveExplod
trigger1 = Helper(1530),Stateno != 1543
ID = 1553

[State 3009, Xe[gύX];oX^[Ct
type = ChangeState
triggerall = IsHelper(1730)
triggerall = Helper(1730),Stateno != 1748
triggerall = Helper(1730),Stateno != 1741
triggerall = Helper(1730),Movetype != H
triggerall = root,var(28) = 0
triggerall = root,var(20) = 0
triggerall = Root,Alive = 1
triggerall = RoundState = 2
triggerall = power >=3000
triggerall = Root,Stateno = 1600 && root,AnimElem = 6
trigger1 = root,Var(59) = 0
trigger2 = root,Var(59) > 0
value = 1750

[State 3009, Xe[gύX];
type = ChangeState
triggerall = IsHelper(1730)
triggerall = Helper(1730),Stateno != 1748
triggerall = Helper(1730),Stateno != [1750,1752]
triggerall = Helper(1730),Stateno != 1756
triggerall = Helper(1730),Movetype != H
triggerall = root,var(28) = 0
triggerall = root,var(20) = 1
triggerall = Root,Alive = 1
triggerall = RoundState = 2
triggerall = Root,Stateno = 1600 && root,AnimElem = 6
trigger1 = root,Var(59) = 0
trigger2 = root,Var(59) > 0
value = 1756

[State -2];ECOWFbg
type = RemoveExplod
trigger1 = Helper(1730),Stateno != 1732
trigger1 = Helper(1730),Stateno != 1734
trigger1 = Helper(1730),Stateno != 1739
trigger1 = Helper(1730),Stateno != 1743
trigger1 = Helper(1730),Stateno != 1747
trigger1 = Helper(1730),Stateno != 1748
trigger1 = Helper(1730),Stateno != 1749
trigger1 = Helper(1730),Stateno != 1751
trigger1 = Helper(1730),Stateno != 1752
ID = 1733

[State -2];ECOT[x
type = RemoveExplod
trigger1 = Helper(1730),Stateno != 1739
ID = 1740

[State -2];ECOT[x2
type = RemoveExplod
trigger1 = Helper(1730),Stateno != 1741
ID = 1742

[State 0];̗͑tBfbg1
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Palno !=12
trigger1 = Var(47) = 1
value = -30
kill = 0
absolute = 0

[State 0];̗͑tBfbg1
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Palno =12
trigger1 = Var(47) = 1
value = -10
kill = 0
absolute = 0

[State 0];̗͑VCjOK_
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Helper(1530),Stateno = 1538
value = -5
kill = 0
absolute = 0

[State 0];̗͑ECOK_
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Helper(1730),Stateno = 1736
value = -6
kill = 0
absolute = 0

[State 0];̗͑wh
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Helper(1930),Stateno = 1932
value = -3
kill = 0
absolute = 0

[State 0];̗͑CNCW^[
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Helper(2030),Stateno = 2035
value = -3
kill = 0
absolute = 0

[State 0];̗͑tBfbgA[}[
type = LifeAdd
trigger1 = IsHelper(1030)
value = -Helper(1045),GetHitVar(damage)
kill = 0
absolute = 0

[State 0];̗͑p[ZL[^[
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Helper(2130),Stateno = 2134
value = -6
kill = 0
absolute = 0

[State 0];̗͑EBU[h
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Helper(2230),Stateno = 2235
value = -5
kill = 0
absolute = 0

[State 0];̗͑w}X^[
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Helper(2330),Stateno = 2335
value = -8
kill = 0
absolute = 0

[State 0];̗͑vg^Cv
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Helper(2430),Stateno = 2435
value = -9
kill = 0
absolute = 0

[State 0];̗͐ݒ
type = varadd
trigger1 = 1
v = 23
value = Helper(1830),GetHitVar(damage)

[State 0];̗͐ݒ
type = varadd
trigger1 = 1
v = 25
value = Helper(2330),GetHitVar(damage)

[State 0];̗͐ݒ
type = varadd
trigger1 = 1
v = 26
value = Helper(2430),GetHitVar(damage)

[State 0];̗͐ݒ
type = varadd
trigger1 = 1
v = 29
value = Helper(2630),GetHitVar(damage)

[State 0];̗͐ݒ
type = varadd
trigger1 = 1
v = 30
value = Helper(2730),GetHitVar(damage)

[State 0];A[}[ioA[)
type = NotHitBy
triggerall = IsHelper(2730)
trigger1 = NumHelper(3739)>0
value = SCA

[State 0]
type = RemoveExplod
trigger1 = Var(21) = 0
trigger1 = Root,Var(21) = 0
ID = 231

[State 0]
type = RemoveExplod
trigger1 = Var(21) = 0
trigger1 = Root,Var(21) = 0
ID = 232

;-----------------------------------------------------------------------

[State 0]
type = VarAdd
trigger1 = Var(50)>0
v =50
value = -1

[State 600];T_[u[h
type = Helper
trigger1 = Var(50) >0
trigger1 = NumHelper(651) = 0
trigger1 = Enemy,Movetype = A
helpertype = normal
pos = -10, -50
postype = p2
stateno = 651
ID = 651
ownpal = 1
size.xscale = 0.5
size.yscale = 0.5

[State 0]
type = ChangeState
trigger1 = !IsHelper
trigger1 = Helper(2830),time=[201,202]
trigger1 = NumHelper(2830)>0
trigger1 = Stateno != 2834
trigger1 = NumHelper(2835)=0
value = 2834
ctrl = 0

[State 0];A[}[̗͑oA[
type = LifeAdd
trigger1 = !IsHelper
trigger1 = palno !=12
trigger1 = Helper(10000),GetHitVar(damage)
value = -Helper(10000),GetHitVar(damage)/10
kill = 1
absolute = 0

[State 0];A[}[̗͑oA[
type = LifeAdd
trigger1 = !IsHelper
trigger1 = palno =12
trigger1 = Helper(10000),GetHitVar(damage)
value = -Helper(10000),GetHitVar(damage)
kill = 1
absolute = 0

[State 0]
type = PalFX
triggerall = !IsHelper
trigger1 = Palno = 12
time = -1
add = 128,128,0
color = 0

[State 0];A[}[̗͑r
type = LifeAdd
trigger1 = !IsHelper
trigger1 = Helper(12000),GetHitVar(damage)
value = -Helper(12000),GetHitVar(damage)
kill = 1
absolute = 0

[State 0];A[}[̗͑uXg
type = LifeAdd
trigger1 = !IsHelper
trigger1 = 1
trigger1 = Var(28) >0
trigger1 = Helper(12410),GetHitVar(damage)
value = -Helper(12410),GetHitVar(damage)
kill = 0
absolute = 0

[State 0];KO{CX
type = VarAdd
triggerall = !IsHelper
trigger1 = alive =0
trigger1  =var(24) <3
v = 24
value = 1

[State 0];KO
type = PlaySnd
triggerall = !IsHelper
triggerall = var(24) = 1
trigger1 = alive = 0
trigger2 = life = 0
value = 11, 3
volume = 0
channel = 11

[State 700, p[Q[W];펞Q[W
type = PowerAdd
trigger1 = !IsHelper
trigger1 = Stateno != 1410
trigger1 = RoundState = 2
trigger1 = STateno != 940
Trigger1 = Stateno != 950
Trigger1 = Stateno != 960
Trigger1 = Stateno != 970
Trigger1 = Stateno != 980
value = 5

[State 0];tBfbgg
type = Explod
triggerall = Root,STateno != 940
Triggerall = root,Stateno != 950
Triggerall = root,Stateno != 960
Triggerall = root,Stateno != 970
Triggerall = root,Stateno != 980
triggerall = time%20=0
trigger1 = IsHelper(1030)
trigger2 = IsHelper(1031)
trigger3 = IsHelper(1032)
trigger4 = IsHelper(1033)
trigger5 = IsHelper(1034)
anim = 1041
ID = 1041
pos = 0, 0
postype = p1
removetime = -2
scale = 0.5,0.5
ownpal = 0
removeongethit = 1

[State 0];tBfbgwύX
type = VarSet
trigger1 = Stateno != 1300
v = 14
value = 0

[State 0];_[W1tBfbg_[WL
type = VarAdd
trigger1 = 1
v = 8
value = Helper(1030),GetHitVar(damage)

[State 0];_[W1tBfbg_[WL
type = Varset
trigger1 = Helper(1030),Stateno = 1038
v = 8
value = 0

[State 0];_[W2tBfbg_[WL
type = VarAdd
trigger1 = 1
v = 9
value = Helper(1031),GetHitVar(damage)

[State 0];_[W2tBfbg_[WL
type = Varset
trigger1 = Helper(1031),Stateno = 1038
v = 9
value = 0

[State 0];_[W3tBfbg_[WL
type = VarAdd
trigger1 = 1
v = 10
value = Helper(1032),GetHitVar(damage)

[State 0];_[W3tBfbg_[WL
type = Varset
trigger1 = Helper(1032),Stateno = 1038
v = 10
value = 0

[State 0];_[W4tBfbg_[WL
type = VarAdd
trigger1 = 1
v = 11
value = Helper(1033),GetHitVar(damage)

[State 0];_[W4tBfbg_[WL
type = Varset
trigger1 = Helper(1033),Stateno = 1038
v = 11
value = 0

[State 0];_[W5tBfbg_[WL
type = VarAdd
trigger1 = 1
v = 12
value = Helper(1034),GetHitVar(damage)

[State 0];_[W5tBfbg_[WL
type = Varset
trigger1 = Helper(1034),Stateno = 1038
v = 12
value = 0

[State -2]
type = ScreenBound
trigger1 = NumHelper(955) >0
value = 0
movecamera = 0,0

[State -2]
type = ScreenBound
trigger1 = IsHelper
value = 1
movecamera = 1,0

[State -2]
type = Velset
trigger1 = IsHelper
trigger1 = BackEdgeBodyDist <5
x = 0

[State 0];pU
type = Turn
triggerall = P2Dist X <0
trigger1 = Anim = 210
trigger2 = Anim = 220

[State -2];A[}[̂
type = ChangeState
trigger1 = Anim != 230 && Anim != 240
trigger1 = Anim != 1000 && Anim != 1300
trigger1 = Anim != 1100 && Anim != 1200
trigger1 = !IsHelper
trigger1 = Helper(10000),Gethitvar(damage)>=1
trigger1 = Random = [0,300]
value = 14000
ctrl = 0

[State 0]
type = SprPriority
trigger1 = !IsHelper
trigger1 = 1
value = -1

[State -2];A[}[ioA[j
type = Helper
trigger1 = !IsHelper
triggerall = var(1) = 0
trigger1 = numHelper(10000) = 0
trigger1 = 1
helpertype = normal
name = "armer"
ID = 10000
pos = 0, 0
postype = p1
stateno = 10000
ownpal = 0
facing = -1

[State 0];A[}[JEg
type = varset
trigger1 = !IsHelper
trigger1 = numHelper(10000) > 0
trigger1 = RoundState = 2
v = 1
value = 1

[State 0];A[}[ioA[j
type = NotHitBy
trigger1 = !IsHelper(1030)
trigger1 = !IsHelper(1031)
trigger1 = !IsHelper(1032)
trigger1 = !IsHelper(1033)
trigger1 = !IsHelper(1034)
trigger1 = !IsHelper(10000)
trigger1 = numHelper(10000) > 0
trigger1 = !IsHelper(1530)
trigger1 = !IsHelper(1730)
trigger1 = !IsHelper(1830)
trigger1 = !IsHelper(1930)
trigger1 = !IsHelper(2030)
trigger1 = !IsHelper(2130)
trigger1 = !IsHelper(2230)
trigger1 = !IsHelper(2330)
trigger1 = !IsHelper(2430)
trigger1 = !IsHelper(2630)
trigger1 = !IsHelper(2730)
value = SCA

[State -2]
type = PlayerPush
trigger1 = Stateno = 100
trigger2 = Stateno = 101
value = 0

[State 0];΃X^tO
type = varset
trigger1 = p2name = "dc_stan"
v = 16
value = 1

;------------------------------------------------

[State -2];BLASTiP1j
type = Helper
triggerall = !IsHelper
triggerall = NumHelper(20000) = 0
triggerall = TeamSide = 1
trigger1 = TeamMode = single || TeamMode = turns
trigger2 = TeamMode = simul
trigger2 = ID <partner,ID
helpertype = normal
name = "blast"
ID = 20000
pos = 0, 0
postype = p1
stateno = 20000
ownpal = 1

[State -2];BLASTiP2j
type = Helper
triggerall = !IsHelper
triggerall = NumHelper(20001) = 0
triggerall = TeamSide = 2
trigger1 = TeamMode = single || TeamMode = turns
trigger2 = TeamMode = simul
trigger2 = ID <partner,ID
helpertype = normal
name = "blast"
ID = 20001
pos = 0, 0
postype = p1
stateno = 20001
ownpal = 1

[State -2];BLASTiP3j
type = Helper
triggerall = !IsHelper
triggerall = NumHelper(20002) = 0
triggerall = TeamSide = 1
trigger1 = TeamMode = simul
trigger1 = ID >partner,ID
helpertype = normal
name = "blast"
ID = 20002
pos = 0, 0
postype = p1
stateno = 20002
ownpal = 1

[State -2];BLASTiP4j
type = Helper
triggerall = !IsHelper
triggerall = NumHelper(20003) = 0
triggerall = TeamSide = 2
trigger1 = TeamMode = simul
trigger1 = ID >partner,ID
helpertype = normal
name = "blast"
ID = 20003
pos = 0, 0
postype = p1
stateno = 20003
ownpal = 1

[State 0];uXgQ[W
type = varadd
triggerall = !IsHelper
triggerall = Stateno != 120
triggerall = Stateno != 130
triggerall = Stateno != 131
triggerall = Stateno != 132
triggerall = Stateno != 140
triggerall = Stateno != 150
triggerall = Stateno != 151
triggerall = Stateno != 152
triggerall = Stateno != 153
triggerall = Stateno != 154
triggerall = Stateno != 155
trigger1 = Var(58)<500
trigger1 = Var(28)=0
v = 58
value = GetHitVar(damage)

[State 0];uXgQ[W
type = Parentvaradd
triggerall = IsHelper(1030)
trigger1 = Root,Var(58)<500
trigger1 = Root,Var(28)=0
v = 58
value = GetHitVar(damage)/2

[State 0];uXgQ[WiK[hj
type = varadd
triggerall = !IsHelper
triggerall = Var(58)<500
triggerall = Var(28)=0
trigger1 = Stateno = 120
trigger2 = Stateno = 130
trigger3 = Stateno = 131
trigger4 = Stateno = 132
trigger5 = Stateno = 140
trigger6 = Stateno = 150
trigger7 = Stateno = 151
trigger8 = Stateno = 152
trigger9 = Stateno = 153
trigger10 = Stateno = 154
trigger11 = Stateno = 155
v = 58
value = GetHitVar(damage)*5

[State 0];uXgQ[Wi_[Wj
type = varadd
triggerall = !IsHelper
trigger1 = Var(58)<500
trigger1 = Var(28)=0
trigger1 = Stateno != 900
trigger1 = Stateno != 910
trigger1 = Stateno != 920
trigger1 = Stateno != 930
trigger1 = Stateno != 940
trigger1 = Stateno != 950
trigger1 = Stateno != 960
trigger1 = Stateno != 970
trigger1 = Stateno != 980
v = 58
value = target,GetHitVar(damage)/5

[State 0];uXgQ[WŒ
type = varset
triggerall = !IsHelper
trigger1 = Var(58)>=500
trigger1 = Var(28)=0
v = 58
value = 500

[State 0];uXg
type = varset
triggerall = !IsHelper
triggerall  =Var(59) = 0
triggerall = Var(28)=0
triggerall = Var(58)=500
triggerall = command = "blast"
triggerall = RoundState = 2
trigger1 = ctrl = 1
trigger2 = Stateno = 5001
trigger3 = Stateno = 5011
trigger4 = Stateno = 5120 && AnimElem = 2
trigger5 = Stateno = 5200
trigger6 = Stateno = 5201
trigger7 = Stateno = 5210
trigger8 = Stateno = 5050
v = 28
value = 1

[State 0];uXg
type = varset
triggerall = !IsHelper
triggerall  =Var(59) >0
triggerall = Var(28)=0
triggerall = Var(58)=500
triggerall = RoundState = 2
trigger1 = ctrl = 1
trigger2 = Stateno = 5001
trigger3 = Stateno = 5011
trigger4 = Stateno = 5120 && AnimElem = 2
trigger5 = Stateno = 5200
trigger6 = Stateno = 5201
trigger7 = Stateno = 5210
trigger8 = Stateno = 5050
v = 28
value = 1

[State -2];A[}[uXg
type = Helper
triggerall = !IsHelper
trigger1 = NumHelper(12400) = 0
trigger1 = Var(28) = 1
helpertype = normal
name = "hatudou"
ID = 12400
pos = 0, 0
postype = p1
stateno = 12400
ownpal = 1

[State -2];A[}[uXgp
type = Helper
triggerall = !IsHelper
trigger1 = NumHelper(12415) = 0
trigger1 = Var(28) = 1
helpertype = normal
name = "atari2"
ID = 12415
pos = 0, 0
postype = p1
stateno = 12415
ownpal = 1
size.xscale = 1.02
size.yscale = 1.01

[State 0];A[}[GiuXgj
type = NotHitBy
triggerall = !IsHelper
trigger1 = Var(28)=1
value = SCA

[State -2];A[}[uXgp
type = Helper
triggerall = !IsHelper
trigger1 = NumHelper(12410) = 0
trigger1 = Var(28) = 1
helpertype = normal
name = "atari"
ID = 12410
pos = 0, 0
postype = p1
stateno = 12410
ownpal = 1

[State 0];uXgVar
type = varadd
triggerall = !IsHelper
triggerall = RoundState = 2
trigger1 = Var(58)>0
trigger1 = Var(28)=1
v = 58
value = -1

[State 0];uXgQ[WI
type = varset
triggerall = !IsHelper
trigger1 = Var(58) = 0
trigger1 = Var(28) >0
trigger2 = RoundState != 2
v = 28
value = 0


[State 0];쏈
type = Varadd
triggerall = !IsHelper
trigger1 = alive =1
trigger1 = Var(18) < 3
trigger1  =command = "select"
v = 18
value = 3

[State 0];쏈
type = Varset
triggerall = !IsHelper
trigger1 = alive =1
trigger1 = Var(18) = 3
trigger1  =command = "select"
v = 18
value = 0

[State -1]
type = RemoveExplod
triggerall = !IsHelper
trigger1 = Var(18) = 1
ID = 14000

[State -1]
type = RemoveExplod
triggerall = !IsHelper
trigger1 = Var(18) = 1
ID = 14001

[State -1]
type = RemoveExplod
triggerall = !IsHelper
trigger1 = Var(18) = 1
ID = 14002

[State -1]
type = RemoveExplod
triggerall = !IsHelper
trigger1 = Var(18) = 1
ID = 14003

[State 3175];tHgP1
type = Explod
triggerall = Var(59) = 9
triggerall = Var(18) = 0
triggerall = !IsHelper
triggerall = numExplod(14000) =0
triggerall = TeamSide = 1
trigger1 = playerID(32),name = "dc_Irene"
trigger1 = ID = 32
trigger2 = TeamMode = turns
anim = 14000
ID = 14000
pos = 0, 205
postype = left
bindtime = -1
removetime = -1
scale = 0.5,0.5
sprpriority = 5
ontop = 1
ownpal = 1

[State 3175];tHgP3
type = Explod
triggerall = Var(59) = 9
triggerall = Var(18) = 0
triggerall = !IsHelper
triggerall = ID = 33
trigger1 = playerID(33),name = "dc_Irene"
trigger1 = TeamSide = 1
trigger1 = TeamMode = simul
trigger1 = numExplod(14001) =0
anim = 14000
ID = 14001
pos = 70, 205
postype = left
bindtime = -1
removetime = -1
scale = 0.5,0.5
sprpriority = 5
ontop = 1
ownpal = 1

[State 3175];tHgP2
type = Explod
triggerall = Var(59) = 9
triggerall = Var(18) = 0
triggerall = !IsHelper
triggerall = numExplod(14002) =0
triggerall = ID
triggerall = TeamSide = 2
trigger1 = playerID(33),name = "dc_Irene"
trigger1 = Enemy,TeamMode = single || Enemy,TeamMode = turns
trigger1 = ID = 33
trigger2 = playerID(34),name = "dc_Irene"
trigger2 = Enemy,TeamMode = simul
trigger2 = ID = 34
trigger3 = TeamMode = turns
anim = 14000
ID = 14002
pos = 254, 205
postype = left
bindtime = -1
removetime = -1
scale = 0.5,0.5
sprpriority = 5
ontop = 1
ownpal = 1

[State 3175];tHgP4
type = Explod
triggerall = Var(59) = 9
triggerall = Var(18) = 0
triggerall = !IsHelper
triggerall = numExplod(14003) =0
triggerall = TeamSide = 2
trigger1 = playerID(34),name = "dc_Irene"
trigger1 = Enemy,TeamMode = single || Enemy,TeamMode =turns
trigger1 = TeamMode = simul
trigger1 = ID = 34
trigger2 = playerID(35),name = "dc_Irene"
trigger2 = Enemy,TeamMode = simul
trigger2 = TeamMode = simul
trigger2 = ID = 35
anim = 14000
ID = 14003
pos = 184, 205
postype = left
bindtime = -1
removetime = -1
scale = 0.5,0.5
sprpriority = 5
ontop = 1
ownpal = 1

[State -1]
type = RemoveExplod
triggerall = !IsHelper
trigger1 = Var(18) = 0
ID = 14010

[State -1]
type = RemoveExplod
triggerall = !IsHelper
trigger1 = Var(18) = 0
ID = 14011

[State -1]
type = RemoveExplod
triggerall = !IsHelper
trigger1 = Var(18) = 0
ID = 14012

[State -1]
type = RemoveExplod
triggerall = !IsHelper
trigger1 = Var(18) = 1
ID = 14013

[State 3175];tHgP1
type = Explod
triggerall = Var(59) = 9
triggerall = Var(18) = 1
triggerall = !IsHelper
triggerall = numExplod(14010) =0
triggerall = TeamSide = 1
trigger1 = playerID(32),name = "dc_Irene"
trigger1 = ID = 32
trigger2 = TeamMode = turns
anim = 14010
ID = 14010
pos = 0,205
postype = left
bindtime = -1
removetime = -1
scale = 0.5,0.5
sprpriority = 5
ontop = 1
ownpal = 1

[State 3175];tHgP3
type = Explod
triggerall = Var(59) = 9
triggerall = Var(18) = 1
triggerall = !IsHelper
triggerall = ID = 33
trigger1 = playerID(33),name = "dc_Irene"
trigger1 = TeamSide = 1
trigger1 = TeamMode = simul
trigger1 = numExplod(14011) =0
anim = 14010
ID = 14011
pos = 70, 205
postype = left
bindtime = -1
removetime = -1
scale = 0.5,0.5
sprpriority = 5
ontop = 1
ownpal = 1

[State 3175];tHgP2
type = Explod
triggerall = Var(59) = 9
triggerall = Var(18) = 1
triggerall = !IsHelper
triggerall = numExplod(14012) =0
triggerall = ID
triggerall = TeamSide = 2
trigger1 = playerID(33),name = "dc_Irene"
trigger1 = Enemy,TeamMode = single || Enemy,TeamMode = turns
trigger1 = ID = 33
trigger2 = playerID(34),name = "dc_Irene"
trigger2 = Enemy,TeamMode = simul
trigger2 = ID = 34
trigger3 = TeamMode = turns
anim = 14010
ID = 14012
pos = 254, 205
postype = left
bindtime = -1
removetime = -1
scale = 0.5,0.5
sprpriority = 5
ontop = 1
ownpal = 1

[State 3175];tHgP4
type = Explod
triggerall = Var(59) = 9
triggerall = Var(18) = 1
triggerall = !IsHelper
triggerall = numExplod(14013) =0
triggerall = TeamSide = 2
trigger1 = playerID(34),name = "dc_Irene"
trigger1 = Enemy,TeamMode = single || Enemy,TeamMode =turns
trigger1 = TeamMode = simul
trigger1 = ID = 34
trigger2 = playerID(35),name = "dc_Irene"
trigger2 = Enemy,TeamMode = simul
trigger2 = TeamMode = simul
trigger2 = ID = 35
anim = 14010
ID = 14013
pos = 184, 205
postype = left
bindtime = -1
removetime = -1
scale = 0.5,0.5
sprpriority = 5
ontop = 1
ownpal = 1

[State 0]
type = AssertSpecial
trigger1 = Var(43) = 1
trigger1 = Var(20) > 0
flag = nomusic
;---------------------------------------------------------------------------

[Statedef -3]

;---------------------------------------------------------------------------

[State 0]
type = AssertSpecial
trigger1 = Var(43) = 1
trigger1 = Var(20) > 0
flag = nomusic

[State -3 ];{CX
type = VarRandom
trigger1 = 1
v = 2
range = 0,1

[State -3,]
type = PlaySnd
triggerall = Time = 0
triggerall = alive = 1
triggerall = var(2) = 0
trigger1 = stateno = 5000
trigger2 = stateno = 5001
trigger3 = stateno = 5002
trigger4 = stateno = 5005
trigger5 = stateno = 5010
trigger6 = stateno = 5011
trigger7 = stateno = 5012
trigger8 = stateno = 5020
trigger9 = stateno = 5021
trigger10 = stateno = 5022
trigger11 = stateno = 5030
value = s11,1
channel = 0

[State -3,]
type = PlaySnd
triggerall = Time = 0
triggerall = alive = 1
triggerall = var(2) = 1
trigger1 = stateno = 5000
trigger2 = stateno = 5001
trigger3 = stateno = 5002
trigger4 = stateno = 5005
trigger5 = stateno = 5010
trigger6 = stateno = 5011
trigger7 = stateno = 5012
trigger8 = stateno = 5020
trigger9 = stateno = 5021
trigger10 = stateno = 5022
trigger11 = stateno = 5030
value = s11,2
channel = 0