GLACIUS - KILLER INSTINCT GOLD 3D STAGE

PLAY NOW (Windows)
Extract the complete Glacius_Playable.zip archive to a folder.
Open Glacius_Playable, then double-click Play_Glacius.cmd.
It opens Kung Fu Man versus Kung Fu Man with unlimited time.
Player 1: arrow keys; attacks Z X C / A S D. Player 2: I J K L;
attacks F G H / R T Y. Esc exits. Your original installation is untouched.

INSTALL IN YOUR OWN IKEMEN GO 1.0.0
Extract Glacius_Stage_Only.zip. Copy its Glacius_3D folder into your game's
stages folder. Under [ExtraStages] in data/select.def, add:
stages/Glacius_3D/Glacius.def
Keep your existing character and stage entries. Keep the DEF, GLB and SFF
files together. No Blender or external textures are needed to play.

APPROVED VERSION
This is the user's approved visual build: full-viewport falling snow with
bursts/quiet intervals, continuous rightward water texture flow, continuous
yellow sparks, the approved swinging panel, and zoom range 0.50 to 1.00.
The scene uses all 727 valid captured environment triangles. Two corrupt sky
triangles were replaced with an original-texture sky sphere. Original game
assets: Rare / Nintendo. Motions/timing are reconstructed from references;
the dumps did not contain a recoverable original animation timeline.
No background music was supplied, so none is included.

CHECKS
IKEMEN GO 1.0.0, build 2026.09.12, Windows/OpenGL 3.3 on AMD RX 580.
The diagnostic logger overflow was corrected by writing small batches.
The corrected timing check completed 3600 frames and exited normally.
An additional stock-script AI combat run exceeded two minutes and included
a stage reload, with no new error dialog or crash log observed.
The delivered engine has stock KFM controllers and stock debug.lua: diagnostic
hooks and screenshot loops are not included. This is a practical local test,
not a guarantee for every computer, character or extended play session.

EDITABLE SOURCE
Glacius_Editable_Source.zip includes the packed Blender 5.2 working scene,
the approved runtime GLB, and runtime effect preparation scripts.
The Blender scene contains the geometry/material editing source and earlier
effect previews; the approved runtime water uses IKEMEN's TEXCOORD_0 morph
support, and runtime snow uses the DEF/SFF weather layers. The shipped GLB,
DEF and SFF are the authoritative approved game version. Do not directly
overwrite them with a generic Blender export if you want identical effects.
Blender 5.2 was used because the supplied 3.6 executable would not start in
this environment (Windows status 0xC0000022).
