;#####################################################################################################################
;## PERSONALIZATION FILE FOR SHIN SATAN by Balthazar and Jango and Cybaster		   	    		            ##
;## DON'T modify the values if there isn't any comment explaining what to do just above. This could mess the char.  ##
;## If you're not sure, make a copy of the file before changing any value.					    ##
;#####################################################################################################################

[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0 && var(59)=0
value = 0
first = 0
last = 57 

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0 && var(59)=0
fvalue = 0
first = 0
last = 38 

; PICTURE FILTERS
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 40
;#####################################################################################################################
;## Choose which filter you want to use. Set the value to 0 if you dont want any filters (full colors)
;## Default value is 0.
;## 0 = Color
;## 1 = Black and White
;## 2 = Sepia
value = 1

; Throw Tech?
[State 5900, 3]
type = VarSet
trigger1 = RoundState = 0
v = 0
;#####################################################################################################################
;## Choose if and how you want throw teching
;## 0 = none
;## 1 = Using Dash Collision
;## 2 = Normal
;## Default value is 2
value = 2

; REPEL PROJECTILE FX
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 44
;#####################################################################################################################
;## Choose which repel projectile you want to use. Set the value to 0 if you want to use the new yellow/blue one. Set
;## the value to 1 to use the old purple one.
;## Default value is 0.
value = 0


; SUPER BACKGROUND CHOICE
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 13
;#####################################################################################################################
;## Choose which super background you want to use when Vegeta kills the opponent with a Super or Ultra move. Set the
;## value to 0 to use the Street Fighter 3 Super BG, set the value to 1 to use the Jojo's Bizarre Adventure Super BG.
;## Set the value to 2 to use the Super Dragon Ball Z Super BG. Set the value to any number greater than 2 to disable
;## Super Background.
;## Default value is 2.
value = 2

; Hype Crowd Transparency
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 3
;#####################################################################################################################
;## Choose which transparency effect you prefer for the audience during Mr. Satan's Hype Mode. Set to 0 for no
;## transparency (NOT RECOMMENDED). Set the value to 1 if you want transparency handled with sprite-flicker. Set the value to 2 if you
;## want transparency to be handled with MUGEN's default transparency features. Defaults to 1
;## Default value is 1.
value = 2

;----------------------------------------------PALETTE REMAPPING------------------------------------------------------
;Follow The Directions Below to remap the palettes to your desired colors!

;Change palette for button "a"
[State 0, VarSet]
type = VarSet
trigger1 = Var(58) != 5900
trigger1 = RoundsExisted = 0
trigger1 = palno=1
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=1



;Change palette for button "b"
[State 0, VarSet]
type = VarSet
trigger1 = Var(58) != 1984
trigger1 = RoundsExisted = 0
trigger1 = palno=2
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=89

;Change palette for button "c"
[State 0, VarSet]
type = VarSet
trigger1 = RoundsExisted = 0
trigger1 = palno=3
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value= 84


;Change palette for button "x"
[State 0, VarSet]
type = VarSet
trigger1 = RoundsExisted = 0
trigger1 = palno=4
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=85

;Change palette for button "y"
[State 0, VarSet]
type = VarSet
trigger1 = RoundsExisted = 0
trigger1 = palno=5
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=81

;Change palette for button "z"
[State 0, VarSet]
type = VarSet
trigger1 = RoundsExisted = 0
trigger1 = palno=6
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=93;80

;Change palette for button "start" + "a"
[State 0, VarSet]
type = VarSet
trigger1 = RoundsExisted = 0
trigger1 = palno=7
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=10

;Change palette for button "start" + "b"
[State 0, VarSet]
type = VarSet
trigger1 = RoundsExisted = 0
trigger1 = palno=8
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=11

;Change palette for button "start" + "c"
[State 0, VarSet]
type = VarSet
trigger1 = RoundsExisted = 0
trigger1 = palno=9
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=12;92

;Change palette for button "start" + "x"
[State 0, VarSet]
type = VarSet
trigger1 = RoundsExisted = 0
trigger1 = palno=10
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=17;7

;Change palette for button "start" + "y"
[State 0, VarSet]
type = VarSet
trigger1 = RoundsExisted = 0
trigger1 = palno= 11
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=91;8

;Change palette for button "start" + "z"
[State 0, VarSet]
type = VarSet
trigger1 = RoundsExisted = 0
trigger1 = palno=12
v = 58 
 ;#####################################################################################################################
;## Change to the palette number you wish to add found in the palette folder. 
;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42
value=9

;#####################################################################################################################
;=================================================
; DO NOT CHANGE ANYTHING BELOW THIS LINE !!!

;Palette Code
[State 5900, Apply Pal]
type = RemapPal
trigger1 = var(58)
source = 1,1
dest = 1,var(58)

[State 5900, End]
type = changestate
trigger1 = !time
value = ifelse(roundno = 1, 190, IfElse(Var(29)>0,2802+Random%3,0))



