;-------------------------------------------------------------------------------------------------------
;The spear of the sword of sacred magic 
i_jopwp[
;-------------------------------------------------------------------------------------------------------
[Statedef 231]
type = S
movetype = I
physics = N
ctrl = 0
anim = 460
;Aj
velset = 0,0
sprpriority = 5

[State 430, G]
type = NotHitBy
triggerall=palno=[11,12]
trigger1 = 1
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ,e]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State ,h炷]
type = EnvShake
trigger1 = animelem = 5
;Ajt[5
time = 10
ampl = 15
freq = 150
phase = 150

[State ,ʂ̐FύX]
type = EnvColor
trigger1 = projhit24310 = 1
time = 1
value = 255,255,255
under = 1

[State 1110,GtFNg]
Type = Trans
Trigger1 = 1
Trans = Add

[state ,gpɊpxZ]
Type = AngleDraw
Trigger1 = 1
Scale = 0.5,0.5

[state 200,G]
type = NotHitBy 
trigger1 = 1
value = SCA

;-------------TEh֘A-----------------------
[State ,]
type = PlaySnd
trigger1 = AnimElem = 1
value = s4000,49
volume = 255

[State ,o]
type = PlaySnd
trigger1 = AnimElem = 5
value = s4000,50
volume = 255

;-------------GtFNg֘A-----------------------

[State ,sŇ]
type = Explod
trigger1 = time <= 40
trigger1 = gametime%4 = 0
id = 452
anim = 452
sprpriority = 5
ontop=1
ownpal = 1
pos = 30,-5
random = 80,10
vel = 2 - random%2,-6 + random%3
scale = 0.2,0.2
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,sŇ]
type = Explod
trigger1 = time <= 40
trigger1 = gametime%2 = 0
id = 452
anim = 452
sprpriority = 5
ontop=1
ownpal = 1
pos = 30,-5
random = 80,10
vel = 3 - random%2,-9 + random%4
scale = 0.1,0.1
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,sŇ]
type = Explod
trigger1 = time <= 40
trigger1 = gametime%2 = 0
id = 452
anim = 452
sprpriority = 5
ontop=1
ownpal = 1
pos = 30,-5
random = 80,10
vel = 2 - random%2,-6 + random%3
scale = 0.05,0.05
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,Aj]
type = Explod
trigger1 = time = 0
id = 460
anim = 460
sprpriority = 4
ontop=1
ownpal = 1
pos = -5,0
scale = 0.2,0.2
trans = sub
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,Aj]
type = Explod
trigger1 = Projcontact24310 = 1
id = IfElse((projguarded = 1),458,459)
anim = IfElse((projguarded = 1),458,(459 + random%5))
pos = ceil(fvar(12)),ceil((fvar(14)) + Enemy,Const(size.head.pos.y)*0.5)
ownpal = 1
ontop=1
sprpriority = 5
pausemovetime = 2000000000
supermovetime = 2000000000

;-------------U֘A-----------------------
[State ,Ղ낶]
type = Projectile
trigger1 = animelem = 2 || animelem = 3 || animelem = 4 || animelem = 5
projanim = 454 + 1*(animelem = 3) + 2*(animelem = 4) + 3*(animelem = 5)
projid = 24310
projremove = 1
projremovetime = 2
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = A,AA
hitflag = MAFD
guardflag = M
animtype = diagup
damage = 210,20
pausetime = 2,1
sparkno = -1
guard.sparkno = -1
hitsound = -1
guardsound = -1
ground.type = high
ground.slidetime = 12
ground.hittime = 12
ground.velocity = -5,-15
air.velocity = -5,-15
fall = 1
fall.recover = 0
palfx.time = 60
palfx.add = 64,64,128
palfx.mul = 256,256,256
palfx.sinadd = 150,150,150,5
palfx.color = 0
palfx.invertall = 0
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,̍UJE^[]
type = reversaldef
trigger1 = (root,palno = [7,12])
trigger1 = animelem = 2 || animelem = 3 || animelem = 4 || animelem = 5
reversal.attr = SCA,AA,AT,AP
priority = 7,dodge
pausetime = 0,0
sparkno = -1
hitsound = -1
palfx.time = 60
palfx.add = 64,64,128
palfx.mul = 256,256,256
palfx.sinadd = 150,150,150,5
palfx.color = 0
palfx.invertall = 0

[State ,^QD]
type = targetdrop
trigger1 = numtarget
trigger1 = target,ishelper = 1
;̃^[QbgꍇÂ̈ȊO^[Qbg珜O܂B

[State ,̐鍐]
type = TargetLifeAdd
trigger1 = animelem = 2 || animelem = 3 || animelem = 4 || animelem = 5
value = -999999999999999999
absolute = 1

[State ,Ă]
type = TargetPowerAdd
trigger1 = animelem = 2 || animelem = 3 || animelem = 4 || animelem = 5
value = -999999999999999999

;---------------ŏI񂾂-----------------------
[State ,wp[]
Type = DestroySelf
Trigger1 = AnimTime = 0
;AjI
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;Apocalypse magic world surface of a sphere iV[EjEwp[
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 221]
type = A
movetype = I
;uIvɂȂƍ炤̂
physics = N
ctrl = 0
anim = 451
velset = 0,0

;-----------------ϐ̐ݒ---------------------------------
[State ,Lϐ]
type = varset
trigger1 = 1
fvar(12) = abs(pos x - enemy,pos x)*ifelse(frontedgedist < ifelse((facing = enemy,facing),(enemy,frontedgedist),(enemy,backedgedist)),-1,1)

;--------------------------------------------------
; IfElse(, ^̒l, U̒l) Ƃ
;--------------------------------------------------
;fvar(12) = abs(̉-̉)
;~ifelse(vC[̉ʒ[܂ł̋ 菬Ƃ
 ifelse(/(facing = ,)/,(vC[̉ʒ[܂ł̋ 菬Ƃ ifelse(/( = G,)/,/(G,̉ʒ[܂ł̋)/,/(G,vC[̌둤̉ʒ[܂ł̋)/)/
;܂
,^̒lvC[̂Ƃ-1,U̒lÊƂ1)ƂȂ܂
;˂ȂG

[State ,Lϐ]
type = varset
trigger1 = 1
fvar(14) = (enemy,pos y) - pos y
;fvar(14) = (G,y)-y

[state 194,˒e]
type = velset
trigger1 = time = [0,5]
x = 8

[state 194,˒e]
type = velset
trigger1 = time > 5
x = 2

[State 430, G]
type = NotHitBy
triggerall=palno=[11,12]
trigger1 = 1
value = SCA,AA,AT,AP
ignorehitpause = 1


;---------GtFNg֘A-----------------------------------
[State ,̗]
type = Explod
trigger1 = gametime%6 = 0
id = 22131
anim = 22131
sprpriority = 5
random = 20,20
ontop=1
ownpal = 1
vel = -3 + random%7,-3 + random%7
scale = 0.6,0.6
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,̗]
type = Explod
trigger1 = gametime%3 = 0
id = 22131
anim = 22131
sprpriority = 5
random = 10,10
ontop=1
ownpal = 1
vel = -2 + random%5,-2 + random%5
scale = 0.3,0.3
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,rr]
type = Explod
trigger1 = gametime%7 = 0
id = 22133
anim = 22133
ontop=1
ownpal = 1
sprpriority = 5
bindtime = -1
scale = 0.2,0.2
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,sŇ]
type = Explod
trigger1 = time = 0
id = 453
anim = 453
ontop=1
ownpal = 1
sprpriority = 5
bindtime = -1
removetime = -1
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,sŇ]
type = Explod
trigger1 = time = 0
id = 453
anim = 453
ontop=1
ownpal = 1
sprpriority = 4
bindtime = -1
removetime = -1
scale = 1.15,1.15
trans = sub
pausemovetime = 2000000000
supermovetime = 2000000000

;---------U֘A-----------------------------------
[State ,ѓ]
type = Projectile
trigger1 = 1
projanim = 454
projid = 454
projremove = 1
projremovetime = 1
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = A,AA
hitflag = P
sparkno = -1
hitsound = -1
pausemovetime = 2000000000
supermovetime = 2000000000


;---------------ŏI񂾂-----------------------

[State ,]
type = changestate
trigger1 = FrontEdgeDist < -160
value = 5150

[State ,]
type = ChangeState
trigger1 = fvar(12) = [-30,30]
trigger1 = fvar(14) = [-100,100]
value = 222
ctrl = 0

;-------------------------------------------------------------------------------------------------------
;Xe[g
[Statedef 222]
type = A
movetype = I
physics = N
ctrl = 0
anim = 455
;ȂAj
velset = 0,0

;-----------------ϐ̐ݒ---------------------------------
[State ,Lϐ]
type = varset
trigger1 = 1
fvar(12) = abs(pos x - enemy,pos x)*ifelse(frontedgedist < ifelse((facing = enemy,facing),(enemy,frontedgedist),(enemy,backedgedist)),-1,1)

;--------------------------------------------------
; IfElse(, ^̒l, U̒l) Ƃ
;--------------------------------------------------
;fvar(12) = abs(̉-̉)
;~ifelse(vC[̉ʒ[܂ł̋ 菬Ƃ
 ifelse(/(facing = ,)/,(vC[̉ʒ[܂ł̋ 菬Ƃ ifelse(/( = G,)/,/(G,̉ʒ[܂ł̋)/,/(G,vC[̌둤̉ʒ[܂ł̋)/)/
;܂
,^̒lvC[̂Ƃ-1,U̒lÊƂ1)ƂȂ܂
;˂ȂG


;---------------o֘A-------------------------
[State ,h炷]
type = envshake
trigger1 = time = 0
time = 10
ampl = 15
freq = 150
phase = 150

[State ,ʂ̐FύX]
type = EnvColor
trigger1 = root,projhittime(320000 + id) = 1
;̔ѓ̂Ƃ
time = 1
value = 255,255,255
under = 1

[State ,ʂȃGtFNgŏɏo]
type = RemoveExplod
trigger1 = time = 0

[State 430, G]
type = NotHitBy
triggerall=palno=[11,12]
trigger1 = 1
value = SCA,AA,AT,AP
ignorehitpause = 1

;---------------GtFNg֘A-------------------------

[State ,GtFNg]
type = Explod
trigger1 = root,projcontacttime(320000 + id) = 1
id = IfElse((root,projguardedtime(320000 + id) = 1),458,459)
anim = IfElse((root,projguardedtime(320000 + id) = 1),458,(459 + random%5))
pos = ceil(fvar(12)),0
ontop=1
ownpal = 1
sprpriority = 5
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,sŇ]
type = Explod
trigger1 = GameTime%6 = 0
id = 452
anim = 452
ontop=1
ownpal = 1
sprpriority = 4
random = 45,45
vel = -4 + random%9,-4 + random%9
scale = 0.3,0.3
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,sŇ]
type = Explod
trigger1 = GameTime%4 = 0
id = 452
anim = 452
ontop=1
ownpal = 1
sprpriority = 4
random = 30,30
vel = -3 + random%7,-3 + random%7
scale = 0.2,0.2
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,sŇ]
type = Explod
trigger1 = GameTime%2 = 0
id = 452
anim = 452
ontop=1
ownpal = 1
sprpriority = 4
random = 15,15
vel = -2 + random%5,-2 + random%5
scale = 0.1,0.1
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,sŇ]
type = Explod
trigger1 = GameTime%8 = 0
id = 452
anim = 452
ontop=1
ownpal = 1
sprpriority = 5
random = 30,30
vel = -3 + random%7,-3 + random%7
scale = 0.15,0.15
trans = sub
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,sŇ]
type = Explod
trigger1 = GameTime%6 = 0
id = 452
anim = 452
ontop=1
ownpal = 1
sprpriority = 5
random = 20,20
vel = -2 + random%5,-2 + random%5
scale = 0.1,0.1
trans = sub
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,sŇ]
type = Explod
trigger1 = GameTime%4 = 0
id = 452
anim = 452
ownpal = 1
sprpriority = 5
random = 10,10
vel = -1 + random%3,-1 + random%3
scale = 0.05,0.05
trans = sub
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,]
type = Explod
trigger1 = time = 0
;0ڂ̂Ƃ
id = 456
anim = 456
ontop=1
ownpal = 1
sprpriority = 4
pos = 0,-25
scale = 0.5,0.5
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,VCjOXbV]
type = Explod
trigger1 = time = 0
;0ڂ̂Ƃ
id = 456
anim = 456
ontop=1
ownpal = 1
sprpriority = 4
scale = 0.75,0.75
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,VCjOXbV]
type = Explod
trigger1 = time = 0
;0ڂ̂Ƃ
id = 456
anim = 456
ontop=1
ownpal = 1
sprpriority = 4
pos = 0,25
scale = 0.5,0.5
pausemovetime = 2000000000
supermovetime = 2000000000

;---------------U֘A-----------------------

[State ,ѓ]
type = Projectile
trigger1 = time = 14
projanim = 457
projid = 3200010
projremove = 1
projremovetime = 6
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = A,AA
hitflag = P
sparkno = -1
hitsound = -1
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,ѓ]
type = Projectile
trigger1 = time = 14
;14ڂ̂Ƃ
projanim = 455
projid = 320000 + id
projremove = 1
projremovetime = 6
projpriority = 2000000000
projheightbound = -2000000000,2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
attr = A,AA
animtype = hard
damage = 20,5
hitflag = MAFD
guardflag = M
pausetime = 0,5
sparkno = -1
guard.sparkno = -1
hitsound = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime = 17
ground.velocity = -10
air.velocity = -8,-6
palfx.time = 60
palfx.add = 64,64,128
palfx.mul = 256,256,256
palfx.sinadd = 150,150,150,5
palfx.color = 0
palfx.invertall = 0
p2stateno = 9000
pausemovetime = 2000000000
supermovetime = 2000000000

[State ,̍UJE^[]
type = reversaldef
trigger1 = root,palno = 12
trigger1 = time = [14,20]
reversal.attr = SCA,AA,AT,AP
priority = 7,dodge
pausetime = 0,0
sparkno = -1
hitsound = -1
palfx.time = 60
palfx.add = 64,64,128
palfx.mul = 256,256,256
palfx.sinadd = 150,150,150,5
palfx.color = 0
palfx.invertall = 0
;----------------------------
;priority = ,iU̗Dxj
;Ԃ́hP̂Vh̊ԂőIAuōVv
;́uC⁁dodgevԋ
;pausetime = *,*iƎ̍dԁj
;sparkno = * or s*iqbgGtFNg̑Ij
;-----------------------------

[State 300 , gphitdefi9PJ[j]
type = HitDef
trigger1 = PalNo = 9
trigger1 = time = 14
attr = S, NA
damage    = 9999999,9999999
animtype = Light
getpower = 20,20
givepower = 20,20
guardflag = M
hitflag = MAF
pausetime = 7,8
numhits = 1
hitsound = -1
guardsound = -1
sparkno = -1
sparkxy = -10,-45
ground.type = High
ground.slidetime = 3
ground.hittime  =  13
ground.velocity = 0
airguard.velocity = 0,0
air.velocity =  0.0,0
fall = 1
fall.damage = 9999999

[State ,^QD]
type = targetdrop
trigger1 = numtarget
trigger1 = target,ishelper = 1
;̃^[QbgꍇÂ̈ȊO^[Qbg珜O܂B

[State , gi9PJ[j]
type = Reversaldef
triggerall = palno = 9
trigger1 = !ishelper
reversal.attr = SCA, AA, AT, AP
pausetime = 0, 2
sparkxy = 999, 999
p2stateno = 5151
ignorehitpause = 1

;Ui9P`12Pj
[State ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [9,12]
triggerall = movetype = A
trigger1 = roundstate = 2
projanim = 20000
projremove = 0
projremovetime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
offset = 0, 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage   = 9999999
priority = 7, hit
projpriority = 9999999999999
yaccel = 1
sparkxy = 999, 999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
palfx.time = 30
palfx.add = 90,100,130
palfx.sinadd = 0,50,50,10
palfx.color = 0
palfx.invertall = 1
p2stateno = 5152;𒴑Xe[g֔΂
p2facing = 1
fall = 1
fall.damage = Enemy,LifeMax

;---------------TEh֘A-------------------------
[State ,]
type = playsnd
trigger1 = time = 0
value = s4000,5
volume = 255

[State ,]
type = playsnd
trigger1 = time = 0
value = 2562,27
volume = 255

[State ,]
type = playsnd
trigger1 = time = 0
value = 2551,0
volume = 255

;---------------ŏI񂾂-----------------------
[State ,wp[]
type = DestroySelf
trigger1 = time > 32
;---------------------------------------------------------------------------
;__@
;---------------------------------------------------------------------------
[Statedef 11113]
type    = S
movetype= A
juggle  = 0
velset = 0,0
anim = 1065
ownpal = 1
ctrl = 0

[State 1]
type = Explod
trigger1 = time = 0
anim = 2900
id = 2900
sprpriority = 100
postype = p1
pos = 0,0;150,-60
bindtime = 1
scall = 0.8,0.8
ownpal = 1
supermove = 9999999999999999
under = 9999999999999999
[State 11112]
type = Explod
trigger1 = time = 34
anim = 2901
id = 2901
sprpriority = 100
postype = p1
pos = 150,-60
vel = 50,0
removetime = 200
bindtime = 1
scall = 0.8,0.8
supermove = 9999999999999999
under = 9999999999999999
ownpal = 1

[State 11112]
type = Projectile
trigger1 = Time = 34
attr = S, SP 
damage = 20,5
getpower = 1
animtype = medium
projremanim = -1
pausetime = 0,6
projcancelanim = -1
offset = 150,-60            
velocity = 40,0            
projID = 2903              
projanim = 2903            
projhitanim = 22133         
projscale = 0.8,0.8         
projshadow = 0,0,0    
projstagebound = 100
projremove = 1     
projhits = 3              
projmisstime = 1           
projpriority = 999999999999999999999999999999999999999999999999999999         
projremovetime = 30         
guardflag = MA
priority = 3
sparkno = s22133
guard.sparkno = s22133
hitsound = s2562,31
ground.type = High
ground.slidetime = 10
ground.hittime = 10
ground.velocity = 0,0
guard.hittime = 5
air.juggle = 0 
ownpal = 1
[State 1]
type = Explod
trigger1 = time = 34
anim = 2902
id = 2902
sprpriority = 100
postype = p1
pos = 0,0;100,-60
bindtime = 1
scale = 2,1
ownpal = 1
supermove = 9999999999999999
under = 9999999999999999

[State 1]
type = PlaySnd
trigger1 = Time = 1
value = 2562,32

[State 1, wp[]
type  = DestroySelf
trigger1  = time  = 50 
;--------------------------------------------------------------------------------------------------
;
;  <wp[> 񍬐ewp[ID
;
;--------------------------------------------------------------------------------------------------
;  IDs,eύX\̈łȂ΃fXgCB
;  eύX\̈̏ꍇ͎̃Xe[gցB

[StateDef 16000]
type     = S
movetype = I
physics  = N
ctrl = 0
anim = -1 + (Anim != 31600) * ((Name = "Heavenly holy Shinki") * 31601)
movehitpersist = (Name != "Heavenly holy Shinki")
hitdefpersist  = (Name != "Heavenly holy Shinki")

;--------------------------------------------------------------------------------------------------
;  eύX\̈Ȃ񍬐ewp[ʏ폈Xe[g

[State 16000, Xe[gύX - ʏ폈Xe[g]
type = SelfState
triggerall = IsHelper
triggerall = PlayerIDExist(56)		;{
trigger1   = PlayerID(56),var(56)	;eύX\̈
value = 16001	;񍬐ewp[ʏ폈
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  eύXs\̈̏ꍇfXgCB

[State 16000, eύXs\̈ɏꍇwp[]
type = DestroySelf
triggerall = IsHelper
triggerall = !Root,var(56)		;eύXs\̈
trigger1   = AnimElem = 2		;2Fڂŏ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  K[hXe[gɏXe[gŒB

[State 16000, Xe[gŒ]
type = SelfState
trigger1 = IsHelper
value = 130
persistent = 256
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;
;  <wp[> 񍬐ewp[ʏ폈
;
;--------------------------------------------------------------------------------------------------
;  񍬐wp[𐶐,̃^[Qbg擾B
;  񍬐wp[^[Qbg擾fXgCB

[StateDef 16001]
type     = S
movetype = I
physics  = N
ctrl = 0
anim = -1 + (Anim != 31600) * ((Name = "Heavenly holy Shinki") * 31601)
movehitpersist = (Name != "Heavenly holy Shinki")
hitdefpersist  = (Name != "Heavenly holy Shinki")

;--------------------------------------------------------------------------------------------------
;  ̈ʒuŒ̂߂ɌŒ肷B

[State 16001, Œ]
type = Turn
triggerall = IsHelper
trigger1   = Facing = -1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  זɂȂȂʒuɌŒ肷B

[State 16001, ʒuŒ 1]
type = PosAdd
trigger1 = IsHelper(16000) || IsHelper(16001) || IsHelper(16002) || IsHelper(16003)
X = -Pos X + ifelse(TeamSide = 1,-145,105)
Y = -ScreenPos Y + 60 + IsHelper(16001) * 10 + IsHelper(16002) * 20 + IsHelper(16003) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  l

[State 16001, ʒuŒ 2]
type = PosAdd
trigger1 = IsHelper(16004) || IsHelper(16005) || IsHelper(16006) || IsHelper(16007)
X = -Pos X + ifelse(TeamSide = 1,-145,105)
Y = -ScreenPos Y + 100 + IsHelper(16005) * 10 + IsHelper(16006) * 20 + IsHelper(16007) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  l

[State 16001, ʒuŒ 3]
type = PosAdd
trigger1 = IsHelper(16008) || IsHelper(16009) || IsHelper(16010) || IsHelper(16011)
X = -Pos X + ifelse(TeamSide = 1,-145,105)
Y = -ScreenPos Y + 140 + IsHelper(16009) * 10 + IsHelper(16010) * 20 + IsHelper(16011) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  l

[State 16001, ʒuŒ 4]
type = PosAdd
trigger1 = IsHelper(16012) || IsHelper(16013) || IsHelper(16014) || IsHelper(16015)
X = -Pos X + ifelse(TeamSide = 1,-105,145)
Y = -ScreenPos Y + 60 + IsHelper(16013) * 10 + IsHelper(16014) * 20 + IsHelper(16015) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  l

[State 16001, ʒuŒ 5]
type = PosAdd
trigger1 = IsHelper(16016) || IsHelper(16017) || IsHelper(16018) || IsHelper(16019)
X = -Pos X + ifelse(TeamSide = 1,-105,145)
Y = -ScreenPos Y + 100 + IsHelper(16017) * 10 + IsHelper(16018) * 20 + IsHelper(16019) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  l

[State 16001, ʒuŒ 6]
type = PosAdd
trigger1 = IsHelper(16020) || IsHelper(16021) || IsHelper(16022) || IsHelper(16023)
X = -Pos X + ifelse(TeamSide = 1,-105,145)
Y = -ScreenPos Y + 140 + IsHelper(16021) * 10 + IsHelper(16022) * 20 + IsHelper(16023) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 葮̂ݖ 1]
type = HitBy
trigger1 = IsHelper(16000) || IsHelper(16003) || IsHelper(16006) || IsHelper(16009)
trigger2 = IsHelper(16012) || IsHelper(16015) || IsHelper(16018) || IsHelper(16021)
value = S,NA
time = 1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 葮̂ݖ 2]
type = HitBy
trigger1 = IsHelper(16001) || IsHelper(16004) || IsHelper(16007) || IsHelper(16010)
trigger2 = IsHelper(16013) || IsHelper(16016) || IsHelper(16019) || IsHelper(16022)
value = S,SA
time = 1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 葮̂ݖ 3]
type = HitBy
trigger1 = IsHelper(16002) || IsHelper(16005) || IsHelper(16008) || IsHelper(16011)
trigger2 = IsHelper(16014) || IsHelper(16017) || IsHelper(16020) || IsHelper(16023)
value = S,HA
time = 1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, wp[]
type = SelfState
trigger1  = IsHelper(16000)
trigger1  = NumHelper(16100)
trigger1  = Helper(16100),NumTarget = 1
trigger1  = Helper(16100),HitPauseTime
trigger1  = Helper(16100),sysvar(1) > 0
trigger2  = IsHelper(16001)
trigger2  = NumHelper(16101)
trigger2  = Helper(16101),NumTarget = 1
trigger2  = Helper(16101),HitPauseTime
trigger2  = Helper(16101),sysvar(1) > 0
trigger3  = IsHelper(16002)
trigger3  = NumHelper(16102)
trigger3  = Helper(16102),NumTarget = 1
trigger3  = Helper(16102),HitPauseTime
trigger3  = Helper(16102),sysvar(1) > 0
trigger4  = IsHelper(16003)
trigger4  = NumHelper(16103)
trigger4  = Helper(16103),NumTarget = 1
trigger4  = Helper(16103),HitPauseTime
trigger4  = Helper(16103),sysvar(1) > 0
trigger5  = IsHelper(16004)
trigger5  = NumHelper(16104)
trigger5  = Helper(16104),NumTarget = 1
trigger5  = Helper(16104),HitPauseTime
trigger5  = Helper(16104),sysvar(1) > 0
trigger6  = IsHelper(16005)
trigger6  = NumHelper(16105)
trigger6  = Helper(16105),NumTarget = 1
trigger6  = Helper(16105),HitPauseTime
trigger6  = Helper(16105),sysvar(1) > 0
trigger7  = IsHelper(16006)
trigger7  = NumHelper(16106)
trigger7  = Helper(16106),NumTarget = 1
trigger7  = Helper(16106),HitPauseTime
trigger7  = Helper(16106),sysvar(1) > 0
trigger8  = IsHelper(16007)
trigger8  = NumHelper(16107)
trigger8  = Helper(16107),NumTarget = 1
trigger8  = Helper(16107),HitPauseTime
trigger8  = Helper(16107),sysvar(1) > 0
trigger9  = IsHelper(16008)
trigger9  = NumHelper(16108)
trigger9  = Helper(16108),NumTarget = 1
trigger9  = Helper(16108),HitPauseTime
trigger9  = Helper(16108),sysvar(1) > 0
trigger10 = IsHelper(16009)
trigger10 = NumHelper(16109)
trigger10 = Helper(16109),NumTarget = 1
trigger10 = Helper(16109),HitPauseTime
trigger10 = Helper(16109),sysvar(1) > 0
trigger11 = IsHelper(16010)
trigger11 = NumHelper(16110)
trigger11 = Helper(16110),NumTarget = 1
trigger11 = Helper(16110),HitPauseTime
trigger11 = Helper(16110),sysvar(1) > 0
trigger12 = IsHelper(16011)
trigger12 = NumHelper(16111)
trigger12 = Helper(16111),NumTarget = 1
trigger12 = Helper(16111),HitPauseTime
trigger12 = Helper(16111),sysvar(1) > 0
trigger13 = IsHelper(16012)
trigger13 = NumHelper(16112)
trigger13 = Helper(16112),NumTarget = 1
trigger13 = Helper(16112),HitPauseTime
trigger13 = Helper(16112),sysvar(1) > 0
trigger14 = IsHelper(16013)
trigger14 = NumHelper(16113)
trigger14 = Helper(16113),NumTarget = 1
trigger14 = Helper(16113),HitPauseTime
trigger14 = Helper(16113),sysvar(1) > 0
trigger15 = IsHelper(16014)
trigger15 = NumHelper(16114)
trigger15 = Helper(16114),NumTarget = 1
trigger15 = Helper(16114),HitPauseTime
trigger15 = Helper(16114),sysvar(1) > 0
trigger16 = IsHelper(16015)
trigger16 = NumHelper(16115)
trigger16 = Helper(16115),NumTarget = 1
trigger16 = Helper(16115),HitPauseTime
trigger16 = Helper(16115),sysvar(1) > 0
trigger17 = IsHelper(16016)
trigger17 = NumHelper(16116)
trigger17 = Helper(16116),NumTarget = 1
trigger17 = Helper(16116),HitPauseTime
trigger17 = Helper(16116),sysvar(1) > 0
trigger18 = IsHelper(16017)
trigger18 = NumHelper(16117)
trigger18 = Helper(16117),NumTarget = 1
trigger18 = Helper(16117),HitPauseTime
trigger18 = Helper(16117),sysvar(1) > 0
trigger19 = IsHelper(16018)
trigger19 = NumHelper(16118)
trigger19 = Helper(16118),NumTarget = 1
trigger19 = Helper(16118),HitPauseTime
trigger19 = Helper(16118),sysvar(1) > 0
trigger20 = IsHelper(16019)
trigger20 = NumHelper(16119)
trigger20 = Helper(16119),NumTarget = 1
trigger20 = Helper(16119),HitPauseTime
trigger20 = Helper(16119),sysvar(1) > 0
trigger21 = IsHelper(16020)
trigger21 = NumHelper(16120)
trigger21 = Helper(16120),NumTarget = 1
trigger21 = Helper(16120),HitPauseTime
trigger21 = Helper(16120),sysvar(1) > 0
trigger22 = IsHelper(16021)
trigger22 = NumHelper(16121)
trigger22 = Helper(16121),NumTarget = 1
trigger22 = Helper(16121),HitPauseTime
trigger22 = Helper(16121),sysvar(1) > 0
trigger23 = IsHelper(16022)
trigger23 = NumHelper(16122)
trigger23 = Helper(16122),NumTarget = 1
trigger23 = Helper(16122),HitPauseTime
trigger23 = Helper(16122),sysvar(1) > 0
trigger24 = IsHelper(16023)
trigger24 = NumHelper(16123)
trigger24 = Helper(16123),NumTarget = 1
trigger24 = Helper(16123),HitPauseTime
trigger24 = Helper(16120),sysvar(1) > 0
value = 1020304
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  񍬐wp[𐶐B

[State 16001, 񍬐wp[ 1]
type = Helper
triggerall = IsHelper(16000)
trigger1   = !NumHelper(16100)
ID = 16100
name = "H-Konsen 1[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 16001, 񍬐wp[ 2]
type = Helper
triggerall = IsHelper(16001)
trigger1   = !NumHelper(16101)
ID = 16101
name = "H-Konsen 2[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 3]
type = Helper
triggerall = IsHelper(16002)
trigger1   = !NumHelper(16102)
ID = 16102
name = "H-Konsen 3[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 4]
type = Helper
triggerall = IsHelper(16003)
trigger1   = !NumHelper(16103)
ID = 16103
name = "H-Konsen 4[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 5]
type = Helper
triggerall = IsHelper(16004)
trigger1   = !NumHelper(16104)
ID = 16104
name = "H-Konsen 5[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 6]
type = Helper
triggerall = IsHelper(16005)
trigger1   = !NumHelper(16105)
ID = 16105
name = "H-Konsen 6[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 7]
type = Helper
triggerall = IsHelper(16006)
trigger1   = !NumHelper(16106)
ID = 16106
name = "H-Konsen 7[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 8]
type = Helper
triggerall = IsHelper(16007)
trigger1   = !NumHelper(16107)
ID = 16107
name = "H-Konsen 8[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 9]
type = Helper
triggerall = IsHelper(16008)
trigger1   = !NumHelper(16108)
ID = 16108
name = "H-Konsen 9[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 10]
type = Helper
triggerall = IsHelper(16009)
trigger1   = !NumHelper(16109)
ID = 16109
name = "H-Konsen10[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 11]
type = Helper
triggerall = IsHelper(16010)
trigger1   = !NumHelper(16110)
ID = 16110
name = "H-Konsen11[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 12]
type = Helper
triggerall = IsHelper(16011)
trigger1   = !NumHelper(16111)
ID = 16111
name = "H-Konsen12[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 13]
type = Helper
triggerall = IsHelper(16012)
trigger1   = !NumHelper(16112)
ID = 16112
name = "H-Konsen13[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 14]
type = Helper
triggerall = IsHelper(16013)
trigger1   = !NumHelper(16113)
ID = 16113
name = "H-Konsen14[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 15]
type = Helper
triggerall = IsHelper(16014)
trigger1   = !NumHelper(16114)
ID = 16114
name = "H-Konsen15[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 16]
type = Helper
triggerall = IsHelper(16015)
trigger1   = !NumHelper(16115)
ID = 16115
name = "H-Konsen16[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 17]
type = Helper
triggerall = IsHelper(16016)
trigger1   = !NumHelper(16116)
ID = 16116
name = "H-Konsen17[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 18]
type = Helper
triggerall = IsHelper(16017)
trigger1   = !NumHelper(16117)
ID = 16117
name = "H-Konsen18[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 19]
type = Helper
triggerall = IsHelper(16018)
trigger1   = !NumHelper(16118)
ID = 16118
name = "H-Konsen19[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 20]
type = Helper
triggerall = IsHelper(16019)
trigger1   = !NumHelper(16119)
ID = 16119
name = "H-Konsen20[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 21]
type = Helper
triggerall = IsHelper(16020)
trigger1   = !NumHelper(16120)
ID = 16120
name = "H-Konsen21[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 22]
type = Helper
triggerall = IsHelper(16021)
trigger1   = !NumHelper(16121)
ID = 16121
name = "H-Konsen22[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 23]
type = Helper
triggerall = IsHelper(16022)
trigger1   = !NumHelper(16122)
ID = 16122
name = "H-Konsen23[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16001, 񍬐wp[ 24]
type = Helper
triggerall = IsHelper(16023)
trigger1   = !NumHelper(16123)
ID = 16123
name = "H-Konsen24[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  K[hXe[gɏXe[gŒ

[State 16001, Xe[gŒ]
type = SelfState
trigger1 = IsHelper
value = 130
persistent = 256
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;
;  <wp[> 񍬐wp[{
;
;--------------------------------------------------------------------------------------------------

[StateDef 16100]
type     = S
movetype = I
physics  = N
ctrl = 0
anim = -1 + (Anim != 31610) * ((Name = "Heavenly holy Shinki") * 31611)
movehitpersist = 1
hitdefpersist  = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ʒuŒ 1]
type = PosAdd
trigger1 = IsHelper(16100) || IsHelper(16101) || IsHelper(16102) || IsHelper(16103)
X = -Pos X + ifelse(TeamSide = 1,-145,105)
Y = -ScreenPos Y + 60 + IsHelper(16101) * 10 + IsHelper(16102) * 20 + IsHelper(16103) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ʒuŒ 2]
type = PosAdd
trigger1 = IsHelper(16104) || IsHelper(16105) || IsHelper(16106) || IsHelper(16107)
X = -Pos X + ifelse(TeamSide = 1,-145,105)
Y = -ScreenPos Y + 100 + IsHelper(16105) * 10 + IsHelper(16106) * 20 + IsHelper(16107) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ʒuŒ 3]
type = PosAdd
trigger1 = IsHelper(16108) || IsHelper(16109) || IsHelper(16110) || IsHelper(16111)
X = -Pos X + ifelse(TeamSide = 1,-145,105)
Y = -ScreenPos Y + 140 + IsHelper(16109) * 10 + IsHelper(16110) * 20 + IsHelper(16111) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ʒuŒ 4]
type = PosAdd
trigger1 = IsHelper(16112) || IsHelper(16113) || IsHelper(16114) || IsHelper(16115)
X = -Pos X + ifelse(TeamSide = 1,-105,145)
Y = -ScreenPos Y + 60 + IsHelper(16113) * 10 + IsHelper(16114) * 20 + IsHelper(16115) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ʒuŒ 5]
type = PosAdd
trigger1 = IsHelper(16116) || IsHelper(16117) || IsHelper(16118) || IsHelper(16119)
X = -Pos X + ifelse(TeamSide = 1,-105,145)
Y = -ScreenPos Y + 100 + IsHelper(16117) * 10 + IsHelper(16118) * 20 + IsHelper(16119) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ʒuŒ 6]
type = PosAdd
trigger1 = IsHelper(16120) || IsHelper(16121) || IsHelper(16122) || IsHelper(16123)
X = -Pos X + ifelse(TeamSide = 1,-105,145)
Y = -ScreenPos Y + 140 + IsHelper(16121) * 10 + IsHelper(16122) * 20 + IsHelper(16123) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg1ɍi]
type = TargetDrop
trigger1 = NumTarget > 1
keepone = 1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 1]
type = TargetDrop
triggerall = IsHelper(16100)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 2]
type = TargetDrop
triggerall = IsHelper(16101)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 3]
type = TargetDrop
triggerall = IsHelper(16102)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 4]
type = TargetDrop
triggerall = IsHelper(16103)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 5]
type = TargetDrop
triggerall = IsHelper(16104)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 6]
type = TargetDrop
triggerall = IsHelper(16105)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 7]
type = TargetDrop
triggerall = IsHelper(16106)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 8]
type = TargetDrop
triggerall = IsHelper(16107)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 9]
type = TargetDrop
triggerall = IsHelper(16108)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 10]
type = TargetDrop
triggerall = IsHelper(16109)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 11]
type = TargetDrop
triggerall = IsHelper(16110)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 12]
type = TargetDrop
triggerall = IsHelper(16111)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 13]
type = TargetDrop
triggerall = IsHelper(16112)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 14]
type = TargetDrop
triggerall = IsHelper(16113)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 15]
type = TargetDrop
triggerall = IsHelper(16114)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 16]
type = TargetDrop
triggerall = IsHelper(16115)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 17]
type = TargetDrop
triggerall = IsHelper(16116)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 18]
type = TargetDrop
triggerall = IsHelper(16117)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 19]
type = TargetDrop
triggerall = IsHelper(16118)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 20]
type = TargetDrop
triggerall = IsHelper(16119)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 21]
type = TargetDrop
triggerall = IsHelper(16120)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 22]
type = TargetDrop
triggerall = IsHelper(16121)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 23]
type = TargetDrop
triggerall = IsHelper(16122)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[QbgłȂΔj 24]
type = TargetDrop
triggerall = IsHelper(16123)
triggerall = NumTarget = 1
trigger1   = PlayerIDExist(Parent,ID)	;ewp[݂Ă
trigger1   = Target,ID != Parent,ID	;^[QbgełȂƂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16000, eIDϐɋL]
type = VarSet
triggerall = PlayerIDExist(Parent,ID)	;e
triggerall = NumTarget = 1		;^[Qbg1Ă
trigger1   = Target,TeamSide = TeamSide	;^[Qbg̃wp[
sysvar(1) = Parent,ID
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ړĨ^[Qbg擾tO]
type = VarSet
trigger1   = NumTarget = 1
sysfvar(4) = Target,ID
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾Xe[gύX]
type = SelfState
trigger1 = sysfvar(4)
value = 16101
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, i^[Qbg]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, sԕύX]
type = StateTypeSet
triggerall = IsHelper
trigger1   = !NumTarget
movetype = A
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 1]
type = HitDef
triggerall = IsHelper(16100)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,NA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1	;eύXHitPauseTimeKvɂȂĂ̂ł̒iKŕtĂ
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 2]
type = HitDef
triggerall = IsHelper(16101)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,SA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 3]
type = HitDef
triggerall = IsHelper(16102)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,HA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 4]
type = HitDef
triggerall = IsHelper(16103)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,NA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 5]
type = HitDef
triggerall = IsHelper(16104)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,SA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 6]
type = HitDef
triggerall = IsHelper(16105)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,HA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 7]
type = HitDef
triggerall = IsHelper(16106)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,NA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 8]
type = HitDef
triggerall = IsHelper(16107)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,SA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 9]
type = HitDef
triggerall = IsHelper(16108)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,HA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 10]
type = HitDef
triggerall = IsHelper(16109)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,NA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 11]
type = HitDef
triggerall = IsHelper(16110)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,SA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 12]
type = HitDef
triggerall = IsHelper(16111)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,HA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 13]
type = HitDef
triggerall = IsHelper(16112)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,NA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 14]
type = HitDef
triggerall = IsHelper(16113)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,SA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 15]
type = HitDef
triggerall = IsHelper(16114)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,HA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 16]
type = HitDef
triggerall = IsHelper(16115)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,NA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 17]
type = HitDef
triggerall = IsHelper(16116)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,SA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 18]
type = HitDef
triggerall = IsHelper(16117)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,HA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 19]
type = HitDef
triggerall = IsHelper(16118)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,NA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 20]
type = HitDef
triggerall = IsHelper(16119)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,SA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 21]
type = HitDef
triggerall = IsHelper(16120)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,HA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 22]
type = HitDef
triggerall = IsHelper(16121)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,NA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 23]
type = HitDef
triggerall = IsHelper(16122)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,SA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾 24]
type = HitDef
triggerall = IsHelper(16123)
trigger1   = !NumTarget
trigger2   = !HitPauseTime
attr = ,HA
affectteam = F
hitonce = 1
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 99999999999,1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾AjύX]
type = ChangeAnim
trigger1 = NumTarget
value = 30000
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, ^[Qbg擾㖳G]
type = NotHitBy
trigger1 = NumTarget
value = SCA
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, fobO\]
type = DisplayToClipboard
trigger1 = 1
text = "ParentID:%d sysvar(1)ID:%d HitPauseTime:%d Side:%d Flag:%d"
params = Parent,ID,sysvar(1),HitPauseTime,(Parent,TeamSide != TeamSide), (sysvar(0) & 1)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, fobO\]
type = AppendToClipBoard
trigger1 = 1
text = "\nvar(8):%d var(7):%d var(5):%d"
params = var(8),var(7),var(5)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16100, Xe[gŒ]
type = SelfState
trigger1 = 1
value = 130
persistent = 256
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;
;  <wp[> 񍬐wp[ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------

[StateDef 16101]
type     = S
movetype = I
physics  = N
ctrl = 0
anim = -1 + (Anim != 30000) * ((Name = "Heavenly holy Shinki") * 30001)
movehitpersist = 1;(Name != "Heavenly holy Shinki")
hitdefpersist  = 1;(Name != "Heavenly holy Shinki")

;--------------------------------------------------------------------------------------------------

[State 16101, i^[Qbg]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ̈ʒuŒ̂߂ɌŒB

[State 16101, Œ]
type = Turn
trigger1 = Facing = -1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  זɂȂȂʒuɌŒB

[State 16101, ʒuŒ 1]
type = PosAdd
trigger1 = IsHelper(16100) || IsHelper(16101) || IsHelper(16102) || IsHelper(16103)
X = -Pos X + ifelse(TeamSide = 1,-145,105)
Y = -ScreenPos Y + 60 + IsHelper(16101) * 10 + IsHelper(16102) * 20 + IsHelper(16103) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16101, ʒuŒ 2]
type = PosAdd
trigger1 = IsHelper(16104) || IsHelper(16105) || IsHelper(16106) || IsHelper(16107)
X = -Pos X + ifelse(TeamSide = 1,-145,105)
Y = -ScreenPos Y + 100 + IsHelper(16105) * 10 + IsHelper(16106) * 20 + IsHelper(16107) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16101, ʒuŒ 3]
type = PosAdd
trigger1 = IsHelper(16108) || IsHelper(16109) || IsHelper(16110) || IsHelper(16111)
X = -Pos X + ifelse(TeamSide = 1,-145,105)
Y = -ScreenPos Y + 140 + IsHelper(16109) * 10 + IsHelper(16110) * 20 + IsHelper(16111) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16101, ʒuŒ 4]
type = PosAdd
trigger1 = IsHelper(16112) || IsHelper(16113) || IsHelper(16114) || IsHelper(16115)
X = -Pos X + ifelse(TeamSide = 1,-105,145)
Y = -ScreenPos Y + 60 + IsHelper(16113) * 10 + IsHelper(16114) * 20 + IsHelper(16115) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16101, ʒuŒ 5]
type = PosAdd
trigger1 = IsHelper(16116) || IsHelper(16117) || IsHelper(16118) || IsHelper(16119)
X = -Pos X + ifelse(TeamSide = 1,-105,145)
Y = -ScreenPos Y + 100 + IsHelper(16117) * 10 + IsHelper(16118) * 20 + IsHelper(16119) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16101, ʒuŒ 6]
type = PosAdd
trigger1 = IsHelper(16120) || IsHelper(16121) || IsHelper(16122) || IsHelper(16123)
X = -Pos X + ifelse(TeamSide = 1,-105,145)
Y = -ScreenPos Y + 140 + IsHelper(16121) * 10 + IsHelper(16122) * 20 + IsHelper(16123) * 30
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  <eύXwp[> eȂȂeύXtOZbg

[State 16101, eȂȂeύXtOZbg]
type = VarSet
triggerall = IsHelper(16100) || IsHelper(16101) || IsHelper(16102)
trigger1   = !PlayerIDExist(Parent,ID)	;e݂Ȃ
trigger2   = Parent,Name = "Heavenly holy Shinki"	;ẽwp[
trigger2   = Parent,TeamSide = TeamSide	
sysvar(0) = (sysvar(0) & (1 ^ -1))	;tOZbg
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  <eύXwp[> eύXĂȂeύXXe[gֈړB

[State 16101, eύXXe[g]
type = SelfState
triggerall = PlayerIDExist(Parent,ID)	;e
triggerall = !(sysvar(0) & 1)		;eύXtOĂȂB
triggerall = PrevStateNo != [16102,16103]
trigger1   = IsHelper(16100) || IsHelper(16101) || IsHelper(16102)
value = 16102	;eύXXe[g
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  Ƃ肠wp[̕ϐMĂ݂B

[State 16101, wp[ϐM]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)	;e
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1   = RoundState = 2
var(0) = Random
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ܂BSޏp΍
;  Ȃ݂ɋSޏV[YNameSēȂ̂Ŗ\܂B
;ꂾł͋Sޏ̉Ă܂Ȃ̂ŁA

[State 16101, Sޏp΍]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)	;e
triggerall = (sysvar(0) & 1)		;eύXtOĂB
triggerall = Enemy(0),Name = "ONI-MIKO-REIMU"
trigger1   = Parent,IsHelper(6900)
var(4) = 890106
ignorehitpause = 1

[State 81101, Xe[g^CvύX]
type = Statetypeset
triggerall = Parent,Name != "Dies"
triggerall = Parent,Name != "sanae_X"
triggerall = Parent,Name != "Gloria"
triggerall = Parent,Name != "assiette"
trigger1 = roundstate = [2, 3]
trigger1 = Enemy,MoveType != A
trigger1 = parent,movetype != A
trigger1 = random % 4 = 0
trigger2 = enemynear,name = "Tenma"
trigger3 = parent,name="ONI-MIKO-REIMU"
trigger3 = enemy,selfanimexist(13000)
statetype = A
movetype = A
physics = N
ignorehitpause = 1

[State 81101]
type = TargetPowerAdd
triggerall = numtarget>0
triggerall = TeamSide != Target,TeamSide
trigger1 = ishelper
trigger1 = root,palno != [1,11]
value = -99999999
ignorehitpause = 1

[State 29967,]
type = VarSet
var(50) = GameTime + (Parent,MoveType=A)
triggerall = PlayerIDExist( Parent,ID )
trigger1 = 1
ignorehitpause = 1

[State 1101]
type = targetstate
triggerall = numtarget=1
triggerall = roundstate<=4
triggerall = target,stateno!= [1000,1004]
triggerall = target,stateno!= [994519687,994519689]
triggerall = TeamSide != Target,TeamSide
trigger1 = ishelper
trigger1 = enemy,name = "G-Sakuya"
value = target,stateno
ignorehitpause = 1

[State 1101, Sޏp΍]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)
triggerall = (sysvar(0) & 1)
triggerall = Enemy(0),Name = "ONI-MIKO-REIMU"
trigger1   = Parent,IsHelper(6900)
var(4) = 890106
ignorehitpause = 1

[State 1101, ΂f]
type = Parentvarset
triggerall = ishelper
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
trigger1 = parent,name = "G-Sakuya"
var(50) = gametime + 12983918298411
ignorehitpause = 1

[State 1101, p΍]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)	;e
triggerall = (sysvar(0) & 1)		;eύXtOĂB
triggerall = !(gametime % 10)
trigger1 = enemynear,authorname = "OGko OGwo"
var(23) = -1+random%2
ignorehitpause = 1

[State 1101,΂bp`F]
type = Parentvarset
triggerall = ishelper
triggerall = playerIDexist(enemy,var(11))
triggerall = parent,ID = enemy,var(11)
triggerall = Parent,Name = "C_Patchouli"
trigger1 = 1
var(0) = 20
ignorehitpause = 1

[State 1101,΂bp`F]
type = Parentvarset
triggerall = ishelper
triggerall = playerIDexist(enemy,var(11))
triggerall = parent,ID = enemy,var(11)
triggerall = Parent,Name = "C_Patchouli"
trigger1 = 1
var(14) = 0
ignorehitpause = 1

[State 1101,΂bp`F]
type = Parentvarset
triggerall = ishelper
triggerall = !Enemy,Numhelper(7003)
triggerall = playerIDexist(enemy,var(11))
triggerall = parent,ID = enemy,var(11)
triggerall = parent,var(10) = (parent,var(10)|256)
triggerall = Parent,Name = "C_Patchouli"
trigger1 = 1
var(10) = (var(10) & (256^-256))
ignorehitpause = 1

[State 1101,΂bp`F]
type = Parentvarset
triggerall = ishelper
triggerall = Enemy,Numhelper(7003)
triggerall = playerIDexist(enemy,var(11))
triggerall = parent,ID = enemy,var(11)
triggerall = Parent,Name = "C_Patchouli"
trigger1 = 1
var(10) = (var(10)|256)
ignorehitpause = 1

[State 1101,΂bp`F]
type = Parentvarset
triggerall = ishelper
triggerall = playerIDexist(Enemy,var(33))
triggerall = parent,ID = Enemy,var(33)
triggerall = Parent,Name = "C_Patchouli"
trigger1 = 1
var(3) = (var(3)|2)
ignorehitpause = 1

[State 1101,S~A]
type = ParentVarSet
var(38) = 902
triggerall = PlayerIDExist( Parent,ID )
triggerall = Parent,TeamSide != TeamSide
triggerall = (sysvar(0)&1)  ;eύXtO
triggerall = Parent,Name = "S_Remilia"
triggerall = Parent,IsHelper(503)
trigger1 = 1
ignorehitpause = 1

[State 1101, Ζ莙݂]
type = Parentvarset
triggerall = ishelper
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = (sysvar(0) & 1)
trigger1 = parent,name = "Unknown"
trigger1 = parent,authorname = "SAMSARA"
trigger1 = parent,selfanimexist(1)
var(56) = gametime * 244 + (parent,movetype = A)
ignorehitpause = 1

[State 1101, Ζ莙݂]
type = Parentvarset
triggerall = ishelper
triggerall = playerIDexist(parent,ID)
triggerall = (sysvar(0) & 1)
triggerall = parent,ishelper(100000)
trigger1 = enemynear,name = "Unknown"
trigger1 = enemynear,authorname = "SAMSARA"
trigger1 = enemynear,selfanimexist(1)
var(59) = 0
ignorehitpause = 1

[State 1101, VOeB]
type = ParentVarSet
var(16) = -256*256*256*128
triggerall = PlayerIDExist( Parent,ID )
triggerall = Parent,TeamSide != TeamSide
triggerall = (sysvar(0)&1)
triggerall = Parent,Name = "Singularity"
trigger1 = 1
ignorehitpause = 1

[State 1101]
type = ParentVarSet
var(44)=5184
triggerall = PlayerIDExist( Parent,ID )
triggerall = Parent,TeamSide != TeamSide
triggerall = (sysvar(0)&1)  ;eύXtO
triggerall = Parent,Name = "koiboshi"
triggerall = Parent,Ishelper(567382)
trigger1 = 1
ignorehitpause = 1

[State 1101, }j[]
type = Parentvarset
triggerall = playerIDexist(parent,ID)
triggerall = parent,teamside != teamside
triggerall = (sysvar(0)&1)  ;eύXtO
trigger1 = parent,name = "manny"
var(55) = gametime + 123456789
ignorehitpause = 1

[State 1101]
type = ParentVarSet
var(36) = gametime+123456789
triggerall = PlayerIDExist( Parent,ID )
triggerall = Parent,TeamSide != TeamSide
triggerall = (sysvar(0)&1)  ;eύXtO
triggerall = Parent,Name = "Marshall"
trigger1 = 1
ignorehitpause = 1
[State 1101]
type = ParentVarSet
var(58) = 49*gametime
triggerall = PlayerIDExist( Parent,ID )
triggerall = Parent,TeamSide != TeamSide
triggerall = (sysvar(0)&1)  ;eύXtO
triggerall = Parent,Name = "Marshall"
trigger1 = 1
ignorehitpause = 1

[State 1101]
type = ParentVarSet
var(12) = gametime + 159357
triggerall = PlayerIDExist( Parent,ID )
triggerall = Parent,TeamSide != TeamSide
triggerall = (sysvar(0)&1)  ;eύXtO
triggerall = Parent,Name = "E Youmu"
trigger1 = 1
ignorehitpause = 1

[state ,SޏϐM]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
var(8)=999
ignorehitpause=1

[state ,SޏϐM]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
var(15)=999
ignorehitpause=1

[state ,SޏϐM]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
var(16)=999
ignorehitpause=1

[state ,SޏϐM]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
var(17)=999
ignorehitpause=1

[state ]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
var(9)=33
ignorehitpause=1

[state ]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
var(18)=-100
ignorehitpause=1

[state ]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
var(21)=-1
ignorehitpause=1

[state ]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
var(2)=88
ignorehitpause=1

[state ]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
var(4)=0
ignorehitpause=1

[state ]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
fvar(0)=999999999999999
ignorehitpause=1

[state ]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
fvar(1)=1
ignorehitpause=1

[state ]
type=parentvarset
triggerall=ishelper
triggerall=playeridexist(parent,id)
triggerall=parent,teamside!=teamside
triggerall=root,name="Heavenly holy Shinki"
triggerall = (sysvar(0) & 1)		;eύXtOĂB
trigger1 = Enemy(0),Name = "ONI-MIKO-REIMU"
fvar(3)=999999999999999999
ignorehitpause=1

[State 1114,ϐM莀pP]
type = ParentVarSet
triggerall = IsHelper
triggerall=root,name="Heavenly holy Shinki"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,ϐM莀pQ]
type = ParentVarSet
triggerall = IsHelper
triggerall=root,name="Heavenly holy Shinki"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,ϐM莀pR]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  牺ɕ񍬐p̋LqB

;--------------------------------------------------------------------------------------------------
[State , phL[pϐ]
type = Varset
triggerall = ishelper(16101)
trigger1 = enemynear,var(gametime % 60) = enemynear,stateno
trigger1 = enemynear,stateno != 0
trigger1 = var(47) := 1
var(46) = (gametime % 60)
ignorehitpause = 1

[State , target,statenoϐ]
type = Varset
triggerall = numtarget = 1
triggerall = target,ishelper
trigger1 = (target,stateno = [0, 1004]) || target,stateno = 1007 || target,stateno = 1010 || target,stateno = 1020 || target,stateno = 1043 || target,stateno = 1050 || target,stateno = 1065 || target,stateno = 1070
trigger2 = (target,stateno = [1100, 1102]) || (target,stateno = [1110, 1120]) || (target,stateno = [1200, 1202]) || (target,stateno = [1209, 1210])|| target,stateno = 1220 || (target,stateno = [1253, 1254])
trigger3 = (target,stateno = [1300, 1303]) || target,stateno = 1350 || target,stateno = 1400 || target,stateno = 1412 || target,stateno = 1450 || target,stateno = 1500 || target,stateno = 1510 || (target,stateno = [1600, 1602])
trigger4 = target,stateno = 1720 || target,stateno = 1801 || target,stateno = 1999 || (target,stateno = [2000, 2005]) || (target,stateno = [2010, 2011]) || (target,stateno = [2020, 2025]) || target,stateno = 2029
trigger5 = (target,stateno = [2100, 2105]) || target,stateno = 2110 || (target,stateno = [2120, 2121]) || target,stateno = 2125 || target,stateno = 2133 || (target,stateno = [2200, 2206]) || target,stateno = 2210
trigger6 = (target,stateno = [2220, 2222]) || target,stateno = 2269 || target,stateno = 2300 || (target,stateno = [2350, 2356]) || target,stateno = 2400 || target,stateno = 2500 || (target,stateno = [2506, 2507])
trigger7 = target,stateno = 2600 || target,stateno = 2611 || target,stateno = 2901 || (target,stateno = [3000, 3002]) || target,stateno = 3041 || target,stateno = 3052 || target,stateno = 3059 || (target,stateno = [3100, 3101])
trigger8 = target,stateno = 3185 || target,stateno = 3200 || target,stateno = 3210 || target,stateno = 3230 || target,stateno = 3300 || target,stateno = 3333 || target,stateno = 3400 || target,stateno = 3403
trigger9 = (target,stateno = [3510, 3519]) || (target,stateno = [3920, 3921]) || target,stateno = 3929 || (target,stateno = [3999, 4001]) || target,stateno = 4050 || target,stateno = 4060 || target,stateno = 4080
trigger10 = target,stateno = 4090 || target,stateno = 4091 || target,stateno = 4211 || (target,stateno = [4310, 4311]) || (target,stateno = [4330, 4331]) || target,stateno = 4391 || (target,stateno = [4395, 4396])
trigger11 = target,stateno = 4444 || target,stateno = 4500 || (target,stateno = [4510, 4512]) || target,stateno = 4600 || target,stateno = 4920 || target,stateno = 4921 || target,stateno = 4922 || target,stateno = 4930
trigger12 = (target,stateno = [5000, 5001]) || (target,stateno = [5010, 5011]) || target,stateno = 5020 || target,stateno = 5030 || target,stateno = 5035 || target,stateno = 5040 || target,stateno = 5050
trigger13 = (target,stateno = [5070, 5071]) || (target,stateno = [5080, 5081]) || (target,stateno = [5100, 5101]) || target,stateno = 5110 || target,stateno = 5120 || (target,stateno = [5200, 5201]) || target,stateno = 5210
trigger14 = target,stateno = 5500 || target,stateno = 5555 || target,stateno = 5600 || (target,stateno = [5788, 5790]) || target,stateno = 5858 || target,stateno = 5900 || target,stateno = 5910 || (target,stateno = [6000, 6007])
trigger15 = (target,stateno = [6010, 6016]) || (target,stateno = [6019, 6020]) || (target,stateno = [6024, 6027]) || (target,stateno = [6032, 6035]) || (target,stateno = [6100, 6107]) || target,stateno = 6110
trigger16 = target,stateno = 6301 || target,stateno = 6306 || target,stateno = 6540 || target,stateno = 6666 || target,stateno = 6789 || target,stateno = 6800 || target,stateno = 6900 || target,stateno = 6920
trigger17 = (target,stateno = [6999, 7000]) || target,stateno = 7006 || target,stateno = 7011 || (target,stateno = [7040, 7047]) || target,stateno = 7055 || target,stateno = 7309 || (target,stateno = [7320, 7321])
trigger18 = (target,stateno = [7326, 7327]) || target,stateno = 7777 || target,stateno = 7878 || (target,stateno = [8000, 8006]) || target,stateno = 8012 || target,stateno = 8015 || target,stateno = 8040 || target,stateno = 8100
trigger19 = target,stateno = 8888 || target,stateno = 8900 || target,stateno = 9000 || target,stateno = 9007 || target,stateno = 9010 || target,stateno = 9100 || target,stateno = 9110 || target,stateno = 9126
trigger20 = target,stateno = 9200 || target,stateno = 9263 || target,stateno = 9809 || (target,stateno = [9900, 9901]) || target,stateno = 9936 || target,stateno = 9952 || target,stateno = 9988 || (target,stateno = [9990, 10004])
trigger21 = target,stateno = 10012 || target,stateno = 10015 || target,stateno = 10040 || target,stateno = 10101 || (target,stateno = [10190, 10199]) || target,stateno = 10504 || target,stateno = 10651
trigger22 = (target,stateno = [11000, 11004]) || target,stateno = 11100 || target,stateno = 11111 || target,stateno = 11301 || target,stateno = 11502 || target,stateno = 11680 || target,stateno = 11710 || target,stateno = 11720
trigger23 = target,stateno = 11730 || (target,stateno = [11999, 12004]) || target,stateno = 12030 || target,stateno = 12310 || target,stateno = 12345 || target,stateno = 12500 || target,stateno = 13000 || target,stateno = 13020
trigger24 = target,stateno = 13050 || target,stateno = 13100 || target,stateno = 13200 || target,stateno = 13500 || (target,stateno = [14001, 14002]) || target,stateno = 15000 || target,stateno = 15010 || target,stateno = 15100
trigger25 = target,stateno = 15110 || target,stateno = 15120 || target,stateno = 15200 || target,stateno = 15210 || target,stateno = 15220 || target,stateno = 16003 || target,stateno = 16803 || target,stateno = 18102
trigger26 = target,stateno = 19101 || target,stateno = 20000 || target,stateno = 20955 || (target,stateno = [21000, 21003]) || target,stateno = 21012 || (target,stateno = [22101, 22102]) || target,stateno = 22122
trigger27 = (target,stateno = [22222, 22224]) || target,stateno = 22428 || target,stateno = 24601 || target,stateno = 24610 || target,stateno = 25544 || target,stateno = 26320 || target,stateno = 26485 || target,stateno = 29995
trigger28 = (target,stateno = [30000, 30005]) || target,stateno = 30010 || (target,stateno = [30013, 30014]) || (target,stateno = [30020, 30021]) || target,stateno = 31993 || target,stateno = 32555 || target,stateno = 33333
trigger29 = target,stateno = 37000 || (target,stateno = [40000, 40007]) || target,stateno = 40010 || target,stateno = 40020 || target,stateno = 40952 || target,stateno = 43302 || (target,stateno = [43425, 43426])
trigger30 = target,stateno = 43655 || target,stateno = 43705 || target,stateno = 43708 || target,stateno = 44444 || target,stateno = 44488 || target,stateno = 44900 || target,stateno = 45755 || target,stateno = 45999
trigger31 = target,stateno = 46060 || target,stateno = 46965 || target,stateno = 49933 || target,stateno = 49943 || (target,stateno = [49999, 50000]) || (target,stateno = [50505, 50506]) || (target,stateno = [51515, 51518])
trigger32 = target,stateno = 55555 || target,stateno = 56414 || target,stateno = 58900 || target,stateno = 58901 || target,stateno = 60000 || target,stateno = 60010 || target,stateno = 60050 || target,stateno = 60315
trigger33 = target,stateno = 61000 || target,stateno = 64000 || target,stateno = 65000 || target,stateno = 65500 || target,stateno = 65530 || target,stateno = 66666 || target,stateno = 70000 || target,stateno = 70100
trigger34 = target,stateno = 70200 || target,stateno = 77777 || target,stateno = 80000 || target,stateno = 84555 || (target,stateno = [88885, 88888]) || target,stateno = 90000 || (target,stateno = [90017, 90019])
trigger35 = target,stateno = 94401 || (target,stateno = [99919, 99920]) || (target,stateno = [99999, 100002]) || target,stateno = 100215 || target,stateno = 102500 || target,stateno = 108000 || target,stateno = 110010
trigger36 = target,stateno = 111111 || target,stateno = 111222 || target,stateno = 112235 || target,stateno = 112240 || target,stateno = 112250 || target,stateno = 126100 || target,stateno = 169990 || target,stateno = 170000
trigger37 = target,stateno = 180002 || target,stateno = 200000 || target,stateno = 220000 || target,stateno = 220005 || target,stateno = 222222 || target,stateno = 300000 || target,stateno = 301050 || target,stateno = 310120
trigger38 = target,stateno = 313900 || target,stateno = 400000 || target,stateno = 444444 || target,stateno = 445051 || target,stateno = 450000 || target,stateno = 500000 || target,stateno = 500033 || target,stateno = 555555
trigger39 = target,stateno = 600000 || target,stateno = 649999 || target,stateno = 666666 || target,stateno = 700000 || target,stateno = 741002 || (target,stateno = [741003, 741004]) || target,stateno = 777777
trigger40 = target,stateno = 800000 || target,stateno = 888881 || target,stateno = 888888 || target,stateno = 900000 || target,stateno = 910010 || (target,stateno = [999999, 1000001]) || target,stateno = 1000005
trigger41 = (target,stateno = [1000010, 1000014]) || target,stateno = 1000034 || (target,stateno = [1000040, 1000043]) || target,stateno = 1111111 || target,stateno = 1168000 || target,stateno = 1699922
trigger42 = target,stateno = 2000000 || target,stateno = 2222222 || target,stateno = 3000000 || target,stateno = 3333333 || target,stateno = 4000000 || target,stateno = 4444444 || target,stateno = 4498234
trigger43 = target,stateno = 5000000 || (target,stateno = [5000005, 5000006]) || target,stateno = 5000010 || target,stateno = 5000025 || target,stateno = 5000052 || target,stateno = 5000058 || (target,stateno = [5000070, 5000072])
trigger44 = target,stateno = 5000080 || target,stateno = 5000085 || target,stateno = 5000090 || target,stateno = 5000095 || target,stateno = 5000333 || target,stateno = 5555555 || target,stateno = 6000000
trigger45 = target,stateno = 6400000 || target,stateno = 6666666 || target,stateno = 7000000 || target,stateno = 7777777 || target,stateno = 8000000 || target,stateno = 8888888 || target,stateno = 9000000
trigger46 = target,stateno = 9999999 || target,stateno = 10000000 || target,stateno = 11111111 || target,stateno = 20000000 || (target,stateno = [21360897, 21360898]) || target,stateno = 22222222 || target,stateno = 30000000
trigger47 = target,stateno = 33333333 || target,stateno = 40000000 || target,stateno = 44444444 || target,stateno = 50000000 || target,stateno = 55555555 || target,stateno = 60000000 || target,stateno = 66666666
trigger48 = target,stateno = 70000000 || target,stateno = 77777777 || target,stateno = 80000000 || target,stateno = 88010000 || target,stateno = 88040000 || target,stateno = 88080000
trigger49 = (target,stateno = [88888880, 88888889]) || target,stateno = 90000000 || (target,stateno = [99999999, 100000000]) || target,stateno = 111111111 || target,stateno = 123456789 || target,stateno = 200000000
trigger50 = target,stateno = 222222222 || target,stateno = 300000000 || target,stateno = 333333333 || target,stateno = 400000000 || target,stateno = 444444444 || target,stateno = 500000000
trigger51 = (target,stateno = [555555555, 555555557]) || target,stateno = 600000000 || target,stateno = 666666666 || target,stateno = 700000000 || target,stateno = 777777777 || target,stateno = 800000000
trigger52 = target,stateno = 880100000 || target,stateno = 880400000 || target,stateno = 880800000 || target,stateno = 888802222 || target,stateno = 888888880 || (target,stateno = [888888888, 888888889])
trigger52 = target,stateno = 900000000 || target,stateno = 987654321 || target,stateno = 990990990 || target,stateno = 999999999 || target,stateno = 1000000000 || target,stateno = 1100000000 || target,stateno = 1111111111
trigger53 = target,stateno = 1200000000 || target,stateno = 1300000000 || target,stateno = 1400000000 || target,stateno = 1500000000 || target,stateno = 1600000000 || target,stateno = 1700000000 || target,stateno = 1800000000
trigger54 = target,stateno = 1900000000 || target,stateno = 2000000000 || target,stateno = 2100000000 || target,stateno = 2147483647
sysfvar(3) = target,stateno
ignorehitpause = 1

[State , A׊͈͓]
type = Targetstate
triggerall = numtarget = 1
triggerall = target,ishelper
triggerall = !target,ishelper(222222)
triggerall = target,name != "Heavenly holy Shinki"
triggerall = !(enemynear,name = "Yubel" || enemynear,name = "GEL" || enemynear,name = "Tenma")
triggerall = !(enemynear,name = "E Youmu")
triggerall = enemy,name != "Barbatos_Goetia"
triggerall = enemy,name != "Mirokaross"
trigger1 = roundstate != 2 || !root,var(14) ||  root,var(15) < 6000
value = floor(sysfvar(3))
ignorehitpause = 1

[State , A׊͈͊O]
type = Targetstate
triggerall = numtarget = 1
triggerall = target,ishelper
triggerall = !target,ishelper(222222)
triggerall = target,stateno != sysfvar(3)
triggerall = target,name != "Heavenly holy Shinki"
triggerall = !(enemynear,name = "Yubel" || enemynear,name = "GEL" || enemynear,name = "Tenma")
triggerall = !(enemynear,name = "E Youmu")
triggerall = enemy,name != "Barbatos_Goetia"
triggerall = enemy,name != "Mirokaross"
trigger1 = roundstate != 2 || !root,var(14) ||  root,var(15) < 6000
value = 14000
ignorehitpause = 1

[State , KXe[g΂];p΍ioogXj
type = Targetstate
triggerall = enemy,name = "Barbatos_Goetia"
triggerall = enemy,name != "Mirokaross"
trigger1 = gametime % 600 = [0, 300]
value = 14100
ignorehitpause = 1

[State , KXe[g΂];p΍i~JXj
type = Targetstate
triggerall = enemy,name != "Barbatos_Goetia"
triggerall = enemy,name = "Mirokaross"
trigger1 = gametime % 600 = [0, 300]
value = 14000
ignorehitpause = 1

[State , KXe[g΂]
type = Targetstate
triggerall = root,stateno = 199
triggerall = root,stateno = 0
triggerall = root,stateno = [600,602]
triggerall = root,stateno = [610,612]
triggerall = root,stateno = [620,622]
triggerall = root,stateno = [630,631]
triggerall = root,stateno = [400,401]
trigger1 = gametime % 600 = [300, 600]
value = 14000
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  GB

[State 16101, G]
type = NotHitBy
trigger1 = NumTarget
value = SCA
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16101, fobO\]
type = DisplayToClipboard
trigger1 = PlayerIDExist(Parent,ID)
text = "ParentID:%d sysvar(1)ID:%d HitPauseTime:%d Side:%d Flag:%d"
params = Parent,ID,sysvar(1),HitPauseTime,(Parent,TeamSide != TeamSide), (sysvar(0) & 1)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  K[hXe[gɏXe[gŒ

[State 16101, Xe[gŒ]
type = SelfState
trigger1 = IsHelper
value = 130
persistent = 256
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;
;  <wp[> eύXwp[
;
;--------------------------------------------------------------------------------------------------

[StateDef 16102]
type     = U
movetype = I
movehitpersist = 1;(Name != "Heavenly holy Shinki")
hitdefpersist  = 1;(Name != "Heavenly holy Shinki")

;--------------------------------------------------------------------------------------------------
;  eIDLB

[State 16102, eIDL]
type = VarSet
triggerall = PlayerIDExist(Parent,ID)
trigger1   = !sysvar(1)
trigger1   = Parent,Name = "Heavenly holy Shinki"
trigger1   = Parent,TeamSide = TeamSide
trigger2   = (sysvar(0) & 1)		;eύX
trigger2   = Parent,TeamSide != TeamSide
sysvar(1) = Parent,ID
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16102, {̐eƌ݂̐eID256i1ڂ2ڂL]
type = Null
triggerall = PlayerIDExist(Parent,ID)
triggerall = Parent,TeamSide != TeamSide
trigger1   = var(1) := Floor(sysvar(1) / 256) || 1
trigger1   = var(2) := (sysvar(1) % 256) || 1
trigger1   = var(3) := Floor(Parent,ID / 256) || 1
trigger1   = var(4) := (Parent,ID % 256) || 1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16102, ID256i2ڂ̍߂]
type = Null
triggerall = PlayerIDExist(Parent,ID)
triggerall = Parent,TeamSide != TeamSide
trigger1   = var(3) > var(1)
trigger1   = var(5) := 128 - (var(3) - var(1))
trigger2   = var(3) <= var(1)
trigger2   = var(5) := var(1) - var(3)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16102, ID256i1ڂ̍߂]
type = Null
triggerall = PlayerIDExist(Parent,ID)
triggerall = Parent,TeamSide != TeamSide
trigger1   = var(4) > var(2)
trigger1   = var(6) := 128 - (var(4) - var(2))
trigger2   = var(4) <= var(2)
trigger2   = var(6) := var(2) - var(4)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16102, fobO\]
type = DisplayToClipboard
trigger1 = 1
text = "ParentID:%d sysvar(1)ID:%d HitPauseTime:%d Side:%d Flag:%d"
params = Parent,ID,sysvar(1),HitPauseTime,(Parent,TeamSide != TeamSide), (sysvar(0) & 1)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16102, fobO\]
type = AppendToClipBoard
trigger1 = 1
text = "\nvar(8):%d var(7):%d var(5):%d"
params = var(8),var(7),var(5)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16102, eύXp[vXe[g]
type = SelfState
triggerall = PlayerIDExist(Parent,ID)
triggerall = Parent,TeamSide != TeamSide
triggerall = HitPauseTime
triggerall = !(sysvar(0) & 1)	;eύXĂȂ
triggerall = var(7) <= 1000
trigger1   = var(5) = [0,128]
trigger1   = var(6) = [0,128]
trigger1   = var(8) := 0 || 1	;[vϐZbg
persistent = 256
value = 16103
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16102, 񍬐ʏ폈Xe[g]
type = SelfState
trigger1 = 1
persistent = 256
value = 16101
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;
;  <wp[> eύXp[vXe[g
;
;--------------------------------------------------------------------------------------------------

[StateDef 16103]
type     = U
movetype = U
movehitpersist = 1;(Name != "Heavenly holy Shinki")
hitdefpersist  = 1;(Name != "Heavenly holy Shinki")

;--------------------------------------------------------------------------------------------------

[State 16103, eύXtOZbg]
type = VarSet
trigger1 = 1
sysvar(0) = (sysvar(0) & (1 ^ -1))
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, e̕ϐ炩ߕۑ]
type = VarSet
triggerall = PlayerIDExist(Parent,ID)
triggerall = Parent,TeamSide != TeamSide
trigger1   = 1
sysvar(2) = Parent,var(0)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, e̕ϐMĂ݂]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)
triggerall = Parent,TeamSide != TeamSide
trigger1   = 1
;------------------------------------------------
;  e̕ϐ01, łȂ0B
var(0) = !sysvar(2)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, e̕ϐMꂽeύXtO𗧂Ă]
type = VarSet
triggerall = PlayerIDExist(Parent,ID)
triggerall = Parent,TeamSide != TeamSide
trigger1   = Parent,var(0) = (!sysvar(2))	;LXeRőlƊi[Ă
sysvar(0) = (sysvar(0) | 1)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, ϐɖ߂]
type = ParentVarSet
triggerall = PlayerIDExist(Parent,ID)
triggerall = Parent,TeamSide != TeamSide
trigger1   = (sysvar(0) & 1)
var(0) = sysvar(2)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, [v]
type = VarAdd
trigger1 = 1
var(8) = 1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID1ڂ̃AhXM]
type = ChangeState
triggerall = var(7) < var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 5050505
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, Parent,ID2ڂ̃AhXM]
type = ChangeState
triggerall = var(7) >= var(6)
triggerall = HitPauseTime
trigger1   = !(sysvar(0) & 1)
trigger1   = var(8) = [0,1000]
trigger1   = var(7) := var(7) + 1 || 1
persistent = 256
value = 6060606
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, eIDۑ]
type = VarSet
triggerall = PlayerIDExist(Parent,ID)
trigger1   = !sysvar(1)
trigger1   = Parent,Name = "Heavenly holy Shinki"
trigger1   = Parent,TeamSide = TeamSide
trigger2   = (sysvar(0) & 1)
trigger2   = Parent,TeamSide != TeamSide
sysvar(1) = Parent,ID
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16003, fobO\]
type = DisplayToClipboard
trigger1 = 1
text = "ParentID:%d sysvar(1)ID:%d HitPauseTime:%d Side:%d Flag:%d"
params = Parent,ID,sysvar(1),HitPauseTime,(Parent,TeamSide != TeamSide), (sysvar(0) & 1)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, fobO\]
type = AppendToClipBoard
trigger1 = 1
text = "\nvar(8):%d var(7):%d var(5):%d"
params = var(8),var(7),var(5)
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State 16103, 񍬐ʏ폈Xe[g]
type = SelfState
trigger1 = 1
persistent = 256
value = 16101
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;
;  <wp[> 񍬐wp[̈mۗpwp[
;
;--------------------------------------------------------------------------------------------------
;  񍬐ewp[񍬐wp[̃̈mۂĂB
;  fXgC̃^C~O,񍬐ewp[eύX\̈̂ƂB

[StateDef 16999]
type     = S
movetype = I
physics  = N
ctrl = 0
anim = -1 + (Anim != 30000) * ((Name = "Heavenly holy Shinki") * 30001)
movehitpersist = (Name != "Heavenly holy Shinki")
hitdefpersist  = (Name != "Heavenly holy Shinki")

;--------------------------------------------------------------------------------------------------
;  񍬐ewp[eύX\̈ɗfXgCB

[State 16999, wp[]
type = DestroySelf
triggerall = IsHelper(16999)
trigger1   = Root,var(56)	;eύX\̈
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  K[hXe[gɏXe[gŒB

[State 16999, Xe[gŒ]
type = SelfState
trigger1 = IsHelper(16999)
value = 130
persistent = 256
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;
;  <wp[> ŏIwp[
;
;--------------------------------------------------------------------------------------------------
;  wp[ȂΈԍŌɓwp[B
;  {̂̃^[Qbg擾邱ƂŌʒu,x,CtȂǂ߂ƂłB

[StateDef 99999]
type     = S
movetype = I
physics  = N
ctrl = 0
anim = -1 + (Anim != 30000) * ((Name = "Heavenly holy Shinki") * 30001)
movehitpersist = (Name != "Heavenly holy Shinki")
hitdefpersist  = (Name != "Heavenly holy Shinki")

;--------------------------------------------------------------------------------------------------
;  ̈ʒuŒׂ̈ɌŒB

[State 99999, Œ]
type = Turn
triggerall = IsHelper(99999) 
trigger1   = Facing = -1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  זɂȂȂʒuɌŒB

[State 99999, ʒuŒ]
type = PosAdd
trigger1 = IsHelper(99999)
X = -Pos X + ifelse(TeamSide = 1,-145,105)
Y = -ScreenPos Y + 210
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  񍬐ewp[eύẌłȂꍇ,񍬐ewp[𐶐B

[State 99999, 񍬐ewp[ 1]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16000)	;񍬐ewp[1
trigger1   = !NumHelper(16100)	;񍬐wp[1
ID = 16000
name = "H-Konsen-Hidan 1[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 2]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16001)	;񍬐ewp[2
trigger1   = !NumHelper(16101)	;񍬐wp[2
ID = 16001
name = "H-Konsen-Hidan 2[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 3]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16002)	;񍬐ewp[3
trigger1   = !NumHelper(16102)	;񍬐wp[3
ID = 16002
name = "H-Konsen-Hidan 3[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 4]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16003)	;񍬐ewp[4
trigger1   = !NumHelper(16103)	;񍬐wp[4
ID = 16003
name = "H-Konsen-Hidan 4[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 5]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16004)	;񍬐ewp[5
trigger1   = !NumHelper(16104)	;񍬐wp[5
ID = 16004
name = "H-Konsen-Hidan 5[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 6]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16005)	;񍬐ewp[6
trigger1   = !NumHelper(16105)	;񍬐wp[6
ID = 16005
name = "H-Konsen-Hidan 6[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 7]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16006)	;񍬐ewp[7
trigger1   = !NumHelper(16106)	;񍬐wp[7
ID = 16006
name = "H-Konsen-Hidan 7[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 8]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16007)	;񍬐ewp[8
trigger1   = !NumHelper(16107)	;񍬐wp[8
ID = 16007
name = "H-Konsen-Hidan 8[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 9]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16008)	;񍬐ewp[9
trigger1   = !NumHelper(16108)	;񍬐wp[9
ID = 16008
name = "H-Konsen-Hidan 9[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 10]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16009)	;񍬐ewp[10
trigger1   = !NumHelper(16109)	;񍬐wp[10
ID = 16009
name = "H-Konsen-Hidan10[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 11]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16010)	;񍬐ewp[11
trigger1   = !NumHelper(16110)	;񍬐wp[11
ID = 16010
name = "H-Konsen-Hidan11[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 12]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16011)	;񍬐ewp[12
trigger1   = !NumHelper(16111)	;񍬐wp[12
ID = 16011
name = "H-Konsen-Hidan12[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 13]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16012)	;񍬐ewp[13
trigger1   = !NumHelper(16112)	;񍬐wp[13
ID = 16012
name = "H-Konsen-Hidan13[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 14]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16013)	;񍬐ewp[14
trigger1   = !NumHelper(16113)	;񍬐wp[14
ID = 16013
name = "H-Konsen-Hidan14[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 15]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16014)	;񍬐ewp[15
trigger1   = !NumHelper(16114)	;񍬐wp[15
ID = 16014
name = "H-Konsen-Hidan15[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 16]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16015)	;񍬐ewp[16
trigger1   = !NumHelper(16115)	;񍬐wp[16
ID = 16015
name = "H-Konsen-Hidan16[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 17]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16016)	;񍬐ewp[17
trigger1   = !NumHelper(16116)	;񍬐wp[17
ID = 16016
name = "H-Konsen-Hidan17[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 18]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16017)	;񍬐ewp[18
trigger1   = !NumHelper(16117)	;񍬐wp[18
ID = 16017
name = "H-Konsen-Hidan18[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 19]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16018)	;񍬐ewp[19
trigger1   = !NumHelper(16118)	;񍬐wp[19
ID = 16018
name = "H-Konsen-Hidan19[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 20]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16019)	;񍬐ewp[20
trigger1   = !NumHelper(16119)	;񍬐wp[20
ID = 16019
name = "H-Konsen-Hidan20[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 21]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16020)	;񍬐ewp[21
trigger1   = !NumHelper(16120)	;񍬐wp[21
ID = 16020
name = "H-Konsen-Hidan21[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 22]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16021)	;񍬐ewp[22
trigger1   = !NumHelper(16121)	;񍬐wp[22
ID = 16021
name = "H-Konsen-Hidan22[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 23]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16022)	;񍬐ewp[23
trigger1   = !NumHelper(16122)	;񍬐wp[23
ID = 16022
name = "H-Konsen-Hidan23[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉJԂB

[State 99999, 񍬐ewp[ 24]
type = Helper
triggerall = IsHelper(99999)
triggerall = !NumHelper(16023)	;񍬐ewp[24
trigger1   = !NumHelper(16123)	;񍬐wp[24
ID = 16023
name = "H-Konsen-Hidan24[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  K[hXe[gɏXe[gŒB

[State 99999, Xe[gŒ]
type = SelfState
trigger1 = IsHelper(99999)
value = 130
persistent = 256
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;
;  <wp[> wp[Xe[g
;
;-------------------------------------------------------------------------------------------------

[StateDef 1020304]
movehitpersist = 1
hitdefpersist  = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------

[State 1020304, wp[]
type = DestroySelf
trigger1 = IsHelper

;-------------------------------------------------------------------------------------------------