
;------------------------------------------------------------------------
; ꂩ1[1Xe[g]XVƂƂɂ悤BeXg̓_m肾AƂĂ(ry
;------------------------------------------------------------------------

[Statedef -2]
;-----------------------------------
;11ppAU_OXCb`łB
;ȂlɂĂ邾
[State -2, U_OXCb`]
type = varset
trigger1=1
fv = 13
value = 0        ;1 ON /0 OFFɂȂ܂Bʏ펞OFFɂĂ܂B

;
;GtFNgE֘A
;

[State -2, SGtFNg]
type = RemoveExplod
trigger1 = alive = 0
ID = 22205

[State -2, time]
type = Varadd
triggerall=palno=[10,12]
triggerall = !ishelper
trigger1 = 1
var(49) = 1
ignorehitpause = 1

[state -2, time]
type = varset
triggerall=palno=[10,12]
triggerall = !ishelper
trigger1 = roundstate != 3
var(49) = 0
ignorehitpause = 1

[State -2]
type=PlaySnd
triggerall=palno=[10,12]
triggerall=!ishelper
trigger1=!enemy,alive
trigger1=winko
trigger1=Var(49)=1
value=s12,13
Channel=14
ignorehitpause=1

[State -2,GSGtFNg]
Type = Explod
triggerall=palno=[10,12]
triggerall = !IsHelper
triggerall = roundstate = 3
triggerall = !enemy,alive
triggerall = !NumExplod(9235)
trigger1 = WinKO
Anim = 9235
ID = 9235
Postype = back
Pos = 0,0
scale = 0.5,0.5
SprPriority = 9999999999
ontop=1
IgnoreHitPause = 1
bindtime =-1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2,GSGtFNg]
Type = Explod
triggerall=palno=[10,12]
triggerall = !IsHelper
triggerall = roundstate = 3
triggerall = !enemy,alive
triggerall = !NumExplod(9235)
trigger1 = WinKO
Anim = 9236
ID = 9236
Postype = back
Pos = 0,0
scale = 0.5,0.5
SprPriority = 99999999999
ontop=1
IgnoreHitPause = 1
bindtime =-1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State -2,QW}V]
type = poweradd
triggerall = !IsHelper
triggerall = (GameTime% 1 )=0 ;t[iԁjƂɉ񕜂邩
trigger1 = Palno = [1,6]
value = 5
ignorehitpuase=1

[State -2,QW}V]
type = poweradd
triggerall = !IsHelper
triggerall = (GameTime% 1 )=0 ;t[iԁjƂɉ񕜂邩
trigger1 = Palno = [7,9]
value = 15
ignorehitpuase=1

[State -2,QW}]
type=Powerset
triggerall = Palno = [10,12]
trigger1=1
value=Powermax
ignorehitpause=1


[state ];̏
type = PosSet
triggerall=!ishelper
trigger1 = pos y != 0
trigger1 = stateno = 120
x = (pos x)
y = 0
ignorehitpause = 1

[State -2]
type = Explod
trigger1=!IsHelper
trigger1=Roundstate>1
trigger1 = numexplod(159802) = 0
trigger1 = stateno = 120
anim = 159802
id = 159802
SprPriority = -1
postype = p1
pos = 0,-60
bindtime = -1
removetime = -1
under = 0
ownpal = 1
trans = add
scale = 0.25,0.25
supermove = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -2]
type = Explod
trigger1=!IsHelper
trigger1=Roundstate>1
trigger1 = numexplod(159801) = 0
trigger1 = stateno = 120
anim = 159801
id = 159801
SprPriority = -1
postype = p1
pos = 0,-60
bindtime = -1
removetime = -1
under = 0
ownpal = 1
trans = add
scale = 0.4,0.4
supermove = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[state -2,񂨁[]
type=Explod
trigger1=!IsHelper
trigger1=Roundstate>1
trigger1 = numexplod(11004) = 0
trigger1 = stateno = 120
anim=10004
ID=11004
postype=p1
bindtime=-1
ownpal=1
pos=0,-60
supermovetime = 2147483648
pausemovetime = 2147483648
ignorehitpause=1

[state -2,wQ]
type=Explod
trigger1=!IsHelper
trigger1=Roundstate>1
trigger1 = numexplod(11112) = 0
trigger1 = stateno = 120
anim=10002
ID=11112
postype=p1
pos=0,-60
bindtime=-1
sprpriority=-2
scale=0.5,0.5
ownpal=1
supermovetime = 2147483648
pausemovetime = 2147483648
ignorehitpause=1

[State -1,i12ppj]
type = Explod
triggerall=!IsHelper
triggerall=Roundstate>1
triggerall = palno = [9,12]
triggerall = time >= 15
trigger1 = (GameTime%26) = 1
anim = 22204
ID=22205
sprpriority = 0
postype = p1
pos = -5,-55
bindtime = -1
scale = 1.2,1.2
under = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1020, ^CAbṽ{CX炳Ȃ]
Type = AssertSpecial
trigger1 = ishelper
flag=nokosnd
ignorehitpause=1

[State 1020, cA]
type = AfterImage
trigger1 = stateno=0
time = -1                   ;coĂ鎞ԁit[j
PalBright   =  30, 30, 30  ;c̐F̖邳i,,Eqfaj
PalContrast =  70, 70, 20  ;c̐F@@i,,Eqfaj
PalAdd      = 256,256,256  ;c̐F̉Zli,,Eqfaj
PalMul      = .49,.15,.50  ;c̐F̏Zli,,EqfaEfloatj
Trans = Add                ;c̓ߏiAdd,Add1,Sub,None,AddAlphaj
TimeGap  = 2               ;c̕\XLbvԊuiftHg1j
FrameGap = 5               ;č`ωԊuiftHg4j
length = 40                ;c̕\钷iő60EftHg20j
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;؁II
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[State 181,ONOKO]
type = AssertSpecial
triggerall=enemy(0),alive>=1||enemy(1),alive>=1
triggerall=palno=[10,12]
trigger1=Roundstate!=2
flag = NOKO
ignorehitpause = 1

[State 181,attr΍NOKO]
type = AssertSpecial
triggerall=enemy(0),alive>=1||enemy(1),alive>=1
trigger1=!IsHelper
trigger1=GetHitVar(damage)
flag = NOKO
ignorehitpause = 1

[State -2,nF1΍???]
type =null;AssertSpecial
triggerall = RoundState != 2
triggerall=palno=[11,12]
triggerall=enemy,alive
trigger1 = 1
Flag = noko
ignorehitpause = 1

[State -2];Ep
type = Assertspecial
triggerall = palno = [11,12]
triggerall = enemynear,name = "Phantom Mizuchi JP"
triggerall = roundno = 1
trigger1 = !ishelper
flag = timerfreeze
ignorehitpause = 1

[State -2, GKOɃX[Ȃ悤]
type = AssertSpecial
triggerall = palno = [9,12]
trigger1 = 1
flag = nokoslow
supermovetime = 9999999999999
pausemovetime = 9999999999999

[State -2, G]
type = NotHitBy
trigger1 = roundstate=2
value = SCA
time = -1
ignorehitpause = 1

[State -2,tCOj~]
type = NotHitBy
triggerall = roundstate != 2
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 181,SE]
type = AssertSpecial
triggerall=!enemy(0),alive||!enemy(1),alive
triggerall=Alive
triggerall=!IsHelper
triggerall=stateno!=[170,182]
trigger1=Roundstate>=3
flag = roundnotover
ignorehitpause = 1

[state -2,펞CtMAX]
type = lifeset
triggerall = palno = 11
trigger1 = 1
value = lifemax
ignorehitpause = 1

[State -2,̗͉]
type=Lifeset
triggerall=palno=[7,11]
trigger1=Life<enemy,Lifemax/3
value=Lifemax
ignorehitpause=1

[State -2];Au\12PEp
type = Assertspecial
triggerall = palno = [11,12]
triggerall = enemy,palno = 12
triggerall = enemynear,name = "Absol"
trigger1 = !ishelper
flag = timerfreeze
ignorehitpause = 1

[State -2];nbT12PEp
type = Assertspecial
triggerall = palno = [11,12]
triggerall = enemy,palno = 12
triggerall = enemynear,name = "Hassam"
trigger1 = !ishelper
flag = timerfreeze
ignorehitpause = 1

[State -2];fILVX12PEp
type = Assertspecial
triggerall = palno = [11,12]
triggerall = enemy,palno = 12
triggerall = enemynear,name = "Deoxys"
trigger1 = !ishelper
flag = timerfreeze
ignorehitpause = 1

[State -2];~JX12PEp
type = Assertspecial
triggerall = palno = [11,12]
triggerall = enemy,palno = 12
triggerall = enemynear,name = "Mirokaross"
trigger1 = !ishelper
flag = timerfreeze
ignorehitpause = 1

[State -2];G@WF12PEp
type = Assertspecial
triggerall = palno = [11,12]
triggerall = enemy,palno = 12
triggerall = enemynear,name = "evange"
trigger1 = !ishelper
flag = timerfreeze
ignorehitpause = 1

[State -2];BGMXgbvp
type = AssertSpecial
triggerall = enemynear,name != "OROCHI G3"
triggerall = enemynear,name != "Beautiful-Marisa"
triggerall = enemynear,name != "Volcrz"
trigger1 = palno = 11
flag = nomusic
supermovetime = 9999999999999
pausemovetime = 9999999999999

[State -2];BGMXgbviMUGENpj
type = AssertSpecial
trigger1 = enemynear,name = "Ayu Tukimiya"
trigger2 = enemynear,name = "D.O.G."
flag = nomusic
supermovetime = 9999999999999
pausemovetime = 9999999999999

[State -2, fobO\s]
type = Displaytoclipboard
trigger1 = !ishelper
text = "life:%d alive:%d gametime:%d numhelper:%d hitpausetime:%d"
params = life - sysvar(4), alive, var(54), numhelper + enemy,numhelper, hitpausetime
ignorehitpause = 1

[State -2, Ԍv]
type = Varadd
triggerall = !ishelper
trigger1 = roundstate = 2
var(54) = 1
ignorehitpause = 1

[state -2]
type=parentvarset
triggerall=ishelper(155);hitdefwp[̃Xe[gԍ
triggerall=stateno!=155;hitdefwp[̃Xe[gԍ
triggerall=stateno!=5110;Xe[g
triggerall=var(29)!=gametime
trigger1=movereversed
var(41)=stateno
ignorehitpause=0

;---------------------------------------------------------------------------
;񍬐wp[JŒ

[State -2, wp[] 
type = AssertSpecial
trigger1   = IsHelper(16100) || IsHelper(16101) || IsHelper(16102) || IsHelper(16103)
trigger2   = IsHelper(16104) || IsHelper(16105) || IsHelper(16106) || IsHelper(16107)
trigger3   = IsHelper(16108) || IsHelper(16109) || IsHelper(16110) || IsHelper(16111)
trigger4   = IsHelper(16112) || IsHelper(16113) || IsHelper(16114) || IsHelper(16115)
trigger5   = IsHelper(16116) || IsHelper(16117) || IsHelper(16118) || IsHelper(16119)
trigger6   = IsHelper(16120) || IsHelper(16121) || IsHelper(16122) || IsHelper(16123)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State -2, wp[] 
type = AssertSpecial
trigger1   = IsHelper(16000) || IsHelper(16001) || IsHelper(16002) || IsHelper(16003)
trigger2   = IsHelper(16004) || IsHelper(16005) || IsHelper(16006) || IsHelper(16007)
trigger3   = IsHelper(16008) || IsHelper(16009) || IsHelper(16010) || IsHelper(16011)
trigger4   = IsHelper(16012) || IsHelper(16013) || IsHelper(16014) || IsHelper(16015)
trigger5   = IsHelper(16016) || IsHelper(16017) || IsHelper(16018) || IsHelper(16019)
trigger6   = IsHelper(16020) || IsHelper(16021) || IsHelper(16022) || IsHelper(16023)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State -2, wp[] 
type = AssertSpecial
trigger1   = IsHelper(16999) || IsHelper(99999)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State -2, wp[JŒ]
type = Screenbound
trigger1   = IsHelper(16100) || IsHelper(16101) || IsHelper(16102) || IsHelper(16103)
trigger2   = IsHelper(16104) || IsHelper(16105) || IsHelper(16106) || IsHelper(16107)
trigger3   = IsHelper(16108) || IsHelper(16109) || IsHelper(16110) || IsHelper(16111)
trigger4   = IsHelper(16112) || IsHelper(16113) || IsHelper(16114) || IsHelper(16115)
trigger5   = IsHelper(16116) || IsHelper(16117) || IsHelper(16118) || IsHelper(16119)
trigger6   = IsHelper(16120) || IsHelper(16121) || IsHelper(16122) || IsHelper(16123)
value = 0
ignorehitpause = 1

[State -2, wp[JŒ]
type = Screenbound
trigger1   = IsHelper(16000) || IsHelper(16001) || IsHelper(16002) || IsHelper(16003)
trigger2   = IsHelper(16004) || IsHelper(16005) || IsHelper(16006) || IsHelper(16007)
trigger3   = IsHelper(16008) || IsHelper(16009) || IsHelper(16010) || IsHelper(16011)
trigger4   = IsHelper(16012) || IsHelper(16013) || IsHelper(16014) || IsHelper(16015)
trigger5   = IsHelper(16016) || IsHelper(16017) || IsHelper(16018) || IsHelper(16019)
trigger6   = IsHelper(16020) || IsHelper(16021) || IsHelper(16022) || IsHelper(16023)
value = 0
ignorehitpause = 1

[State -2, wp[JŒ]
type = Screenbound
trigger1   = IsHelper(16999) || IsHelper(99999)
value = 0
ignorehitpause = 1

[state -2, wp[߂]
type = Playerpush
trigger1   = IsHelper(16100) || IsHelper(16101) || IsHelper(16102) || IsHelper(16103)
trigger2   = IsHelper(16104) || IsHelper(16105) || IsHelper(16106) || IsHelper(16107)
trigger3   = IsHelper(16108) || IsHelper(16109) || IsHelper(16110) || IsHelper(16111)
trigger4   = IsHelper(16112) || IsHelper(16113) || IsHelper(16114) || IsHelper(16115)
trigger5   = IsHelper(16116) || IsHelper(16117) || IsHelper(16118) || IsHelper(16119)
trigger6   = IsHelper(16120) || IsHelper(16121) || IsHelper(16122) || IsHelper(16123)
value = 0
ignorehitpause = 1

[state -2, wp[߂]
type = Playerpush
trigger1   = IsHelper(16000) || IsHelper(16001) || IsHelper(16002) || IsHelper(16003)
trigger2   = IsHelper(16004) || IsHelper(16005) || IsHelper(16006) || IsHelper(16007)
trigger3   = IsHelper(16008) || IsHelper(16009) || IsHelper(16010) || IsHelper(16011)
trigger4   = IsHelper(16012) || IsHelper(16013) || IsHelper(16014) || IsHelper(16015)
trigger5   = IsHelper(16016) || IsHelper(16017) || IsHelper(16018) || IsHelper(16019)
trigger6   = IsHelper(16020) || IsHelper(16021) || IsHelper(16022) || IsHelper(16023)
value = 0
ignorehitpause = 1

[state -2, wp[߂]
type = Playerpush
trigger1   = IsHelper(16999) || IsHelper(99999)
value = 0
ignorehitpause = 1

[State -2, wp[Ǐ]]
type = Bindtoroot
trigger1   = IsHelper(16100) || IsHelper(16101) || IsHelper(16102) || IsHelper(16103)
trigger2   = IsHelper(16104) || IsHelper(16105) || IsHelper(16106) || IsHelper(16107)
trigger3   = IsHelper(16108) || IsHelper(16109) || IsHelper(16110) || IsHelper(16111)
trigger4   = IsHelper(16112) || IsHelper(16113) || IsHelper(16114) || IsHelper(16115)
trigger5   = IsHelper(16116) || IsHelper(16117) || IsHelper(16118) || IsHelper(16119)
trigger6   = IsHelper(16120) || IsHelper(16121) || IsHelper(16122) || IsHelper(16123)
pos = 0, 0
ignorehitpause = 1

[State -2, wp[Ǐ]]
type = Bindtoroot
trigger1   = IsHelper(16000) || IsHelper(16001) || IsHelper(16002) || IsHelper(16003)
trigger2   = IsHelper(16004) || IsHelper(16005) || IsHelper(16006) || IsHelper(16007)
trigger3   = IsHelper(16008) || IsHelper(16009) || IsHelper(16010) || IsHelper(16011)
trigger4   = IsHelper(16012) || IsHelper(16013) || IsHelper(16014) || IsHelper(16015)
trigger5   = IsHelper(16016) || IsHelper(16017) || IsHelper(16018) || IsHelper(16019)
trigger6   = IsHelper(16020) || IsHelper(16021) || IsHelper(16022) || IsHelper(16023)
pos = 0, 0
ignorehitpause = 1

[State -2, wp[Ǐ]]
type = Bindtoroot
trigger1   = IsHelper(16999) || IsHelper(99999)
pos = 0, 0
ignorehitpause = 1

;-------------------------------------------
;IKgnNXL[

[State -2];gpwp[
type = helper
triggerall = palno = [11,12]
triggerall = !Ishelper
trigger1 = numhelper(152)=0
id = 152
name = "OTHK1"
pos = 0,0
postype = P1
stateno = 152
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];proj󂯃wp[
type = helper
triggerall = palno = [11,12]
triggerall = !Ishelper
triggerall = numhelper(151)=0
trigger1 = enemy(0),numprojid(1007)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(1007)>0||enemy(1),stateno=5152
id = 151
name = "OTHK2"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];Ȃ悤
type = AssertSpecial
trigger1 = Ishelper(151)
flag = Invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;---------------------------------------------------------------------------
;oO

[State -2];A}CpAGepwp[
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
triggerall = enemynear,name != "Megalith"
triggerall = enemynear,name != "UNKNOWN"
trigger1 = enemy(0),numprojid(1010)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(1010)>0||enemy(1),stateno=5152
id = 151
name = "konsen2"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];䂠L[pAGepwp[
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
trigger1 = enemy(0),numprojid(1011)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(1011)>0||enemy(1),stateno=5152
id = 151
name = "ayuayu-K"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];΃KX
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
triggerall = enemynear,name = "Megalith"
trigger1 = enemy(0),numprojid(9000)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9000)>0||enemy(1),stateno=5152
id = 151
name = "Megalith"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];΃CÔ
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
triggerall = enemynear,name = "UNKNOWN"
trigger1 = enemy(0),numprojid(9010)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9010)>0||enemy(1),stateno=5152
id = 151
name = "UNKNOWN"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];A}CpAیpprojwp[1
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
trigger1 = enemy(0),numprojid(9300)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9300)>0||enemy(1),stateno=5152
id = 151
name = "proj1"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];A}CpAیpprojwp[2
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
trigger1 = enemy(0),numprojid(9400)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9400)>0||enemy(1),stateno=5152
id = 151
name = "proj2"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];A}CpAیpprojwp[3
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
trigger1 = enemy(0),numprojid(9500)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9500)>0||enemy(1),stateno=5152
id = 151
name = "proj3"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];䂠L[pAیpprojwp[1
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
trigger1 = enemy(0),numprojid(9301)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9301)>0||enemy(1),stateno=5152
id = 151
name = "ayuayu1"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];䂠L[pAیpprojwp[2
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
trigger1 = enemy(0),numprojid(9401)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9401)>0||enemy(1),stateno=5152
id = 151
name = "ayuayu2"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];䂠L[pAیpprojwp[3
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
trigger1 = enemy(0),numprojid(9501)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(9501)>0||enemy(1),stateno=5152
id = 151
name = "ayuayu3"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];ԂpAGepwp[
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
triggerall = enemynear,name != "f1"
trigger1 = enemy(0),numprojid(2003)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(2003)>0||enemy(1),stateno=5152
id = 151
name = "konsen3"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];F1
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = 12
triggerall = enemynear,name = "f1"
trigger1 = enemy(0),numprojid(2013)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(2013)>0||enemy(1),stateno=5152
id = 151
name = "f1"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];ΐ_}KL
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = 12
triggerall = enemynear,name = "G Magaki"
trigger1 = enemy(0),numprojid(2023)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(2023)>0||enemy(1),stateno=5152
id = 151
name = "G Magaki"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];ԂpAیpprojwp[1
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
trigger1 = enemy(0),numprojid(7300)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(7300)>0||enemy(1),stateno=5152
id = 151
name = "hoken1"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];ԂpAیpprojwp[2
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
trigger1 = enemy(0),numprojid(7400)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(7400)>0||enemy(1),stateno=5152
id = 151
name = "hoken2"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2];ԂpAیpprojwp[3
type = helper
triggerall = !Ishelper
triggerall = numhelper(151)=0
triggerall = palno = [11,12]
trigger1 = enemy(0),numprojid(7500)>0||enemy(0),stateno=5152
trigger2 = enemy(1),numprojid(7500)>0||enemy(1),stateno=5152
id = 151
name = "hoken3"
pos = 0,0
postype = P1
stateno = 151
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[state -2];Ȃ悤
type = AssertSpecial
trigger1 = Ishelper(151)||Ishelper(152)||Ishelper(153)||Ishelper(154)
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;--------------------------------------------------------------------------------------------------
;
;  񍬐wp[mۗp_~[wp[ + 񍬐ewp[
;
;--------------------------------------------------------------------------------------------------
;  񍬐wp[mۗp_~[wp[𐶐B
;  񍬐ewp[1琶񍬐wp[1̗̈mۂĂB
;  񍬐ewp[ƌ݂ɓ̂24B

[State -2, 񍬐L1]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16000)	;񍬐ewp[1
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  񍬐ewp[𐶐B
;  񍬐wp[1𐶐邽߂̃wp[B
;  ̃wp[̗̈悪񍬐wp[̃^[Qbg̈ɂȂ,eύX̃^[Qbg̈ɂȂB
;  {̂Ăяô͍ŏ1Fڂ̂݁B
;  eύX\͈͂IDłȂ΃fXgC,ŏIwp[琶B

[State -2, 񍬐ewp[1]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16000)	;񍬐ewp[1
ID = 16000
name = "H-Konsen-Hidan 1[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L2]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16001)	;񍬐ewp[2
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[2]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16001)	;񍬐ewp[2
ID = 16001
name = "H-Konsen-Hidan 2[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L3]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16002)	;񍬐ewp[3
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[3]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16002)	;񍬐ewp[3
ID = 16002
name = "H-Konsen-Hidan 3[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L4]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16003)	;񍬐ewp[4
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[4]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16003)	;񍬐ewp[4
ID = 16003
name = "H-Konsen-Hidan 4[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L5]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16004)	;񍬐ewp[5
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[5]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16004)	;񍬐ewp[5
ID = 16004
name = "H-Konsen-Hidan 5[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L6]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16005)	;񍬐ewp[6
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[6]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16005)	;񍬐ewp[6
ID = 16005
name = "H-Konsen-Hidan 6[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L7]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16006)	;񍬐ewp[7
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[7]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16006)	;񍬐ewp[7
ID = 16006
name = "H-Konsen-Hidan 7[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L8]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16007)	;񍬐ewp[8
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[8]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16007)	;񍬐ewp[8
ID = 16007
name = "H-Konsen-Hidan 8[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L9]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16008)	;񍬐ewp[9
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[9]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16008)	;񍬐ewp[9
ID = 16008
name = "H-Konsen-Hidan 9[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L10]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16009)	;񍬐ewp[10
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[10]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16009)	;񍬐ewp[10
ID = 16009
name = "H-Konsen-Hidan10[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L11]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16010)	;񍬐ewp[11
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[11]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16010)	;񍬐ewp[11
ID = 16010
name = "H-Konsen-Hidan11[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L12]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16011)	;񍬐ewp[12
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[12]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16011)	;񍬐ewp[12
ID = 16011
name = "H-Konsen-Hidan12[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L13]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16012)	;񍬐ewp[13
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[13]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16012)	;񍬐ewp[13
ID = 16012
name = "H-Konsen-Hidan13[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L14]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16013)	;񍬐ewp[14
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[14]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16013)	;񍬐ewp[14
ID = 16013
name = "H-Konsen-Hidan14[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L15]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16014)	;񍬐ewp[15
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[15]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16014)	;񍬐ewp[15
ID = 16014
name = "H-Konsen-Hidan15[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L16]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16015)	;񍬐ewp[16
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[16]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16015)	;񍬐ewp[16
ID = 16015
name = "H-Konsen-Hidan16[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L17]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16016)	;񍬐ewp[17
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[17]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16016)	;񍬐ewp[17
ID = 16016
name = "H-Konsen-Hidan17[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L18]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16019)	;񍬐ewp[18
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[18]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16017)	;񍬐ewp[18
ID = 16017
name = "H-Konsen-Hidan18[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L19]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16018)	;񍬐ewp[19
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[19]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16018)	;񍬐ewp[19
ID = 16018
name = "H-Konsen-Hidan19[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L20]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16019)	;񍬐ewp[20
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[20]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16019)	;񍬐ewp[20
ID = 16019
name = "H-Konsen-Hidan20[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L21]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16020)	;񍬐ewp[21
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[21]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16020)	;񍬐ewp[21
ID = 16020
name = "H-Konsen-Hidan21[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L22]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16021)	;񍬐ewp[22
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[22]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16021)	;񍬐ewp[22
ID = 16021
name = "H-Konsen-Hidan22[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L23]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16022)	;񍬐ewp[23
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[23]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16022)	;񍬐ewp[23
ID = 16022
name = "H-Konsen-Hidan23[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐L24]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16023)	;񍬐ewp[24
ID = 16999
name = "H-Konsen-Dummy[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  ȉ͌JԂB

[State -2, 񍬐ewp[24]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
triggerall = !NumHelper(99999)	;ŏIwp[
trigger1   = !NumHelper(16023)	;񍬐ewp[24
ID = 16023
name = "H-Konsen-Hidan24[BW]"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;
;  ŏIwp[
;
;--------------------------------------------------------------------------------------------------
;  ŏIwp[𐶐B
;  wp[̓̈ԍ(fobOʂCtrl+CŌ(59)Ȃǂ̔ԍɂĂł܂)
;  ̏珈̂(MoveType = Ȁꍇ͗DIɏ܂)ʂ͈ԍŌ
;  wp[B(wp[ꂽt[,ꂽwp[̕ɍsł܂)

[State -2, ŏIwp[]
type = Helper
triggerall = palno = [11,12]
triggerall = !IsHelper
triggerall = enemynear,name != "OmegaTH";g̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Rare Akuma";[񂪑̎ɂ͏oȂ悤ɐݒ
triggerall = enemynear,name != "Xibalba"
trigger1   = !NumHelper(99999)	;ŏIwp[
ID = 99999
name = "Last[BW]"
helpertype = Player
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;
;  wp[Xe[gŒ
;
;--------------------------------------------------------------------------------------------------

[State -2, 񍬐wp[Xe[gŒ]
type = SelfState
triggerall = IsHelper
trigger1   = IsHelper(16100) || IsHelper(16101) || IsHelper(16102) || IsHelper(16103)
trigger2   = IsHelper(16104) || IsHelper(16105) || IsHelper(16106) || IsHelper(16107)
trigger3   = IsHelper(16108) || IsHelper(16109) || IsHelper(16110) || IsHelper(16111)
trigger4   = IsHelper(16112) || IsHelper(16113) || IsHelper(16114) || IsHelper(16115)
trigger5   = IsHelper(16116) || IsHelper(16117) || IsHelper(16118) || IsHelper(16119)
trigger6   = IsHelper(16120) || IsHelper(16121) || IsHelper(16122) || IsHelper(16123)
value = ifelse(!sysvar(1),16100,ifelse((HitPauseTime && (sysvar(0) & 1)),7070707,16101))
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

[State -2, 񍬐ewp[Xe[gŒ]
type = SelfState
triggerall = IsHelper
trigger1   = IsHelper(16000) || IsHelper(16001) || IsHelper(16002) || IsHelper(16003)
trigger2   = IsHelper(16004) || IsHelper(16005) || IsHelper(16006) || IsHelper(16007)
trigger3   = IsHelper(16008) || IsHelper(16009) || IsHelper(16010) || IsHelper(16011)
trigger4   = IsHelper(16012) || IsHelper(16013) || IsHelper(16014) || IsHelper(16015)
trigger5   = IsHelper(16016) || IsHelper(16017) || IsHelper(16018) || IsHelper(16019)
trigger6   = IsHelper(16020) || IsHelper(16021) || IsHelper(16022) || IsHelper(16023)
value = ifelse(Root,var(56),16001,16000)	;eύX\̈Ȃʏ폈
ignorehitpause = 1				;łȂIDXe[g

;---------------------------------------------------------------------------
;^CAbvɑS
[State -2,^CAbv]
type = Lifeset
triggerall = !ishelper
triggerall = roundstate != 2
trigger1 = palno = 12
value = lifemax
ignorehitpause = 1

;---------------------------------------------------------------------------
;	A[}[
;---------------------------------------------------------------------------
[State -2, 11Ppwp[A[}[Ăяo]
type = Helper
triggerall = !ishelper
triggerall = palno = 11
trigger1 = !numhelper(131)
ID = 131
name = "armor"
postype = p1
pos = 0, 0
stateno = 131
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, wp[A[}[Ăяo]
type = Helper
triggerall = !ishelper
triggerall = palno != [1,9]
triggerall = palno != 11
trigger1 = !numhelper(150)
ID = 150
name = "armor"
postype = p1
pos = 0, 0
stateno = 150
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, wp[] 
type = AssertSpecial
trigger1   = IsHelper(131) || IsHelper(150)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State -2, {̖G]
type = Nothitby
triggerall = palno = [10,12]
trigger1 = !ishelper
value = SCA
time = -1
ignorehitpause = 1

[State -2, K[hs\]
type = Assertspecial
triggerall = palno = [10,12]
trigger1 = !ishelper 
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

;-------------------------------------------
[State -2, _[W10P]
type = Lifeadd
triggerall = !ishelper
triggerall = numhelper(150)
trigger1 = helper(150),gethitvar(damage)
trigger1 = palno = 10
value = -70
ignorehitpause = 1

[State -2, _[W11P]
type = Lifeadd
triggerall = !ishelper
triggerall = numhelper(131)
trigger1 = helper(131),gethitvar(damage)
trigger1 = palno = 11
value = lifemax
absolute=1
ignorehitpause = 1

[State -2, _[W12Pi1Ehځj]
type = Lifeadd
triggerall = !ishelper 
triggerall = numhelper(150)
triggerall = roundno = 1
trigger1 = helper(150),gethitvar(damage)
trigger1 = palno = 12
value = -2
absolute=1
ignorehitpause = 1

[State -2, _[W12Pi2Ehȍ~j]
type = Lifeadd
triggerall = !ishelper 
triggerall = numhelper(150)
triggerall = roundno != 1
trigger1 = helper(150),gethitvar(damage)
trigger1 = palno = 12
value = -1
absolute=1
ignorehitpause = 1

;-------------------------------------------
;ꗬ

;ҋ@[V
[State -2,]
type = Projectile
triggerall = palno = [11,12]
triggerall = enemynear,name != "Oniwarud"
triggerall = enemynear,name != "Fake"
triggerall = enemynear,name != "Test Subject"
triggerall = !ishelper
triggerall = movetype = I
trigger1 = roundstate = 2
projanim = 20000
projID = 150
projremove = 0
projremovetime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
offset = 0, 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage   = 9999999
priority = 7, hit
projpriority = 9999999999999
yaccel = 1
sparkno = -1
guard.sparkno = -1
sparkxy = 999, 999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
ground.velocity = 0, 10
air.velocity = 0, 10
fall = 1
fall.damage = 9999999
palfx.time = 30
palfx.add = 90,100,130
palfx.sinadd = 0,50,50,10
palfx.color = 0
palfx.invertall = 1

;U[V
[State -2,]
type = Projectile
triggerall = palno = [11,12]
triggerall = enemynear,name != "Oniwarud"
triggerall = enemynear,name != "Fake"
triggerall = enemynear,name != "Test Subject"
triggerall = !ishelper
triggerall = movetype = A
trigger1 = roundstate = 2
projanim = 20000
projID = 150
projremove = 0
projremovetime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
offset = 0, 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage   = 9999999
priority = 7, hit
projpriority = 9999999999999
yaccel = 1
sparkno = -1
guard.sparkno = -1
sparkxy = 999, 999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
ground.velocity = 0, 10
air.velocity = 0, 10
fall = 1
fall.damage = 9999999
palfx.time = 30
palfx.add = 90,100,130
palfx.sinadd = 0,50,50,10
palfx.color = 0
palfx.invertall = 1

[State -2, VSIjhAoogX]
type = Projectile
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
triggerall = roundstate = 2
triggerall = enemy,palno = 12
trigger1 = enemynear,name = "Oniwarud"
trigger2 = enemynear,name = "Azathoth"
trigger3 = enemynear,name = "Barbatos_Goetia"
projanim = 20000
projID = 132
projremove = 0
projremovetime = 1
projsprpriority = -1
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MA
damage = ifelse(enemynear,name = "Barbatos_Goetia", 9999999999999, 9)
priority = 7, hit
projpriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkno = -1
guard.sparkno = -1
p2stateno = 5110
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;---------------------------------------------------------------------------
;Ct񕜁i8PJ[j
[State -2,la]
type = LifeAdd
triggerall = Alive = 1
trigger1 = PalNo = 8
trigger1 = StateNo != [5000,5200]
trigger1 = TimeMod = 10,0
value = 0.01 * (1000 - (Life))

;Q[W񕜁i8PJ[j
[state -2 pa]
type = Poweradd
triggerall = Alive = 1
trigger1 = PalNo = 8
trigger1 = TimeMod = 1,0
value = 4 ;񕜗

;U͏㏸n
[State -2, U̓Abv]
type = attackmulset
triggerall = 1
triggerall = Life <= 250
trigger1 = PalNo = 8
value = 10

[State -2, U̓Abv]
type = attackmulset
triggerall = 1
triggerall = Life >= 250
triggerall = Life <= 500
trigger1 = PalNo = 8
value = 2

[State -2, U̓Abv]
type = attackmulset
triggerall = 1
triggerall = Life >= 500
trigger1 = PalNo = 8
value = 1.2

;h͏㏸n
[State -2, h̓Abv]
type = defencemulset
triggerall = 1
triggerall = Life <= 250
trigger1 = PalNo = 8
value = 0.2

[State -2, h̓Abv]
type = defencemulset
triggerall = 1
triggerall = Life >= 250
triggerall = Life <= 500
trigger1 = PalNo = 8
value = 0.5

[State -2, h̓Abv]
type = defencemulset
triggerall = 1
triggerall = Life >= 500
trigger1 = PalNo = 8
value = 0.8

;---------------------------------------------------------------------------
;Q[W񕜁i9Pj
[state -2 pa]
type = Poweradd
triggerall = Alive = 1
trigger1 = PalNo = 9
trigger1 = TimeMod = 1,0
value = 4 ;񕜗

;Q[W񕜁i10Pj
[state -2 pa]
type = Poweradd
triggerall = Alive = 1
trigger1 = PalNo = 10
trigger1 = TimeMod = 1,0
value = 10 ;񕜗

;Q[W񕜁i11P`12Pj
[state -2 pa]
type = Poweradd
triggerall = PalNo = [11,12]
triggerall = Alive = 1
trigger1 = TimeMod = 1,0
value = 9999999 ;񕜗

;---------------------------------------------------------------------------
;Ct񕜁li9Pj

;Ct
[State -2,]
type = lifeadd
triggerall = 1
triggerall = Life >= 1
triggerall = Life <= 100
trigger1 = PalNo = 9
value = 1

[State -2,]
type = lifeadd
triggerall = Time = 1
triggerall = Life >= 100
trigger1 = PalNo = 9
value = 1

;Ct񕜍n
[State -2, l]
type = lifeadd
trigger1 = PalNo = 9
trigger1 = Life <= ceil(lifemax * 0.75)
trigger1 = Life > ceil(lifemax * 0.5)
value = ceil(gethitvar(damage) * 0.25)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 9
trigger1 = Life <= ceil(lifemax * 0.5)
trigger1 = Life > ceil(lifemax * 0.25)
value = ceil(gethitvar(damage) * 0.5)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 9
trigger1 = Life <= ceil(lifemax * 0.25)
trigger1 = life > ceil(gethitvar(damage) * 0.75)
value = ceil(gethitvar(damage) * 0.75)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 9
trigger1 = RoundState = 2
trigger1 = Life > 0
trigger1 = gametime%10 = 0
value = ceil(lifemax - life)/100

;p[㏸
[state -2 pa]
type = Poweradd
triggerall = Alive = 1
trigger1 = PalNo = 9
trigger1 = TimeMod = 1,0
value = 4 ;񕜗

;U͏㏸n
[State -2, U̓Abv]
type = attackmulset
triggerall = 1
triggerall = Life <= 250
trigger1 = PalNo = 9
value = 30

[State -2, U̓Abv]
type = attackmulset
triggerall = 1
triggerall = Life >= 250
triggerall = Life <= 500
trigger1 = PalNo = 9
value = 17

[State -2, U̓Abv]
type = attackmulset
triggerall = 1
triggerall = Life >= 500
trigger1 = PalNo = 9
value = 7

[State -2, U̓Abv ʏ̗]
type = attackmulset
triggerall = 1
trigger1 = PalNo = 9
value = 3

[State -2, h̓Abv]
type = DefenceMulSet
trigger1 = PalNo = 9
value = 0.8

;h͏㏸n
[State -2, h̓Abv]
type = defencemulset
triggerall = 1
triggerall = Life <= 250
trigger1 = PalNo = 9
value = 0.1

[State -2, h̓Abv]
type = defencemulset
triggerall = 1
triggerall = Life >= 250
triggerall = Life <= 500
trigger1 = PalNo = 9
value = 0.5

[State -2, h̓Abv]
type = defencemulset
triggerall = 1
triggerall = Life >= 500
trigger1 = PalNo = 9
value = 0.7

;---------------------------------------------------------------------------
;l10P

[State -2, l]
type = lifeadd
trigger1 = PalNo = 10
trigger1 = Life <= ceil(lifemax * 0.75)
trigger1 = Life > ceil(lifemax * 0.5)
value = ceil(gethitvar(damage) * 0.25)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 10
trigger1 = Life <= ceil(lifemax * 0.5)
trigger1 = Life > ceil(lifemax * 0.25)
value = ceil(gethitvar(damage) * 0.5)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 10
trigger1 = Life <= ceil(lifemax * 0.25)
trigger1 = life > ceil(gethitvar(damage) * 0.75)
value = ceil(gethitvar(damage) * 0.75)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 10
trigger1 = RoundState = 2
trigger1 = Life > 0
trigger1 = gametime%10 = 0
value = ceil(lifemax - life)/500

;---------------------------------------------------------------------------
;l11P

;Ct񕜍n
[State -2, l]
type = lifeadd
trigger1 = PalNo = 11
trigger1 = Life <= ceil(lifemax * 0.75)
trigger1 = Life > ceil(lifemax * 0.5)
value = ceil(gethitvar(damage) * 0.25)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 11
trigger1 = Life <= ceil(lifemax * 0.5)
trigger1 = Life > ceil(lifemax * 0.25)
value = ceil(gethitvar(damage) * 0.5)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 11
trigger1 = Life <= ceil(lifemax * 0.25)
trigger1 = life > ceil(gethitvar(damage) * 0.75)
value = ceil(gethitvar(damage) * 0.75)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 11
trigger1 = RoundState = 2
trigger1 = Life > 0
trigger1 = gametime%10 = 0
value = ceil(lifemax - life)/300

;---------------------------------------------------------------------------
;l12P

[State -2, l]
type = lifeadd
trigger1 = PalNo = 12
trigger1 = Life <= ceil(lifemax * 0.75)
trigger1 = Life > ceil(lifemax * 0.5)
value = ceil(gethitvar(damage) * 0.25)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 12
trigger1 = Life <= ceil(lifemax * 0.5)
trigger1 = Life > ceil(lifemax * 0.25)
value = ceil(gethitvar(damage) * 0.5)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 12
trigger1 = Life <= ceil(lifemax * 0.25)
trigger1 = life > ceil(gethitvar(damage) * 0.75)
value = ceil(gethitvar(damage) * 0.75)

[State -2, l]
type = lifeadd
trigger1 = PalNo = 12
trigger1 = RoundState = 2
trigger1 = Life > 0
trigger1 = gametime%10 = 0
value = ceil(lifemax - life)/500

;-----------------------------------------------------------------------------
[State -2];skCg
type = changestate
triggerall = palno = [10,12]
trigger1 = !ishelper
trigger1 = alive = 0
trigger1 = stateno != 5150
value = 5150
ctrl = 0
persistent = 256
ignorehitpause = 1

;-----------------------------------------------------------------------------
;~߉wp[
[State -2, ~߉wp[Ăяo]
type = Helper
triggerall = !ishelper
triggerall = palno = [10,12]
trigger1 = palno = [10,12]
trigger1 = sysvar(3)
trigger1 = gametime % 60 = 0
trigger2 = palno = [10,12]
trigger2 = roundstate > 2
trigger3 = palno = [10,12]
trigger4 = !numhelper(155)
ID = 155
name = "tokitome_kaijo"
postype = p1
pos = 0, 0
stateno = 155
helpertype = player
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, ~ߖ]
type = Pause
triggerall = !ishelper
triggerall = palno = [10,12]
trigger1 = numhelper(155)
trigger2 = palno = [10,12]
time = 9999999999999
movetime = 9999999999999
ignorehitpause = 1

[State -2, ~ߖ]
type = Superpause
triggerall = !ishelper
triggerall = palno = [10,12]
trigger1 = numhelper(155)
trigger2 = palno = [10,12]
anim = -1
time = 9999999999999
movetime = 9999999999999
unhittable = 0
darken = 0
p2defmul = 1
ignorehitpause = 1

[State 0]
type = AssertSpecial
triggerall = enemynear,name = "ONI-MIKO-REIMU"
trigger1 = !alive
trigger2 = gethitvar(damage)>=life
trigger3 = life <= 1
trigger4 = movereversed
trigger5 = numenemy = 1
trigger5 = enemynear, life
trigger5 = enemynear, alive
trigger6 = numenemy > 1
trigger6 = enemynear, life
trigger6 = enemynear, alive
trigger6 = enemynear(numenemy - 1), life
trigger6 = enemynear(numenemy - 1), alive
flag = noko
flag2 = timerfreeze
time = 1
ignorehitpause = 1

;-----------------------------------------------------------------------------
;gametimeXep
[State -2];gametime
type = varset
trigger1 = 1
v = 29
value = gametime
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999

;-----------------------------------------------------------------------------
;JntO
[state -2]
type = varset
trigger1 = ctrl
var(44) = 1

;R}h
[State -2]
type = VelSet
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = anim = 0
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State -2]
type = VelSet
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = anim = 0
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)

;RXe[g̃Aj
[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = ctrl
triggerall = anim = 0 || (anim = [20,21])
trigger1 = command = "holdup"
value = 40

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = ctrl
trigger1 = anim = 40
value = 41

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = ctrl
trigger1 = anim = 40
value = 44

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = ctrl
trigger1 = anim = 41
value = 41

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = ctrl
trigger1 = anim = 41
value = 42

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = ctrl
trigger1 = anim = 41
value = 43

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = ctrl
trigger1 = anim = 44
value = 41

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = ctrl
trigger1 = anim = 44
value = 42

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = ctrl
trigger1 = anim = 44
value = 43

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = ctrl
trigger1 = anim = 44
value = 44

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = ctrl
trigger1 = anim = 41
value = 47

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = ctrl
trigger1 = anim = 42
value = 47

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = ctrl
trigger1 = anim = 43
value = 47

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = ctrl
trigger1 = anim = 44
value = 47

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = anim != [10,12]
triggerall = statetype = S
triggerall = ctrl
triggerall = anim = 0
trigger1 = command = "holddown"
value = 10

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = C
triggerall = ctrl
trigger1 = anim = 10
value = 11

[State -2]
type = changeanim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = ctrl
trigger1 = anim = 11
value = 12

[State -2]
type = ChangeAnim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = vel x = 0
triggerall = statetype = S
trigger1 = Anim = 20 || Anim = 21
value = 0

[State -2]
type = ChangeAnim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = vel x > 0
triggerall = statetype = S
triggerall = anim = 0
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 20

[State -2]
type = ChangeAnim
triggerall = palno = [11,12]
triggerall = roundstate = 2
triggerall = vel x < 0
triggerall = statetype = S
triggerall = anim = 0
trigger1 = Anim != 21 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 21

;-----------------------------------------------------------------------------
;wp[pXeŒ

[State -2, ~߉pXeŒ]
type = Selfstate
trigger1 = ishelper(155)
value = 155
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2, 11PA[}[pXeŒ]
type = Selfstate
trigger1 = ishelper(131)
value = 131
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2, A[}[pXeŒ]
type = Selfstate
trigger1 = ishelper(150)
value = 150
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2, OTHKwp[pXeŒ]
type = Selfstate
trigger1 = ishelper(152)
value = 152
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2, Gproj󂯗pXeŒ]
type = Selfstate
trigger1 = ishelper(151)
value = 151
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2, Jwp[pXeŒ]
type = Selfstate
trigger1 = ishelper(153)
value = 153
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2, 񍬐wp[pXeŒ]
type = Selfstate
trigger1 = ishelper(16999)
value = 16999
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2, ŏIwp[pXeŒ]
type = Selfstate
trigger1 = ishelper(99999)
value = 99999
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;-----------------------------------------------------------------------------
;AjĎi{̏Xe[gŒpj

;CgXe[g
[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 199
value = anim
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;ҋ@Xe[g
[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = roundstate = 2
trigger1 = anim = 0
trigger2 = roundstate = 3
trigger2 = statetype != A
value = 0
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;RXe[gn
[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = [20,21]
value = 20
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 10
value = 10
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 12
value = 12
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 40
value = 40
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 44
value = 45
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = [41,43]
value = 50
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 47
value = 52
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 100
value = 100
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 47
value = 106
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;󒆃_bVn
[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 60
value = 110
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 104
value = 111
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 103
value = 115
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 65
value = 112
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2, AjĎ]
type = Selfstate
triggerall = palno = [11,12]
triggerall = !ishelper
triggerall = alive
trigger1 = anim = 113
value = 113
persistent = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;-----------------------------------------------------------------------------

[Statedef -3]

[State -3,AIpExplod]
type=Explod
triggerall=!IsHelper
triggerall = RoundState = [1,3]
triggerall=NumExplod(999999)=0
trigger1 = Command = "AI0"
trigger2 = Command = "AI1"
trigger3 = Command = "AI2"
trigger4 = Command = "AI3"
trigger5 = Command = "AI4"
trigger6 = Command = "AI5"
trigger7 = Command = "AI6"
trigger8 = Command = "AI7"
trigger9 = Command = "AI8"
trigger10 = Command = "AI9"
trigger11 = Command = "AI10"
trigger12 = Command = "AI11"
trigger13 = Command = "AI12"
trigger14 = Command = "AI13"
trigger15 = Command = "AI14"
trigger16 = Command = "AI15"
trigger17 = Command = "AI16"
trigger18 = Command = "AI17"
trigger19 = Command = "AI18"
trigger20 = Command = "AI19"
trigger21 = Command = "AI20"
trigger22 = Command = "AI21"
trigger23 = Command = "AI22"
trigger24 = Command = "AI23"
trigger25 = Command = "AI24"
trigger26 = Command = "AI25"
trigger27 = Command = "AI26"
trigger28 = Command = "AI27"
trigger29 = Command = "AI28"
trigger30 = Command = "AI29"
trigger31 = Command = "AI30"
trigger32 = Command = "AI31"
trigger33 = Command = "AI32"
trigger34 = Command = "AI33"
trigger35 = Command = "AI34"
trigger36 = Command = "AI35"
trigger37 = Command = "AI36"
trigger38 = Command = "AI37"
trigger39 = Command = "AI38"
trigger40 = Command = "AI39"
trigger41 = Command = "AI40"
trigger42 = Command = "AI41"
trigger43 = Command = "AI42"
trigger44 = Command = "AI43"
trigger45 = Command = "AI44"
trigger46 = Command = "AI45"
trigger47 = Command = "AI46"
trigger48 = Command = "AI47"
trigger49 = Command = "AI48"
trigger50 = Command = "AI49"
trigger51 = Command = "AI50"
anim=22000
ID=999999
postype=p1
bindtime=-1
ownpal=1
pos=0,0
removetime=-1
supermovetime = 2147483648
pausemovetime = 2147483648
ignorehitpause=1

[State -3,񐔒]
type=varadd
triggerall=!IsHelper
trigger1=stateno=630||stateno=600||stateno=610||stateno=400||stateno=620||stateno=300||stateno=700||stateno=200||stateno=210
;Z̃Xe[g܂
trigger1=animtime=0
var(50)=1
ignorehitpause=1

[State -3,肹]
type=varset
triggerall=!IsHelper
trigger1=stateno=105||stateno=1500
var(50)=0
ignorehitpause=1

;---------------------------------------------------------------------------
;AIs

[State -3,肪߂Ɠ]
type = ChangeState
value = 1500
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=BackEdgeDist<50
triggerall=ctrl
triggerall=Roundstate=2
triggerall=statetype=S
trigger1=P2BodyDist X=[0,40]
trigger1=palno=[7,12]
trigger2=palno=[1,6]
trigger2=var(50)>=7
trigger2=P2BodyDist X=[0,30]
ignorehitpause=1

[State -3,肪߂Ɠ]
type = ChangeState
value = 105
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
triggerall=statetype=S
triggerall=BackEdgeDist>50
trigger1=P2BodyDist X=[0,30]
trigger2=palno=[1,6]
trigger2=var(50)>=7
trigger2=P2BodyDist X=[0,30]
ignorehitpause=1

;---------------------------------------------------------------------------
;喂@s

[State -3,]
type = ChangeState
value = 600
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
trigger1=palno=[7,12];
triggerall=Roundstate=2
trigger1=Random=[1,99]
trigger2=palno=[1,6];7`X
trigger2=Random=[1,99]
trigger2=power>=60
trigger2=var(50)>=4
ignorehitpause=1

[State -3,]
type = ChangeState
value = 610
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
trigger1=palno=[7,12];
trigger1=Random=[100,199]
trigger2=palno=[1,6];V`X
trigger2=Random=[100,199]
trigger2=power>=60
trigger2=var(50)>=4
ignorehitpause=1

[State -3,]
type = ChangeState
value = 630
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
trigger1=palno=[7,12];
trigger1=Random=[200,299]
trigger2=palno=[1,6];V`X
trigger2=power>=60
trigger2=Random=[200,299]
trigger2=var(50)>=4
ignorehitpause=1

[State -3,]
type = ChangeState
value = 400
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
trigger1=palno=[7,12];
trigger1=Random=[300,399]
trigger2=palno=[1,6];
trigger2=power>=40
trigger2=Random=[300,399]
trigger2=var(50)>=4
ignorehitpause=1

[State -3,]
type = ChangeState
value = 620
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
trigger1=palno=[7,12];
trigger1=Random=[500,599]
trigger2=palno=[1,6];
trigger2=power>=40
trigger2=Random=[500,599]
trigger2=var(50)>=4
ignorehitpause=1

[State -3,]
type = ChangeState
value = 300
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=Roundstate=2
triggerall=ctrl
trigger1=palno=[7,12];PO`PQ
trigger1=Random=[400,499]
trigger2=palno=[1,6];
trigger2=power>=40
trigger2=random=[400,499]
trigger2=var(50)>=4
ignorehitpause=1

;---------------------------------------------------------------------------
;KEZs

[State -3,̐_]
type = ChangeState
value = 700
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
triggerall=statetype=S
trigger1=palno=[7,12]
trigger1=Random=[600,699]
trigger2=palno=[1,6];
trigger2=random=[600,699]
trigger2=var(50)<=3
ignorehitpause=1

[State -3,@˖C]
type = ChangeState
value = 250
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
triggerall=statetype=S
trigger1=palno=[7,12];
trigger1=Random=[700,799]
trigger2=palno=[1,6];
trigger2=random=[700,799]
trigger2=var(50)<=3
ignorehitpause=1

[State -3,_E]
type = ChangeState
value = 200
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
triggerall=statetype=S
trigger1=palno=[7,12];
trigger1=Random=[800,899]
trigger2=palno=[1,6];
trigger2=power>=40
trigger2=Random=[800,850]
trigger2=var(50)>=4
ignorehitpause=1

;---------------------------------------------------------------------------
;ʏZs

[State -3,]
type = ChangeState
value = 230
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
triggerall=statetype=S
trigger1=palno=[1,6];
trigger1=Random=[851,899]
ignorehitpause=1

[State -3,]
type = ChangeState
value = 220
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
triggerall=statetype=S
trigger1=palno=[1,6];
trigger1=Random=[920,949]
ignorehitpause=1

[State -3,]
type = ChangeState
value = 210
triggerall=!IsHelper
triggerall=NumExplod(999999)
triggerall=ctrl
triggerall=Roundstate=2
triggerall=statetype=S
trigger1=palno=[7,12];
trigger1=Random=[900,999]
trigger2=palno=[1,6];
trigger2=power>=40
trigger2=random=[950,999]
trigger2=var(50)>=2
ignorehitpause=1

;--------------------------------------------------------------------------------------------------

[State -3, ϐ̏]
type = Null
triggerall = !IsHelper
triggerall = !RoundState
trigger1   = var(56) := 0 || 1	;eύX\̈tO
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------
;  eύXwp[ID𒲂, eύX\ǂ𒲂ׂB
;  }NxX̃[[̋LqQlɂĒ܂B

[State -3, eύXwp[ID]
type = VarSet
triggerall = !IsHelper
triggerall = TeamSide = 1		;1P
triggerall = NumHelper(16000) && NumHelper(16001) && NumHelper(16002)
triggerall = (Helper(16000),ID % 256 = [30,60])
triggerall = (Helper(16001),ID % 256 = [30,60])
trigger1   = (Helper(16002),ID % 256 = [30,60])
var(56) = 1	;eύX\̈tO𗧂Ă
ignorehitpause = 1


;--------------------------------------------------------------------------------------------------
