;Config ֌WȂ͕ύXȂł
;---------------------------------------------------------------------------
[Statedef 5900];RXe[gBEhn܂蒼O
type = U
;===========================================================================
;[\ݒ肻̇@]
;===========================================================================
;󒆃K[h̗L
[State 5900]
Type = VarSet
Trigger1 = 1
var(13) = 1;0ŕs

;skAuhD\1A\0
[State 5900]
Type = VarSet
Trigger1 = 1
var(14) = 1

;STAND ON!ADANGER!Ȃǂ̃bZ[WACR̕\1A\0
[State 5900]
Type = VarSet
Trigger1 = 1
var(15) = 1

;X^hQ[W\1A\0
[State 5900]
Type = VarSet
Trigger1 = 1
var(16) = 1

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0

[State 5900, 3] ;Intro for round 1 
type = ChangeState 
value = 190
trigger1 = RoundNo = 1
trigger2 = RoundsExisted = 0
trigger2 = TeamMode = Turns
trigger2 = RoundNo > 0
;---------------------------------------------------------------------------
;Cg
[Statedef 190]
type = S
ctrl = 0
anim = 9999
velset = 0,0

[State 192, 0]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 0, power]
type = powerset
trigger1 = palno = [1,6]
trigger1 = roundsexisted = 0
trigger1 = !time
trigger1 = power < 1000
value = 1000

[State 0, power]
type = powerset
trigger1 = palno = [7,12]
trigger1 = roundsexisted = 0
trigger1 = !time
trigger1 = power < 10000
value = 10000

[State 181, G]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 190]
type = ChangeState
trigger1 = p2name = "avdul" || p4name = "avdul"
trigger2 = p2name = "polnareff" || p4name = "polnareff"
trigger3 = p2name = "vanillaice"  || p4name = "vanillaice"
value = 0

[State 190];Cg̗L
type = ChangeState
trigger1 = p2name != "avdul" || p4name != "avdul"
trigger2 = p2name != "polnareff" || p4name != "polnareff"
trigger3 = p2name != "vanillaice"  || p4name != "vanillaice"
value = 192
;value = 0
;ւĂ
;===========================================================================
;[X^hQ[Wʒu]
;===========================================================================
[Statedef 7525]
ctrl = 0
anim = 20000

;===========================================================================
;[on̎A̗L]
;===========================================================================
;g̎dlύXifvar(6) = lύXĂj
[state 0, var]
type = parentvarset
trigger1 = 1
fvar(6) = 0

;0̏ꍇgs\(肪RiQ[(܂)dl̏ꍇ)
;1̏ꍇg\

;===========================================================================
;蓮:ivar(4) = lύXĂj
[state 0, var]
type = parentvarset
trigger1 = 1
var(4) = 0
;===========================================================================
;蓮:civar(5) = lύXĂj
[state 0, var]
type = parentvarset
trigger1 = 1
var(5) = 0
;---------------------------------------------------------------------------
;:cip[gi[̃X^hQ[WƏdȂꍇœ܂j
;KvȂꍇ 2iڂ"trigger1 = "̐lύXĂ 1:ON/0:OFF
[state 0, var]
type = parentvarset
trigger1 = root,var(57)
trigger1 = 1
var(5) = 18

;===========================================================================
[State 0, end]
type = DestroySelf
trigger1 = 1
;---------------------------------------------------------------------------
[state 0, var];WW
type = parentvarset
trigger1 = p2name = "dio" || p2name = "final dio" || p2name = "vanillaice" || p2name = "Jotaro Kujo" || p2name = "blackpolnareff" || p2name = "shadow dio" || p2name = "Shadow dio"
trigger2 = p2name = "Polnareff" || p2name = "kakyoin" || p2name = "avdul" || p2name = "Jotaro"
trigger3 = p2name = "joseph" || p2name = "Hol horse" || p2name = "Hol horse & Boingo" || p2name = "death13"
trigger4 = p2name = "Giorno" || p2name = "Fugo" || p2name = "mista" || p2name = "trish una"
trigger5 = p2name = "hirose koiti" || p2name = "killa yoshikage" || p2name = "zeppeli" || p2name = "Ghiaccio" || p2name = "prosciutto_aniki"
trigger6 = p2name = "Requiem Giorno" || p2name = "leone abbacchio" || p2name = "jonathan"
trigger7 = p2name = "Petshop" || p2name = "maraiah" || p2name = "iggy"
trigger8 = p2name = "DIO BRANDO" || p2name = "alessi" || p2name = "Bruno" || p2name = "yoshikage"
trigger9 = p2name = "chaka" || p2name = "devo" || p2name ="Joseph Joestar" || p2name = "kakyoin2" 
trigger10 = p2name = "Rubber Soul" || p2name = "khan" || p2name = "Midler" || p2name = "MIDLER"
trigger11 = p2name = "Caesar Anthonio Zeppeli" || p2name = "josuke" || p2name = "Emporio" || p2name = "ENIGMA"
trigger12 = p2name = "blackmore" || p2name = "American idiot" || p2name = "Young Joseph"
trigger13 = p4name = "enya" || p4name = "cameo" || p4name = "diavolo" || p2name = "1st DIO" || p2name = "Steely Dan"
fvar(6) = 1
[state 0, var];WW2
type = parentvarset
trigger1 = p4name = "dio" || p4name = "final dio" || p4name = "vanillaice" || p4name = "Jotaro Kujo" || p4name = "blackpolnareff" || p4name = "shadow dio" || p4name = "Shadow dio"
trigger2 = p4name = "Polnareff" || p4name = "kakyoin" || p4name = "avdul" || p4name = "Jotaro"
trigger3 = p4name = "joseph" || p4name = "Hol horse" || p4name = "Hol horse & Boingo" || p4name = "death13"
trigger4 = p4name = "Giorno" || p4name = "Fugo" || p4name = "mista" || p4name = "trish una"
trigger5 = p4name = "hirose koiti" || p4name = "killa yoshikage" || p4name = "zeppeli" || p4name = "Ghiaccio" || p2name = "prosciutto_aniki"
trigger6 = p4name = "Requiem Giorno" || p4name = "leone abbacchio" || p4name = "jonathan"
trigger7 = p4name = "Petshop" || p4name = "maraiah" || p4name = "iggy"
trigger8 = p4name = "DIO BRANDO" || p4name = "alessi" || p4name = "Bruno" || p2name = "yoshikage"
trigger9 = p4name = "chaka" || p4name = "devo" || p4name ="Joseph Joestar" || p4name = "kakyoin2" 
trigger10 = p4name = "Rubber Soul" || p4name = "khan" || p4name = "Midler" || p4name = "MIDLER"
trigger11 = p4name = "Caesar Anthonio Zeppeli" || p4name = "josuke" || p4name = "Emporio" || p2name = "ENIGMA"
trigger12 = p4name = "blackmore" || p4name = "American idiot" || p4name = "Young Joseph"
trigger13 = p4name = "enya" || p4name = "cameo" || p4name = "diavolo" || p2name = "1st DIO" || p2name = "Steely Dan"
fvar(6) = 1

;===========================================================================
[Statedef 9105]
ctrl = 0
anim = 20000
;===========================================================================
;[\ݒ肻̇A]
;===========================================================================
;uWINv\ON/OFFivar(0) = lύXĂ@1ONA0OFFłj
[state 0, var]
type = parentvarset
trigger1 = 1
var(0) = 1
;---------------------------------------------------------------------------
;uTo Be Continued...v\ON/OFFivar(1) = lύXĂ@1ONA0OFFłj
[state 0, var]
type = parentvarset
trigger1 = 1
var(1) = 1
;===========================================================================

;===========================================================================
[State 0, end]
type = DestroySelf
trigger1 = 1
;---------------------------------------------------------------------------
;===========================================================================
