Version: 1.3c
Date: 8/4/2026
Author(s): CallMeTony
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Green, but actually finished! I will be updating this character accordingly from now on, and I will put the version and the changelogs in this readme.txt
The stick figure fighting for fun and memes, a six button character who's combos are a mashup of MVC and the other chars I have played in M.U.G.E.N.
He has a lot of moves in his disposal, from inside jokes, to references to games, etc! Basically, expect anything when you fight him for the first time!
His AI is a bit brutal, but is even worse if you disable the nerf for the assists in the config. There is no AI scaling, sorry.
The readme will be refering to the move commands as what the commands are in the cmd file.
YOU ALSO DO NOT NEED PERMISSION TO EDIT MY CHARACTERS OR GIVE AI PATCHES, JUST NO NSFW OR VORE AND WE WILL BE GOOD! :D
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COMMANDS
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HYPER MOTIONS
(GROUND) 1 Bar[Big Ol' Fish] ~D, B, x+y

(GROUND) 1.5 Bar[Sentry!] ~D, F, x+y

(AIR/GROUND) 2 Bar[Flinstone Blast] ~D, B, a+b

(GROUND) 2 Bar[Tesla CyberWhat] ~D, F, a+b

(GROUND) 4 Bar[They Call Me Super] ~D, B, b+c

(GROUND) 4 Bar[Die A Few Deaths] ~x, x, F, a, z

SPECIAL MOTIONS
(GROUND) [Genocide Cutter] ~F, D, F, a

(GROUND) [Power Wave] ~D, F, z

(GROUND) [Bald] ~D, F, x

(GROUND) 0.5 Bar[DeepFreeze] ~D, F, y

(AIR/GROUND) [Foot Barrage] ~D, F, a

(AIR/GROUND) [Fish Barrage] ~D, F, b

(AIR/GROUND) [Mario Spin] ~D, B, x

(GROUND) [Policemen] ~D, B, y

(AIR/GROUND) [RED] ~D, B, a

(AIR/GROUND) [CAMBO] ~D, B, b

(AIR/GROUND) [VERT] ~D, B, c

(GROUND) [Guard Break] c+z (while guarding)

(GROUND) [charge up boy] /y+b

(AIR/GROUND) [BURST] s (while taking damage and burst meter ready)
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CHANGELOGS
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8/4/2026 (1.3c)
* Fixed winquotes against Maavo.
* Fixed AI running not having sound.
* Fixed crouching medium kick and crouching heavy punch chaining into itself for an easy infinite (Thanks again to didyouhavefifydollash3 on my discord server!).
* Added the Super Mario Bros. Deluxe Credits Mashup by NickoRandom (it was in the unfinished version) to the config.txt
* Improved AI.
* Changed Big Ol' Fish to now keep aerial opponents who got caught by the move to stay in the air.
* Changed the New Super Mario Bros Remix by RNG Lemon to Mario Bros Starman Theme by Henri in the config.txt.
7/31/2026 (1.3b)
* Added an option in Config.txt to change the They Call Me Super music
* Added chaining for standing to crouching combos.
* Added new portraits.
* Improved AI.
* Assists are now invincible, in an attempt to try not to make Vert the only useful assist.
* Fixed a bug where if you used They Call Me Super a second time, you would stay invincible for the rest of the match.
* Fixed a bug (that i thought i fixed a LAST changelog btw >:( ) where air parry was automatic, damn.
7/25/2026 (1.3)
* Added winquote against Maavo (love your stuff man!).
* Added a config for your configuration needs!
* Added a sound that plays if you get the continue screen in arcade mode.
* Added a dizzy sound.
* Fixed link to the past intro's superpause, where skipping the intro would freeze the enemy.
* Fixed turns mode intro not including link to the past intro.
* Fixed a typo on one of the winquotes.
* Fixed two palettes not including a color change.
* Fixed one move's sprpriority being -1 for some reason.
* Fixed Genocide Cutter having full invinciblity (since it was only supposed to be for the first 5 frames).
* Fixed air parry somehow being automatic, meaning you would parry even if you didn't mean to.
* Tesla CyberWhat's projectile (the cybertruck LOL) now has a nothitby to prevent it from changing states.
* Changed the speed of DeepFreeze.
* Made certain sounds quieter.
* Made an animation for calling out assists and made it so that one assist can be on the screen at a time, which btw, nerfed the hell outta green.
* FINALLY figured out how to have the burst UI automatically place itself where it should be depending on your aspect ratio!
* Vert's assist work differently (he will now spawn underneath the opponent)
* AI changed to have a SLIGHTLY different approach due to the assist nerf.
* AI will only taunt if it won the match.
* When you skip the versus self intro, the music will stop.
* Changed the pausetime on AIR Foot Barrage.
7/20/2026 (1.2b)
* Fixed AI doing Tesla CyberWhat in the air when it is a grounded hyper move.
* AI now does full air combo.
* Changed AIR Foot Barrage to work differently.
* Altered the hitdef pausetime values for certain moves.
* Changed one winquote.
* Fixed certain moves overriding the assist commands.
* Added a new intro, that I am seriously SO PROUD OF.
7/19/2026 (1.2)
* Added more invincibility frames to his parry.
* The .def file now shows what version of the character you have.
* Added a new hyper move, Tesla CyberWhat.
* Added one more palette.
7/18/2026 (1.1c)
* Added more hurt sounds and a singular getup sound.
* Organized the common1.cns
* His intros will now play if it is turns (or arcade) mode.
* Changed a few winquotes.
* Added two more palettes.
7/16/2026 (1.1b)
* Small bug fix where Sentry! move would spawn a helper of the same move instead of the explosion hitbox (Thanks to didyouhavefifydollash3 on my discord server!).
7/11/2026 (1.1)
* hey guys im back.
* Separated the specials and hypers cns files to be more organized.
* Changed name inside DEF file (see for yourself hehe).
* Improved AI to hell and back AGAIN.
* Improved AI to parry more often (but not often enough where he would parry EVERYTHING).
* Improved palettes to now change the assist colors (except Cambo, FUCK Cambo).
* Replaced his portrait.
* Added Power Wave as a new projectile.
* Added Genocide Cutter as a new move.
* Added new victory.
* Fixed blurry sprite not being 8 bit.
* Tweaked Fish Time.
* Tweaked Flinstone Blast
* Buffed the damage on Die A Few Deaths to try and make it more worth using all your power bar.
* Made Red's assist voice quieter (cause that shit was TOO LOUD).
* Red's assist now attacks faster.
* Cambo's assist now attacks faster.
* Vert's assist can now be used in the air.
6/18/2026 (1.0)
* Improved AI to hell and back.
* Made entirely new portraits (including the super portrait).
* All sprites are now 8 bit, except for the hitsparks.
* Added parrying!
* Green's perfect victory was changed to it's original idea.
* Big Ol' Fish now has invinciblity frames upon startup.
* Bald and DeepFreeze works slightly differently now.
* Foot Barrage and Fish Barrage now make Green travel more distance.
* The songs for They Call Me Super have been removed, and was replaced by the Starman theme from Super Mario 127 by @pyrule on YouTube!
* All of Green's assists now have no call animation, so you can call any assists (except for Vert if you aren't on the grond) without being stuck in an animation.
* Vert's assist now comes out faster.