                               _________________________________________________
==============================| Gouki by Phantom.of.the.Server Edited by mwryly |==========================
                                          

- Customized version of Capcom's Gouki from the Capcom vs SNK series
- For Mugen 1.0 only



=====<Features>=====

- All the essential stuff
- 2 modes: Gouki and Shin Gouki
- Pretty much every Gouki move ever seen in video games, missing those pointed below
- CvS-like movement
- Damage Reduction, Zero Counter and Recovery Roll, from SFZ3
- Dodge, Roll, Original Combo and Power Charge, from CvS2
- SF3 Parry
- Chain combos, Cancels and Super Cancels
- Different Shun Goku Satsu behaviour depending on the opponent
- Electrocuted, Burned and Midnight Bliss special animations and more =D
- Effects edited from various games
- Sounds from various games, including SFZ3, CvS2 and MvC2
- CvS2 and CFE voice samples
- 4 intros and 5 win poses
- Special intros vs my Evil Ryu, Vega and Nash
- A.I.


=====<Mode Overview>=====

This char has three different modes, here follows a short description:

<Normal Gouki>
- Has the highest defence
- Can perform EX moves

<Shin Gouki>
- Moves faster
- Can deal greater damages
- Cannot perform EX moves

=====<.DEF Overview>=====

This char has four different .def files, here's what each one does:

<RYU.def>
The mode is selected via palette:

Palettes 1, 2, 3, 4, 5, 6  -> Normal Gouki
Palettes 7, 8, 10, 11, 12  -> Shin Gouki

To add him to your Mugen, add the following line to your select.def, under [Characters]:
Gouki,

<NORMALGOUKI.def>
Only Normal Ryu mode.
To add him to your Mugen, add the following line to your select.def, under [Characters]:
Gouki/NormalGouki.def,

<SHINGOUKI.def>
Only Evil Ryu mode.
To add him to your Mugen, add the following line to your select.def, under [Characters]:
Gouki/ShinGouki.def,

=====<Normal Moves Overview>=====

This character can choose between two normal movesets and zankuu hadoken, SF4 moveset and CVS moveset. In this character's folder, there is a file called "Config.txt". Choose which moveset you want to be able to perform by editing it like in the following example: 
  
[State 7800, GOUKI NORMALS: 0 = SFIV, 1 = CVS default]
type = ParentVarSet
trigger1 = 1
var(42) = 0 ;CHANGE THIS LINE
 
This means that Gouki will perform the SF4 normal moveset. To make him perform CVS normal moveset instead, simply change the number to the right of "var(42) = " like in the following example: 

[State 7800, GOUKI NORMALS: 0 = SFIV, 1 = CVS default]
type = ParentVarSet
trigger1 = 1
var(42) = 1 ;CHANGE THIS LINE

NOTICE
 -"var(42)" is for Normal Gouki ONLY while "var(43)" is for Shin Gouki
 -"var(44)" will determine whether the Oni normal moves can be or cannot be perfromed. 1 = on or 0 = off. (Shin Gouki mode only)

=====<Movelist>=====

U - up          x - weak punch         a - weak kick
D - down        y - medium punch       b - medium kick
F - forward     z - strong punch       c - strong kick
B - backward    p - any punch          k - any kick
s - start       2p- two punches        2k- two kicks

(Air)- Move must be performed in the air.
(N) - Normal Gouki mode only
(S) - Shin Gouki mode only

(EX)- Move with an EX version. EX moves are performed by pressing two punch/kick buttons.
e.g.: Hadouken - D, DF, F, p
      EX Hadouken - D, DF, F, 2p

EX moves are more powerful than regular Special moves, but consume half of a power stock.
Only Normal Gouki can use them.

<NORMAL>

.Zugai Hasatsu:             F + y
.(CVS)Senpuu Kyaku:              F + b
.Tenma Kuujin Kyaku:        D + b (while jumping forward)
.Seoi Nage:                 F/B + 2p (near opponent)
.Tomoe Nage:                F/B + a + b (near opponent)
.Jigoku-guruma:             F/B + b + c (near opponent)
.Jigoku Fuusha:             F/B + 2k (near opponent / Air)
.(S)Gankauchi:              B + y
.Kikoku Tsuki:               2p
.(S)Target Combo 1:         (close)y, z
.(S)Target Combo 2:         b + y, z

<SPECIAL>

.Gou Hadou Ken(EX):             D, DF, F, p
.Shakunetsu Hadou Ken(EX):      F, DF, D, DB, B, p
.Gou Shouryuu Ken(EX):          F, D, DF, p
.Zankuu Hadou Ken(EX):          D, DF, F, p  (Air)
.Tatsumaki Zankuu Kyaku(EX):    D, DB, B, k (Air also)
.Ashura Senkuu Zenpou:      F, D, DF, 3p/3k
.Ashura Senkuu Kouhou:      B, D, DB, 3p/3k
.(S)Zenpou Tenshin:         D, DB, B, p
.Hyakki Shuu(EX):               F, D, DF, k
   .Hyakki Gou Zan:            do nothing
   .Hyakki Gou Shou:           p
   .Hyakki Gou Jin:            k
   .(S)Hyakki Gou Dan:         U + k
   .Hyakki Gou Sai:            F/B + p  (near ground opponent)
   .Hyakki Gou Tsui:           F/B + k  (near air opponent)
.(S)Tenma Shurettou:        D, D, p or k


<Lv1 SUPERS>

.Messatsu Gou Hadou:        D, DB, B, D, DB, B, p
.Tenma Gou Zankuu:          D, DF, F, D, DF, F, p  (Air)
.Messatsu Gou Shouryuu:     D, DF, F, D, DF, p
.Messatsu Gou Rasen:        D, DB, B, D, DB, B, k
.Messatsu Gou Senpuu:       D, DB, B, D, DB, B, k  (Air)


<Lv2 SUPERS>


.(N)Tenma Gou Zankuu Agyo:       D, DF, F, D, DF, F, 2p  (Air)
.(N)Messatsu Gou Hadou Agyo:     D, DB, B, D, DB, B, 2p
.(S)Tenma Shinzui Heki:              D, DF, F, D, DF, F, k  (Air)
.(S)Tenshou Kaireki Jin:               D, DF, F, D, DF, F, 2k

<Lv3 SUPERS>
.(N)Kongou Kokuretsu Zan:          D, D, D, 2p
.(S)Misogi:                                 D, D, D, 2k
.Shun Goku Satsu:                       x, x, F, a, z


<SYSTEM>

.Back Dash:                 B, B
.Forward Dash:              F, F
.Run:                       F, F (hold)
.Dodge:                     a + x
.Roll:                      F + a + x
.Parry High:                F (tap)
.Parry Low:                 D (tap)
.Air Parry:                 F (tap / Air)
.Power Charge:              b+y  (hold)
.Excel Combo:               c+z  (can also be done in the air)
.Zero Counter:              B, DB, D, p or k  (during standing or crouching guard)
.Fall Recovery:             2p (while falling when hit)
.Recovery Roll:             2k (while falling when hit)
.Low Jump:                  U (tap)
.High Jump:                 D, U
.Chouhatsu:                 s



=====<Move Details>=====

- Zugai Hasatsu is an overhead;

- Successful taunts increase Gouki's attack power for one hit;

- Zenpou Tenshin dodges throws and can be cancelled into Hyakki Shuu;

- Ex Zankuu Hadoken can ba canceled out of Ex Hyakki Shuu, only on startup of the move;

- Ex Hyakki Gou Shou can ground bounce opponent 

- You can adjust the trajectory of Messatsu Gou Rasen and Messatsu Gou Senpuu by holding
forward or backward;

- Some opponents are able to break out of Shun Goku Satsu, such as Gen or Gouki. However other
opponents may recieve extra damage, such as Vega (M.Bison) or Geese Howard (for more details,
check "Other Info");

- To break out of Shun Goku Satsu, the victim must have more than a third of his life points
and quickly mash any buttons. However, you can also mash buttons to prevent him from escaping;

- Kongou Kokuretsu Zan and Tenshou Kaireki Jin destroy projectiles;

=====<Other Info>=====

<Chars that have maximum resistance to Shun Goku Satsu>
   - Gen, Gouki, Mech Gouki, Pocket Shin Gouki, Shin Gouki and Soul Gen

<Chars that have some resistance to Shun Goku Satsu>
   - Blaze Agent, Dark Sakura, Dhalsim, Evil Ryu, God Rugal and Oyaji

<Chars that recieve 20% extra damage from Shun Goku Satsu>
   - Demitri, Gill, Jedah, Shadow DIO and Vega (M.Bison)
   - Geese Howard, Mukai, Orochi and Ryuji Yamazaki
   - Mech Rugal, Omega Rugal and Rugal
   - Goro, Kintaro, Motaro, Shang Tsung and Shao Kahn
   - Dr. Doom
   - Original Zero, Perfect Weapon MB-02, Sevil Nahte and Shadow Dio


<Selecting the win pose>

X or A -> Gouki does his horse stance;
Y or B -> Gouki turns his back and says one of two possible speeches: "Shoushi!" (Ridiculous!)
or "Haji to shirei!" (You're a disgrace!);
Z or C -> Gouki stomps the ground, surrounded by an aura while saying "Orokana!" (You fool!).


<Extra win poses>

Win by Misogi -> Gouki turns his back and says "Shoushi!" (Ridiculous!);
Win by Shun Goku Satsu -> Gouki has his back turned with his kanji glowing, says "I am the
Master of the Fist!" and a special background appears.


=====<Move Name Translations>=====

- Credit goes to Chris McDonald and Byakko

Zugai Hasatsu:                    Skull Destroyer
Senpuu Kyaku:                     Whirlwind Kick
Tenma Kuujin Kyaku:               Demonic Air Blade Kick
Seoi Nage:                        Over-the-Shoulder Throw
Tomoe Nage:                       Overhead Judo Throw
Jigoku-guruma:                    Hell Wheel
Jigoku Fuusha:                    Hell Windmill

Gou Hadou Ken:                    Great Surge Fist
Shakunetsu Hadou Ken:             Scorching Heat Surge Fist
Zankuu Hadou Ken:                 Sky-Slashing Surge Fist
Gou Shouryuu Ken:                 Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku:           Sky Slashing Tornado Kick
Kuuchuu Tatsumaki Zankuu Kyaku:   Mid-Air Sky Slashing Tornado Kick
Ashura Senkuu Zenpou:             (demonic warrior) Forward Air Flash
Ashura Senkuu Kouhou:             (demonic warrior) Backward Air Flash
Zenpou Tenshin:                   Forward Roll
Hyakki Shuu:                      Evil Pandemonium Attack
Hyakki Gouzan:                    Evil Pandemonium Great Slash
Hyakki Goushou:                   Evil Pandemonium Great Thrust
Hyakki Goujin:                    Evil Pandemonium Great Blade
Hyakki Gousai:                    Evil Pandemonium Great Smash
Hyakki Goudan:                    Evil Pandemonium Great Snap
Hyakki Gou Sai:                   Evil Pandemonium Great Smash
Hyakki Gou Tsui:                  Evil Pandemonium Great Crash

Messatsu Gou Hadou:               Great Surge Deadly Attack
Tenma Gou Zankuu:                 Great Demonic Sky Slasher
Messatsu Gou Shouryuu:            Great Rising Dragon Deadly Attack
Messatsu Gou Rasen:               Great Spiralling Deadly Attack
Messatsu Gou Senpuu:              Great Whirlwind Deadly Attack
Tenma Shinzui Heki:               Demonic Spirit Piercer

Kongou Kokuretsu Zan:             Continent-Destroying Vajra Slash
Tenshou Kaireki Jin:              Sky-Thrusting Ocean-Trampling Blade

Misogi:                           Purification
Shun Goku Satsu:                  Instant Hell Murder



=====<Version History>=====

<02.09.2012>
- See Editor's Readme for to see all changes 

<14.01.2010>
- For Mugen 1.0 now
- Cancel timing is more strict
- Opponent can't normally air recover out of combos
- Adjusted hit behavior of taunts, they no longer knock down
- Projectile collision boxes are less dumb now
- Hyakki Goujin has more startup but is easier to combo from, can be done with the C button
- Hyakki Gou Sai has less recovery
- Hyakki Goudan has a new command and is now the most damaging Hyakki Shuu follow-up
- Hyakki Gouzan does less damage
- Ground attacks can't be blocked in the air now
- Aerial normals can juggle again
- Zero Counters cost two levels of power and are done with a dragon punch motion

<27.03.09>
- Some fixes
- Hyakki Gou Sai can't grab jumping opponents, so that there is some point to Hyakki Gou Tsui

<14.12.08>
- Hyakki Shuu throws can now juggle
- Senpuu Kyaku is no longer an overhead
- No longer uses Custom.st file
- Can no longer OTG after Misogi
- Some more general system fixes
- Opponent can now Tech Hit throws
- Applied SF4's command shortcuts to Shun Goku Satsu, you can now also do it as "x, x, F + a + z"
- Using crouching kicks to OTG now makes the opponent land on his feet, and is limited to a
certain number of times

<v.2.7>
- No longer glitches Catwalk
- Jigoku Fuusha now always shows its miss anim
- Taunt knocks down again
- Fixed a mistake that made Tenma Shinzui Heki automatically face P2
- Cleaned up the Kongou Kokuretsu Zan sprite edits a bit
- Can now cancel into Zenpou Tenshin, Hyakki Shuu and Tenma Shurettou
- Tenma Shinzui Heki deals even less damage, because you can add any attack after it to reach
or even surpass Lv1 Super damage, not to mention resetting air combos to the ground
- Can no longer use more than one Gou Shoryuken in a juggle (previously combos like 
Shoryuken -> Super -> Shoryuken were too powerful), unless of course you use Tenma Shinzui Heki
to get a free juggle
- Changed the damage of his main specials to CFJ values, SFZ2 values (or was it 3...) were too
high considering what my version can do
- Special intro versus my Nash
- Fixed priority on Tenma Shurettou, it previously sometimes lost to the opponent's attack, now
it'll always either beat it or trade hits


<v.2.6>
- Kongou Kokuretsu Zan can no longer be air guarded
- Easier air combos
- Jumping Fierce and Roundhouse knock down the opponent in combos
- Tatsumaki Zankuu Kyaku now has a short invulnerability time as it starts
- Back dash is now a bit longer
- Tenma Shinzui Heki now works better at starting/extending combos and has less recovery time,
but also does a lot less damage
- Tweaked the hit velocities on strong Shoryuken moves so that you can't follow them up before
the opponent touches the ground
- All aerial Super moves can now be done from Hyakki Shuu
- Can no longer be dizzied
- As a result from the damage changes I did to most of my older chars, his specials now do more
damage while his supers do less
- His taunt now only increases the damage for one hit, like in SF3 (doesn't work with Misogi
and projectiles though)
- Attacks now ignore juggle points when OTG'ing the opponent. I didn't spot any infinite caused
by this, but let me know if you do
- Changed how to combo from Hyakki Gou Sai, it can now only be canceled with Supers, but still
allows juggling with specials


<v.2.5>
- Tweaking, bug fixes and balance changes
- Made his A.I. a bit more like in his game appearances, you'll now see him using his specials
and supers mostly just to counterattack or combo


<v.2.33>
- Some fixes and tweaked stuff
- Added Negative Edge to Hyakki Shuu's variations
- Tenma Shurettou now counters attacks according to where they hit Gouki, not to their type
- Gouki now autofaces the opponent when Super Cancelling Tenma Shinzui Wari
- Re-added the MvC-style Tenma Gou Zankuu
- Shun Goku Satsu no longer deals damage according to the opponent's maximum life points
- Dhalsim can now break out of Shun Goku Satsu
- You can now mash buttons to prevent the opponent from breaking out of Shun Goku Satsu


<v.2.25>
- Some fixes and tweaked stuff
- Vega now has two possible speeches instead of just one
- Added super portrait for Lv3 Supers
- Added Jigoku Fuusha
- Added Tenshou Kaireki Jin
- Shun Goku Satsu now deals 60% damage to normal opponents and 80% to evil characters (see
Other Info), no matter how much life and defence they have >=)
- Shun Goku Satsu can no longer be canceled from a connecting normal attack, but now it can 
from Ashura Senkuu
- Rugal can no longer evade Shun Goku Satsu, and now takes extra damage from it. God Rugal
remains the same though
- Tenma Shinzui Wari can now be done from Hyakki Shuu
- Changed a lot of guard flags
- Kongou Kokuretsu Zan's second half is now air blockable
- Added Negative Edge
- Added special intro vs my Vega
- Increased hitvels. Harder to chain now, but the char feels more solid and balanced
- Slightly increased Gou Shouryuu Ken's range, for smoother cancels
- Replaced Original Combo with Excel Combo
- Added Aerial Launcher when Excel Combo is active



=====<What's Missing>=====

- Remaking the char. Though maybe I'd just do a normal Gouki with more limited gameplay
instead, and leave this one with the combo craziness



=====<Special Thanks>=====

- To the testers: Anfini, Aztec_Soldier, BBH, Byakko, Cybaster, Kairi, Loona, Messatsu,
O Ilusionista, Panda, Psicoso, Psychoblue, Sepp, Soliduma, Terry Bogard, The Dreamslayer,
Valodim and Winane
- The Dreamslayer, for ripping Shin Gouki and his effects, among other stuff from CvS2
- H" and Warusaki3 for their CvS2 effects
- ZweiFuss, for his SF3 rips
- Byakko and Loona for all the useful tips and ideas
- Winane, for his A.I. activation code
- Mugenesis and The Mugen Fighters Guild people for the support
- www.GameFAQs.com, for... the game FAQs =P
- Those who I forgot to mention :P
- You, for downloading my char ;)



=====<Disclaimer>=====

- Gouki, Capcom vs Snk, Street Fighter and Marvel vs Capcom are property of Capcom
- This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes